Ragnarok Online - Classes - Hunter - Skills
Hunter
2-1 Job Class
Ankle Snare
Prerequisite: Skid Trap Lv.1.
This skill is mastered at Lv.5.
Consume 1 Trap item and 12 SP to set a trap that will immobililze an enemy for a set duration. The effective duration of the trap is reduced by the enemy`s AGI, and Boss monsters are immobilized by traps for only 1/5 of the normal duration. The minimum duration of Ankle Snare is calculated as (3 + (level*0.03)) seconds. Although trapped enemies cannot move, they can still attack and use skills. Enemies can also be released if a Hunter targets them and casts the Remove Trap skill.
Skill Level
Trap Duration
Immobilization Duration
1
250 sec
4 sec
2
200 sec
8 sec
3
150 sec
12 sec
4
100 sec
16 sec
5
50 sec
20 sec
Beastbane
Basic Hunter skill mastered at Lv.10.
Increases attack strength when fighting with a Brute or Insect monster.
Skill Level
Attack Strength Added by Level
1
4
2
8
3
12
4
16
5
20
6
24
7
28
8
32
9
36
10
40
Blast Mine
Prerequisites: Sandman Lv.1, Freezing Trap Lv.1, Land Mine Lv.1
This skill is mastered at Lv.5.
Set a trap that will cause explosive Fire property in the surrounding 9 cell area. Once the trap is set, the caster can move the trap by attacking before it activates and explodes. Each cast consumes 10 SP and 1 Trap item regardless of skill level.
Skill Level
Trap Duration
1
25 sec
2
20 sec
3
15 sec
4
10 sec
5
5 sec
Blitz Beat
Prerequisite: Falconry Mastery Lv.1.
This skill is mastered at Lv.5.
Command a Falcon to attack a target and any enemies in its flight path. Blitz Beat has an Attack Range of 5, added to the number of the Vulture`s Eye skill level. Enemies within a 3*3 cell area around the target will receive the same amount of damage as the targeted enemy. This skill has a 1.5 second Cast Time followed by a 1 second Skill Delay.
Skill Level
Number of Hits
Required SP
1
1
10
2
2
13
3
3
16
4
4
19
5
5
22
Claymore Trap
Prerequisites: Blast Mine Lv.1, Shockwave Trap Lv.1
This skill is mastered at Lv.5.
Set a trap that will explode, causing Fire property damage to enemies within a 25 cell area. The character`s DEX, INT and skill level affect the amount of inflicted damage. Each cast consumes 25 SP regardless of skill level.
Skill Level
Trap Duration
1
20 sec
2
40 sec
3
60 sec
4
80 sec
5
100 sec
Detect
Prerequisites: Archer`s Improve Concentration Lv.1;
Hunter`s Falconry Mastery Lv.1.
This skill is mastered at Lv.4.
Command Falcon to detect hidden enemies within a range that is affected by this skill`s level. Each cast consumes 8 SP regardless of this skill`s level.
Skill Level
Detection Range
1
+ 3 cells
2
+ 5 cells
3
+ 7 cells
4
+ 9 cells
Falconry Mastery
Prerequisite: Beastbane Lv.1.
This skill is mastered at Lv.1.
Enables Hunters to rent and command a Falcon, an exclusive sub-character for the Hunter class.
Flasher
Prerequisite: Skid Trap Lv.1.
This skill is mastered at Lv.5.
Set a trap that will emit a light that may inflict enemies with the Blind status. When cast, Flasher consumes 12 SP and 1 Trap item regardless of skill level.
Skill Level
Trap Duration
1
150 sec
2
120 sec
3
90 sec
4
60 sec
5
30 sec
Freezing Trap
Prerequisite: Flasher Lv.1.
This skill is mastered at Lv.5.
Set a trap that will damage and possibly freeze an enemy when triggered. The chance of freezing an enemy is affected by its Magic Defense. Boss monsters cannot be frozen by this skill. Each cast consumes 10 SP regardless of skill level.
Skill Level
Trap Duration
Freeze Duration (Sec)
1
150 sec
3
2
120 sec
6
3
90 sec
9
4
60 sec
12
5
30 sec
15
Land Mine
Basic Hunter skill mastered at Lv.5.
Set a trap that will explode when triggered, inflicting Earth property damage with a chance of inflicting the Stun status on an enemy. The caster`s DEX, INT and skill level affect the amount of damage caused by Land Mine. Each cast consumes 10 SP and 1 Trap item regardless of skill level.

Damage Formula: Skill level * (75 + DEX) * {1 + (INT / 100)}
Skill Level
Lasting Time
1
200 sec
2
160 sec
3
120 sec
4
80 sec
5
40 sec
Remove Trap
Prerequisite: Land Mine Lv.1.
This skill is mastered at Lv.1.
Consume 5 SP to safely remove a trap, and obtain
1 Trap item. It is impossible to remove a trap that is still active.
Sandman
Prerequisite: Flasher Lv.1.
This skill is mastered at Lv.5.
Set a trap that may inflict the Sleep status on enemies within a 5*5 area once triggered. Sleeping enemies will not awaken unless they are hit by an attack. Sandman has no effect on Boss monsters. Consumes 12 SP and 1 Trap item regardless of skill level.
Skill Level
Trap Duration
Sleep Chance (%)
1
150 sec
50
2
120 sec
60
3
90 sec
70
4
60 sec
80
5
30 sec
90
Shockwave Trap
Prerequisite: Ankle Snare Lv.1.
This skill is mastered at Lv.5.
Set a trap that will drain SP from enemies. This skill`s level affects the amount of SP that is drained, draining up to 80% of an enemy`s MAX SP if this skill is mastered. Casting Shockwave Trap consumes 45 SP and 1 Trap item regardless of skill level.
Skill Level
SP Drain
Trap Duration
1
20%
200 sec
2
35%
160 sec
3
50%
120 sec
4
65%
80 sec
5
80%
40 sec
Skid Trap
Basic Hunter skill mastered at Lv.5.
Set a trap that will cause an enemy to slide in a certain direction once it is triggered. The distance that the target slides is determined by the skill`s level. Casting Skid Trap consumes 10 SP and 1 Trap item regardless of skill level.
Skill Level
Sliding Range
Lasting Time
1
6 cells
300 sec
2
7 cells
240 sec
3
8 cells
180 sec
4
9 cells
120 sec
5
10 cells
60 sec
Spring Trap
Prerequisites: Remove Trap Lv.1, Falconry Mastery Lv.1.
This skill is mastered at Lv.5.
Command Falcon to remove a set trap from a distance.
Each cast consumes 10 SP regardless of skill level.
Skill Level
Falcon Range
1
4 cells
2
5 cells
3
6 cells
4
7 cells
5
8 cells
Steel Crow
Prerequisite: Blitz Beat Lv.5.
This skill is mastered at Lv.10.
Increase damage inflicted by Falcon. The Blitz Beat skill is enhanced when Steel Crow is leveled.
Skill Level
Attack Strength Added by Level
1
6
2
12
3
18
4
24
5
30
6
36
7
42
8
48
9
54
10
60
Talkie Box
Prerequisites: Remove Trap Lv.1, Shockwave Trap Lv.1.
This skill is mastered at Lv.1.
Set a trap that will display a prerecorded text message to whoever steps on it. This message is not displayed to the caster.
Each cast consumes 10 SP.
Skill Level
Trap Duration
1
600 sec
* Content may be changed based upon game updates or when deemed necessary.