Prerequisite: Hammer Fall Lv.2. This skill is mastered at Lv.5. Increase Attack Speed with Axe and Mace weapons by 30% for this skill`s duration. Adrenaline Rush also enhances the Attack Speed of Party Members equipped with Axes or Maces by 20%. Unequipping an Axe or Mace will cancel Adrenaline Rush`s effect. This skill can only be used when an Axe or Mace is equipped.
| | Skill Duration
| | | 30 sec
| | | 60 sec
| | | 90 sec
| | | 120 sec
| | | 150 sec | |
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Prerequisite: Iron Tempering Lv.1. This skill is mastered at Lv.5. Enables Blacksmiths to create elemental stones by consuming 10 elemental ores and 1 Mini-Furnace.
| Success Rate
| | 15%
| | 20%
| | 25%
| | 30%
| | 35% | |
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Basic Blacksmith skill mastered at Lv.5. Pound a targeted cell to create a shockwave that can inflict the Stun status on enemies within a 25 cell. Hammer Fall can only be used when an Axe or Mace class weapon is equipped. Each cast consumes 10 SP.
| Stun Chance
| | 30%
| | 40%
| | 50%
| | 60%
| | 70% | |
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Basic Blacksmith skill mastered at Lv.1. STR +1, ATK+4. Increase the duration of Adrenaline Rush, Power Thrust and Weapon Perfection Skills by 10%.
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Basic Blacksmith skill mastered at Lv.5. Enables Blacksmiths to create Iron by consuming 1 Iron Ore and 1 Mini-Furnace.
| Success Rate
| | 45%
| | 50%
| | 55%
| | 60%
| | 65% | |
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Prerequisites: Weapon Perfection Lv.3, Power Thrust Lv.2. This skill is mastered at Lv.5. Amplify weapon damage for this skill`s duration, enabling the caster to inflict maximum damage on the targeted enemy. Maximize Power consumes 10 SP when cast and will continually drain SP until the caster`s SP is reduced to 0 and the skill is canceled. The enemy`s Defense affects damage modified by this skill, unlike Critical attacks.
| Required SP
| | 1 SP / 1 sec
| | 1 SP / 2 sec
| | 1 SP / 3 sec
| | 1 SP / 4 sec
| | 1 SP / 5 sec | |
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Prerequisites: Hilt Binding Lv.1, Steel Tempering Lv.1. This skill is mastered at Lv.1. Increase the chance of finding ores from defeated monsters. This skill`s effect applies to items dropped from monsters if the Blacksmith earns the highest priority for the item.
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Prerequisite: Enchantedstone Craft Lv.1. This skill is mastered at Lv.5. Enchantedstone Craft strictly applies only to the creation of Level 3 Weapons. Increasing this skill`s level raises the success rate of forging Level 3 Weapons.
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Prerequisite: Adrenaline Rush Lv.3. This skill is mastered at Lv.5. Increase the equipped weapon`s Attack Power and chance of causing damage. The caster`s Party Members also temporarily receive Power Thrust`s benefits when it is cast.
| | | | Weapon Damage %
| | | | | 0.1%
| | | | | 0.1%
| | | | | 0.1%
| | | | | 0.1%
| | | | | 0.1% | |
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Basic Blacksmith skill mastered at Lv.5. Increase the user`s resistance to the Fire property.
| Added Resistance to Fire
| | 4%
| | 8%
| | 12%
| | 16%
| | 20% | |
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Prerequisite: Smith Sword Lv.2. This skill is mastered at Lv.3. Enables Blacksmiths to forge various Axe class weapons. This skill`s level affects the level of weapons that can be created. Higher level weapons have lower creation success rates than lower level weapons.
[Item Requirement]
10 Iron -> Axe
110 Iron -> Battle Axe
30 Steel -> Hammer
4 Oridecon, 20 Steel, 30 Orc Fang -> Buster
8 Oridecon, 10 Steel, 1 Amethyst -> Two Handed Axe
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Prerequisite: Iron Tempering Lv.1. This skill is mastered at Lv.3. Enables Blacksmiths to forge various Dagger class weapons. This skill`s level affects the level of weapons that can be created. Higher level weapons have lower creation success rates than lower level weapons.
[Item Requirement]
1 Iron, 10 Jellopy -> Knife
25 Iron -> Cutter
50 Iron -> Main Gauche
17 Steel -> Dirk
30 Steel -> Dagger
40 Steel -> Stiletto
4 Oridecon, 40 Steel, 1 Sapphire -> Gladius
4 Oridecon, 60 Steel, 1 Zircon -> Damascus
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Prerequisite: Smith Dagger Lv.1. This skill is mastered at Lv.3. Enables Blacksmiths to forge various Knuckle class weapons. This skill`s level affects the level of weapons that can be created. Higher level weapons have lower creation success rates than lower level weapons.
[Item Requirement]
160 Iron, 1 Pearl -> Waghnak
50 Steel -> Knuckle Duster
65 Steel -> Hora
4 Oridecon, 10 Ruby -> Fist
8 Oridecon, 10 Topaz -> Claw
4 Oridecon, 10 Opal -> Finger
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Prerequisite: Smith Knucklebrace Lv.1. This skill is mastered at Lv.3. Enables Blacksmiths to forge various Mace class weapons. This skill`s level affects the level of weapons that can be created. Higher level weapons have lower creation success rates than lower level weapons.
[Item Requirement]
3 Iron -> Club
30 Iron -> Mace
20 Steel -> Smasher
33 Steel -> Flail
45 Steel -> Chain
85 Steel, 1 1 Carat Diamond -> Morning Star
100 Steel, 20 Sharp Scale -> Sword Mace
120 Steel, 1 Heroic Emblem -> Stunner
| Success Chance
| | 5%
| | 10%
| | 15% | |
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Prerequisite: Smith Dagger Lv.2. This skill is mastered at Lv.3. Enables Blacksmiths to forge various Spear class weapons. This skill`s level affects the level of weapons that can be created. Higher level weapons have lower creation success rates than lower level weapons.
[Item Requirement]
3 Iron -> Javelin
35 Iron -> Spear
70 Iron -> Pike
25 Steel -> Guisarme
40 Steel -> Glaive
55 Steel -> Partizan
8 Oridecon, 10 Steel, 5 Aquamarine -> Trident
12 Oridecon, 10 Steel -> Halberd
12 Oridecon, 3 Ruby, 2 Evil Horn -> Lance
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Prerequisite: Smith Dagger Lv.1. This skill is mastered at Lv.3. Enables Blacksmiths to forge various One Handed Sword Class class weapons. This skill`s level affects the level of weapons that can be created. Higher level weapons have lower creation success rates than lower level weapons.
Item Requirement]
2 Iron -> Sword
30 Iron -> Falchion
45 Iron, 25 Tooth of Bat -> Blade
20 Steel -> Rapier
35 Steel -> Scimiter
40 Steel, 50 Wolf Claw -> Ring Pommel Saber
8 Oridecon, 15 Steel, 1 Garnet -> Tsurugi
8 Oridecon, 5 Steel, 1 Opal -> Saber
8 Oridecon, 10 Steel, 1 Topaz -> Haedonggum
16 Oridecon, 1 Cursed Ruby -> Flamberge
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Prerequisite: Smith Sword Lv.1. This skill is mastered at Lv.3. Enables Blacksmiths to forge various Two Handed Sword class weapons. This skill`s level affects the level of weapons that can be created. Higher level weapons have lower creation success rates than lower level weapons.
[Item Requirement]
35 Iron, 15 Horrendous Mouth -> Katana
25 Steel, 20 Decayed Nail -> Slayer
45 Steel -> Bastard Sword
12 Oridecon, 10 Steel -> Two Handed Sword
12 Oridecon, 20 Steel -> Broad Sword
16 Oridecon, 20 Steel, 1 Cracked Diamond -> Claymore
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Prerequisite: Iron Tempering Lv.1. This skill is mastered at Lv.5. Enables Blacksmiths to create Steel by consuming 5 Iron and 1 Mini-Furnace.
| Success Rate
| | 35%
| | 40%
| | 45%
| | 50%
| | 55% | |
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Prerequisites: Adrenaline Rush Lv.2, Weapon Research Lv.2. This skill is mastered at Lv.5. Inflicts 100% damage on all monsters regardless of target`s size or caster`s weapon. Weapon Perfection extends this benefit to the caster`s Party Members.
| | Skill Duration
| | | 10 sec
| | | 20 sec
| | | 30 sec
| | | 40 sec
| | | 50 sec | |
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Prerequisite: Weapon Research Lv.1. This skill is mastered at Lv.1. Enables Blacksmiths to repair damaged weapons and armor by consuming specific items. Each cast consumes 5 SP and requires the Blacksmith to have an Anvil and Iron Hammer available in the character`s Inventory.
| Item Requirement
| | Iron Ore
| | Iron
| | Steel
| | Oridecon
| | Steel | |
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Prerequisite: Hilt Binding Lv.1. This skill is mastered at Lv.10. Enhance Attack Power when wielding weapons and increase the chance of successfully creating weapon. The benefits of Weapon Research are applied to all weapons that are equipped and all weapon creation attempts.
| Accuracy/Attack Strength Added by Level | Additional Forging Success Rate
| | | 1%
| | | 2%
| | | 3%
| | | 4%
| | | 5%
| | | 6%
| | | 7%
| | | 8%
| | | 9%
| | | 10% | |
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