Ragnarok Online - Classes - Bard - Skills
Bard
2-2 Job Class
Acoustic Rhythm
Prerequisite: Magic Strings Lv.10.
This Ensemble skill is mastered at Lv.5.
Cast a 9*9 cell area around the casters that gives Fire and Water resistance to Party Members within range. Acoustic Rhythm consumes 20 SP when cast and continues to consume 1 SP every 3 seconds for this skill`s 60 second duration.

When an Ensemble skill is performed by a Bard and Gypsy, the lower level version of Acoustic Rhythm is performed (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoutic Rhythm Lv.3).
Skill Level
Property Resistance
Abnormal Status Resistance
1
40%
10
2
50%
20
3
60%
30
4
70%
40
5
80%
50
Amp
Basic Bard skill mastered at Lv.1.
Casting Amp will cancel the current Song or Ensemble skill being performed.
The Encore skill cannot be used to repeat the Amp skill. Each cast consumes 1 SP.
Battle Theme
Prerequisite: Song of Lutie Lv.10.
This Ensemble skill is mastered at Lv.5.
Cast a 9*9 cell area that will increase the Attack Power and Defense of Party Members within range for the skill`s 60 second duration. In addition to the initial SP cost, Battle Theme will consume 1 SP every 5 seconds while it is active.
Skill Level
ATK Increment
DEF Increment
Initial SP Cost
1
50
4
40
2
75
6
45
3
100
8
50
4
125
10
55
5
150
12
60
Classical Pluck
Prerequisite: Impressive Riff Lv.10.
This Ensemble skill is mastered at Lv.1.
Cast a 9*9 area around the casters where all skills and magic are disabled for the skill`s 60 second duration. Boss monsters are unaffected by the Classical Pluck skill. Classical Pluck has an initial SP Cost of 15 SP and consumes 1 SP every 4 seconds while the skill is active.
Down Tempo
Prerequisite: Classical Pluck Lv.1.
This Ensemble skill is mastered at Lv.1.
Cast a 9*9 cell area around the casters where the Defense of all characters within range is reduced to 0. Down Tempo has a 60 second duration, an initial SP cost of 30 SP, and consumes 1 SP every 4 seconds while the skill is active.
Encore
Prerequisite: Amp Lv.1.
This skill is mastered at Lv.1.
Recast the last Song or Ensemble Skill that was cast at
half of the SP cost. The casting of Encore consumes 1 SP.
Harmonic Lick
Prerequisite: Battle Theme Lv.3.
This Ensemble skill is mastered at Lv.5.
Cast a 9*9 cell area around the casters that will amplify the damage of Level 4 Weapons for Party Members within range. Harmonic Lick has a 60 second duration, and consumes 1 SP every 3 seconds while the skill is active.
Skill Level
Defense Piercing Damage
1
75
2
100
3
125
4
150
5
175
Impressive Riff
Prerequisite: Unchained Serenade Lv.3.
This skill is mastered at Lv.10.
Increase the Attack Speed of characters within a 7*7 cell area around the caster. Although similar to the Two handed Quicken and Adrenaline Rush skills in function, Impressive Riff has its own unique properties. The caster`s AGI and Music Lessons skill level affect the AGI and Attack Speed increase. This skill has a 120 second duration and consumes 1 Sp every 3 seconds while it is active.
Skill Level
Additional ASPD
Initial SP Cost
1
11%
38
2
12%
41
3
13%
44
4
14%
47
5
15%
50
6
16%
53
7
17%
56
8
18%
59
9
19%
62
10
20%
65
Lullaby
Prerequisite: Perfect Tablature Lv.10.
This Ensemble skill is mastered at Lv.1.
Cast a 9*9 cell area around the casters that will inflict the Sleep status to enemies by a low chance that is affected by the casters` INT. Lullaby is ineffective against Boss Monsters. This skill has a 60 second duration, and consumes 1 SP every 4 seconds while it is active.
Magic Strings
Prerequisite: Unchained Serenade Lv.3.
This skill is mastered at Lv.10.
Cast a 9*9 cell area around the caster that reduces Cast Time and Skill Delay for characters within range. This Cast Time and Skill Delay reduction are affected by the caster`s INT and Music Lessons skill level. Magic Strings is similar to the Priest`s Suffragium skill, but is separate from it. This skill has a 180 second duration, and drains 1 SP every 5 seconds while active.
Skill Level
- Cast Time
- Skill Delay
Initial SP Cost
1
3%
3%
40
2
6%
6%
45
3
9%
9%
50
4
12%
12%
55
5
15%
15%
60
6
18%
18%
65
7
21%
21%
70
8
24%
24%
75
9
27%
27%
80
10
30%
50%
85
Melody Strike
Prerequisite: Music Lessons Lv.3.
This skill is mastered at Lv.5.
Use a Musical Instrument to fire a volley of arrows at an enemy. Melody Strike can be cast while performing Song skills. The attack property of Melody Strike is determined by the property of the caster`s arrows. This skill has a 1.5 second Cast Time.
Skill Level
Damage Increment (%)
SP Consumption
1
150%
1
2
175%
3
3
200%
5
4
225%
7
5
250%
9
Mental Sensing
Prerequisite: Acoustic Rhythm Lv.3.
This Ensemble skill is mastered at Lv.5.
Cast a 9*9 cell area around the casters that increases EXP rewarded to characters and creatures within range. Mental Sensing has an Initial SP Cost of 20 SP and consumes 1 SP every 3 seconds while active.
Skill Level
Experience Gain
1
136%
2
147%
3
158%
4
169%
5
180%
Music Lessons
Basic Bard skill mastered at Lv.10.
Increase damage inflicted with Musical Instrument class
weapons, and enhance the quality of Song and Ensemble skills.
Skill Level
Attack Strength Added by Level
1
+ 3
2
+ 6
3
+ 9
4
+ 12
5
+ 15
6
+ 18
7
+ 21
8
+ 24
9
+ 27
10
+30
Perfect Tablature
Prerequisite: Unchained Serenade Lv.3.
This skill is mastered at Lv.10.
Cast a 7*7 cell area around the caster that increases the Flee and Perfect Dodge Rates of characters within its range. The caster`s Music Lessons skill level affects all benefits granted by Perfect Tablature, the caster`s AGI affects the skill`s Flee Rate effect, and the caster`s LUK affects the skill`s Perfect Dodge effect. Perfect Tablature has a duration of 60 seconds, and drains 1 SP every 5 seconds while it is active.
Skill Level
+ Flee Rate
+ Perfect Dodge
1
1%
1%
2
2%
1%
3
3%
2%
4
4%
2%
5
5%
3%
6
6%
3%
7
7%
4%
8
8%
4%
9
9%
5%
10
10%
5%
Power Cord
Prerequisite: Lullaby Lv.1.
This Ensemble skill is mastered at Lv.1.
Cast a 9*9 cell area around the casters that nullifies item costs, such as Gemstones and Traps, for most skills. Power Cord has a 60 second duration, an initial SP cost of 10 SP and consumes 1 SP every 5 seconds while it is active.
Song of Lutie
Prerequisite: Unchained Serenade Lv.3.
This skill is mastered at Lv.10.
Cast a 9*9 cell area around the caster that will increase the Max HP of characters within its range. When cast, Song of Lutie immediately restores HP to characters within range and continues to restore HP every 6 seconds, giving a total of 3 heals to characters during its 180 second duration. The Max HP enhancement and the amount of HP restored by this skill is affected by the caster`s VIT and Music Lessons skill level. While active, Song of Lutie consumes 1 SP every 6 seconds.
Skill Level
+ Max HP
HP Recovery
Initial SP Cost
1
7%
35
40
2
9%
40
45
3
11%
45
50
4
13%
50
55
5
15%
55
60
6
17%
60
65
7
19%
65
70
8
21%
70
75
9
23%
75
80
10
25%
80
85
Unbarring Octave
Prerequisite: Encore Lv.1
This skill is mastered at Lv.5.
Freeze monsters within caster`s view by chance in normal maps. In PvP or Guild Siege maps, Unbarring Octave will also affect allied and enemy characters. Casting of this skill is followed by a 3 second Skill Delay.
Skill Level
Success Rate
Required SP
1
20%
12
2
25%
14
3
30%
16
4
35%
18
5
40%
20
Unchained Serenade
Prerequisites: Music Lessons Lv.1, Amp Lv.1.
This skill is mastered at Lv.5.
Cast a 9*9 cell area around the caster that will continually inflict Neutral property, Area of Effect damage that pierces the Defense of enemies within its range. Unchained Serenade immediately inflicts damage when it is cast, and then inflicts damage every 3 seconds. A total of 11 attacks can be made during this skill`s 30 second duration. While active, this skill consumes 1 SP every 3 seconds.
Skill Level
Damage
Initial SP Cost
1
40
18
2
50
21
3
60
24
4
70
27
5
80
30
* Content may be changed based upon game updates or when deemed necessary.