Ragnarok Online - Classes - Dancer - Skills
Dancer
2-2 Job Class
Acoustic Rhythm
Prerequisite: Lady Luck Lv.10.
This Ensemble skill is mastered at Lv.5.
Cast a 9*9 cell area around the casters that gives Fire and Water resistance to Party Members within range. Acoustic Rhythm consumes 20 SP when cast and continues to consume 1 SP every 3 seconds for this skill`s 60 second duration.

When an Ensemble skill is performed by a Bard and Gypsy, the lower level version of Acoustic Rhythm is performed (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoutic Rhythm Lv.3).
Skill Level
Property Resistance
Abnormal Status Resistance
1
40%
10
2
50%
20
3
60%
30
4
70%
40
5
80%
50
Amp
Basic Dancer skill mastered at Lv.1.
Casting Amp will cancel the current Dance or Ensemble skill being performed. The Encore skill cannot be used to repeat the Amp skill. Each cast consumes 1 SP.
Battle Theme
Prerequisite: Gypsy`s Kiss Lv.10.
This Ensemble skill is mastered at Lv.5.
Cast a 9*9 cell area that will increase the Attack Power and Defense of Party Members within range for the skill`s 60 second duration. In addition to the initial SP cost, Battle Theme will consume 1 SP every 5 seconds while it is active.
Skill Level
ATK Increment
DEF Increment
Initial SP Cost
1
50
4
40
2
75
6
45
3
100
8
50
4
125
10
55
5
150
12
60
Classical Pluck
Prerequisite: Slow Grace Lv.10.
This Ensemble skill is mastered at Lv.1.
Cast a 9*9 area around the casters where all skills and magic are disabled for the skill`s 60 second duration. Boss monsters are unaffected by the Classical Pluck skill. Classical Pluck has an initial SP Cost of 15 SP and consumes 1 SP every 4 seconds while the skill is active.
Dance Lessons
Basic Dancer skill mastered at Lv.10.
Increases the damage inflicted with Whip class weapons, and enhance the quality of Dance and Ensemble skills.
Skill Level
Attack Strength Added by Level
1
+ 3
2
+ 6
3
+ 9
4
+ 12
5
+ 15
6
+ 18
7
+ 21
8
+ 24
9
+ 27
10
+ 30
Dazzler
Prerequisite: Encore Lv.1.
This skill is mastered at Lv.5.
Stun all enemies in view by a probability rate affected by this skill`s level. The caster`s Party Members also have an equal chance of being affected by this skill. Casting of this skill is followed by a 3 second Skill Delay.
Skill Level
Stun Chance
Required SP
1
30%
12
2
35%
14
3
40%
16
4
45%
18
5
50%
20
Down Tempo
Prerequisite: Classical Pluck Lv.1.
This Ensemble skill is mastered at Lv.1.
Cast a 9*9 cell area around the casters where the Defense of all characters within range is reduced to 0. Down Tempo has a 60 second duration, an initial SP cost of 30 SP, and consumes 1 SP every 4 seconds while the skill is active.
Encore
Prerequisite: Amp Lv.1.
This skill is mastered at Lv.1.
Recast the last Dance or Ensemble Skill that was cast at half of the SP cost. The casting of Encore consumes 1 SP.
Focus Ballet
Prerequisite: Hip Shaker Lv.3.
This skill is mastered at Lv.10.
Cast a 9*9 cell area around the caster that increases the Accuracy for characters within range. This skill`s Accuracy increase is affected by the caster`s DEX and Dance Lessons skill level. Focus Ballet has a 60 second duration, and consumes 1 SP every 5 seconds while active.
Skill Level
+ Accuracy Rate
Initial SP Cost
1
2%
22
2
4%
24
3
6%
26
4
8%
28
5
10%
30
6
12%
32
7
14%
34
8
16%
36
9
18%
38
10
20%
40
Gypsy's Kiss
Prerequisite: Hip Shaker Lv.3.
This skill is mastered at Lv.10.
Cast a 7*7 cell area around the caster that increases Max SP and reduces SP consumption for characters within its range. This skill`s SP Consumption reduction is affected by the caster`s INT and Dance Lessons skill level. Gypsy`s Kiss has a 180 second duration and consumes 1 SP every 5 seconds while active.
Skill Level
+ Max SP
SP Consumption Reduction
Initial SP Cost
1
16%
23%
40
2
17%
26%
45
3
18%
29%
50
4
19%
32%
55
5
20%
35%
60
6
21%
38%
65
7
22%
41%
70
8
23%
44%
75
9
24%
47%
80
10
25%
50%
85
Harmonic Lick
Prerequisite: Battle Theme Lv.3.
This Ensemble skill is mastered at Lv.5.
Cast a 9*9 cell area around the casters that will amplify the damage of Level 4 Weapons for Party Members within range. Harmonic Lick has a 60 second duration, and consumes 1 SP every 3 seconds while the skill is active.
Skill Level
Defense Piercing Damage
1
75
2
100
3
125
4
150
5
175
Hip Shaker
Prerequisites: Dance Lessons Lv.1, Amp Lv.1.
This skill is mastered at Lv.5.
Cast a 7*7 cell area around the caster that continually drains SP from enemies within its range. Hip Shaker immediately drains SP from enemies upon casting, and will drain SP every 3 seconds while active. This skill can drain SP a total of 11 times through its full duration. SP drainage is affected by the caster`s Hip Shaker and Dance Lessons skill levels. Hip Shaker that is cast over another Dance skill is always considered to be at skill level 1. Hip Shaker has a 30 second duration and consumes 1 SP every 3 seconds while active.
Skill Level
SP Drain
Initial SP Cost
1
10
23
2
20
26
3
30
29
4
40
32
5
50
35
Lady Luck
Prerequisite: Hip Shaker Lv.3.
This skill is mastered at Lv.10.
Cast a 9*9 cell area around the caster that will increase Critical attack rate within its range. The Critical attack rate increase is affected by the caster`s LUK and Dance Lessons skill level. Lady Luck has a 120 second duration, and drains 1 SP every 4 seconds while active.
Skill Level
+ Critical Rate
Initial SP Cost
1
1%
43
2
2%
46
3
3%
49
4
4%
52
5
5%
55
6
6%
58
7
7%
61
8
8%
64
9
9%
67
10
10%
70
Lullaby
Prerequisite: Focus Ballet Lv.10.
This Ensemble skill is mastered at Lv.1.
Cast a 9*9 cell area around the casters that will inflict the Sleep status to enemies by a low chance that is affected by the casters` INT. Lullaby is ineffective against Boss Monsters. This skill has a 60 second duration, and consumes 1 SP every 4 seconds while it is active.
Mental Sensing
Prerequisite: Acoustic Rhythm Lv.3.
This Ensemble skill is mastered at Lv.5.
Cast a 9*9 cell area around the casters that increases EXP rewarded to characters and creatures within range. Mental Sensing has an Initial SP Cost of 20 SP and consumes 1 SP every 3 seconds while active.
Skill Level
Experience Gain
1
136%
2
147%
3
158%
4
169%
5
180%
Power Cord
Prerequisite: Lullaby Lv.1.
This Ensemble skill is mastered at Lv.1.
Cast a 9*9 cell area around the casters that nullifies item costs, such as Gemstones and Traps, for most skills. Power Cord has a 60 second duration, an initial SP cost of 10 SP and consumes 1 SP every 5 seconds while it is active.
Slinging Arrow
Prerequisite: Dance Lessons Lv.3.
This skill is mastered at Lv.5.
Sling arrows with a Whip class weapon at an enemy. Slinging Arrow can be cast while performing Dance and Ensemble skills. The attack`s property is determined by the property of the caster`s equipped arrow. Each cast is followed by a 1.5 second Skill Delay.
Skill Level
Damage
1
150%
2
175%
3
200%
4
225%
5
250%
Slow Grace
Prerequisite: Hip Shaker Lv.3.
This skill is mastered at Lv.10.
Cast a 9*9 cell area around the caster that will decrease the Movement and Attack Speeds of characters and enemies within its range for its 180 second duration. Attack Speed reduction by this skill is affected by the caster`s STR and Dance Lessons skill level, and Movement Speed reduction is affected by the caster`s AGI and Dance Lessons skill level. Slow Grace will also cancel the effects of skills which increase Movement and Attack Speeds. This skill consumes 1 SP every 10 seconds.
Skill Level
- ASPD
- Movement Speed
Initial SP Cost
1
3%
2%
28
2
6%
4%
31
3
9%
6%
34
4
12%
8%
37
5
15%
10%
40
6
18%
12%
43
7
21%
14%
46
8
24%
16%
49
9
27%
18%
52
10
30%
20%
55
* Content may be changed based upon game updates or when deemed necessary.