Ragnarok Online - Classes - Mage - Skills
Mage
1st Job Class
Cold Bolt
Basic Mage skill mastered at Lv.10.
Summon bolts of ice from the sky to strike a target. Skill`s level affects the number of bolts summoned in one skill cast. There is a skill delay after each cast of Cold Bolt.
Skill Level
Number of Bolts
Cast Time
SP Consumption
Skill Delay
1
1
0.7 sec
12
1 sec
2
2
1.4 sec
14
1.2 sec
3
3
2.1 sec
16
1.4 sec
4
4
2.8 sec
18
1.6 sec
5
5
3.5 sec
20
1.8 sec
6
6
4.2 sec
22
2 sec
7
7
4.9 sec
24
2.2 sec
8
8
5.6 sec
26
2.4 sec
9
9
6.3 sec
28
2.6 sec
10
10
7 sec
30
2.8 sec
Energy Coat
Special Mage skill that can only be
learned after Job Lv.35 by completing a quest.
Create a magical shield around the caster to reduce damage inflicted by physical attacks. Energy Coat consumes 30 SP when cast and continues to consume a certain amount of SP after each attack. Caster`s remaining SP affects the damage reduction and the amount of SP that is drained upon the next attack. Energy Coat has a 5 second Cast Time and a maximum skill duration of 5 minutes, but the shielding is canceled once the caster`s remaining SP is reduced to 0.
Remaining SP
Damage Reduction
Required SP
1~20% Max SP
6%
1%
21~40% Max SP
12%
1.5%
41~60% Max SP
18%
2%
61~80% Max SP
24%
2.5%
81~100% Max SP
30%
3%
Fire Ball
Prerequisite: Fire Bolt Lv.4
This skill is mastered at Lv.10.
Summon a fire ball that will inflict splash damage within a 5*5 cell area around its target. Fire Ball`s splashed damage inflicts 3/4 of the damage that the target has taken. Skill`s level affects the amount of damage. Fire Ball has a 1.5 second Cast Time and Cast Delay, and consumes 25 SP regardless of skill level.
Skill Level
ATK (MATK)
Cast Time
Skill Delay
1
80%
1.5 sec
1.5 sec
2
90%
1.5 sec
1.5 sec
3
100%
1.5 sec
1.5 sec
4
110%
1.5 sec
1.5 sec
5
120%
1.5 sec
1.5 sec
6
130%
1 sec
1 sec
7
140%
1 sec
1 sec
8
150%
1 sec
1 sec
9
160%
1 sec
1 sec
10
170%
1 sec
1 sec
Fire Bolt
Basic Mage skill mastered at Lv.10.
Summon bolts of fire from the sky to strike a target. Skill`s level affects the number of bolts summoned in one skill cast. There is a skill delay after each cast of Fire Bolt.
Skill Level
Number of Bolts
Cast Time
SP Consumption
Skill Delay
1
1
0.7 sec
12
1 sec
2
2
1.4 sec
14
1.2 sec
3
3
2.1 sec
16
1.4 sec
4
4
2.8 sec
18
1.6 sec
5
5
3.5 sec
20
1.8 sec
6
6
4.2 sec
22
2 sec
7
7
4.9 sec
24
2.2 sec
8
8
5.6 sec
26
2.4 sec
9
9
6.3 sec
28
2.6 sec
10
10
7 sec
30
2.8 sec
Fire Wall
Prerequisites: Sight Lv.1, Fire Ball Lv.5
This skill is mastered at Lv.10.
Create a Fire Wall on the ground that will block monsters from approaching the caster. All monsters except Undead take 50% damage of the Magic attack strength of the caster and are knocked back when they attempt to walk across the Fire Wall. Skill level affects the Fire Wall`s strength. This fire property skill can be cast to create a maximum of concurrently existing Fire Walls. Consumes 40 SP regardless of skill level.
Skill Level
Amount of Possible Enemy Blocks
Skill Duration
Cast Time
1
3
5 sec
2sec
2
4
6 sec
1.85 sec
3
5
7 sec
1.7 sec
4
6
8 sec
1.55 sec
5
7
9 sec
1.4 sec
6
8
10 sec
1.25 sec
7
9
11 sec
1.1 sec
8
10
12 sec
0.95 sec
9
11
13 sec
0.8 sec
10
12
14 sec
0.65 sec
Frost Diver
Prerequisite: Cold Bolt Lv.5
This skill is mastered at Lv.10.
Attack a target with an ice spell that has the chance of freezing it. The target`s Magic Defense affects the chance of being frozen, as well as the duration of the Frozen status. Enemies frozen by Frost Diver skill become Water property regardless of their original property. Frost Diver will not work on Boss and Undead monsters. This skill has a 0.8 sec Cast Time, as well as a Cast Delay.
Skill Level
ATK
Frozen Time
Freezing Chance
SP Consumption
1
110%
3 sec
38%
25
2
120%
6 sec
41%
24
3
130%
9 sec
44%
23
4
140%
12 sec
47%
22
5
150%
15 sec
50%
21
6
160%
18 sec
53%
20
7
170%
21 sec
56%
19
8
180%
24 sec
59%
18
9
190%
27 sec
62%
17
10
200%
30 sec
65%
16
Increase SP Recovery
Basic Mage skill mastered at Lv.10.
Recover SP every 10 seconds while character stands still. The amount of recovered is the sum of an SP amount equal to the skill`s level multiplied by 3, and an SP amount determined by the character`s Max SP.
Skill Level
Base Value of Recovery
Additional Recovered SP
1
3
0.2% Max SP
2
6
0.4% Max SP
3
9
0.6% Max SP
4
12
0.8% Max SP
5
15
1.0% Max SP
6
18
1.2% Max SP
7
21
1.4% Max SP
8
24
1.6% Max SP
9
27
1.8% Max SP
10
30
2.0% Max SP
Lightning Bolt
Basic Mage skill mastered at Lv.10.
Summon bolts of lightning from the sky to strike a target. Skill`s level affects the number of bolts summoned in one skill cast. There is a skill delay after each cast of Lightning Bolt.
Skill Level
Number of bolt
Cast Time
SP Consumption
Skill Delay
1
1
0.7 sec
12
1 sec
2
2
1.4 sec
14
1.2 sec
3
3
2.1 sec
16
1.4 sec
4
4
2.8 sec
18
1.6 sec
5
5
3.5 sec
20
1.8 sec
6
6
4.2 sec
22
2 sec
7
7
4.9 sec
24
2.2 sec
8
8
5.6 sec
26
2.4 sec
9
9
6.3 sec
28
2.6 sec
10
10
7 sec
30
2.8 sec
Napalm Beat
Basic Mage skill mastered at Lv.10.
A Ghost property attack that causes damage to enemies within a 9 cell area around the target. There is a 1 second Cast Delay each time after Napalm Beat is cast.
Skill Level
Damage
Required SP
Cast Delay
1
MATK * 0.8
9
1 sec
2
MATK * 0.9
9
1 sec
3
MATK * 1.0
9
1 sec
4
MATK * 1.1
12
0.9 sec
5
MATK * 1.2
12
0.9 sec
6
MATK * 1.3
12
0.8 sec
7
MATK * 1.4
15
0.8 sec
8
MATK * 1.5
15
0.7 sec
9
MATK * 1.6
15
0.6 sec
10
MATK * 1.7
18
0.5 sec
Safety Wall
Prerequisites: Napalm Beat Lv.7, Soul Strike Lv.5
This skill is mastered at Lv.10.
Create a magic barrier that offers protection from physical melee attacks within 1 cell. Each cast consumes 1 Blue Gemstone, and cannot be performed on a cell on which a Safety Wall is still active. Safety Wall`s skill level affects the skill`s duration and the number of attacks that the Safety Wall can block.
Skill Level
Number of Possible Attack Blocks
Cast Time
Required SP
1
2
4 sec
30
2
3
3.5 sec
30
3
4
3 sec
30
4
5
2.5 sec
35
5
6
2 sec
35
6
7
1.5 sec
35
7
8
1 sec
40
8
9
1 sec
40
9
10
1 sec
40
10
11
1 sec
40
Sight
Basic Mage skill mastered at Lv.1.
Summon a fire ball that will spin around and detect hidden enemies within a 7*7 cell area around the caster. Each cast consumes 10 SP.
Soul Strike
Prerequisite: Napalm Beat Lv.4
This skill is mastered at Lv.10.
Summon holy ghosts to inflict Ghost property attacks on a target. At level 10, these ghosts will inflict 5 consecutive strikes. This skill has a 0.5 second Cast Delay.
Skill Level
Number of Strikes
Cast Time
SP Consumption
Additional Damage against Undead
1
1
1.2 sec
18
5%
2
1
1.4 sec
14
10%
3
2
1.6 sec
24
15%
4
2
1.8 sec
20
20%
5
3
2.0 sec
30
25%
6
3
2.2 sec
26
30%
7
4
2.4 sec
36
35%
8
4
2.6 sec
32
40%
9
5
2.8 sec
42
45%
10
5
2.7 sec
38
50%
Stone Curse
Basic Mage skill mastered at Lv.10.
Consume 1 Red Gemstone in an attempt to Stone Curse a target. The curse takes effect after a few seconds, and will reduce the targets HP by 1% every 5 seconds until only 1 HP remains. Cannot be cast on Boss and Undead monsters. The target`s level and LUK stat affects the Stone Curse status`s duration. Targets afflicted with Stone Curse become Earth property regardless of the target`s original property.
Skill Level
Stone Curse Chance
SP Consumption
1
24%
25
2
28%
24
3
32%
23
4
36%
22
5
40%
21
6
44%
20
7
48%
19
8
52%
18
9
56%
17
10
60%
16
Thunderstorm
Prerequisite: Lightning Bolt Lv.4
This skill is mastered at Lv.10.
Summon a Thunderstorm to inflict splash damage in a 5*5 area around the targeted spot. Each strike of the Thunderstorm inflicts an amount of damage equal to 80% of the caster`s Magic Attack strength. This skill`s level affects the number of strikes inflicted by the Thunderstorm.
Skill Level
Cast Time
SP Consumption
1
1 sec
29
2
2 sec
34
3
3 sec
39
4
4 sec
44
5
5 sec
49
6
6 sec
54
7
7 sec
59
8
8 sec
64
9
9 sec
69
10
10 sec
74
* Content may be changed based upon game updates or when deemed necessary.