[Mastery] Level 10
[Requirement] Bomb Lv.5 , Acid Terror Lv.5.
Consume 1 Bottle Grenade and 1 Acid Bottle to hurl the contents of both items at a targeted enemy to inflict an amount of damage affected by this skill's level, the caster's INT, and the target's VIT. In PvP situations, Acid Bomb only inflicts 50% of its damage on other characters, but it may damage the targeted character's Weapon or Armor. This skill has a 1 second Cast Time followed by a 1 second Skill Delay, and consumes 30 SP per cast.
| | Weapon/Armor Damaging Chance (%)
| | | 1
| | | 2
| | | 3
| | | 4
| | | 5
| | | 6
| | | 7
| | | 8
| | | 9
| | | 10 | |
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[Mastery] Level 10
[Requirement] Alchemist's Aid Potion Level 5
Consume 1 Condensed Potion to heal all party members within a 7*7 cell area around a targeted spot. Has a 1 second casting time and a 1 second skill delay.
Enhances the effect of condensed potions by a certain percentage.
| | Potion Effect (%)
| | | 110
| | | 120
| | | 130
| | | 140
| | | 150
| | | 160
| | | 170
| | | 180
| | | 190
| | | 200 | |
|
Basic Biochemist skill mastered at Lv.2.
Attempt to create a random type of Mushroom or Plant with a 50% success rate. Biochemists must consume Mushroom Spores to create Mushrooms, and Stems to create Plants. This skill is disabled in WoE (Guild War).
- Required SP: 10
- Cast Time: 0
- Skill Delay: 0
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[Mastery] Level 5
[Requirement] Alchemist's Alchemical Weapon Level 5, Synthesized Shield Level 5, Synthetic Armor Level 5, Biochemical Helm Level 5
Protect the armor, weapon, helmet and shield of a party member from being damaged for the skill's duration. Requires 1 Glistening Coat.
| | SP Consumption
| | | 40
| | | 40
| | | 40
| | | 40
| | | 40 | |
|