[Mastery] Level 2
[Requirement] Flame Launcher 1, Endow Tsunami 1, Endow Tornado 1, Endow Quake 1, Analyze enchanted ores which are used as catalyst items for summoning spirits into pure gemstones. Also, conversely, combine pure gemstones into an enchanted ore.
| Effect
| | 1 Flame Heart, Rough Wind, Mistic Frozen or Great Nature, divided into Red Blood, Wind of Verdure, Crystal Blue or Green Live (quantities will vary)
| | 10 Red Blood, Wind of Verdure, Crystal Blue or Green Live, divided into 1 Flame Heart, Rough Wind, Mistic Frozen or Great Nature.
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[Mastery] Level 5
[Requirement] Warmer 2
Causes Deep Sleep status on targets within an area. Consumes 1 Yellow Gemstone to activate the skill.
| Range
| | Target and Surrounding 3 x 3 cells
| | Target and Surrounding 3 x 3 cells
| | Target and Surrounding 5 x 5 cells
| | Target and Surrounding 5 x 5 cells
| | Target and Surrounding 7 x 7 cells | |
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[Mastery] Level 3
[Requirement] Spirit Control 1, Warmer 3
Summon Spirit of Fire, AGNI. Consume [3 Red Blood or 6 Red Blood or 1 Flame_Heart ] as catalyst items depending on the skill level.
| | SP Consumption per 10 seconds
| | | 5 SP
| | | 8 SP
| | | 11 SP | |
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[Mastery] Level 3
[Requirement] Spirit Control 1, Diamond Dust 3
Summon spirit of water, AQUA. Consume [3 Crystal Blue or 6 Crystal Blue or 1 Mistic Frozen ] as catalyst items depending on the skill level.
| | SP Consumption per 10 seconds
| | | 5 SP
| | | 8 SP
| | | 11 SP | |
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[Mastery] Level 3
[Requirement] Spirit Control 1, Earth Grave 3
Summon spirit of earth, Consume [3 Green Live or 6 Green Live or 1 Great Nature ] as catalyst items depending on the skill level.
| | SP Consumption per 10 seconds
| | | 5 SP
| | | 8 SP
| | | 11 SP | |
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[Mastery] Level 3
[Requirement] Spirit Control 1, Varetyr Spear 3
Summon spirit of wind, Ventus. Consume [3 Wind Of Verdure or 6 Wind Of Verdure or 1 Rough Wind ] as catalyst items depending on the skill level.
| | SP Consumption per 10 seconds
| | | 5 SP
| | | 8 SP
| | | 11 SP | |
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[Mastery] Level 5
[Requirement] Deluge 3
Creates freezing winds in an area which causes Water elemental magic damage. Targets in the area will be unable to move, attack, use skills and items. It also drains 2% HP and 1% SP per second from the target.
| Range
| | 7 x 7
| | 7 x 7
| | 7 x 7
| | 9 x 9
| | 9 x 9 | |
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[Mastery] Level 5
[Requirement] Earth Spike 5
Summons spears of solid earth from the ground, causing continuous magic damage on targets in an area. Has a chance to cause Bleeding status.
| Range
| | 7 x 7
| | 7 x 7
| | 7 x 7
| | 9 x 9
| | 9 x 9 | |
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[Mastery] Level 3
[Requirement] Call Tera 3
Draw a earth insignia on the ground within 3 x 3 cells. Recover 1% of HP per 5 seconds, if the target is equipped earth property armor or it is a earth property monster. Conversely, decrease 1% of HP per 5 seconds, if the target is equipped wind property armor or it is a wind property monster. But all the targets that are inside of skill range get 1.5 times more damage from fire property attack. Consume [Lime Green Point 1 / 2 / 3 ] depending on the skill level.
| Bonus Effect
| | Increase Tera's Atk by 20%. Recovery amount of HP, SP per 3 seconds doubled.
| | Increase MaxHP by 500, Def by 50. Weapon property changes to earth. Increase physical Atk by 10%.
| | Increase MaxSP by 50, Mdef by 50. Increase Atk by 25% in specific earth property magic spell.
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[Mastery] Level 5
[Requirement] Whirlwind 1
Summons thunder under your feet, creating an area of Wind elemental damage while you walk.
| Maximum cell area
| | 8 cells
| | 10 cells
| | 12 cells
| | 14 cells
| | 16 cells | |
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[Requirement] Spirit Control 3
Activate 1 offensive (Attack) command immediately from summoned spirit.
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[Mastery] Level 5
[Requirement] Magnetic Earth 2
Create a vacuum on a cell that suspends all targets in a 7x7 area. Targets in the area cannot move until the skill duration expires.
| | Duration
| | | 4 seconds
| | | 6 seconds
| | | 8 seconds
| | | 10 seconds
| | | 12 seconds | |
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[Mastery] Level 3
[Requirement] Call Agni 3
Draw a fire insignia on the ground within 3 x 3 cells. Recover 1% of HP per 5 seconds if the target is equipped fire property armor or it is a fire property monster. Conversely, decrease 1% of HP per 5 seconds if the target is equipped earth property armor or it is a earth property monster. But all the targets that are inside of skill range get 1.5 times more damage from water property attack. Consume [Scarlet Point 1 / 2 / 3 ] depending on the skill level.
| Bonus Effect
| | Increase Agni's Atk by 20%. Recovery amount of HP, SP per 3 seconds doubled.
| | Atk +50. Weapon property changes to fire. Increase physical Atk by 10%.
| | Matk +50. Increase Atk by 25% in specific fire property magic spell.
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[Mastery] Level 5
[Requirement] Volcano 1
Summons fire under your feet, creating an area of Fire elemental damage while you walk.
| Maximum area
| | 8 cells
| | 10 cells
| | 12 cells
| | 14 cells
| | 16 cells | |
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[Mastery] Level 5
[Requirement] Heaven's Drive 5
Creates a poisonous cloud in a 7x7 area, which will continuously deal Poison elemental damage and cause Poison status. All targets that receive damage have a chance to change its elemental attribute to poison property.
| Duration
| | 8 seconds
| | 10 seconds
| | 12 seconds
| | 14 seconds
| | 16 seconds | |
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[Mastery] Level 5
[Requirement] Killing Cloud 2
Give great damage to poisoned target as it activates target's poisonous virus inside of the body. Damaged target gets released from [Poison] status. Has no effect on poison property monsters.
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[Mastery] Level 5
[Requirement] Dispell 2
Fires a wave of psychic energy at targets in an area to deal multiple hits of Neutral elemental magic. All targets that receive damage have a chance to be stunned. Increase damage depending on skill level and caster's INT.
| | Number of Strikes
| | | 3
| | | 4
| | | 5
| | | 6
| | | 7 | |
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[Mastery] Level 5
[Requirement] Earth Spike 5
If the caster uses this skill while casting Fire Bolt or Cold Bolt or Lightening Bolt, the Bolt casting is cancelled but all the bolt's power is concentrated in the caster's hands. While in this state, physical attacks will deal magic damage of the bolt. The amount of damage depends on the skill level. The skill is cancelled when the duration expires or when the max number of hits is reached.
| | Maximum Strikes
| | | 2
| | | 3
| | | 4
| | | 5
| | | 6 | |
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[Mastery] Level 4
[Requirement] Analyze Element 1
Command a waiting mode spirit to switch its mode to Passive (Buff), Defensive (Defense), Offensive (Attack). To switch the spirit into waiting mode, caster just commands same order one more time. When spirits are in waiting mode, they recover little amount HP and SP continuously.
| Switch Spirit to
| | Passive Mode
| | Defensive Mode
| | Offensive Mode
| | Waiting Mode | |
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[Mastery] Level 1
[Requirement] Spirit Sympathy 1
Recover spirit's HP and SP by consuming caster's HP and SP.
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[Mastery] Level 5
[Requirement] Spirit Control 3
Increase summoned spirit's HP, SP and ATK by sharing the feelings between caster and spirits. It also decreases caster's consuming SP.
| | | | Decrease of SP
| | | | | -10%
| | | | | -15%
| | | | | -20%
| | | | | -25%
| | | | | -30% | |
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[Mastery] Level 5
[Requirement] Endow Blaze 1, Endow Tsunami 1, Endow Tornado 1, Endow Quake 1
Increase weapon's ATK and Critical rate of caster and party members. Affected target consumes certain amount of SP per second. Increase skill effect depending on required skill level (Endow Blaze / Endow Tsunami / Endow Tornado / Endow Quake )
| | | Duration
| | | | 60 seconds
| | | | 60 seconds
| | | | 60 seconds
| | | | 60 seconds
| | | | 60 seconds | |
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[Mastery] Level 5
[Requirement] Endow Quake 1, Whirlwind 4
Summon a huge lightning spear from the sky and give physical and magic damage (Wind property) to 1 target and surrounding enemies. Also has a chance to [Stun] damaged targets.
| Range
| | Target and Surrounding 3 x 3 cells
| | Target and Surrounding 3 x 3 cells
| | Target and Surrounding 5 x 5 cells
| | Target and Surrounding 5 x 5 cells
| | Target and Surrounding 7 x 7 cells | |
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[Mastery] Level 5
[Requirement] Volcano 1, Whirlwind 1
Creates a 7x7 warming area. All targets in the area with Freezing or Frozen status will change back to normal. All targets in the area will be immune to Freezing or Frozen status. Those in the area will recover a fixed amount of HP every 3 seconds.
| Duration
| | 10 seconds
| | 15 seconds
| | 20 seconds
| | 25 seconds
| | 30 seconds | |
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[Mastery] Level 3
[Requirement] Call Aqua 3
Draw a water insignia on the ground within 3 x 3 cells. Recover 1% of HP per 5 seconds, if the target is equipped water property armor or it is a water property monster. Conversely, decrease 1% of HP per 5 seconds, if the target is equipped fire property armor or it is a fire property monster. But all the targets that are inside of skill range get 1.5 times more damage from wind property attack. Consume [Indigo Point 1 / 2 / 3 ] depending on the skill level.
| Bonus Effect
| | Increase Aqua's Atk by 20%. Recovery amount of HP, SP per 3 seconds doubled.
| | Increase recovery effect by 10%. Weapon property changes to water. Increase physical Atk by 10%.
| | Decrease casting delay by 30% and increase Atk by 25% in specific water property magic spell.
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[Mastery] Level 3
[Requirement] Call Ventus 3
Draw a wind insignia on the ground within 3 x 3 cells. Recover 1% of HP per 5 seconds, if the target is equipped wind property armor or it is a wind property monster. Conversely, decrease 1% of HP per 5 seconds, if the target is equipped water property armor or it is a water property monster. But all the targets that are inside of skill range get 1.5 times more damage from earth property attack. Consume [Yellow Wish Point 1 / 2 / 3 ] depending on the skill level.
| Bonus Effect
| | Increase Ventus' Atk by 20%. Recovery amount of HP, SP per 3 seconds doubled.
| | Increase attack speed a bit. Weapon property changes to wind. Increase physical Atk by 10%.
| | Decrease casting delay by 50% and increase Atk by 25% in specific wind property magic spell.
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