Special Thief skill that can only be learned after Job Lv.35 by completing a quest. Back Slide will instantly move the character 5 cells backward, opposite the direction that the character is facing. Each cast consumes 7 SP.
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Prerequisite: Envenom Lv.3. This skill is mastered at Lv.1. Cure a target that is afflicted with the Poison status.
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Basic Thief skill mastered at Lv.10. Enable the chance of inflicted double attacks to a target when a Dagger class weapon is equipped. Increasing this skill`s level increases the frequency of performing Double Attacks.
| | Accuracy
| | | +1
| | | +2
| | | +3
| | | +4
| | | +5
| | | +6
| | | +7
| | | +8
| | | +9
| | | +10 | |
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Basic Thief skill mastered at Lv.10. Attack an enemy with the chance of inflicting the Poison status. The Poison status continually reduces the target`s HP and reduces its Defense. The target`s VIT affect its chance of being afflicted with Poison. Envenom consumes 12 SP regardless of skill level, and doesn`t work on boss monsters.
| | ATK
| | | +15
| | | +30
| | | +45
| | | +60
| | | +75
| | | +90
| | | +105
| | | +120
| | | +135
| | | +150 | |
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Special Thief skill that can only be learned after Job Lv.20 by completing a quest. Enables the caster to create a Stone when the weight of items carried is 50% of the character`s Maximum Weight Limit or less. Each cast consumes 2 SP and has a 0.5 second Cast Time.
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Prerequisite: Steal Lv.5. This skill is mastered at Lv.10. Hiding enables the caster to hide beneath the ground to avoid enemies. However, Insect, Demon and Boss monsters can detect characters using Hiding. This skill consumes 10 SP when cast and will continually drain a certain amount of SP during the Hiding status. SP and HP are not automatically restored while hiding.
| | SP Consumption
| | | SP 1 / 5 sec
| | | SP 1 / 6 sec
| | | SP 1 / 7 sec
| | | SP 1 / 8 sec
| | | SP 1 / 9 sec
| | | SP 1 / 10 sec
| | | SP 1 / 11 sec
| | | SP 1 / 12 sec
| | | SP 1 / 13 sec
| | | SP 1 / 14 sec | |
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Basic Thief skill mastered at Lv.10. Permanently increases Flee Rate, enabling the character to successfully dodge more attacks.
| | | Assassin Cross Movement Speed
| | | | 1%
| | | | 2%
| | | | 3%
| | | | 4%
| | | | 5%
| | | | 6%
| | | | 7%
| | | | 8%
| | | | 9%
| | | | 10% | |
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Special Thief skill that can only be learned after Job Lv.25 by completing a quest. Attack a target with Earth property damage with a 15% chance of inflicting the Blind status. Enemy characters afflicted with Blind have darkened screens that reduce their range of vision. Sand Attack has a 1 cell attack range and inflicts 125% of the damage of normal attacks. This skill consumes 9 SP and has no Cast Time.
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Basic Thief skill mastered at Lv.10. Increases the chance of stealing items from monsters. Monster item drop rates are unaffected by the use of the Steal skill. Consumes 10 SP regardless of skill level. Steal`s success rate increases at higher skill levels and greater character DEX.
| Success Chance
| | 10%
| | 16%
| | 22%
| | 28%
| | 34%
| | 40%
| | 46%
| | 52%
| | 58%
| | 64% | |
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Special Thief skill that can only be learned after Job Lv.15 by completing a quest. Fling a stone at a target to inflict Neutral property damage with the 5% chance of causing the Stun status. Stone Fling has a 7 cell range and has 30 Attack Strength which pierces the target`s Defense. Each cast consumes 2 SP and has a 1 second Cast Time.
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