Ragnarok Online - Classes - Wizard - Skills
Wizard
2-1 Job Class
Earth Spike
Prerequisite: Mage`s Stone Curse Lv.1.
This skill is mastered at Lv.5.
Summons an Earth Spike from the ground to attack a target with Earth property damage. Each Earth Spike strikes cause an amount of damage equal to the caster`s MATK.
Skill Level
Number of Hits
Required SP
Cast Time
1
1 time
12
1 sec
2
2 time
14
2 sec
3
3 time
16
3 sec
4
4 time
18
4 sec
5
5 time
20
5 sec
Fire Pillar
Prerequisite: Mage`s Fire Wall Lv.1
This skill is mastered at Lv.10.
Target a spot to summon a Fire Pillar that will immediately flare and inflict multiple blows to enemies that collide with it before disappearing. Fire Pillars only damage the caster`s enemies. If nothing collides with the Fire Pillar, it will cancel after the skill`s duration. Each cast consumes 1 Blue Gemstone at skill level 6 and above and is followed by a 1 second Skill Delay. One Wizard can summon a maximum of 5 Fire Pillars at a time.
Damage Formula : (SkLV+2) x {50 + (MATK / 5)}
(Each blow of the fire pillar will deal damage of 50 + (MATK / 5).)
Skill Level
Number of Hits
Skill Duration
Cast Time
Required SP
1
3
30 sec
3 sec
75
2
4
30 sec
2.7 sec
75
3
5
30 sec
2.4 sec
75
4
6
30 sec
2.1 sec
75
5
7
30 sec
1.8 sec
75
6
8
30 sec
1.5 sec
75
7
9
30 sec
1.2 sec
75
8
10
30 sec
0.9 sec
75
9
11
30 sec
0.6 sec
75
10
12
30 sec
0.3 sec
75
Frost Nova
Prerequisites: Mage`s Frost Diver Lv.1; Wizard`s Ice Wall Lv.1.
This skill is mastered at Lv.10.
Freeze all enemies within a 5*5 cell area around caster. Frost Diver can freeze the enemies for a maximum of 15 seconds, which is half of this skill`s duration. Monsters that are already frozen cannot be damaged by Frost Nova.
Skill Level
Cast Time
Required SP
Chance (%)
Freezing Duration (Sec)
Skill Delay (Sec)
MATK (%)
1
6 sec
45
38
1.5
1
73
2
6 sec
43
43
3
1
80
3
5.5 sec
41
48
4.5
1
87
4
5.5 sec
39
53
6
1
93
5
5 sec
37
58
7.5
1
100
6
5 sec
35
63
9
1
107
7
4.5 sec
33
68
10.5
1
113
8
4.5 sec
31
73
12
1
120
9
4 sec
29
78
13.5
1
127
10
4 sec
27
83
15
1
133
Heaven`s Drive
Prerequisite: Earth Spike Lv.3
This skill is mastered at Lv.5.
Summon numerous Earth Spikes from the ground within a 25 cell area that will damage enemies. Each cast is followed by a 1 second Skill Delay.
Skill Level
Number of Hits
Required SP
Cast Time
1
1
28
1 sec
2
2
32
2 sec
3
3
36
3 sec
4
4
40
4 sec
5
5
44
5 sec
Ice Wall
Prerequisite: Mage`s Frost Diver Lv.1, Stone Curse Lv.1
This skill is mastered at Lv.10.
Create a shield of ice 5 cells in front of the caster. The Ice Wall`s durability decreases by 50 each second and can be reduced by attack damage. When the Ice Wall`s durability is reduced to 0, the skill is canceled and the Ice Wall vanishes.
Skill Level
Icewall Durability
Required SP
1
400
20
2
600
20
3
800
20
4
1000
20
5
1200
20
6
1400
20
7
1600
20
8
1800
20
9
2000
20
10
2200
20
Jupitel Thunder
Prerequisites: Mage`s Napalm Beat Lv.1, Lightning Bolt Lv.1.
This skill is mastered at Lv.10.
Shoot a lightning ball that will inflict multiple hits at a target. The distance, counted in cells, that the target is forced backward after being hit by Jupitel Thunder is equal to the number of hits received from the lightning ball.
Skill Level
Numbers of Hits
Required SP
Cast Time
1
3 time
20
2.5sec
2
4 time
23
3sec
3
5 time
26
3.5sec
4
6 time
29
4sec
5
7 time
32
4.5sec
6
8 time
35
5sec
7
9 time
38
5.5sec
8
10 time
41
6sec
9
11 time
44
6.5sec
10
12 time
47
7sec
Lord of Vermilion
Prerequisites: Mage`s Thunderstorm Lv.1;
Wizard`s Jupitel Thunder Lv.5
This skill is mastered at Lv.10.
Summon explosive bolts of destruction to a targeted area, hitting enemies within the area 10 times per second for 4 seconds. Lord of Vermilion also has a chance of inflicting the Blind status to enemies. There is a 5 second Skill Delay after each cast.
Skill Level
Required SP
MATK
Casting Time (Sec)
Blind Chance (%)
1
60
100%
15
4
2
64
120%
14.5
8
3
68
140%
14
12
4
72
160%
13.5
16
5
76
180%
13
20
6
80
200%
12.5
24
7
84
220%
12
28
8
88
240%
11.5
32
9
92
260%
11
36
10
96
280%
10.5
40
Meteor Storm
Requirements: Mage`s Thunderstorm Lv.1,
Wizard`s Sightrasher Lv.2
This skill is mastered at Lv.10.
Summon meteors from the sky that will inflict Fire damage to nearby enemies. The meteors will fall on random spots within a 7*7 targeted cell area and each will damage enemies within a 7*7 cell range. Meteors that fall on the border of the targeted area cause damage 6 cells beyond the target area border, giving Meteor Storm the potential to damage enemies in a 13*13 cell range. Each meteor will inflict 1 to 5 times of the caster`s MATK as damage, and each strike has the chance to inflict the Stun status on the enemy. Each cast is followed by a 15 second Skill Delay.
Skill Level
Number of Meteors
Numbers of Hit
Required SP
Skill Delay
1
2
1
20
2.5 sec
2
3
1
24
3 sec
3
3
2
30
3.5 sec
4
4
2
34
4sec
5
4
3
40
4.5 sec
6
5
3
44
5 sec
7
5
4
50
5.5 sec
8
6
4
54
6 sec
9
6
5
60
6.5 sec
10
7
5
64
7 sec
Quagmire
Prerequisite: Heaven`s Drive Lv.1.
This skill is mastered at Lv.5.
Change a 5*5 cell area on the ground into marshland that will reduce the Movement Speed, AGI and DEX of monsters and players that walk through that area. Movement Speed, AGI and DEX are reduced by 10 to 50, although there are limitations to these stat reductions. Quagmire cannot reduce monsters` stats (Movement Speed, AGI, DEX) by more than 50%, and player stats by more than 25%. In PvP, Quagmire can cancel certain buff effects, so as those endowed by items like Berserk Potion, or skills such as Increase AGI, Two Hand Quicken and Adrenaline Rush. One Wizard can create a maximum of 3 Quagmires at a time. Each cast is followed by a 1 second Skill Delay.
Skill Level
Skill Duration
AGI/Dex Decrease
SP Consumption
1
5
10
5
2
10
20
10
3
15
30
15
4
20
40
20
5
25
50
25
Sense
Basic Wizard skill mastered at Lv.1.
Analyze a target, revealing information such as its HP and SP. If the caster is in a party, all party members can see the target`s information.
Sightrasher
Prerequisites: Mage`s Sight Lv.1, Lightning Bolt Lv.1.
This skill is mastered at Lv.10.
This skill can only be used after Sight has been cast and is active. Sightrasher projects the fireballs summoned from Sight in 8 directions around the caster. These fireballs will inflict Fire damage and push back enemies. This skill has a 0.5 second Cast Time followed by a 2 second Skill Delay.
Skill Level
MATK
Range
SP Consumption
1
120%
+ 7 cells
35
2
140%
+ 7 cells
37
3
160%
+ 7 cells
39
4
180%
+ 7 cells
41
5
200%
+ 7 cells
43
6
220%
+ 7 cells
45
7
240%
+ 7 cells
47
8
260%
+ 7 cells
49
9
280%
+ 7 cells
51
10
300%
+ 7 cells
53
Storm Gust
Prerequisites: Mage`s Frost Diver Lv.1;
Wizard`s Jupitel Thunder Lv.3.
This skill is mastered at Lv.10.
Summon a blizzard upon a targeted area, striking enemies within range a total of 10 times, pushing them in random directions. Enemies that are hit 3 times in 1 Storm Gust may freeze, although this skill cannot freeze Boss and Undead monsters. The casting of Storm Gust is followed by a 5 second Skill Delay after it has been cast.
Skill Level
ATK
Cast Time
Required SP
1
140%
6 sec
78
2
180%
7 sec
78
3
220%
8 sec
78
4
260%
9 sec
78
5
300%
10 sec
78
6
340%
11 sec
78
7
380%
12 sec
78
8
420%
13 sec
78
9
460%
14 sec
78
10
500%
15 sec
78
Water Ball
Prerequisites: Mage`s Cold Bolt Lv.1, Lightning Bolt Lv.1.
This skill is mastered at Lv.5.
Use water under the caster to create a powerful Water Ball that can inflict multiple hits on a target. This skill cannot be used if water is unavailable in a 5*5 cell area around the caster or if the caster is located in an underwater map.
Skill Level
Target Cell
MATK
SP Consumption
Cast Time
1
1 Cell
130%
15
1 sec
2
9 Cells
160%
20
2 sec
3
9 Cells
190%
20
3 sec
4
25 Cells
220%
25
4 sec
5
25 Cells
250%
25
5 sec
* Content may be changed based upon game updates or when deemed necessary.