Kachua Mileage Coupon - January 2026
1/27/2026

January Update Kachua Mileage Coupon
A newly updated item list for you to exchange with the Kachua Mileage Coupon.
Use the coupon to exchange it with various items at NPC Salesman Macaron (/navi prontera 180/328)
| Item Name |
Description |

[Kachua] Mileage Coupon |
Account Bound
One coupon given for each use of Kachua's Secret Key.
Collect them and exchange them for various items.
[Macaron]
Weight: 0 |

NPC Salesman Macaron (/navi prontera 180/328)
New equipments available for exchange:
| Item Name |
Description |
Coupon Required |

Ring of Good (Soul Ascetic) [1] |
MATK + 100.
Reduce after cast delay by 10%.
SPL + 10.
Reduce Fixed Casting Time by 0.5 seconds.
Increase Magic Damage to all class enemies by 15%.
------------------------
Set Bonus:
Ring of Good (Soul Ascetic) [1]
Soul Liberator [2]
increase Magic Damage to enemies of all size by 15%,
Increase Talisman of Four Bearing God and Talisman of Red Phoenix skill damage by 15%.
When Soul Liberator [2] refined to +10 or higher,
Increase Magic Damage to all property enemies by 15%,
Increase Talisman of Four Bearing God and Talisman of Red Phoenix skill damage by 15%.
[When Soul Liberator [2] grade is C or higher,
MATK + 15%,
Reduce Talisman of Four Bearing God cooldown by 0.5 seconds,
Increase Talisman of Four Bearing God and Talisman of Red Phoenix skill damage by 20%.
------------------------
Set Bonus:
Ring of Good (Soul Ascetic) [1]
Good Spell
When using the [Talisman of Four Bearing God], has a 30% chance to autocast [Talisman of Four Bearing God] Lv.1 (If the higher level is learned, autocasts the learned level instead).
------------------------
Type : Accessory (Right)
Defense : 0
Weight : 10
Required Level : 215
Class : Soul Ascetic |
30 |

Ring of Evil (Sky Emperor) [1] |
ATK + 100.
Reduce after cast delay by 10%.
POW + 10.
ATK + 6%.
Increase Physical Damage to all class enemies by 15%.
------------------------
Set Bonus:
Ring of Evil (Sky Emperor) [1]
Darkness Tablet [2]
Increase Physical Damage to enemies of all size by 15%,
Increase Midnight Kick and Dawn Break skill damage by 15%.
When Darkness Tablet [2] refined to +10 or higher,
Increase Physical Damage to all property enemies by 15%,
Increase Midnight Kick and Dawn Break skill damage by 15%.
When Darkness Tablet grade is C or higher,
Melee Physical Damage +20%,
reduce Rising Sun skill cooldown by 0.5 seconds,
Increase Midnight Kick and Dawn Break skill damage by 20%.
------------------------
Ring of Evil (Sky Emperor) [1]
Evil Spell
When using the [Midnight Kick], has a 40% chance to autocast [Dawn Break] Lv.1 (If the higher level is learned, autocasts the learned level instead).
------------------------
Type : Accessory (Right)
Defense : 0
Weight : 10
Required Level : 215
Class : Sky Emperor |
30 |

Ring of Evil(Soul Ascetic) [1] |
MATK + 100.
Reduces after cast delay by 10%.
SPL + 10.
Reduces Fixed Casting Time by 0.5 seconds.
Increases Magic Damage against enemies of all size by 15%.
------------------------
Set Bonus:
Ring of Evil (Soul Ascetic) [1]
Soul Harvest [2]
Increases Magic Damage against all size enemies by 15%,
Increases Exorcism of Malicious Soul and Talisman of Soul Stealing skill damage by 15%.
When Soul Harvest [2] refined to +10 or higher,
Increases Magic Damage against enemies of all property by 15%,
Increases Exorcism of Malicious Soul and Talisman of Soul Stealing skill damage by 15%.
When Soul Harvest grade is C or higher,
MATK + 15%,
Reduces Exorcism of Malicious Soul and Talisman of Soul Stealing skill cooldown by 0.8 seconds,
Increases Exorcism of Malicious Soul and Talisman of Soul Stealing skill damage by 20%.
------------------------
Ring of Evil (Soul Ascetic) [1]
Evil Spell
When using Exorcism of Malicious Soul, autocasts Soul Gathering Lv.5,
When using Talisman of Soul Stealing, has a 30% chance to autocast Talisman of Soul Stealing Lv.1 (if a higher level is learned, autocasts the learned level instead).
------------------------
Type : Accessory (Right)
Defense : 0
Weight : 10
Required Level : 215
Class : Soul Ascetic |
30 |

Ring of Good (Sky Emperor) [1] |
ATK + 100.
Reduces after cast delay by 10%.
POW + 10.
CRI + 15.
Increases Physical Damage against all class enemies by 15%.
------------------------
Ring of Good (Sky Emperor) [1]
Origin of Life [2]
When equipped together with Origin of Life,
Increases Physical Damage against enemies of all size by 15%,
Increases Noon Blast and Sunset Blast skill damage by 15%.
When Origin of Life [2] refined to +10 or higher,
Increases Physical Damage against enemies of all property by 15%,
Increases Noon Blast and Sunset Blast skill damage by 15%.
When Origin of Life [2] grade is C or higher,
Increases Melee Physical Damage by 20%,
Reduces Noon Blast skill cooldown by 0.5 seconds,
Increases Noon Blast and Sunset Blast skill damage by 20%.
------------------------
Ring of Good (Sky Emperor) [1]
Good Spell
When using [Noon Blast], has a 30% chance to autocast [Noon Blast] Lv.1 (if a higher level is learned, autocasts the learned level instead).
------------------------
Type : Accessory (Right)
Defense : 0
Weight : 10
Required Level : 215
Class : Sky Emperor |
30 |

Ring of Evil (Hyper Novice) [1] |
MATK + 100.
Reduces after cast delay by 10%.
SPL + 10.
Reduces Fixed Casting Time by 0.5 seconds.
Increases magic Damage against all class enemies by 15%.
------------------------
Ring of Evil (Hyper Novice) [1]
Devil Cursed Sword [2]
Increases Magic Damage against all size enemies by 15%,
Increases Napalm Vulcan Strike and Ground Gravitation skill damage by 15%.
When Devil Cursed Sword [2] refined to +10 or higher,
Increases Magic Damage against enemies of all property by 15%,
Increases Napalm Vulcan Strike and Ground Gravitation skill damage by 15%.
When Devil Cursed Sword [2] grade is C or higher,
MATK + 15%,
Increases Magic Damage against all race enemies by 15%,
Increases Napalm Vulcan Strike and Ground Gravitation skill damage by 20%.
------------------------
When equipped together with Evil Power,
Enables use of Recognized Spell Lv.5,
When using Napalm Vulcan Strike, has a 30% chance to autocast Napalm Vulcan Strike Lv.1 (if a higher level is learned, autocasts the learned level instead).
------------------------
Type : Accessory (Right)
Defense : 0
Weight : 10
Required Level : 215
Class : Hyper Novice |
30 |

Ring of Good (Hyper Novice) [1] |
ATK + 100.
Reduces after cast delay by 10%.
POW + 10.
ATK + 6%.
Increases Physical Damage against enemies of all grades by 15%.
------------------------
Ring of Good (Hyper Novice) [1]
Guardian Saber [2]
Increases Physical Damage against all size enemies by 15%,
Increases Shield Chain Rush and Spiral Pierce Max skill damage by 15%.
When Guardian Saber [2] refined to +10 or higher,
Increases Physical Damage against enemies of all property by 15%,
Increases Shield Chain Rush and Spiral Pierce Max skill damage by 15%.
When Guardian Saber [2] grade is C or higher,
Increases Ranged Physical Damage by 20%,
Increases Physical Damage against enemies of all races by 15%,
Increases Shield Chain Rush and Spiral Pierce Max skill damage by 20%.
------------------------
Ring of Good (Hyper Novice) [1]
Good Spell
When using [Shield Chain Rush], has a 30% chance to autocast [Shield Chain Rush] Lv.1 (if a higher level is learned, it will activate at the highest learned level).
Enables use of Fighting Lv.4.
Type : Accessory (Right)
Defense : 0
Weight : 10
Required Level : 215
Class : Hyper Novice |
30 |

Good Weapon Box |
A box containing weapons once wielded by those with good will.
You can randomly obtain 1 weapon from the list below.
[Obtainable Items]
Punish Scepter [2]
Saint Bringer [2]
Huuma Shuriken Brilliance [2]
Jupiter Spear [2]
Holy Light Spear [2]
Lightforce Foxtail Wand [2]
Shining Light Katar [2]
Angel Wing Bow [2]
Guardian Saber [2]
Holy Light Dagger [2]
Light Power Harp [2]
Light Power Spark [2]
Lightning Splatter [2]
Justice Bomber [2]
Last Dawn [2]
Devil Hunter [2]
Lord of Glory [2]
Victory Sword [2]
Divine Buster [2]
Origin of Life [2]
Destiny Staff [2]
Blessed Bible [2]
Soul Liberator [2]
Weight : 0 |
15 |

Evil Weapon Box |
A box containing weapons once wielded by evil beings.
You can randomly obtain 1 weapon from the list below.
[Obtainable Items]
Demonic Claw [2]
Sealed Bible [2]
Darkness Tablet [2]
Devil Wing Staff [2]
Doom Bible [2]
Soul Harvest [2]
The Ripper [2]
Underworld Knife [2]
Devil Cursed Sword [2]
Dark Angel Ray Bow [2]
Crime Violin [2]
Crime Whip [2]
RG-5649 [2]
Devil Lord Launcher [2]
Screaming Rifle [2]
Devil's Bullet [2]
Outlaw Cursed Shotgun [2]
Blood Rapier [2]
Destruction Axe [2]
Devil Claw [2]
Execution Great Sword [2]
Devil Guardian Sword [2]
Darkness Foxtail Model [2]
Weight : 0 |
15 |

The Crown of Good and Evil Box |
A box containing a Crown imbued with the power to amplify the abilities of Weapons of Good and Evil.
You can randomly obtain 1 item from the list below.
[Obtainable Items]
Crown of Good and Evil (Dragon Knight)
Crown of Good and Evil (Imperial Guard)
Crown of Good and Evil (Arch Mage)
Crown of Good and Evil (Elemental Master)
Crown of Good and Evil (Cardinal)
Crown of Good and Evil (Inquisitor)
Crown of Good and Evil (Meister)
Crown of Good and Evil (Biolo)
Crown of Good and Evil (Shadow Cross)
Crown of Good and Evil (Abyss Chaser)
Crown of Good and Evil (Windhawk)
Crown of Good and Evil (Trouvere & Troubadour)
Crown of Good and Evil (Shinkiro & Shiranui)
Crown of Good and Evil (Sky Emperor)
Crown of Good and Evil (Soul Ascetic)
Crown of Good and Evil (Hyper Novice)
Crown of Good and Evil (Spirit Handler)
Crown of Good and Evil (Night Watch) Selection
Weight : 1 |
20 |
Good Weapon Box, contains all Good Weapon that has been released and new additional Good Weapon:

Huuma Shuriken Brilliance [2] |
A Fuuma Shuriken imbued with sacred power, emitting a radiant light.
Indestructible in battle.
ATK + 5%, POW + 2.
Huuma Shuriken - Construct damage +5%.
------------------------
When refine level 5 or more, Huuma Shuriken - Construct damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, Huuma Shuriken - Construct damage +10% additional.
------------------------
When refine level 10 or more, after cast delay -10%.
------------------------
When refine level 11 or more, Huuma Shuriken - Construct damage +5% additional, Huuma Shuriken - Grasp damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Fuuma Shuriken
Attack : 330
Weight : 260
Weapon Level : 5
Required Level : 215
Class : Kagerou, Shiranui
|

Lightforce Foxtail Wand [2] |
A foxtail wand that radiates the power of light.
Indestructible in battle.
ATK + 5%, POW + 2.
Chulho Sonic Claw damage +5%.
------------------------
When refine level 5 or more, Chulho Sonic Claw damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, Chulho Sonic Claw damage +10% additional.
------------------------
When refine level 10 or more, CRI +10.
------------------------
When refine level 11 or more, Chulho Sonic Claw damage +5% additional, Hogogong Strike damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : One-handed Staff
Attack : 330
Weight : 150
Weapon Level : 5
Required Level : 215
Class : Spirit Handler |

Guardian Saber [2] |
A sword bestowed upon those who protect others.
ATK + 5%, POW + 2.
Shield Chain Rush damage +5%.
------------------------
When refine level 5 or more, Shield Chain Rush damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, Shield Chain Rush damage +10% additional.
------------------------
When refine level 10 or more, Variable Casting Time -10%.
------------------------
When refine level 11 or more, Shield Chain Rush damage +5% additional, Spiral Pierce Max damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Sword
Attack : 210
Weight : 110
Weapon Level : 5
Required Level : 215
Class : Hyper Novice |

Lightning Splatter [2] |
A Gatling Gun once used by the Order of Light.
ATK + 5%, CON + 2.
Magazine for One damage +5%.
------------------------
When refine level 5 or more, Magazine for One damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, Magazine for One damage +10% additional.
------------------------
When refine level 10 or more, after cast delay -10%.
------------------------
When refine level 11 or more, Magazine for One damage +5% additional, Ranged physical damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Gatling Gun
Attack : 295
Weight : 300
Weapon Level : 5
Required Level : 215
Class : Night Watch |

Justice Bomber [2] |
A grenade launcher of justice that punishes evil.
ATK + 5%, CON + 2.
Wild Fire damage +5%.
------------------------
When refine level 5 or more, Wild Fire damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, Wild Fire damage +10% additional.
------------------------
When refine level 10 or more, after cast delay -10%.
------------------------
When refine level 11 or more, Wild Fire damage +5% additional, Ranged physical damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Grenade Launcher
Attack : 330
Weight : 260
Weapon Level : 5
Required Level : 215
Class : Night Watch |

Last Dawn [2] |
A rifle that does not lose its light until the final battle.
ATK + 5%, CON + 2.
Spiral Shooting damage +5%.
------------------------
When refine level 5 or more, Spiral Shooting damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, Spiral Shooting damage +10% additional.
------------------------
When refine level 10 or more, CRI + 10.
------------------------
When refine level 11 or more, Spiral Shooting damage +5% additional, Only One Bullet damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Rifle
Attack : 265
Weight : 240
Weapon Level : 5
Required Level : 215
Class : Night Watch
|

Devil Hunter [2] |
A revolver that has slain countless demons.
ATK + 5%, CON + 2.
Magazine for One damage +5%.
------------------------
When refine level 5 or more, Magazine for One damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, Magazine for One damage +10% additional.
------------------------
When refine level 10 or more, CRI + 10.
------------------------
When refine level 11 or more, Magazine for One damage +5% additional, Critical damage +20%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Revolver
Attack : 250
Weight : 170
Weapon Level : 5
Required Level : 215
Class : Night Watch |

Lord of Glory [2] |
A shotgun accompanied by brilliant glory.
ATK + 5%, CON + 2.
Splash attack.
The Vigilante at Night damage +5%.
------------------------
When refine level 5 or more, The Vigilante at Night damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, The Vigilante at Night damage +10% additional.
------------------------
When refine level 10 or more, ASPD +10%.
------------------------
When refine level 11 or more, The Vigilante at Night damage +5% additional, Ranged physical damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Shotgun
Attack : 280
Weight : 230
Weapon Level : 5
Required Level : 215
Class : Night Watch |

Origin of Life [2] |
A tablet known as the source of life, recording the beginning of light.
Indestructible in battle.
ATK + 5%, POW + 2.
Noon Blast damage +5%.
------------------------
When refine level 5 or more, Noon Blast damage +10%.
------------------------
When refine level 7 or more, Melee physical damage +5%.
------------------------
When refine level 9 or more, Noon Blast damage +10% additional.
------------------------
When refine level 10 or more, after cast delay -10%.
------------------------
When refine level 11 or more, Noon Blast damage +5% additional, Sunset Blast damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Melee physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Book
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 215
Class : Sky Emperor |

Soul Liberator [2] |
A one-handed staff with the ability to release souls.
Indestructible in battle.
MATK + 220.
MATK + 5%, SPL + 2.
Talisman of Four Bearing God damage +5%.
------------------------
When refine level 5 or more, Talisman of Four Bearing God damage +10%.
------------------------
When refine level 7 or more, All property magic damage +5%.
------------------------
When refine level 9 or more, Talisman of Four Bearing God damage +10% additional.
------------------------
When refine level 10 or more, Variable Casting Time -10%.
------------------------
When refine level 11 or more, Talisman of Four Bearing God damage +5% additional, Talisman of Red Phoenix damage +15%.
------------------------
[Bonus by Grade]
[Grade D] All property magic damage +10%.
[Grade C] Magic damage to all size enemies +10%.
[Grade B] Magic damage to all race enemies +10%.
[Grade A] Magic damage to all property enemies +10%.
------------------------
Type : One-handed Staff
Attack : 70
Weight : 110
Weapon Level : 5
Required Level : 215
Class : Soul Ascetic |
Evil Weapon Box, contains all Evil Weapon that has been released and new additional Evil Weapon:

Darkness Tablet [2] |
A book created to gather and wield the power of darkness.
Indestructible in battle.
ATK + 5%, POW + 2.
Midnight Kick damage +5%.
------------------------
When refine level 5 or more, Midnight Kick damage +10%.
------------------------
When refine level 7 or more, Melee physical damage +5%.
------------------------
When refine level 9 or more, Midnight Kick damage +10% additional.
------------------------
When refine level 10 or more, Variable Casting Time -10%.
------------------------
When refine level 11 or more, Midnight Kick damage +5% additional, Dawn Break damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Melee physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Book
Attack : 200
Weight : 100
Weapon Level : 5
Required Level : 215
Class : Sky Emperor
|

Soul Harvest [2] |
A one-handed staff with the ability to collect souls.
Indestructible in battle.
MATK + 220.
MATK + 5%, SPL + 2.
Exorcism of Malicious Soul damage +5%.
------------------------
When refine level 5 or more, Exorcism of Malicious Soul damage +10%.
------------------------
When refine level 7 or more, All property magic damage +5%.
------------------------
When refine level 9 or more, Exorcism of Malicious Soul damage +10% additional.
------------------------
When refine level 10 or more, Variable Casting Time -10%.
------------------------
When refine level 11 or more, Exorcism of Malicious Soul damage +5% additional, Talisman of Soul Stealing damage +15%.
------------------------
[Bonus by Grade]
[Grade D] All property magic damage +10%.
[Grade C] Magic damage to all size enemies +10%.
[Grade B] Magic damage to all race enemies +10%.
[Grade A] Magic damage to all property enemies +10%.
------------------------
Type : One-handed Staff
Attack : 100
Weight : 90
Weapon Level : 5
Required Level : 215
Class : Soul Ascetic |

Devil Cursed Sword [2] |
A one-handed sword imbued with a demonic curse, specialized for magical attacks.
MATK + 220.
MATK + 5%, SPL + 2.
Napalm Vulcan Strike damage +5%.
------------------------
When refine level 5 or more, Napalm Vulcan Strike damage +10%.
------------------------
When refine level 7 or more, Ghost and Neutral magic damage +5%.
------------------------
When refine level 9 or more, Napalm Vulcan Strike damage +10% additional.
------------------------
When refine level 10 or more, after cast delay -10%.
------------------------
When refine level 11 or more, Napalm Vulcan Strike damage +5% additional, Ground Gravitation damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ghost and Neutral magic damage +10%.
[Grade C] Magic damage to all size enemies +10%.
[Grade B] Magic damage to all race enemies +10%.
[Grade A] Magic damage to all property enemies +10%.
------------------------
Type : Sword
Attack : 110
Weight : 120
Weapon Level : 5
Required Level : 215
Class : Hyper Novice |

RG-5649 [2] |
A Gatling Gun empowered by the force of destruction.
ATK + 5%, CON + 2.
The Vigilante at Night damage +5%.
------------------------
When refine level 5 or more, The Vigilante at Night damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, The Vigilante at Night damage +10% additional.
------------------------
When refine level 10 or more, after cast delay -10%.
------------------------
When refine level 11 or more, The Vigilante at Night damage +5% additional, Ranged physical damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Gatling Gun
Attack : 295
Weight : 290
Weapon Level : 5
Required Level : 215
Class : Night Watch |

Devil Lord Launcher [2] |
A grenade launcher created by a fallen Gun Master using demonic power.
ATK + 5%, CON + 2.
Spiral Shooting damage + 5%.
------------------------
When refine level 5 or more, Spiral Shooting damage + 10%.
------------------------
When refine level 7 or more, Ranged physical damage + 5%.
------------------------
When refine level 9 or more, Spiral Shooting damage + 10% additional.
------------------------
When refine level 10 or more, after cast delay - 10%.
------------------------
When refine level 11 or more, Spiral Shooting damage + 5% additional, Ranged physical damage + 15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage + 10%.
[Grade C] Physical damage to all size enemies + 10%.
[Grade B] Physical damage to all race enemies + 10%.
[Grade A] Physical damage to all property enemies + 10%.
------------------------
Type : Grenade Launcher
Attack : 330
Weight : 250
Weapon Level : 5
Required Level : 215
Class : Night Watch |

Screaming Rifle [2] |
A rifle said to echo with screams, forged from accumulated resentment.
ATK + 5%, CON + 2.
Hasty Fire in the Hole damage +5%.
------------------------
When refine level 5 or more, Hasty Fire in the Hole damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, Hasty Fire in the Hole damage +10% additional.
------------------------
When refine level 10 or more, ASPD + 10%.
------------------------
When refine level 11 or more, Hasty Fire in the Hole damage +5% additional, Grenades Dropping damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Rifle
Attack : 265
Weight : 220
Weapon Level : 5
Required Level : 215
Class : Night Watch |

Devil's Bullet [2] |
A revolver said to use demonic bullets.
ATK + 5%, CON + 2.
Only One Bullet damage +5%.
------------------------
When refine level 5 or more, Only One Bullet damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, Only One Bullet damage +10% additional.
------------------------
When refine level 10 or more, ASPD +10%.
------------------------
When refine level 11 or more, Only One Bullet damage +5% additional, Ranged physical damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Revolver
Attack : 250
Weight : 200
Weapon Level : 5
Required Level : 215
Class : Night Watch
|

Outlaw Cursed Shotgun [2] |
A shotgun imbued with the curse of an outlaw.
ATK + 5%, CON + 2.
Splash attack.
Wild Fire damage +5%.
------------------------
When refine level 5 or more, Wild Fire damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, Wild Fire damage +10% additional.
------------------------
When refine level 10 or more, Attack Speed increased (after-cast delay -10%).
------------------------
When refine level 11 or more, Wild Fire damage +5% additional, Ranged physical damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Shotgun
Attack : 280
Weight : 250
Weapon Level : 5
Required Level : 215
Class : Night Watch |

Devil Claw [2] |
Imbued with demonic power, this Fuuma Shuriken has transformed to resemble a demon's claw.
Indestructible in battle.
MATK + 330.
MATK + 5%, SPL + 2.
Darkening Cannon damage +5%.
------------------------
When refine level 5 or more, Darkening Cannon damage +10%.
------------------------
When refine level 7 or more, Shadow and Fire magic damage +5%.
------------------------
When refine level 9 or more, Darkening Cannon damage +10% additional.
------------------------
When refine level 10 or more, Variable Casting Time -10%.
------------------------
When refine level 11 or more, Darkening Cannon damage +5% additional, Red Flame Cannon damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Shadow and Fire magic damage +10%.
[Grade C] Magic damage to all size enemies +10%.
[Grade B] Magic damage to all race enemies +10%.
[Grade A] Magic damage to all property enemies +10%.
------------------------
Type : Fuuma Shuriken
Attack : 100
Weight : 200
Weapon Level : 5
Required Level : 215
Class : Kagerou, Shiranui |

Darkness Foxtail Model [2] |
A foxtail model grown in a place where dark power has taken root.
Indestructible in battle.
MATK + 330
MATK + 5%, SPL + 2.
Hyunrok Cannon damage +5%.
------------------------
When refine level 5 or more, Hyunrok Cannon damage +10%.
------------------------
When refine level 7 or more, All property magic damage +5%.
------------------------
When refine level 9 or more, Hyunrok Cannon damage +10% additional.
------------------------
When refine level 10 or more, Variable Casting Time -10%.
------------------------
When refine level 11 or more, Hyunrok Cannon damage +5% additional, Hyunrok Breeze damage +15%.
------------------------
[Bonus by Grade]
[Grade D] All property magic damage +10%.
[Grade C] Magic damage to all size enemies +10%.
[Grade B] Magic damage to all race enemies +10%.
[Grade A] Magic damage to all property enemies +10%.
------------------------
Type : One-handed Staff
Attack : 150
Weight : 140
Weapon Level : 5
Required Level : 215
Class : Spirit Handler |
The Crown of Good and Evil box, contains all Crown of Good and Evil that has been released and new additional Crown of Good and Evil:

Crown of Good and Evil (Shinkiro & Shiranui) [1] |
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, increases Physical and Magical damage against all races by 5%.
------------------------
For every 4 refinement levels, increases Ranged Physical damage and All Property Magic damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 5%, reduce after cast delay by 5%.
------------------------
When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Shinkiro & Shiranui) [1]
Devil Claw [2]
For every 3 refine level of Weapon, increases Darkening Cannon damage by 4% and Red Flame Cannon damage by 5%,
When weapon grade is B or higher, increases Darkening Cannon damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Shinkiro & Shiranui) [1]
Devil Claw [2]
Evil Spell
increases Darkening Cannon damage by additional 15% and Red Flame Cannon damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Shinkiro & Shiranui) [1]
Huuma Shuriken Brilliance [2]
For every 3 refine level of Weapon, increases Darkening Cannon damage by 4% and Red Flame Cannon damage by 5%,
When weapon grade is B or higher, increases Darkening Cannon damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Shinkiro & Shiranui) [1]
Huuma Shuriken Brilliance [2]
Good Spell000000
increases Huuma Shuriken - Construct damage by additional 15% and Huuma Shuriken - Grasp damage by additional 20%.
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Type : Headgear
Defense : 10
Position : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class: Shinkiro, Shiranui
|

Crown of Good and Evil (Sky Emperor) [1] |
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, increases Physical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, increases melee physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduce Variable Casting Time by 5%, reduce after cast delay by 5%.
------------------------
When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Sky Emperor) [1]
Darkness Tablet [2]
For every 3 weapon refinements, increases Midnight Kick damage by 4% and Dawn Break damage by 5%
When weapon grade is B or higher, increases Midnight Kick damage by additional 10%,
------------------------
Set Bonus:
Crown of Good and Evil (Sky Emperor) [1]
Darkness Tablet [2]
Evil Spell
increases Midnight Kick damage by additional 15% and Dawn Break damage by additional 20%.
------------------------
Crown of Good and Evil (Sky Emperor) [1]
Origin of Life [2]
For every 3 weapon refinements, increases Noon Blast damage by 4% and Sunset Blast damage by 5%
When weapon grade is B or higher, increases Noon Blast damage by additional 10%,
------------------------
Crown of Good and Evil (Sky Emperor) [1]
Origin of Life [2]
Good Spell
increases Noon Blast damage by additional 15% and Sunset Blast damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Type : Headgear
Defense : 10
Position : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class: Sky Emperor |

Crown of Good and Evil (Soul Ascetic) [1] |
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases magical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases all property magical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces variable casting time by 10%.
------------------------
When refined to +11 or higher, Matk + 5%, reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Soul Ascetic) [1]
Soul Harvest [2]
For every 3 weapon refinements, increases Exorcism of Malicious Soul damage by 4% and Talisman of Soul Stealing damage by 5%
When weapon grade is B or higher, increases Exorcism of Malicious Soul damage by additional 10%,
------------------------
Set Bonus:
Crown of Good and Evil (Soul Ascetic) [1]
Soul Harvest [2]
Evil Spell
increases Exorcism of Malicious Soul damage by additional 15% and Talisman of Soul Stealing damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Soul Ascetic) [1]
Soul Liberator [2]
For every 3 weapon refinements, increases Talisman of Four Bearing God damage by 4% and Talisman of Red Phoenix damage by 5%
When weapon grade is B or higher, increases Talisman of Four Bearing God damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Soul Ascetic) [1]
Soul Liberator [2]
Good Spell
increases Talisman of Four Bearing God damage by additional 15% and Talisman of Red Phoenix damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Type : Headgear
Defense : 10
Position : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class: Soul Ascetic |

Crown of Good and Evil (Hyper Novice) [1] |
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases physical and magical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage, ghost and neutral property magical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces variable casting time by 5%, reduces after cast delay by 5%.
------------------------
When refined to +11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Devil Cursed Sword [2]
For every 3 weapon refinements, increases Napalm Vulcan Strike damage by 4% and Ground Gravitation damage by 5%,
When weapon grade is B or higher, increases Napalm Vulcan Strike damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Devil Cursed Sword [2]
Evil Spell
increases Exorcism of Malicious Soul damage by additional 15% and Talisman of Soul Stealing damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Guardian Saber [2]
For every 3 weapon refinements, increases Talisman of Four Bearing God damage by 4% and Talisman of Red Phoenix damage by 5%,
When weapon grade is B or higher, increases Talisman of Four Bearing God damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Hyper Novice) [1]
Guardian Saber [2]
Good Spell
increases Talisman of Four Bearing God damage by additional 15% and Talisman of Red Phoenix damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Type : Headgear
Defense : 10
Position : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class: Hyper Novice |

Crown of Good and Evil (Spirit Handler) [1] |
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases physical and magical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage, ghost and neutral property magical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces variable casting time by 5%, Cri + 5.
------------------------
When refined to +11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Spirit Handler) [1]
Darkness Foxtail Model [2]
For every 3 weapon refinements, increases Hyunrok Cannon damage by 4% and Hyunrok Breeze damage by 5%,
When weapon grade is B or higher, increases Hyunrok Cannon damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Spirit Handler) [1]
Darkness Foxtail Model [2]
Evil Spell
increases Hyunrok Cannon damage by additional 15% and Hyunrok Breeze damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Spirit Handler) [1]
Lightforce Foxtail Wand [2]
For every 3 weapon refinements, increases Chulho Sonic Claw damage by 4% and Hogogong Strike damage by 5%,
When weapon grade is B or higher, increases Chulho Sonic Claw damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Spirit Handler) [1]
Lightforce Foxtail Wand [2]
Good Spell
increases Chulho Sonic Claw damage by additional 15% and Hogogong Strike damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Type : Headgear
Defense : 10
Position : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class: Spirit Handler |

Crown of Good and Evil (Night Watch) Selection |
A box containing the power of the Night Watch, allowing you to select and obtain a Crown of Good and Evil based on weapon type.
You may choose and obtain 1 item out of 5 available options.
[Obtainable Items]
Crown of Good and Evil (Night Watch - Grenade Launcher)
Crown of Good and Evil (Night Watch - Revolver)
Crown of Good and Evil (Night Watch - Gatling Gun)
Crown of Good and Evil (Night Watch - Shotgun)
Crown of Good and Evil (Night Watch - Rifle)
Weight : 1 |

Crown of Good and Evil (Night Watch - Grenade Launcher) [1] |
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces after cast delay by 5%, increases attack speed (reduces delay after attack by 5%).
------------------------
When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
Devil Lord Launcher [2]
For every 3 weapon refinements, increases Spiral Shooting damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Spiral Shooting damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
Devil Lord Launcher [2]
Evil Spell
increases Spiral Shooting damage by additional 15% and long ranged physical damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
Justice Bomber [2]
For every 3 weapon refinements, increases Wild Fire damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Wild Fire damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Grenade Launcher) [1]
Justice Bomber [2]
Good Spell
increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Type : Headgear
Defense : 10
Position : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class: Night Watch
|

Crown of Good and Evil (Night Watch - Revolver) [1] |
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces after cast delay by 5%, increases attack speed (reduces delay after attack by 5%).
------------------------
When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil's Bullet [2]
For every 3 weapon refinements, increases Only One Bullet damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Only One Bullet damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil's Bullet [2]
Evil Spell
increases Only One Bullet damage by additional 15% and long ranged physical damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil Hunter [2]
For every 3 weapon refinements, increases Magazine for One damage by 4% and critical damage by 10%,
When weapon grade is B or higher, increases Magazine for One damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil Hunter [2]
Good Spell
increases Magazine for One damage by additional 15% and critical damage by additional 25%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Type : Headgear
Defense : 10
Position : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class: Night Watch |

Crown of Good and Evil (Night Watch - Gatling Gun) [1] |
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces after cast delay by 5%, increases attack speed (reduces delay after attack by 5%).
------------------------
When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
RG-5649 [2]
For every 3 weapon refinements, increases The Vigilante at Night damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases The Vigilante at Night damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
RG-5649 [2]
Evil Spell
increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
Lightning Splatter [2]
For every 3 weapon refinements, increases Magazine for One damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Magazine for One damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Gatling Gun) [1]
Lightning Splatter [2]
Good Spell
Increases Magazine for One damage by additional 15% and long ranged physical damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Type : Headgear
Defense : 10
Position : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class: Night Watch |

Crown of Good and Evil (Night Watch - Shotgun) [1] |
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces after cast delay by 5%, increases attack speed (reduces delay after attack by 5%).
------------------------
When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Shotgun) [1]
Outlaw Cursed Shotgun [2]
For every 3 weapon refinements, increases Wild Fire damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Wild Fire damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Shotgun) [1]
Outlaw Cursed Shotgun [2]
Evil Spell
increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Shotgun) [1]
Lord of Glory [2]
For every 3 weapon refinements, increases The Vigilante at Night damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases The Vigilante at Night damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Shotgun) [1]
Lord of Glory [2]
Good Spell
Increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Type : Headgear
Defense : 10
Position : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class: Night Watch |

Crown of Good and Evil (Night Watch - Rifle) [1] |
Crown imbued with the power of good and evil.
------------------------
For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
------------------------
For every 4 refinement levels, Increases long ranged physical damage by 7%.
------------------------
When refined to +7 or higher, RES + 50.
------------------------
When refined to +9 or higher, reduces after cast delay by 5%, increases attack speed (reduces delay after attack by 5%).
------------------------
When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Rifle) [1]
Screaming Rifle [2]
For every 3 weapon refinements, increases Hasty Fire in the Hole damage by 4% and Grenades Dropping damage by 5%,
When weapon grade is B or higher, Increases Hasty Fire in the Hole damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Rifle) [1]
Screaming Rifle [2]
Evil Spell
Increases Hasty Fire in the Hole damage by additional 15% and Grenades Dropping damage by additional 20%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Rifle) [1]
Last Dawn [2]
For every 3 weapon refinements, increases Spiral Shooting damage by 4% and Only One Bullet damage by 5%,
When weapon grade is B or higher, increases Spiral Shooting damage by additional 10%.
------------------------
Set Bonus:
Crown of Good and Evil (Night Watch - Rifle) [1]
Last Dawn [2]
Good Spell
Increases Spiral Shooting damage by additional 15% and Only One Bullet damage by additional 20%.
------------------------
[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
------------------------
Type : Headgear
Defense : 10
Position : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class: Night Watch |
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