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Illusion of Turtle Dungeon
12/18/2020

Illusion of Turtle Dungeon

Illusion of Turtle Dungeon

Venture into the mysterious Illusion Turtle Dungeon, where strange happenings are afoot! Gather your courage and your equipment and get ready for a new adventure!

Main Quest / Daily Quests / Equipment Exchange / New Cards

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Main Quest

Knight Aylvar


Requirements: Base Level 150
Starting Location: Alberta (226, 28)
Rewards: 5 Illusion Stones, EXP, Job EXP

Begin by speaking to Knight Aylvar by the Alberta harbor (226, 28). He'll tell you about a friend of his, an archeologist, who had gone missing while investigating a mysterious Turtle Island. If you agree to help him, he'll hand you a strange turtle shell, and you will be warped straight to the Turtle Dungeon.

Dungeon Girl


Once you're in the dungeon, speak to the Girl on the right. She doesn't have much to say but a few cryptic warnings. After pressing her about the missing archeologist, she gives you 4 locations within the dungeon for you to investigate. They will show up on the minimap.

Archeologist Leiphen


Eventually you will find the Archeologist Leiphen, who has been stuck in the dungeon, lost and starving. He asks you to perform the following tasks to continue:
  • Hunt 10 Ominous Permeters
  • Hunt 10 Ominous Soliders
  • Hunt 10 Ominous Freezers
  • Hunt 10 Ominous Heaters
  • Collect 10 Rotten Meats
After you return to him with these tasks completed, the rest of the story will play out and you will both eventually meet with the Girl from the dungeon entrance. After you speak to her a few times, she will reward you with 5 Illusion Stones and ask you to return to her the next day. Completing this unlocks the Daily Quests.

Narin Promise


To return to Alberta, use the Portal at the top of the map.

Main Quest / Daily Quests / Equipment Exchange / New Cards

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Daily Quests

Return Turtle


You can return the next day to complete the Turtle Dungeon Daily Quests by speaking to Knight Aylvar in Alberta once again to warp back to Turtle Island.

Narin


- A Memory That Cannot Be Forgotten -


When you return to Narin, you'll discover that she unfortunately doesn't remember you. Since you made a promise to her to return, find the Archeologist Leiphen inside the maze dungeon again.

Leiphen


After speaking with Leiphen, return to Narin and speak to her.
When she remembers you both, she'll give you 1 Illusion Stone.
This quest can be repeated once per day.

Susceptible Soldier


- Vain Desire -


On the same map where you found Narin, venture to the east side and find A susceptible soldier. He's been corrupted by this place and driven mad with the desire for revenge and treasure. To complete his quest, Hunt 10 Ominous Assulter and collect 5 Old Metal Pieces and bring them back to him in exchange for 1 Illusion Stone. This quest can be completed once per day.

Fragile Woman


- Endless Hunger -


Within the Turtle Dungeon maze where Leiphen resides is a Fragile Woman in the center. Speak to her and learn how you can help her satiate her hunger. To complete her quest, do the following:
  • Hunt 10 Ominous Permeter
  • Hunt 10 Ominous Solider
  • Hunt 10 Ominous Freezer
  • Hunt 10 Ominous Heater
  • Collect 10 Rotten Meat

When all these tasks are completed, return to the woman to receive 1 Illusion Stone. You can complete this quest once per day.

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Main Quest / Daily Quests / Equipment Exchange / New Cards

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Equipment Exchange

Equipment Exchange


In Alberta near the Knight Aylvar is An equipment researcher who can exchange existing equipment, along with other materials gotten from the Turtle Dungeon, into special Illusion equipment. Below is a list of items he can exchange as well as what he needs in order to exchange them.

Weapons
Item
Requirements
Description
Illusion Immaterial Sword
+9 Immaterial Sword
100 Illusion Stone
50 Logbook
Illusion Immaterial Sword [2]

A sword with an intangible blade that seems to have no form but has no shape. Attack the spirit of the subject and destroy it.
Unbreakable.

Drains 1 SP when dealing normal physical attacks.
Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks.
The chance increases by 2% per refine rate.
If the refine rate is 12 or higher, the drain effect is increased in 20%.

If Rogue Classes equip this item, player can get additional effect below.
If equipped with Illusion Ancient Cape,
MATK + 100.
If the refine rate of both is 7 or higher, additional MATK + 50.
If the sum of their refine rates is 18 or higher,
has a chance of auto casting Bolt-type spells when dealing physical damage.
If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10
seconds, when dealing physical damage.

Attack : 180
Weight : 90
Property : Ghost
Weapon Level : 4
Required Level : 120
Jobs : Swordman Classes, Thief classes, Merchant classes
Illusion War Axe
+9 War Axe
100 Illusion Stone
200 Dark Soul Fragments
Illusion War Axe [2]

A hideous axe that is said to be haunted by the fear of death when the day faces the enemy, with a life-threatening axe that has become frighteningly cruel because it is swung from the battlefield and filled with blood.
Unbreakable.

STR + 2, DEX + 2, LUK + 2.
Increases the damage of Axe Tornado and Axe Boomerang by 100%.
Increases the damage of Cart Tornado by 75%.
If refine rate is 7 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.
If refine rate is 9 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by another 20%.

If equipped with Illusion Shoes, ATK + 40.
If refine rate of both is 7 or higher, increases the damage of Axe Boomerang by 15%.
If the sum of their refine rates is 18 or higher, ATK + 10%.
If the sum of their refine rates is 22 or higher, increases long ranged physical damage by 10%.

Attack : 180
Weight : 420
Weapon Level : 4
Required Level : 120
Jobs : Blacksmith Classes, Alchemist Classes
Illusion Pole Axe
+9 Pole Axe
100 Illusion Stone
200 Black Soul Fragments
Illusion Pole Axe [2]

Large one-handed Spear.
A spear with a long body and a weapon like a sickle,
so that it can have various attack patterns.


STR +3, INT+ 2, DEX +2.
If refine rate is 9 or higher, reduces the cooldown of Hundred Spear by 1 second.
If refine rate is 13 or higher, further reduces the cooldown of Hundred Spear by 1 second.

If equipped with Illusion Shoes,
ATK + 40.
If refine rate of both is 7 or higher, increases the damage of Hundred Spear by 20%.
If the sum of their refine rates is 18 or higher, ATK + 10%.
If the sum of their refine rates is 22 or higher, further increases the damage of 2004.png Hundred Spear by 20%.

Attack : 190
Weight : 150
Weapon Level : 4
Required Level : 120
Jobs : Swordman Classes
Illusion Wing Shuriken
+9 Humma Wing Shuriken
100 Illusion Stone
200 Old Turtle Shells
Illusion Wing Shuriken [2]

Its shape resembles a bird's wing,
so it is named like this.
It is famous for its weapons of the Fuuma tribe.

Unbreakable, DEX + 2.
Increases the damage of Kunai Splash by 9% per refine rate.

If equipped with Illusion Apple of Archer,
ATK + 50.
If refine rate of both is 7 or higher, increases the damage of Kunai Splash by 30%.
If the sum of their refine rates is 18 or higher,
increases long ranged physical damage by 10%.
If the sum of their refine rates is 22 or higher,
further increases the damage of 3007.png Kunai Splash by 20%.

Attack : 300
Weight : 150
Weapon Level : 4
Required Level : 120
Jobs : Ninja Classes
Illusion Iron Driver
+9 Iron Driver
100 Illusion Stone
200 Old Turtle Shells
Illusion Iron Driver [2]

A blunt instrument that is said to have been used in certain athletic competitions has rounded ends and high hardness carbon steel increases the killing force.
Unbreakable.


Increases the damage of Duple Light by 3% per refine rate.
ASPD + 1 per 2 refine rate.

If equipped with Illusion Muffler,
Increases attack speed by 10% (reduces after attack delay by 10%).
If refine rate of both is 7 or higher, increases the damage of Duple Light by 25%.
If the sum of their refine rates is 18 or higher, CRI + 15.
If the sum of their refine rates is 22 or higher, increases critical damage by 20%.

Attack : 210
Weight : 200
Weapon Level : 4
Required Level : 120
Jobs : Arch Bishop Classes

Armor
Item
Requirements
Description
Illusion Fancy Flower
Fancy Flower
50 Illusion Stones
50 Old Doll
Illusion Fancy Flower [1]

The beauty of the flowers in the hair makes the viewers happy, but they can't see themselves.

MATK + 1%.
Matk + 2 per refine rate.

Location : Upper
Weight : 10
Required Level : 120
Jobs : All

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Main Quest / Daily Quests / Equipment Exchange / New Cards

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New Cards

This dungeon update comes with all new cards that drop from the unique monsters haunting the Illusion Turtle Dungeon! Collect them all on your travels into the island!

Item Description
Omninous Assulter
Ominous Assulter Card

Increase critical damage by 10%.
If compounded on Whip, Musical Instrument, Book, Two-Handed Sword or Two-Handed Spear weapons, CRI+5
ATK + 3 per upgrade level, Increase critical damage by 1% per upgrade level.
Type : Card
Compounds On : Weapon
Weight : 1
Omninous Freezer
Ominous Freezer Card

MHP + 10 % STR+ 2
If base level is 160 or higher, increases the damage of Hundred Spear and Over Brand by 10%.
If refine rate is 9 or higher, further increases the damage of Hundred Spear and Over Brand by 10%.

Type : Card
Compounds On : Shoes
Weight : 1
Omninous Heater
Ominous Heater Card

CRI+ 3, Increase critical damage by 5%
If equipped with [Ominous Assaulter Card],
CRI+ 2, Increase critical damage by 2%

Type : Card
Compounds On : Accessory
Weight : 1
Omninous Permeter
Ominous Permeter Card

INT + 1, MSP + 80.
MaxSP + 10 per 2 refine rate.
If refine rate is 7 or higher, increases SP recovery rate by 30%.
If equipped with Ominous Solider Card,
MaxHP + 1% per 3 refine rate of armor, and MaxSP + 5 per 2 refine rate of headgear.

Type : Card
Compounds On : Headgear
Weight : 1
Omninous Solider
Ominous Solider Card

MHP + 10% DEF + 50
MaxHP + 1% per 3 upgrade levels,
If base level is 160 or higher, DEF + 50, VIT+3

Type : Card
Compounds On : Armor
Weight : 1
Omninous Turtle General
Ominous Turtle General Card

DEF+ 30 MDEF+ 5
Reduces the damage taken from all size monsters by 25%.
If equipped with [Turtle General Card], further reduces damage from all size monsters by 5%.
Accuracy + 25. Increases the damage against all size monsters by 20% additionally.

Type : Card
Compounds On : Shield
Weight : 1

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Main Quest / Daily Quests / Equipment Exchange / New Cards

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