Updated Item Reform 
		        12/18/2024 
	         
			  
Item Reform list update. 
Item Reform is a feature updated along with Episodes 18, it will reform your equipment into a stronger version. 
Now, we are updating the list of the items that can be reformed, so it will provide more options for you. 
  
Below is a table of info materials used to reform the equipment 
Low 
Refine Level -5 
Random Option : Maintained 
Card and Enchant : Maintained 
Grade : Maintained 
	
		
			| 
			 Item Equipment 
			 | 
			
			 Materials 
			 | 
			
			 Reform to 
			 | 
		 
		
			| 
			 +9 Astraea Helm [1] 
			 | 
			
			
				- Armor Enchantment Stone (Low Grade) 450 pcs
 
				- Valhala’s Flower 50 pcs
 
				- Zelunium 1.000 pcs
 
				- Death Rune 100 pcs
 
				- Ymir’s Heart Energy Fragment 3 pcs
 
			 
			 | 
			
			 +4 Astraea Helm-LT [1] 
			 | 
		 
		
			| 
			 +9 Astraea Armor [1] 
			 | 
			
			
				- Armor Enchantment Stone (Low Grade) 150 pcs
 
				- Valhala’s Flower 80 pcs
 
				- Zelunium 1.000 pcs
 
				- Death Rune 100 pcs
 
				- Ymir’s Heart Energy Fragment 2 pcs
 
			 
			 | 
			
			 +4 Astraea Armor-LT [1] 
			 | 
		 
		
			| 
			 +9 Astraea Shoes [1] 
			 | 
			
			
				- Armor Enchantment Stone (Low Grade) 150 pcs
 
				- Valhala’s Flower 30 pcs
 
				- Muscovite 100 pcs
 
				- Ymir’s Heart Energy Fragment 2 pcs
 
			 
			 | 
			
			 +4 Astraea Shoes-LT [1] 
			 | 
		 
		
			| 
			 +9 Astraea Manteau [1] 
			 | 
			
			
				- Armor Enchantment Stone (Low Grade) 150 pcs
 
				- Valhala’s Flower 50 pcs
 
				- Phlogopite 100pcs
 
				- Ymir’s Heart Energy Fragment 2 pcs
 
			 
			 | 
			
			 +4 Astraea Cape-LT [1] 
			 | 
		 
		
			| 
			 +9 Wind God Cloak [1] 
			 | 
			
			
				- Armor Enchantment Stone (Low Grade) 150 pcs
 
				- Zelunium 1.000 pcs
 
				- Sentimental Fragment 2.000 pcs
 
				- Grass Rune 80 pcs
 
				- Ymir’s Heart Energy Fragment 3 pcs
 
			 
			 | 
			
			 +4 Wind God Cloak-LT [1] 
			 | 
		 
		
			| 
			 +9 God-Devouring Demonic Shield [1] 
			 | 
			
			
				- Armor Enchantment Stone (Low Grade) 150 pcs
 
				- Zelunium 1.000 pcs
 
				- Old Hilt 50 pcs
 
				- Ice Rune 100 pcs
 
				- Ymir’s Heart Energy Fragment 3 pcs
 
			 
			 | 
			
			 +4 God-Devouring Demonic Shield-LT [1] 
			 | 
		 
		
			| 
			 +9 Bacchus Armor [1] 
			 | 
			
			
				- Armor Enchantment Stone (Low Grade) 150 pcs
 
				- Clock Lead 100 pcs
 
				- Papila Card 5 pcs
 
				- Ymir’s Heart Energy Stone 1 pcs
 
			 
			 | 
			
			 +4 Bacchus Armor-LT [1] 
			 | 
		 
		
			| 
			 +9 Janus Armor [1] 
			 | 
			
			
				- Armor Enchantment Stone (Low Grade) 150 pcs
 
				- Angel’s Dream 100 pcs
 
				- Poring Card 20 pcs
 
				- Ymir’s Heart Energy Stone 1 pcs
 
			 
			 | 
			
			 +4 Janus Armor-LT [1] 
			 | 
		 
		
			| 
			 +9 Mercury Suit [1] 
			 | 
			
			
				- Armor Enchantment Stone (Low Grade) 150 pcs
 
				- Broken Shuriken 100 pcs
 
				- Dried Rafflesia Card 5 pcs
 
				- Ymir’s Heart Energy Stone 1 pcs
 
			 
			 | 
			
			 +4 Mercury Suit-LT [1] 
			 | 
		 
		
			| 
			 +9 Diana Suit [1] 
			 | 
			
			
				- Armor Enchantment Stone (Low Grade) 150 pcs
 
				- Soft Feather 100 pcs
 
				- Broken Gardener Beta Card 5 pcs
 
				- Ymir’s Heart Energy Stone 1 pcs
 
			 
			 | 
			
			 +4 Diana Suit-LT [1] 
			 | 
		 
		
			| 
			 +9 Neptune Uniform [1] 
			 | 
			
			
				- Armor Enchantment Stone (Low Grade) 150 pcs
 
				- Piece of Black Cloth 100 pcs
 
				- Special Alnoldi Card 5 pcs
 
				- Ymir’s Heart Energy Stone 1 pcs
 
			 
			 | 
			
			 +4 Neptune Uniform-LT [1] 
			 | 
		 
	
 
  
Intermediate 
Refine Level -1 
Random Option : Maintained 
Card and Enchant : Maintained 
Grade : Maintained 
	
		
			| 
			 Item Equipment 
			 | 
			
			 Materials 
			 | 
			
			 Reform to 
			 | 
		 
		
			| 
			 +9 Astraea Helm [1] 
			 | 
			
			
				- Armor Enchantment Stone (Medium Grade) 450 pcs
 
				- Zelunium 1.000 pcs
 
				- Valhala’s Flower 50 pcs
 
				- Death Rune 100 pcs
 
				- Ymir’s Heart Energy Fragment 3 pcs
 
			 
			 | 
			
			 +8 Astraea Helm-LT [1] 
			 | 
		 
		
			| 
			 +9 Astraea Armor [1] 
			 | 
			
			
				- Armor Enchantment Stone (Medium Grade) 150 pcs
 
				- Zelunium 1.000 pcs
 
				- Valhala’s Flower 80 pcs
 
				- Death Rune 100 pcs
 
				- Ymir’s Heart Energy Fragment 2 pcs
 
			 
			 | 
			
			 +8 Astraea Armor-LT [1] 
			 | 
		 
		
			| 
			 +9 Astraea Shoes [1] 
			 | 
			
			
				- Armor Enchantment Stone (Medium Grade) 150 pcs
 
				- Muscovite 100 pcs
 
				- Valhala’s Flower 30 pcs
 
				- Ymir’s Heart Energy Fragment 2 pcs
 
			 
			 | 
			
			 +8 Astraea Shoes-LT [1] 
			 | 
		 
		
			| 
			 +9 Astraea Manteau [1] 
			 | 
			
			
				- Armor Enchantment Stone (Medium Grade) 150 pcs
 
				- Phgolopite 100 pcs
 
				- Valhala’s Flower 50 pcs
 
				- Ymir’s Heart Energy Fragment 2 pcs
 
			 
			 | 
			
			 +8 Astraea Cape-LT [1] 
			 | 
		 
		
			| 
			 +9 Wind God Cloak [1] 
			 | 
			
			
				- Armor Enchantment Stone (Medium Grade) 150 pcs
 
				- Zelunium 1.000 pcs
 
				- Sentimental Fragment 2.000 pcs
 
				- Grass Rune 80 pcs
 
				- Ymir’s Heart Energy Fragment 3 pcs
 
			 
			 | 
			
			 +8 Wind God Cloak-LT [1] 
			 | 
		 
		
			| 
			 +9 God-Devouring Demonic Shield [1] 
			 | 
			
			
				- Armor Enchantment Stone (Medium Grade) 150 pcs
 
				- Zelunium 1.000 pcs
 
				- Old Hilt 50 pcs
 
				- Ice Rune 100 pcs
 
				- Ymir’s Heart Energy Fragment 3 pcs
 
			 
			 | 
			
			 +8 God-Devouring Demonic Shield-LT [1] 
			 | 
		 
		
			| 
			 +9 Bacchus Armor [1] 
			 | 
			
			
				- Armor Enchantment Stone (Medium Grade) 150 pcs
 
				- Clock Lead 100 pcs
 
				- Papila Card 5 pcs
 
				- Ymir’s Heart Energy Stone 1 pcs
 
			 
			 | 
			
			 +8 Bacchus Armor-LT [1] 
			 | 
		 
		
			| 
			 +9 Janus Armor [1] 
			 | 
			
			
				- Armor Enchantment Stone (Medium Grade) 150 pcs
 
				- Angel’s Dream 100 pcs
 
				- Poring Card 20 pcs
 
				- Ymir’s Heart Energy Stone 1 pcs
 
			 
			 | 
			
			 +8 Janus Armor-LT [1] 
			 | 
		 
		
			| 
			 +9 Mercury Suit [1] 
			 | 
			
			
				- Armor Enchantment Stone (Medium Grade) 150 pcs
 
				- Broken Shuriken 100 pcs
 
				- Dried Rafflesia Card 5 pcs
 
				- Ymir’s Heart Energy Stone 1 pcs
 
			 
			 | 
			
			 +8 Mercury Suit-LT [1] 
			 | 
		 
		
			| 
			 +9 Diana Suit [1] 
			 | 
			
			
				- Armor Enchantment Stone (Medium Grade) 150 pcs
 
				- Soft Feather 100 pcs
 
				- Broken Gardener Beta Card 5 pcs
 
				- Ymir’s Heart Energy Stone 1 pcs
 
			 
			 | 
			
			 +8 Diana Suit-LT [1] 
			 | 
		 
		
			| 
			 +9 Neptune Uniform [1] 
			 | 
			
			
				- Armor Enchantment Stone (Medium Grade) 150 pcs
 
				- Piece of Black Cloth 100 pcs
 
				- Special Alnoldi Card 5 pcs
 
				- Ymir’s Heart Energy Stone 1 pcs
 
			 
			 | 
			
			 +8 Neptune Uniform-LT [1] 
			 | 
		 
	
 
  
Refine Level 0 
Random Option : Maintained 
Card and Enchant : Maintained 
Grade : Maintained 
	
		
			| 
			 Item equipment 
			 | 
			
			 Materials 
			 | 
			
			 Reform to 
			 | 
		 
		
			| 
			 Astraea Ring [1] 
			 | 
			
			
				- Accessory Enchantment Stone (High Grade) 100 pcs
 
				- Zelunium 600 pcs
 
				- Gold 50 pcs
 
				- Death Rune 30 pcs
 
				- Ymir’s Heart Energy Stone 1 pcs
 
			 
			 | 
			
			 Astraea Ring-LT [1] 
			 | 
		 
	
 
  
	
		
			| Item Name | 
			Description | 
		 
		
			| 
			   
			Astraea Helm-LT [1] 
			 | 
			
			 MaxHP+5%. 
			------------------------ 
			Every 2 refine level, ATK & MATK +15,  
			Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%. 
			reduces physical/magical damage taken from enemies of all sizes by 2%. 
			------------------------ 
			When refined to +7 or higher, MaxHP +7%, MRES +20. 
			When refined to +9 or higher, reduces variable casting 15%. 
			When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies. 
			When refined to +13 or higher, reduces fixed casting by 0.3 seconds. 
			------------------------ 
			Set Bonus: 
			Astraea Helm-LT 
			Astraea Shoes-LT 
			           
			MaxHP+7000,  
			reduces fixed casting time by 0.5 seconds,  
			perfect dodge +12. 
			------------------------ 
			Set Bonus: 
			Astraea Helm-LT 
			Astraea Cape-LT 
			           
			Increases melee/ranged damage by 15% and all property magic damage by 15%, 
			reduces damage taken from ranged physical ATK by 15%, 
			reduces physical/magical damage taken from all properties by 5%. 
			------------------------ 
			Set Bonus: 
			Astraea Helm-LT 
			Astraea Armor-LT 
			           
			when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and 
			the effectiveness of heal and recovery items increases by 20%. 
			When equiped by Arch Bishop, can use 'Energy Coat' skill. 
			------------------------ 
			[Grade Bonus] 
			[Grade D] RES+30, MRES+30. 
			[Grade C] POW,SPL,CON +5. 
			[Grade B] Physical/magical damage to targets of all races +15%. 
			[Grade A] After Cast Delay -15%. 
			------------------------ 
			Type: Headgear   
			Def: 20 
			Location: Upper 
			Weight: 20 
			Armor Level: 2 
			Required Level: 150 
			Class: All Jobs 
			 | 
		 
		
			| 
			   
			Astraea Armor-LT [1] 
			 | 
			
			 Reduce damage taken from enemies of all sizes by 5%. 
			MaxHP +20%. 
			------------------------ 
			Every 2 refine level, VIT +6, ATK & MATK +20. 
			Every 3 refine level, Max HP +1200. 
			------------------------ 
			When refined to +7 or higher, global cooldown reduced by 12%. 
			           
			When refined to +9 or higher, physical/magic damage to enemies of all properties +15%. 
			           
			When refined to +11,  
			if WIS is 90 or higher, reduces melee physical damage taken by 18%,  
			if STA is 90 or higher, reduces ranged physical damage taken by 18%. 
			if WIS and STA are both 90 or higher, increase melee & ranged physical damage taken by 10%. 
			           
			When refined to +13 or higher, increases physical/magic damage to enemies of all sizes +15%. 
			------------------------ 
			Set Bonus: 
			Astraea Armor-LT 
			Evil Druid Card 
			           
			increases physical/magic damage to all class enemies (Normal/Boss Monsters) by 15%,  
			Max HP +8% every 2 Armor refine (up to +14). 
			------------------------ 
			Set Bonus: 
			Astraea Armor-LT 
			Arch Bishop Margaretha Card 
			           
			Increases physical/magic damage to enemies of all class by 25% (Normal/Boss Monsters),  
			when Armor refined to +10 or higher, increases Max HP by (Refinement Value -4) * (Refinement Value -4) % (up to +14). 
			------------------------ 
			Set Bonus: 
			Astraea Armor-LT 
			Astraea Shoes-LT 
			Astraea Cloak-LT 
			           
			All basic status +3, Max HP+15%. 
			Reduces physical damage taken from enemies of all sizes by 10%. 
			If both shoes and Cloak are 'A grade', you will not be affected by Freezing, Stone Curse, Stun, Sleep, or Curse status. 
			------------------------ 
			[Grade Bonus] 
			[Grade D] Every 2 refine level, VIT +2, Max HP +500. 
			[Grade C] Reduces physical damage taken from enemies of all sizes by 8%, increases physical/magic damage to enemies of all races by 15%. 
			[Grade B] When attacked by physical attack, there is a 30% chance to Stone Curse the target. 
			[Grade A] When attacking with a melee/ranged physical attack, there's a 10% chance to put the target in Lex Aeterna status. 
			------------------------ 
			Type: Armor   
			Def: 100 
			Weight: 50 
			Armor Level: 2 
			Required Level: 150 
			Class: All Jobs 
			 | 
		 
		
			| 
			   
			Bacchus Armor-LT [1] 
			 | 
			
			 ATK +150。 
			------------------------ 
			Every 2 refine level, ATK +15. 
			Every 3 refine level, increases Round Trip/Dragon Tail/Slug Shoot/Hammer of God damage by 20%. 
			------------------------ 
			When refined to +9 or higher, increases ranged physical attack by 15%. 
			When refined to +11 or higher, increases physical attack damage to enemies of all races by 15%. 
			When refined to +13 or higher, reduce global cooldown by 15%. 
			------------------------ 
			Set Bonus: 
			Bacchus Armor-LT 
			Heart Hunter Card 
			           
			ATK +100, 
			increases physical damage to all class enemies (Normal/Boss Monsters) by 15%. 
			------------------------ 
			Set Bonus: 
			Bacchus Armor-LT 
			Captain Ferlock Card 
			           
			ATK +100, 
			increases physical damage to all enemies class enemies (Normal/Boss Monsters) by 35%. 
			------------------------ 
			[Grade Bonus] 
			[Grade D] 
			Enable to using True Sight Lv. 10 skill (buff is immediately removed after unequipped). 
			Reduces Round Trip cooldown by 1 second. 
			Reduces Slug Shot cooldown by 4 seconds. 
			Reduces Dragon Tail cooldown by 2 seconds. 
			Reduces Hammer of God cooldown by 5 seconds. 
			Every 3 refine level, increases physical damage to enemies of all sizes by 4%. 
			           
			[Grade C] 
			Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%. 
			           
			[Grade B] 
			Every 2 refine level, P.ATK +1. 
			Every 3 refine level, increases physical damage to enemies of all sizes by 5%. 
			           
			[Grade A] 
			Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%. 
			When refined to +13, increases long-range physical damage by 25%. 
			------------------------ 
			Type: Armor   
			Def: 30 
			Weight: 30 
			Armor Level: 2 
			Required Level: 150 
			Class: All Jobs 
			 | 
		 
		
			| 
			   
			Neptune Uniform-LT [1] 
			 | 
			
			 ATK and MATK +120. 
			------------------------ 
			Every 2 refine level, ATK/MATK +10. 
			Every 3 refine level, increases Solar Explosion/Full Moon Kick/Eswoo/Curse Explosion damage by 20%. 
			------------------------ 
			When refined to +9 or higher, ATK and MATK +12%. 
			When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%. 
			When refined to +13 or higher, global cooldown reduced by 15%. 
			------------------------ 
			Set Bonus: 
			Neptune Uniform-LT 
			Khalitzburg Knight Card 
			           
			ATK and MATK +12%. 
			------------------------ 
			Set Bonus: 
			Neptune Uniform-LT 
			Maya Card 
			           
			reduces physical/magic damage taken from enemies of all sizes by 30%. 
			ATK and MATK +15%. 
			------------------------ 
			[Grade Bonus] 
			[Grade D] 
			Casting cannot canceled. 
			Every 2 refine level, Max HP/Max SP/ATK/MATK +1%. 
			Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%. 
			           
			[Grade C] 
			Every 3 refine level, increases Midnight Kick/Star Burst/Talisman of White Tiger/Exorcism of Malicious Soul damage by 5%. 
			           
			[Grade B] 
			Every 2 refine level, P.ATK/S.MATK +1. 
			Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%. 
			           
			[Grade A] 
			Every 3 refine level, increases Midnight Kick/Star Burst/Talisman of White Tiger/Exorcism of Malicious Soul damage by 5%. 
			When refined to +13 or higher, increases melee physical damage and all properties magic damage increases by 25%. 
			------------------------ 
			Type: Armor   
			Def: 30 
			Weight: 30 
			Armor Level: 2 
			Required Level: 150 
			Class: All Jobs 
			 | 
		 
		
			| 
			   
			Diana Suit-LT [1] 
			 | 
			
			 ATK and MATK+120. 
			------------------------ 
			Every 2 refine level, ATK and MATK +10. 
			Every 3 refine level, increases Picky Peck/Lunatic Carrot Beat/SV Stem Spear/CN Meteor by 20%. 
			------------------------ 
			When refined to +9 or higher, ATK and MATK +12%. 
			When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%. 
			When refined to +13 or higher, reduces global cooldown by 15%. 
			------------------------ 
			Set Bonus: 
			Diana Suit-LT 
			Matyr Card 
			           
			reduces Cooldown skill Lope 1 second,  
			reduces Cooldown skill Stoop 3 seconds. 
			Increases Physical/Magic damage to all races by 20%. 
			------------------------ 
			Set Bonus: 
			Diana Suit-LT 
			Cutie Card 
			           
			Reduces Cooldown skill Lope 6 seconds, 
			reduces Cooldown skill Stoop 4 seconds. 
			Increases Physical/Magic damage to enemies all races by 40%. 
			------------------------ 
			[Grade Bonus] 
			[Grade D] 
			Reduces Cooldown skills Lunatic Carrot Beat by 5 seconds and SV Stem Spear by 1 second. 
			Every 2 refine level, ATK & MATK +8, 
			Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%. 
			           
			[Grade C] 
			Every 3 refine level, increases skills Hogogong Strike/Hyunrok Breeze damage by 5%. 
			           
			[Grade B] 
			Every 2 refine level,P.ATK/S.MATK +1, 
			Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%. 
			           
			[Grade A] 
			Every 3 refine level, increases skills Hogogong Strike/Hyunrok Breeze by 5%. 
			When refined to +13 or higher, increases long-range physical damage and all properties magic damage by 25%. 
			------------------------ 
			Type: Armor   
			Def: 30 
			Weight: 30 
			Armor Level: 2 
			Required Level: 150 
			Class: All Jobs 
			 | 
		 
		
			| 
			   
			Mercury Suit-LT [1] 
			 | 
			
			 ATK/MATK +120. 
			------------------------ 
			Every 2 refine level, ATK/MATK +10. 
			Every 3 refine level, increases skills Swirling Petal/Cross Slash damage by 20% and increases Fire/Water/Wind properties magic damage by 7%. 
			------------------------ 
			When refined to +9 or higher, ATK/MATK +12%. 
			When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%. 
			When refined to +13 or higher, reduces global cooldown by 15%. 
			------------------------ 
			Set Bonus: 
			Mercury Suit-LT 
			Faceworm Larva Card 
			           
			Increases skill Cold Blooded Cannon damage by 25%. 
			------------------------ 
			Set Bonus: 
			Mercury Suit-LT 
			Ancient Mummy Card 
			           
			Increases skill Red Flame Cannon damage by 25%. 
			------------------------ 
			Set Bonus: 
			Mercury Suit-LT 
			Gioia Card 
			           
			Increases skill Thundering Cannon damage by 30 and increases resistance to all properties by 40%. 
			------------------------ 
			Set Bonus: 
			Mercury Suit-LT 
			Assaulter Card 
			           
			Increases long-ranged physical damage by 15% and CRI +5. 
			------------------------ 
			Set Bonus: 
			Mercury Suit-LT 
			Samurai Spectre Card 
			           
			Increases long-ranged physical damage by 25% and CRI +10. 
			------------------------ 
			[Grade Bonus] 
			[Grade D] 
			When using skill Pure Soul, DEF +300, MDEF +100 for 30 seconds. 
			Every 2 refine level, ATK、MATK +8. 
			Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%. 
			           
			[Grade C] 
			Every 3 refine level, increase skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%. 
			           
			[Grade B] 
			Every 2 refine level, P.ATK/S.MATK +1. 
			Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%. 
			           
			[Grade A] 
			Every 3 refine level, increases skills Golden Dragon Cannon/Darkening Cannon/Shadow Dance/Huuma Shuriken-Grasp damage by 5%. 
			When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%. 
			------------------------ 
			Type: Armor   
			Def: 30 
			Weight: 30 
			Armor Level: 2 
			Required Level: 150 
			Class: All Jobs 
			 | 
		 
		
			| 
			   
			Janus Armor-LT [1] 
			 | 
			      
			 ATK & MATK +120. 
			------------------------ 
			Every 2 refine level, ATK, MATK+10. 
			Every 3 refine level, increases skill Storm Gust/Meteor Storm/Lord of Vermilion/Holy Cross/Shield Boomerang damage by 40%. 
			------------------------ 
			When refined to +9 or higher, increases melee/ranged physical damage by 10%.  
			When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%. 
			When refined to +13 or higher, reduce global cooldown skill by 15%. 
			------------------------ 
			When equipped by 'Super Novice',  
			Enable to using Skills Soul Expansion Lv.5/Wind Cutter Lv.5/Cart Tornado Lv.10/Varetyr Spear Lv.10. 
			Reduces cooldown skills Varetyr Spear and Cart Tornado by 1 second. 
			------------------------ 
			When equipped by 'Super Novice',  
			with a Mastering Card,  
			           
			increases physical/magic damage to enemies of all sizes by 10%,  
			Every 2 refine level, increases physical/magic damage to enemies of all sizes by an additional 3%. 
			------------------------ 
			When equipped by 'Super Novice',  
			with a Big Eggring Card,  
			           
			increases physical/magic damage to enemies of all sizes by 15%, 
			Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additional 6%. 
			------------------------ 
			[Grade Bonus] 
			[Grade D]  
			Every 2 refine level, ATK/MATK +5, 
			Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%. 
			           
			[Grade C] 
			Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%. 
			           
			[Grade B] 
			Every 2 refine level, P.ATK, S.MATK +1, 
			Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additionaly 5%. 
			           
			[Grade A] 
			Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%. 
			When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%. 
			------------------------ 
			Type: Armor   
			Def: 30 
			Weight: 30 
			Armor Level: 2 
			Required Level: 150 
			Class: All Jobs 
			 | 
		 
		
			| 
			   
			God-Devouring Demonic Shield-LT [1] 
			 | 
			
			 No Knockback. 
			------------------------ 
			MDEF +10, ASPD +2. 
			ATK and MATK +10%. 
			Reduces SP consumption when using skills by 15%. 
			------------------------ 
			Every 3 refine levels, reduces physical damage taken from monsters of all sizes by 2%. 
			           
			When refined to +7 or higher, ASPD +20%. 
			When refined to +9 or higher, reduces global cooldown by 5%. 
			When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%. 
			------------------------ 
			Set Bonus: 
			God-Devouring Demonic Shield-LT [1] 
			Mysteltainn/Ogretooth/Executioner Card 
			           
			Increases physical/magic damage to enemies of all sizes by 25%. 
			------------------------ 
			[Grade Bonus] 
			[Grade D] DEF +100, MDEF +20. 
			[Grade C] POW, SPL, CON +3. 
			[Grade B] Increases physical/magic damage to enemies of all races by 15%. 
			[Grade A] Ignores 70% of physical/magic defense of all races (excluding player). 
			------------------------ 
			Type: Shield   
			Def: 100 
			Weight: 80 
			Armor Level: 2 
			Required Level: 100 
			Class: All Jobs 
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			Astraea Shoes-LT [1] 
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			 All basic Status +3. 
			MDEF+10. 
			------------------------ 
			When refined to +10, 
			If pure STR is 100, Max HP +10%,Max SP +10%. 
			If pure INT is 100, reduces fixed casting time 0.5 seconds. 
			If pure VIT is 100, physical damage taken from medium targets is -15%. 
			If pure AGI is 100, ASPD +15%. 
			If pure DEX is 100, delay after skill -7%. 
			If pure LUK is 100, CRI +10, perfect dodge +5. 
			------------------------ 
			When refined to +13,  
			When POW 60 or higher, melee physical attack damage +15%. 
			When STA 60 or higher, reduces after cast delay 8%, RES +30. 
			When WIS 60 or higher, reduces after cast delay 8%, MRES +30. 
			When SPL 60 or higher, increases all properties magic damage by +15%. 
			When CON 60 or higher, increases range physical atttack damage by +15%. 
			When CRT 60 or higher, H.Plus +10, C.Rate +10. 
			------------------------ 
			[Grade Bonus] 
			[Grade D] RES +30, MRES +30. 
			[Grade C] P.ATK, S.MATK +5. 
			[Grade B] Increases physical/magic damage to enemies of all sizes by 15%. 
			[Grade A] When refined to +13, reduces fixed casting 0.5 seconds. 
			------------------------ 
			Type: Shoes   
			Def: 25 
			Weight: 25 
			Armor Level: 2 
			Required Level: 190 
			Class: All Jobs 
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			Astraea Cape-LT [1] 
			 | 
			
			 All basic status +2. 
			MaxHP, SP +10%. 
			------------------------ 
			Every 2 refine level, ATK, MATK +10. 
			Every 3 refine level, increases to resist neutral properties by 3%. 
			------------------------ 
			When refined to +9 or higher, increases physical/magic damage to targets of all sizes by 10%. 
			When refined to +11 or higher, increases melee/ranged physical damage by 10%, increases all properties magic damage by 10%. 
			When refined to +13 or highers, reduce global cooldown skill by 10%. 
			------------------------ 
			Set Bonus: 
			Astraea Cape-LT 
			Astraea Shoes-LT 
			           
			Increases resistance to all races by 10%,  
			Max HP, SP +10%. 
			------------------------ 
			[Grade Bonus] 
			[Grade D]RES +30, MRES +30. 
			[Grade C]P.ATK, S.MATK +5. 
			[Grade B]Max HP +10000. 
			[Grade A]Increases resistance to all races by 5%. 
			------------------------ 
			Type: Garment   
			Def: 15 
			Weight: 40 
			Armor Level: 2 
			Required Level: 100 
			Class: All Jobs 
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			Wind God Cloak-LT [1] 
			 | 
			
			 MDEF +10. 
			------------------------ 
			Every 2 refine level, MATK +15, SPL +1. 
			Every 3 refine level, Increases Wind/Ghost properties magic damage by 10%. 
			------------------------ 
			When refined to +7 or higher, MATK +15%. 
			When refined to +9 or higher, Increases Soul Vulcan Strike/Lightning Land damage by 20%. 
			When refined to +11 or higher, Reduces skill global cooldown by 12%. 
			When refined to +12 or higher, Increases magic damage to enemies of all sizes by 15%. 
			When refined to +13 or higher, Ignores BOSS Monsters magic defense by 10% 
			------------------------ 
			Set Bonus: 
			Wind God Cloak-LT 
			Celia Alde Card 
			           
			Increases wind properties magic damage by 10%. 
			Every 2 refine level, increases wind properties magic damage by an additional 3%. 
			When refined to +12 or higher, there is a low probability of casting skill Whirlwind LV3 based on your position when making a magic attack. 
			------------------------ 
			Set Bonus: 
			Wind God Cloak-LT 
			Kathryne Keyron Card 
			           
			Increases ghost properties magic damage by 10%. 
			Every 2 refine level, increases ghost properties magic damage by an additional 3%. 
			When refined to +12 or higher, increases magic damage to targets of all sizes by 15%. 
			------------------------ 
			[Grade Bonus] 
			[Grade D] MATK +8%. 
			[Grade C] Increases magic damage to enemies of all properties by 12%. 
			[Grade B] Increases Wind/Ghost properties magic damage by 20%. 
			[Grade A] Increases magic damage to enemies of all races by 15%. 
			------------------------ 
			Type: Garment   
			Def: 0 
			Weight: 10 
			Armor Level: 2 
			Required Level: 150 
			Class: All Jobs 
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			Astraea Ring-LT [1] 
			 | 
			
			 POW, CON, STA, WIS, SPL, CRT +3. 
			Enable to use skill 'Sacrament' LV5. 
			Increases physical/magic damage to enemies of all class by 10%. 
			Ignores physical/magic defense to enemies of all races by 10%. 
			------------------------ 
			Set Bonus: 
			Astraea Ring-LT 
			High Priest Card 
			           
			Change the armor to ghost properties and remove auto spell 'Asumptio'. 
			Increases physical/magic damage to enemies of all class by 30%. 
			------------------------ 
			Set Bonus: 
			Astraea Ring-LT 
			Astraea Shoes-LT 
			           
			Increases melee/ranged physical damage and all properties magic damage by 15%. 
			Reduce global cooldown skill by 8%, Max HP & Max SP +8%. 
			When refined to +13 or higher, reduces physical/magic damage taken from enemies of all sizes by 5% and reduces damage taken from players by 3%. 
			------------------------ 
			Set Bonus: 
			Astraea Ring-LT 
			Astraea Helm-LT 
			           
			All Status +5, 
			Reduces global cooldown skill by 7% 
			------------------------ 
			Type: Accessories(Left)   
			Def: 0 
			Weight: 10 
			Armor Level: 1 
			Required Level: 150 
			Class: All Jobs 
			 | 
		 
	
 
 
 
  
 
Locations: /navi rgsr_in 136/171 
NPC: Team Lighth 
reform your -LT series weapon and armor to this NPC. 
Follow HERE for more information regarding item reform system. 
 
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