Staff of Miracle [2]
|
A staff with mystical energy.
---------------------------------
MATK +270, indestructible
Ghost Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Soul Strike, Napalm Vulcan, and Soul Expansion damage +20%
+11 Effect: Soul Strike and Napalm Vulcan damage +30% (Additional)
---------------------------------
Class: Two-handed Staff
ATK: 100
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Warlock Classes
|
Gravitation Staff [2] |
A staff that improves its user's ability to manipulate gravity.
---------------------------------
MATK +280, indestructible
Neutral Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Gravitational Field and Drain Life damage +30%
+11 Effect: Gravitational Field cooldown -2 sec.
---------------------------------
Class: Two-handed Staff
ATK: 110
Weight: 130
Weapon Level: 4
Required Level: 170
Job: Warlock Classes
|
Adorare Staff [2] |
A ceremonial staff.
---------------------------------
MATK +240, indestructible
Holy Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Adoramus damage +30%
+11 Effect: Physical/Magic damage -25% from enemies of all sizes
---------------------------------
Class: Two-handed Staff
ATK: 100
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Arch Bishop Classes
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Volar [2] |
A two-handed sword whose blade gleams darkly.
---------------------------------
Bowling Bash damage +30%
ATK +4 for every upgrade level
+9 Effect: Ignition Break and Bowling Bash cooldown -1 sec.
+11 Effect: Indestructible, Bowling Bash damage +20% (Additional)
---------------------------------
Class: Two-handed Sword
ATK: 280
Weight: 280
Weapon Level: 4
Required Level: 170
Job: Rune Knight Classes
|
Vernan [2] |
A two-handed sword with a broad blade.
---------------------------------
ATK +5%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Clashing Spiral and Sonic Wave damage +30%
+11 Effect: Sonic Wave cooldown -1.5 sec.
---------------------------------
Class: Two-handed Sword
ATK: 300
Weight: 650
Weapon Level: 4
Required Level: 170
Job: Rune Knight Classes
|
Reaper Cross [2] |
A unique-shaped katar.
---------------------------------
ATK +5%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Rolling Cutter damage +30%
+11 Effect: Cross Ripper Slasher damage +20%
---------------------------------
Class: Katar
ATK: 250
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Guillotine Cross Classes
|
Agudo Filo [2] |
A katar with a sharp edge.
---------------------------------
Critical damage +5%
ATK +4 for every upgrade level
+9 Effect: Physical damage +15% on enemies of all sizes
+11 Effect: Indestructible, ATK +7%
---------------------------------
Class: Katar
ATK: 270
Weight: 200
Weapon Level: 4
Required Level: 170
Job: Guillotine Cross Classes
|
Maxi Spanner [2] |
A gigantic wrench shaped more like a battle axe than a club.
---------------------------------
Indestructible, Physical/Magic damage -10% from Small and Medium enemies
ATK +4 for every upgrade level
+9 Effect: Axe Tornado and Lava Flow cooldown -1 sec.
+11 Effect: Axe Tornado damage +15%
---------------------------------
Class: Two-handed Axe
ATK: 340
Weight: 450
Weapon Level: 4
Required Level: 170
Job: Mechanic Classes
|
Rapid Fire [2] |
A crossbow designed to shoot arrows quickly with might.
---------------------------------
Long-ranged Physical damage +10%
ATK +4 for every upgrade level
+9 Effect: Triangle Shot damage +20%
+11 Effect: Triangle Shot damage +15% (Additional)
---------------------------------
Class: Bow
ATK: 185
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Shadow Chaser Classes
|
Sharp Star [2]
|
A lustrous red bow.
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CRI +5
Critical damage +1% for every upgrade level
+9 Effect: Long-ranged Physical damage +7%
+11 Effect: Focused Arrow Strike damage +10%
---------------------------------
Class: Bow
ATK: 150
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Ranger Classes
|
Aiming Bow [2] |
A flexible bow that stays bent without snapping when its string is pulled for a long time.
---------------------------------
Post-skill delay -5%
Post-skill delay -1% for every upgrade level (Additional)
+9 Effect: Aimed Bolt damage +30%
+11 Effect: Aimed Bolt cooldown -1 sec. and damage +15% (Additional)
---------------------------------
Class: Bow
ATK: 210
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Ranger Classes
|
Falken Shooter [2] |
A bow designed to shoot multiple arrows quickly without much force applied to it.
---------------------------------
Long-ranged Physical damage +10%
ATK +4 for every upgrade level
+9 Effect: Arrow Storm damage +25%
+11 Effect: Arrow Storm cooldown -0.7 sec.
---------------------------------
Class: Bow
ATK: 210
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Ranger Classes
|
Wind Gale [2] |
A bow that causes a powerful wind gust.
---------------------------------
Long-ranged Physical damage +10%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Severe Rainstorm damage +30%
+11 Effect: Severe Rainstorm cooldown -2 sec.
---------------------------------
Class: Bow
ATK: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Minstrel/Wanderer Classes
|
Golden Wrench [2] |
A professional wrench with a golden sheen.
---------------------------------
Indestructible, ATK +5%
ATK +4 for every upgrade level
+9 Effect: Power Swing and Axe Boomerang damage +20%
+11 Effect: Power Swing and Axe Boomerang damage +15% (Additional)
---------------------------------
Class: One-handed Axe
ATK: 220
Weight: 550
Weapon Level: 4
Required Level: 170
Job: Mechanic Classes
|
Combo Fist [2] |
Gauntlets that enable fierce attacks.
---------------------------------
Raging Quadruple Blow damage +30%
ATK +4 for every upgrade level
+9 Effect: Raging Thrust and Chain Crush Combo damage +50%
+11 Effect: Chain Crush Combo +30% (Additional)
---------------------------------
Class: Knuckle
ATK: 210
Weight: 70
Weapon Level: 4
Required Level: 170
Job: Sura Classes
|
Asura Bandage [2]
|
A dark bandage believed to have been worn around the hands of a legendary fighter known as the Asura.
---------------------------------
Long-ranged Physical damage +10%
ATK +4 for every upgrade level
+9 Effect: Knuckle Arrow damage +40%
+11 Effect: Post-skill delay -7%
---------------------------------
Class: Knuckle
ATK: 220
Weight: 80
Weapon Level: 4
Required Level: 170
Job: Sura Classes
|
Engine Pilebunker [2] |
A pilebunker equipped with an engine.
It's more powerful than other pilebunkers.
---------------------------------
Indestructible, Vulcan Arm damage +10%
Increased ASPD (Post-attack delay -1%) for every upgrade level
+9 Effect: Arm Cannon and Knuckle Boost damage +15%
+11 Effect: Vulcan Arm damage +15% (Additional)
---------------------------------
Class: Mace
ATK: 450
Weight: 320
Weapon Level: 4
Required Level: 170
Job: Mechanic Classes
|
Coolant Injection [2] |
A coolant injector used to cool down overheated Carts.
---------------------------------
Indestructible, Long-ranged Physical damage +10%
ATK +1% for every upgrade level
+9 Effect: Cart Cannon damage +25%
+11 Effect: Long-ranged Physical damage +15% (Additional)
---------------------------------
Class: Mace
ATK: 210
Weight: 140
Weapon Level: 4
Required Level: 170
Job: Geneticist Classes
|
Gene Rod [2] |
A rod decorated with a crystal known as the essence of genetics.
---------------------------------
Indestructible, Crazy Vines damage +20%
ATK +4 for every upgrade level
+9 Effect: Crazy Vines damage +30% (Additional)
+11 Effect: Crazy Vines cooldown -2 sec.
---------------------------------
Class: Mace
ATK: 195
Weight: 140
Weapon Level: 4
Required Level: 170
Job: Geneticist Classes
|
Lucis Flail [2] |
A flail with a glowing blue pendulum attached to it.
---------------------------------
MATK +160, indestructible
ASPD +1
MATK +4 for every upgrade level
+9 Effect: Duple Light damage +40%
+11 Effect: Normal Physical Melee attacks create a chance of casting Level 2 Judex. (Applies your skill level if it's higher.)
---------------------------------
Class: Mace
ATK: 180
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Arch Bishop Classes
|
Bright Mace [2] |
A mace that creates a clear sound every time it hits something.
---------------------------------
Indestructible, Variable Cast Time -10%
ATK +4 for every upgrade level
+9 Effect: Throw Spirit Sphere and Occult Impaction damage +50%
+11 Effect: ATK +10%
---------------------------------
Class: Mace
ATK: 210
Weight: 130
Weapon Level: 4
Required Level: 170
Job: Sura Classes
|
Crimson Rose Stick [2] |
A rod that adds flair to anyone who swings it.
---------------------------------
MATK 180, indestructible
Fire/Shadow Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Inferno damage +30%
+11 Effect: Crimson Rock cooldown -1 sec.
---------------------------------
Class: One-handed Staff
ATK: 100
Weight: 70
Weapon Level: 4
Required Level: 170
Job: Warlock Classes
|
Psychic Spear Rod [2] |
A rod that improves its user's ability to command the supernatural power of magic.
---------------------------------
MATK 180, indestructible
Neutral/Wind Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Psychic Wave damage +30%
+11 Effect: Varetyr Spear cooldown -2 sec.
---------------------------------
Class: One-handed Staff
ATK: 120
Weight: 80
Weapon Level: 4
Required Level: 170
Job: Sorcerer Classes
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Dust Grave [2] |
A rod that improves its user's ability to command the supernatural power of magic.
---------------------------------
MATK 180, indestructible
Water/Earth Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Diamond Dust and Earth Grave damage +30%
+11 Effect: Diamond Dust and Earth Grave damage +20% (Additional)
---------------------------------
Class: One-handed Staff
ATK: 120
Weight: 80
Weapon Level: 4
Required Level: 170
Job: Sorcerer Classes
|
Penitentia [2]
|
A rod with the power to punish sinners and make them repent.
---------------------------------
MATK +175, indestructible
Holy Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Magnus Exorcismus and Judex damage +30%
+11 Effect: Magnus Exorcismus damage +20% (Additional)
---------------------------------
Class: One-handed Staff
ATK: 100
Weight: 70
Weapon Level: 4
Required Level: 170
Job: Arch Bishop Classes
|
Heart Whip [2] |
A whip tipped with a small heart decoration.
---------------------------------
MATK +190, Neutral Magic damage +10%
MATK +4 for every upgrade level
+9 Effect: Metallic Sound damage +30%
+11 Effect: Metallic Sound cooldown -2 sec.
---------------------------------
Class: Whip
ATK: 100
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Wanderer Classes
|
Scarlet Ribbon [2] |
A whip decorated with a red ribbon.
---------------------------------
Variable Cast Time -10%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Severe Rainstorm cooldown -1 sec.
+11 Effect: Severe Rainstorm SP cost -20%
---------------------------------
Class: Whip
ATK: 180
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Wanderer Classes
|
Boltigin [2] |
A book containing magical descriptions of the four natural elements.
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MATK +175, Fire/Cold/Lightning Bolt damage +20%
MATK +4 for every upgrade level
+9 Effect: Fire/Cold/Lightning Bolt damage +30% (Additional)
+11 Effect: Heaven's Drive and Earth Spike damage +50%
---------------------------------
Class: Book
ATK: 120
Weight: 80
Weapon Level: 4
Required Level: 170
Job: Sorcerer Classes
|
Judgment Slasher [2] |
One of the two daggers believed to have been awarded to Doomsday judges.
It can't be used unless it's connected to the other dagger, Repentance Slasher, which has long been lost and forgotten.
---------------------------------
If equipped with Repentance Slasher,
Meteor Assault and Soul Destroyer damage +40%
ATK +8 for every 2 combined upgrade levels
If combined upgrade levels are 16 or higher, Cross Impact and Counter Slash damage +20%.
If combined upgrade levels are 18 or higher, ATK +12%.
If combined upgrade levels are 20 or higher, Meteor Assault and Soul Destroyer damage +20%. (Additional)
---------------------------------
Class: Dagger
ATK: 195
Weight: 110
Weapon Level: 4
Required Level: 170
Job: Guillotine Cross Classes
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Repentance Slasher [3] |
One of the two lost and forgotten daggers of Doomsday judges.
It has chain to connect Judgment Slasher to it.
Useless by itself, it can be used with Judgment Slasher to activate its power.
---------------------------------
Class: Dagger
ATK: 100
Weight: 70
Weapon Level: 4
Required Level: 170
Job: Guillotine Cross Classes
|
Jack the Knife [2] |
A dagger with a sharp edge.
It's good for both cutting and stabbing.
---------------------------------
Back Stab damage +40%
ATK +4 for every upgrade level
+9 Effect: Fatal Menace damage +30%
+11 Effect: Fatal Menace SP cost -10%
---------------------------------
Class: Dagger
ATK: 185
Weight: 90
Weapon Level: 4
Required Level: 170
Job: Shadow Chaser Classes
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Platinum Dagger [2] |
A dagger made of platinum.
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MATK +170 and MATK +5%
MATK +4 for every upgrade level
+9 Effect: Fire/Water/Wind/Earth Magic damage +15%
+11 Effect: Physical attacks create a chance of increasing MATK +100 and Magic damage on enemies of all sizes +30% for 10 sec.
---------------------------------
Class: Dagger
ATK: 150
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Shadow Chaser Classes
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Argen Blanco [2] |
A spear made of special metal that emits a white light.
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Brandish Spear damage +30%
ATK +4 for every upgrade level
+9 Effect: Hundred Spears cooldown -1.5 sec.
+11 Effect: Brandish Spear damage +20% (Additional)
---------------------------------
Class: One-handed Spear
ATK: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Rune Knight Classes
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Harve [2] |
A golden battle spear.
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Rapid Smiting damage +40%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Shield Press damage +30%
+11 Effect: Rapid Smiting and Shield Press damage +20% (Additional)
---------------------------------
Class: One-handed Spear
ATK: 210
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Royal Guard Classes
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Fortridge [2] |
A spear that's good for swinging and stabbing.
---------------------------------
ATK +5%
Post-skill delay -1% for every upgrade level
+9 Effect: Cannon Spear damage +20%
+11 Effect: Overbrand damage +20%
---------------------------------
Class: One-handed Spear
ATK: 205
Weight: 170
Weapon Level: 4
Required Level: 170
Job: Royal Guard Classes
|
Black Circle [2] |
A black electric guitar.
It creates a sharp sound.
---------------------------------
MATK +190, Neutral Magic damage +10%
MATK +4 for every upgrade level
+9 Effect: Metallic Sound damage +30%
+11 Effect: Metallic Sound cooldown -2 sec.
---------------------------------
Class: Instrument
ATK: 100
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Minstrel Classes
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Antique Cello [2] |
An antique cello.
It once was used for royal feasts and other luxurious banquets.
---------------------------------
Variable Cast Time -10%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Severe Rainstorm cooldown -1 sec.
+11 Effect: Severe Rainstorm SP cost -20%
---------------------------------
Class: Instrument
ATK: 180
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Minstrel Classes
|
Farthezan [2] |
A sword awarded to the holy agents of gods.
---------------------------------
MATK +180, Gloria Domini damage +40%
Variable Cast Time -1% for every upgrade level
+9 Effect: Genesis Ray damage +30%
+11 Effect: Gloria Domini and Genesis Ray damage +20% (Additional)
---------------------------------
Class: One-handed Sword
ATK: 130
Weight: 110
Weapon Level: 4
Required Level: 170
Job: Royal Guard Classes
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Estal [2] |
A sword that can resist even the most powerful explosion.
---------------------------------
Spore Explosion cooldown -1 sec.
ATK +4 for every upgrade level
+9 Effect: Spore Explosion damage +30%
+11 Effect: Spore Explosion damage +20% (Additional)
---------------------------------
Class: One-handed Sword
ATK: 195
Weight: 70
Weapon Level: 4
Required Level: 170
Job: Geneticist Classes
|