Ragnarok Online - Updates - EDDA: Somatology Laboratory (Biolab)
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EDDA: Somatology Laboratory (Biolab)
12/4/2023

Sierra, a researcher from the Secret Wings organization, is working on a secret project to investigate the biolab in Lighthalzen.
Inside the secret basement beneath the lab, she found a Virtual Record containing the memories of the members of Rune-Midgart’s unofficial expedition, and one of them is Seyren Windsor.
Follow Sierra to unravel the truth of the expedition team's fate.

 

Access NPC

Requirement: Base Level 170 or higher
Location: /navi yuno 216/345
NPC: Sierra

Talk to Sierra, and she will encourage you to join the project she’s working on.

Memorial Dungeon
Once you join, you will be able to access both modes of the Memorial Dungeon.
Expedition Mode will offer story-rich dungeon and fewer enemies. Meanwhile, Battle Mode will offer more rewards in exchange for higher difficulty and more challenging enemies.

※You can only enter either Expedition Mode or Battle Mode each day

Expedition Mode
Requirement: Base Level 170 or higher
Entry Duration: 120 minutes.
Cooldown: 1 Day

Join Sierra and relive the memories of the members of the expedition team to find the truth about Biolab’s horrifying experiment.

What fate awaits Seyren and his companion inside the lab?
 

Battle Mode
Requirement: Base Level 170 or higher
Entry Duration: 120 minutes.
Cooldown: 1 Day

Venture to the depths of Biolab facilities and defeat all the mad scientists as well as wandering test subjects to make your way to the final room, where a terrifying horror is waiting.


Will you survive against her bloodthirsty aura?

When you defeat the boss in the final chamber, she has a chance to drop a new headgear equipment.

Ghostly Aura

Mysterious energy surrounds you.
-----------------------------
If equipped with Fallen Warrior Manteau [1],

ATK +5 for every 30 pure STR
increased ASPD (Post-attack delay -3%) for every 30 pure AGI

Post-skill delay -4% for every 30 pure VIT
MATK +5 and Variable Cast Time -8% for every 30 pure INT

Long-ranged Physical damage +1% for every 30 pure DEX
Critical damage +3% for every 30 pure LUK

-----------------------------

Class: Helm
DEF: 5
Location: Lower 
Weight: 10
Required Level: 170
Job: All Jobs


Completing a Battle Mode will give you a chance to spawn a Treasure Chest containing additional rewards.
Among the treasure chest rewards, there’s a chance to get random EDDA Biolab exclusive equipment!

New Materials
Playing through the content will let you obtain unique materials that can be used to enchant Biolab equipment.
 

Bio Research Document

A stack of paper that the bio lab staff forgot to pick up before leaving in a hurry.
This alone doesn't provide much information. Collect some more for more comprehensive information.
-----------------------------
Weight: 0

Bio Experiment Fragment

A mysterious fragment that the bio lab staff forgot to pick up before leaving in a hurry.
This alone doesn't provide much information. Collect some more for more comprehensive information.
-----------------------------
Weight: 0

 

EDDA Biolab Equipment Enchant

NPC: Lavian
Location: /navi yuno 220/352

There are three types of enchantment when you try to enchant your Biolab equipment
 *Take note that enchantments cannot be reset.

1. General Enchantment
General Enchantment will have a low success rate in exchange for fewer materials to consume per-enchantment attempt.

Take note that General Enchantment has a chance to destroy your equipment if you fail!

Materials Needed Success Rate
Name Qty 4th Slot 3rd Slot
Bio Research Document 50 65% 30%
Bio Experiment Fragment 50

 

2. Advanced Enchantment
Advanced Enchantment will have a higher success rate in exchange for more materials to consume per-enchantment attempt.

Rest assured that Advanced Enchantment will not destroy your equipment if it fails.

Materials Needed Success Rate
Name Qty 4th Slot 3rd Slot
Bio Research Document 500 90% 70%
Bio Experiment Fragment 500

 

3. Determined Enchantment
Determined Enchantment will only be available when you have enchanted the 4th slot of your equipment.

By using this type, you can choose your desired enchantment from the list with a 100% success chance.

Materials Needed Success Rate
Name Qty 3rd Slot
Bio Research Document 5000 100%


Possible Enchantment

4th Slot 3rd Slot
Expert Archer 1 Howard's Memory
Fighting Spirit 4 Eremes Memory
Sharp 1 Kathryne's Memory
Spell 1 Margaretha's Memory
Fatal 1 Cecil's Memory
Expert Archer 2 Randel's Memory
Fighting Spirit 5 Flamel's Memory
Sharp 2 Gertie's Memory
Spell 2 Celia's Memory
Fatal 2 Chen's Memory
Expert Archer 3 Trentini's Memory
Fighting Spirit 6 Alphoccio's Memory
Sharp 3  Seyren's Memory
Spell 3 -
Fatal 3

 

EDDA Biolab Equipment

 


Staff of Miracle [2]
 

A staff with mystical energy.
---------------------------------
MATK +270, indestructible
Ghost Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Soul Strike, Napalm Vulcan, and Soul Expansion damage +20%
+11 Effect: Soul Strike and Napalm Vulcan damage +30% (Additional)
---------------------------------
Class: Two-handed Staff
ATK: 100
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Warlock Classes


Gravitation Staff [2]

A staff that improves its user's ability to manipulate gravity.
---------------------------------
MATK +280, indestructible
Neutral Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Gravitational Field and Drain Life damage +30%
+11 Effect: Gravitational Field cooldown -2 sec.
---------------------------------
Class: Two-handed Staff
ATK: 110
Weight: 130
Weapon Level: 4
Required Level: 170
Job: Warlock Classes


Adorare Staff [2]

A ceremonial staff.
---------------------------------
MATK +240, indestructible
Holy Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Adoramus damage +30%
+11 Effect: Physical/Magic damage -25% from enemies of all sizes
---------------------------------
Class: Two-handed Staff
ATK: 100
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Arch Bishop Classes


Volar [2]

A two-handed sword whose blade gleams darkly.
---------------------------------
Bowling Bash damage +30%
ATK +4 for every upgrade level
+9 Effect: Ignition Break and Bowling Bash cooldown -1 sec.
+11 Effect: Indestructible, Bowling Bash damage +20% (Additional)
---------------------------------
Class: Two-handed Sword
ATK: 280
Weight: 280
Weapon Level: 4
Required Level: 170
Job: Rune Knight Classes


Vernan [2]

A two-handed sword with a broad blade.
---------------------------------
ATK +5%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Clashing Spiral and Sonic Wave damage +30%
+11 Effect: Sonic Wave cooldown -1.5 sec.
---------------------------------
Class: Two-handed Sword
ATK: 300
Weight: 650
Weapon Level: 4
Required Level: 170
Job: Rune Knight Classes


Reaper Cross [2]

A unique-shaped katar.
---------------------------------
ATK +5%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Rolling Cutter damage +30%
+11 Effect: Cross Ripper Slasher damage +20%
---------------------------------
Class: Katar
ATK: 250
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Guillotine Cross Classes


Agudo Filo [2]

A katar with a sharp edge.
---------------------------------
Critical damage +5%
ATK +4 for every upgrade level
+9 Effect: Physical damage +15% on enemies of all sizes
+11 Effect: Indestructible, ATK +7%
---------------------------------
Class: Katar 
ATK: 270
Weight: 200
Weapon Level: 4
Required Level: 170
Job: Guillotine Cross Classes


Maxi Spanner [2]

A gigantic wrench shaped more like a battle axe than a club.
---------------------------------
Indestructible, Physical/Magic damage -10% from Small and Medium enemies
ATK +4 for every upgrade level
+9 Effect: Axe Tornado and Lava Flow cooldown -1 sec.
+11 Effect: Axe Tornado damage +15%
---------------------------------
Class: Two-handed Axe 
ATK: 340
Weight: 450
Weapon Level: 4
Required Level: 170
Job: Mechanic Classes


Rapid Fire [2]

A crossbow designed to shoot arrows quickly with might.
---------------------------------
Long-ranged Physical damage +10%
ATK +4 for every upgrade level
+9 Effect: Triangle Shot damage +20%
+11 Effect: Triangle Shot damage +15% (Additional)
---------------------------------
Class: Bow 
ATK: 185
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Shadow Chaser Classes

Sharp Star [2]

A lustrous red bow.
---------------------------------
CRI +5
Critical damage +1% for every upgrade level
+9 Effect: Long-ranged Physical damage +7%
+11 Effect: Focused Arrow Strike damage +10%
---------------------------------
Class: Bow 
ATK: 150
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Ranger Classes


Aiming Bow [2]

A flexible bow that stays bent without snapping when its string is pulled for a long time.
---------------------------------
Post-skill delay -5%
Post-skill delay -1% for every upgrade level (Additional)
+9 Effect: Aimed Bolt damage +30%
+11 Effect: Aimed Bolt cooldown -1 sec. and damage +15% (Additional)
---------------------------------
Class: Bow 
ATK: 210
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Ranger Classes


Falken Shooter [2]

A bow designed to shoot multiple arrows quickly without much force applied to it.
---------------------------------
Long-ranged Physical damage +10%
ATK +4 for every upgrade level
+9 Effect: Arrow Storm damage +25%
+11 Effect: Arrow Storm cooldown -0.7 sec.
---------------------------------
Class: Bow 
ATK: 210
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Ranger Classes


Wind Gale [2]

A bow that causes a powerful wind gust.
---------------------------------
Long-ranged Physical damage +10%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Severe Rainstorm damage +30%
+11 Effect: Severe Rainstorm cooldown -2 sec.
---------------------------------
Class: Bow 
ATK: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Minstrel/Wanderer Classes


Golden Wrench [2]

A professional wrench with a golden sheen.
---------------------------------
Indestructible, ATK +5%
ATK +4 for every upgrade level
+9 Effect: Power Swing and Axe Boomerang damage +20%
+11 Effect: Power Swing and Axe Boomerang damage +15% (Additional)
---------------------------------
Class: One-handed Axe 
ATK: 220
Weight: 550
Weapon Level: 4
Required Level: 170
Job: Mechanic Classes


Combo Fist [2]

Gauntlets that enable fierce attacks.
---------------------------------
Raging Quadruple Blow damage +30%
ATK +4 for every upgrade level
+9 Effect: Raging Thrust and Chain Crush Combo damage +50%
+11 Effect: Chain Crush Combo +30% (Additional)
---------------------------------
Class: Knuckle 
ATK: 210
Weight: 70
Weapon Level: 4
Required Level: 170
Job: Sura Classes

Asura Bandage [2]

A dark bandage believed to have been worn around the hands of a legendary fighter known as the Asura.
---------------------------------
Long-ranged Physical damage +10%
ATK +4 for every upgrade level
+9 Effect: Knuckle Arrow damage +40%
+11 Effect: Post-skill delay -7%
---------------------------------
Class: Knuckle 
ATK: 220
Weight: 80
Weapon Level: 4
Required Level: 170
Job: Sura Classes


Engine Pilebunker [2]

A pilebunker equipped with an engine.
It's more powerful than other pilebunkers.
---------------------------------
Indestructible, Vulcan Arm damage +10%
Increased ASPD (Post-attack delay -1%) for every upgrade level
+9 Effect: Arm Cannon and Knuckle Boost damage +15%
+11 Effect: Vulcan Arm damage +15% (Additional)
---------------------------------
Class: Mace 
ATK: 450
Weight: 320
Weapon Level: 4
Required Level: 170
Job: Mechanic Classes


Coolant Injection [2]

A coolant injector used to cool down overheated Carts.
---------------------------------
Indestructible, Long-ranged Physical damage +10%
ATK +1% for every upgrade level
+9 Effect: Cart Cannon damage +25%
+11 Effect: Long-ranged Physical damage +15% (Additional)
---------------------------------
Class: Mace 
ATK: 210
Weight: 140
Weapon Level: 4
Required Level: 170
Job: Geneticist Classes


Gene Rod [2]

A rod decorated with a crystal known as the essence of genetics.
---------------------------------
Indestructible, Crazy Vines damage +20%
ATK +4 for every upgrade level
+9 Effect: Crazy Vines damage +30% (Additional)
+11 Effect: Crazy Vines cooldown -2 sec.
---------------------------------
Class: Mace 
ATK: 195
Weight: 140
Weapon Level: 4
Required Level: 170
Job: Geneticist Classes


Lucis Flail [2]

A flail with a glowing blue pendulum attached to it.
---------------------------------
MATK +160, indestructible
ASPD +1
MATK +4 for every upgrade level
+9 Effect: Duple Light damage +40%
+11 Effect: Normal Physical Melee attacks create a chance of casting Level 2 Judex. (Applies your skill level if it's higher.)
---------------------------------
Class: Mace 
ATK: 180
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Arch Bishop Classes


Bright Mace [2]

A mace that creates a clear sound every time it hits something.
---------------------------------
Indestructible, Variable Cast Time -10%
ATK +4 for every upgrade level
+9 Effect: Throw Spirit Sphere and Occult Impaction damage +50%
+11 Effect: ATK +10%
---------------------------------
Class: Mace 
ATK: 210
Weight: 130
Weapon Level: 4
Required Level: 170
Job: Sura Classes


Crimson Rose Stick [2]

A rod that adds flair to anyone who swings it.
---------------------------------
MATK 180, indestructible
Fire/Shadow Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Inferno damage +30%
+11 Effect: Crimson Rock cooldown -1 sec.
---------------------------------
Class: One-handed Staff 
ATK: 100
Weight: 70
Weapon Level: 4
Required Level: 170
Job: Warlock Classes


Psychic Spear Rod [2]

A rod that improves its user's ability to command the supernatural power of magic.
---------------------------------
MATK 180, indestructible
Neutral/Wind Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Psychic Wave damage +30%
+11 Effect: Varetyr Spear cooldown -2 sec.
---------------------------------
Class: One-handed Staff 
ATK: 120
Weight: 80
Weapon Level: 4
Required Level: 170
Job: Sorcerer Classes


Dust Grave [2]

A rod that improves its user's ability to command the supernatural power of magic.
---------------------------------
MATK 180, indestructible
Water/Earth Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Diamond Dust and Earth Grave damage +30%
+11 Effect: Diamond Dust and Earth Grave damage +20% (Additional)
---------------------------------
Class: One-handed Staff 
ATK: 120
Weight: 80
Weapon Level: 4
Required Level: 170
Job: Sorcerer Classes

Penitentia [2]

A rod with the power to punish sinners and make them repent.
---------------------------------
MATK +175, indestructible
Holy Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Magnus Exorcismus and Judex damage +30%
+11 Effect: Magnus Exorcismus damage +20% (Additional)
---------------------------------
Class: One-handed Staff 
ATK: 100
Weight: 70
Weapon Level: 4
Required Level: 170
Job: Arch Bishop Classes


Heart Whip [2]

A whip tipped with a small heart decoration.
---------------------------------
MATK +190, Neutral Magic damage +10%
MATK +4 for every upgrade level
+9 Effect: Metallic Sound damage +30%
+11 Effect: Metallic Sound cooldown -2 sec.
---------------------------------
Class: Whip 
ATK: 100
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Wanderer Classes


Scarlet Ribbon [2]

A whip decorated with a red ribbon.
---------------------------------
Variable Cast Time -10%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Severe Rainstorm cooldown -1 sec.
+11 Effect: Severe Rainstorm SP cost -20%
---------------------------------
Class: Whip 
ATK: 180
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Wanderer Classes


Boltigin [2]

A book containing magical descriptions of the four natural elements.
---------------------------------
MATK +175, Fire/Cold/Lightning Bolt damage +20%
MATK +4 for every upgrade level
+9 Effect: Fire/Cold/Lightning Bolt damage +30% (Additional)
+11 Effect: Heaven's Drive and Earth Spike damage +50%
---------------------------------
Class: Book
ATK: 120
Weight: 80
Weapon Level: 4
Required Level: 170
Job: Sorcerer Classes


Judgment Slasher [2]

One of the two daggers believed to have been awarded to Doomsday judges.
It can't be used unless it's connected to the other dagger, Repentance Slasher, which has long been lost and forgotten.
---------------------------------
If equipped with Repentance Slasher,
Meteor Assault and Soul Destroyer damage +40%
ATK +8 for every 2 combined upgrade levels
If combined upgrade levels are 16 or higher, Cross Impact and Counter Slash damage +20%.
If combined upgrade levels are 18 or higher, ATK +12%.
If combined upgrade levels are 20 or higher, Meteor Assault and Soul Destroyer damage +20%. (Additional)
---------------------------------
Class: Dagger 
ATK: 195
Weight: 110
Weapon Level: 4
Required Level: 170
Job: Guillotine Cross Classes


Repentance Slasher [3]

One of the two lost and forgotten daggers of Doomsday judges.
It has chain to connect Judgment Slasher to it.
Useless by itself, it can be used with Judgment Slasher to activate its power.
---------------------------------
Class: Dagger 
ATK: 100
Weight: 70
Weapon Level: 4
Required Level: 170
Job: Guillotine Cross Classes


Jack the Knife [2]

A dagger with a sharp edge.
It's good for both cutting and stabbing.
---------------------------------
Back Stab damage +40%
ATK +4 for every upgrade level
+9 Effect: Fatal Menace damage +30%
+11 Effect: Fatal Menace SP cost -10%
---------------------------------
Class: Dagger 
ATK: 185
Weight: 90
Weapon Level: 4
Required Level: 170
Job: Shadow Chaser Classes


Platinum Dagger [2]

A dagger made of platinum.
---------------------------------
MATK +170 and MATK +5%
MATK +4 for every upgrade level
+9 Effect: Fire/Water/Wind/Earth Magic damage +15%
+11 Effect: Physical attacks create a chance of increasing MATK +100 and Magic damage on enemies of all sizes +30% for 10 sec.
---------------------------------
Class: Dagger 
ATK: 150
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Shadow Chaser Classes


Argen Blanco [2]

A spear made of special metal that emits a white light.
---------------------------------
Brandish Spear damage +30%
ATK +4 for every upgrade level
+9 Effect: Hundred Spears cooldown -1.5 sec.
+11 Effect: Brandish Spear damage +20% (Additional)
---------------------------------
Class: One-handed Spear 
ATK: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Rune Knight Classes


Harve [2]

A golden battle spear.
---------------------------------
Rapid Smiting damage +40%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Shield Press damage +30%
+11 Effect: Rapid Smiting and Shield Press damage +20% (Additional)
---------------------------------
Class: One-handed Spear 
ATK: 210
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Royal Guard Classes


Fortridge [2]

A spear that's good for swinging and stabbing.
---------------------------------
ATK +5%
Post-skill delay -1% for every upgrade level
+9 Effect: Cannon Spear damage +20%
+11 Effect: Overbrand damage +20%
---------------------------------
Class: One-handed Spear 
ATK: 205
Weight: 170
Weapon Level: 4
Required Level: 170
Job: Royal Guard Classes


Black Circle [2]

A black electric guitar.
It creates a sharp sound.
---------------------------------
MATK +190, Neutral Magic damage +10%
MATK +4 for every upgrade level
+9 Effect: Metallic Sound damage +30%
+11 Effect: Metallic Sound cooldown -2 sec.
---------------------------------
Class: Instrument 
ATK: 100
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Minstrel Classes


Antique Cello [2]

An antique cello.
It once was used for royal feasts and other luxurious banquets.
---------------------------------
Variable Cast Time -10%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Severe Rainstorm cooldown -1 sec.
+11 Effect: Severe Rainstorm SP cost -20%
---------------------------------
Class: Instrument 
ATK: 180
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Minstrel Classes


Farthezan [2]

A sword awarded to the holy agents of gods.
---------------------------------
MATK +180, Gloria Domini damage +40%
Variable Cast Time -1% for every upgrade level
+9 Effect: Genesis Ray damage +30%
+11 Effect: Gloria Domini and Genesis Ray damage +20% (Additional)
---------------------------------
Class: One-handed Sword 
ATK: 130
Weight: 110
Weapon Level: 4
Required Level: 170
Job: Royal Guard Classes


Estal [2]

A sword that can resist even the most powerful explosion.
---------------------------------
Spore Explosion cooldown -1 sec.
ATK +4 for every upgrade level
+9 Effect: Spore Explosion damage +30%
+11 Effect: Spore Explosion damage +20% (Additional)
---------------------------------
Class: One-handed Sword 
ATK: 195
Weight: 70
Weapon Level: 4
Required Level: 170
Job: Geneticist Classes

 

1/15/2024