This week we are implementing a number of fixes that have arrived from HQ, addressing issues that have been reported by the community.During the last two weeks, the community has been working on testing the changes to the skills listed below.
General Bug Fixes
- NPCs will no longer have the issue of disconnecting players who speak to a NPC and move at the same time.
- Fixed an issue where you would be randomly teleported when using a warp portal where the destination was blocked with icewall.
- Minimap will no longer show when viewing the full screen map
Skill Changelog
Alchemist class
- [Biochemist] Acid Bomb damage is now properly reduced by Crusader skill [Defending Aura]
- [Biochemist] Acid Bomb will no longer hit a mechanic when he is in Neutral Barrier
- [Genetic] Cannon Ball will not de-equip when killed
- [Genetic]Cart Cannon changed, when used with a cannon ball with a non neutral element the skill will use that element in its attack.
- [Genetic]Blood Sucker damage fix
- [Genetic] When knockback is disabled (either by map or item), thorn wall will no longer deal rapid consecutive hits.
- [Genetic]Fixed a bug with skill: Sling Item where certain fruit bombs would cause damage to the Genetic
- [Genetic]Skill Sling Item will no longer work on other players in town
Blacksmith Class
- [Mechanic] Pile Bunker range distance fixed
- [Mechanic] (Madogear) Fixed a problem where Burning status was not applied when using FlameLauncher.
- [Mechanic] Silver Sniper Mechanics skill attack damage to monsters (Plants)
- [Mechanic] Fixed a bug with FAW: Silver Sniper where it would deal an abnormal damage to plant monsters.
- [Mechanic] skill: Pile Bunker now has 3 cell range regardless of skill level.
Sage Class
- [Scholar]
- [Sorcerer]Fixed an issue where the sorcerer skill 'Psychic Wave' would deal damage to targets on magnetic earth.
- [Sorcerer] Killing Cloud damage is no longer reflected by Shield Reflect.
- [Sorcerer] Extreme Vacuum skill fixed so that the skill will always execute properly.
Wizard Class
- [Wizard] Fixed an issue where ice walling the spawn point of a map would cause the person to teleport to a random tile on that map.
- [Warlock]Stasis skill effect to be removable by certain skills (Status Recovery, Dispell and Clearence. ).
- [Warlock] Earth Strain no longer divests units which are in White Imprison.
- [Warlock]Fixed a bug where Marsh of Abyss would not remove Increase Agility buff from the target(s)
- [Warlock]Fixed a bug with Recognized Spell where the increased SP cost of skills was not working properly.
- [Warlock]Fixed a bug with skill 'Earth Strain' where players killed by the skill would experience the strip effect persist past its skill duration.
- [Warlock]The Wizard Soul buff now removes the gemstone requirement for the Warlock skill Sienna Execrate
Priest Class
- [Priest]Fixed an issue where the sanctuary effect would display when a sorcerer summoned spirit enters a sanctuary.
- [Archbishop] Fixed skill: Clearance to properly remove the following effects.
Genetic - Blood Sucker
Guillotine Cross - Venom Impress
Rune Knight - Isia rune, Urj rune
Hallucination and Fear status
- [Archbiship] Fixed a bug where the Arch Bishop skill Expiatio could not be usable in towns and general fields.
Monk Class
- [Sura]Changed Sura skill: Lion Howling to also remove de-buffs inflicted by friendly targets.
- [Sura] Lightning Walk skill attack range change
- [Sura] Knuckle Arrow skill's Knockback damage applied to Boss monsters.
- [Sura]Increased the Stun chance for Sura skill: Dragon Combo.
Assassin Class
- [Guillotine Cross] Fixed an issue where cloaking Exceed where casting Hiding or Cloaking while under the effect of Cloaking exceed would temporarily reveal the Guillotine Cross.
Rogue Class
- [Chaser]When casting 'Chaos Panic' skill while the maximum number of allowed instances of the skill are active, it will replace the earliest instance of the skill.
- [Chaser]Changed Shadow Chaser skills: 'Maelstrom' and 'Chaos Panic' to no longer be usable near portals.
Hunter Class
- [Hunter] Fixed an issue with trap using classes where traps were not always visible when being placed.
- [Hunter] Fixed an animation bug with hunter-class companions (Falcon and Warg)
- [Ranger] Camouflage now ends when the ranger uses any skill.
- [Ranger] Cluster Bomb damage to be affected by Trap Research skill.
- [Ranger] Fixed a bug with skill 'Verdure Trap' where element change was not working properly.
- [Ranger] Corrected a damage issue with the Ranger Skill 'Warg Strike'.
[Ranger] Fixed a bug where skill name and animation would not show when using Ranger skills: Electric Shocker, Magenta Trap, Cobalt Trap, Maze Trap, Verdure Trap.
Performer Class
- [Bard/Dancer] Fixed a bug where using Bard/Dancer skill: Harmonic Lick and Battle Theme would consume incorrect amount of SP.
- [Maestro/Wanderer]Changed Maestro/Wanderer skill: Saturday Night Fever to deal random damage when more than 7 people are affected by the skill.
- [Maestro/Wanderer] If target has no frenzy status, wanderer,minstrel can reuse saturdaynightfever skill state
Tae Kwon Class
- [TKM]Fixed a bug with Taekwon Master skill 'Solar, Lunar and Stellar Perception' where it was not activating properly.
- [Soul Linker] Corrected an issue with the 'trans 1st job spirit' soul linker skill where when using it in combination with agi up and blessing you could lose the soul linker buff.
Ninja Class
- [Ninja] Changed the throw kunai damage formula
- [Ninja] Huuma Thunderstorm/Fluttering Snow fixed
- [Kag & Ob] Can using Throw Kunai skill state, if player doesn't have a Kunai Splash.
- [Kag & Ob] Can now toggle auras off.
Monster skill change
- Fixed a bug where Water Ball skill used by monsters would not show proper animation.