The long-awaited update is here! Varmundt’s mansion android is picking up a signal from Rachel.
It's time to continue your journey and uncover a hideous plot under a civil conflict in the land of faith.
Click on any of the banners below to check out one of the other features of this update!
Main Quest Episode 18 – Direction of Prayer
Starting Quest | Reputation System | New Equipment | New Card
In the midst of conflict between the followers of God and oppressed natives, an ominous plot lurks in the background.
1. Starting Quest
Talk to Smart Elly in Varmundt's Mansion to begin your journey.
Location: /navi ba_in01 26/266
NPC: Smart Elly
Requirement: Base Level 170 or higher
Please keep in mind that you need to finish the previous episode to start the quest.
She will give you some kind of "device," and you might need to wear it during your journey.
What kind of ordeal awaits you in Rachel?
During your journey, you will be rewarded with new, unique material that can be used for various contents related to Episode 18.
Amethyst Fragment
|
A crystal fragment often found near the Oz Gorge and Gray Wolf Forest.
Local people use it to make accessories or give it as a gift as a sign of gratitude.
------------------------
You might be able to exchange it for something good at a certain collector.
------------------------
Weight : 0
|
2. Gray Wolf Village Reputation System
As you progress through the main quest, you will unlock the Reputation System that will help you during your journey in the episode.
Location: /navi wolfvill 167/135
NPC: Asad
Earn trust from the village by doing quests. In exchange, they might provide some useful stuff for you.
When your reputation reaches a certain level, Asad will provide more services to you
Reputation Level
|
Unlocked Benefits
|
1 (1000 points)
|
Storage and Shop Services
|
2 (2000 points)
|
Teleport Service to Rachel
|
3 (3000 points)
|
+7 Gray Wolf Refining Box added to the Shop
|
4 (4000 points)
|
+9 Gray Wolf Refining Box added to the Shop
|
5 (5000 points)
|
Additional Amethyst Fragment reward from Daily Quests in the village
Additional Amethyst Fragment reward from Memorial Dungeon
(excluding Sanctuary Purification)
|
+7 Gray Wolf Refining Box
|
A magic box that can refine Gray Wolf armor to +7.
------------------------
[Applicable Items]
Gray Wolf Suit
Gray Wolf Robe
Gray Wolf Manteau
Gray Wolf Muffler
Gray Wolf Boots
Gray Wolf Shoes
------------------------
Cannot be traded.
------------------------
Weight : 1
Required Level : 180
|
+9 Gray Wolf Refining Box
|
A magic box that can refine Gray Wolf armor to +9.
------------------------
[Applicable Items]
Gray Wolf Suit
Gray Wolf Robe
Gray Wolf Manteau
Gray Wolf Muffler
Gray Wolf Boots
Gray Wolf Shoes
------------------------
Cannot be traded.
------------------------
Weight : 1
Required Level : 180
|
3. Gray Wolf Equipment
Episode 18 brings you all new equipment for your adventure, the Gray Wolf series
.
Location: /navi wolfvill 164/137
NPC: Emmet
You can trade your Amethyst Fragment for Gray Wolf series equipment.
Note: This feature is only available when you clear Episode 18 Main Quest.
Item Name
|
Trade Cost
|
Gray Wolf Suit [1]
|
350
|
Gray Wolf Robe [1]
|
350
|
Gray Wolf Manteau [1]
|
350
|
Gray Wolf Muffler [1]
|
350
|
Gray Wolf Boots [1]
|
350
|
Gray Wolf Shoes [1]
|
350
|
Gray Wolf Pendant [1]
|
350
|
Gray Wolf Ring [1]
|
350
|
Gray Wolf Earring [1]
|
350
|
Gray Wolf Necklace [1]
|
350
|
Furthermore, the Gray Wolf equipment can be enchanted using the all-new enchantment system.
Gray Wolf Boots [1]
|
Boots given to those recognized by the Gray Wolf Tribe.
------------------------
MaxSP + 300.
MaxSP + 50 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
------------------------
Set Bonus:
Gray Wolf Boots[1]
Gray Wolf Suit[1]
Atk +7%.
------------------------
Set Bonus:
Gray Wolf Boots[1]
Gray Wolf Robe[1]
ASPD +7%.
------------------------
Class : Shoes
Def : 70
Weight : 50
Armor Lv : 1
Required Level : 190
Class : All Jobs
|
Gray Wolf Earring [1]
|
Earring given to those recognized by the Gray Wolf Tribe.
------------------------
Matk +7%.
MaxHP +5%.
------------------------
Class : Accessory(Right)
Def : 0
Weight : 10
Armor Lv : 1
Required Level : 190
Class : All Jobs
|
Gray Wolf Manteau [1]
|
Manteau given to those recognized by the Gray Wolf Tribe.
------------------------
MaxHP + 2500.
MaxHP + 150 per 2 refine rate.
If refine rate is 7 or higher, ASPD +7%.
------------------------
Set Bonus:
Gray Wolf Manteau[1]
Gray Wolf Boots[1]
Increases critical damage by 15%.
------------------------
Set Bonus:
Gray Wolf Manteau[1]
Gray Wolf Shoes[1]
Reduces variable casting time by 15%.
------------------------
Class : Garment
Def : 70
Weight : 90
Armor Lv : 1
Required Level : 190
Class : All Jobs
|
Gray Wolf Muffler [1]
|
Muffler given to those recognized by the Gray Wolf Tribe.
------------------------
MaxHP + 1500.|
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 7%.
------------------------
Set Bonus:
Gray Wolf Muffler[1]
Gray Wolf Boots[1]
Increases long ranged physical damage by 7%.
------------------------
Set Bonus:
Gray Wolf Muffler[1]
Gray Wolf Shoes[1]
Increases all property magical damage by 15%.
------------------------
Class : Garment
Def : 70
Weight : 90
Armor Lv : 1
Required Level : 190
Class : All Jobs
|
>
Gray Wolf Necklace [1]
|
Necklace given to those recognized by the Gray Wolf Tribe.
------------------------
Matk +7%.
MaxSP +5%.
------------------------
Class : Accessory(Left)
Def : 0
Weight : 10
Armor Lv : 1
Required Level : 190
Class : All Jobs
|
Gray Wolf Pendant [1]
|
Pendant given to those recognized by the Gray Wolf Tribe.
------------------------
Atk +7%.
MaxHP +5%.
------------------------
Class : Accessory(Right)
Def : 0
Weight : 10
Armor Lv : 1
Required Level : 190
Class : All Jobs
|
Gray Wolf Ring [1]
|
Ring given to those recognized by the Gray Wolf Tribe.
------------------------
Atk +7%.
MaxSP +5%.
------------------------
Class : Accessory(Left)
Def : 0
Weight : 10
Armor Lv : 1
Required Level : 190
Class : All Jobs
|
Gray Wolf Robe [1]
|
Robe given to those recognized by the Gray Wolf Tribe.
------------------------
Matk + 130.
Matk + 15 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 15%.
------------------------
Set Bonus:
Gray Wolf Robe[1]
Gray Wolf Manteau[1]
ASPD +10%.
------------------------
Set Bonus:
Gray Wolf Robe[1]
Gray Wolf Muffler[1]
Matk +50.
------------------------
Class : Armor
Def : 160
Weight : 100
Armor Lv : 1
Required Level : 190
Class : All Jobs
|
Gray Wolf Shoes [1]
|
Shoes given to those recognized by the Gray Wolf Tribe.
------------------------
MaxSP + 250.
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases all property magical damage by 7%.
------------------------
Set Bonus:
Gray Wolf Shoes[1]
Gray Wolf Suit[1]
MaxSP +7%.
------------------------
Set Bonus:
Gray Wolf Shoes[1]
Gray Wolf Robe[1]
Matk +7%.
------------------------
Class : Shoes
Def : 70
Weight : 50
Armor Lv : 1
Required Level : 190
Class : All Jobs
|
Gray Wolf Suit [1]
|
Armor given to those recognized by the Gray Wolf Tribe.
------------------------
Atk + 130.
Atk + 15 per 2 refine rate.
If refine rate is 7 or higher, ASPD +15%.
------------------------
Set Bonus:
Gray Wolf Suit[1]
Gray Wolf Manteau[1]
Atk +50.
------------------------
Set Bonus:
Gray Wolf Suit[1]
Gray Wolf Muffler[1]
Reduces the global delay of skills by 10%.
------------------------
Class : Armor
Def : 160
Weight : 100
Armor Lv : 1
Required Level : 190&
Class : All Jobs
|
4. New Cards
The Gray Wolf area offers various new cards for you to explore.
Ash Toad Card
|
Increase Earth property magic damage by 35%.
------------------------
Increase SP consumption of skills by 10%.
------------------------
Class : Card
Compound on : Accessory (Left)
Weight : 1
|
Ashhopper Card
|
Increase Neutral property magic damage by 35%.
------------------------
Increase SP consumption of skills by 10%.
------------------------
Class : Card
Compound on : Accessory (Left)
Weight : 1 span>
|
Ashring Card
|
When compounded on Staff or Two-handed Staff :
------------------------
Increase Shadow property magic damage by 10%.
------------------------
When weapon refined to +10 or higher, increase Shadow property magic damage by additional 10%.
------------------------
When weapon refined to +14 or higher, increase Shadow property magic damage by additional 10%.
------------------------
Class : Card
Compound on : Weapon
Weight : 1
|
Firewind Kite Card
|
Increase Wind property magic damage by 35%.
------------------------
Increase SP consumption of skills by 10%.
------------------------
Class : Card
Compound on : Accessory (Left)
Weight : 1
|
Grey Wolf Card
|
Increase melee physical damage by 6%.
------------------------
Set Bonus:
Grey Wolf Card
Phantom Wolf Card
Increase melee physical damage by additional 8%.
------------------------
Class : Card
Compound on : Accessory (Left)
Weight : 1
|
Hot Molar Card
|
When compounded on Katar :
------------------------
Increase melee physical damage by 10%.
-----------------------
For every 2 refine level of Katar, increase melee physical damage by additional 1%.
------------------------
Class : Card
Compound on : Weapon
Weight : 1
|
Spark Card
|
ATK + 5.
------------------------
Increase physical damage against Fire property enemies by 10%.
------------------------
Increase critical chance against Undead and Demon race enemies by 15%.
------------------------
Class : Card
Compound on : Garment
Weight : 1
|
Lava Toad Card
|
Increase Fire property magic damage by 35%.
------------------------
Increase SP consumption of skills by 10%.
------------------------
Class : Card
Compound on : Accessory (Left)
Weight : 1
|
Phantom Wolf Card
|
Increase melee physical damage by 6%.
------------------------
Class : Card
Compound on : Accessory (Right)
Weight : 1
|
Rakehand Card
|
DEF + 50.
------------------------
Reduce physical and magic damage taken from Shadow property enemies by 10%.
------------------------
Class : Card
Compound on : Armor
Weight : 1
|
Tumble Ring Card
|
Increase Neutral and Shadow property magic damage by 5%.
------------------------
For every 2 refine level of Shoes, increase Neutral and Shadow property magic damage by additional 1%.
------------------------
Class : Card
Compound on : Shoes
Weight : 1
|
Volcaring Card
|
Increase Fire and Earth property magic damage by 5%.
------------------------
For every 2 refine level of Shoes, increase Fire and Earth property magic damage by additional 1%.
------------------------
Class : Card
Compound on : Shoes
Weight : 1
|
Burning Fang Card
|
Increase melee physical damage by 20%.
------------------------
Increase damage taken from all property by 15%.
------------------------
Class : Card
Compound on : Shoes
Weight : 1
|
Back to Top