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Map Update Varmundt Biosphere
9/24/2024

 

 

"Here, in the mansion of the great sage Varmundt, there are doors that have been firmly shut for a long time.
It was created by Varmundt to allow him to observe the natural environment and the monsters growing there from a closer perspective.
It's a door leading to an artificial habitat.
But the door remained firmly shut for a long time due to the master's long absence.
But management is still necessary.
Fortunately, a conscientious mansion caretaker recently found the master key and opened the door to the artificial habitat for the first time in a long time.
Well... living things are different from us, who remain the same even after time passes.

It's a being that does something called evolution.

We were not able to respond because we only had information from before the disconnection.
So here's what I'm saying to you. Aren't you curious about monsters that survive in extreme environments?
I'll open the door for you right now."

 

The long locked door to the Sage's artificial habitat is finally opened…

Varmundt Biosphere
September 24th, 2024


Back to Update Hub

Entrance to Biosphere | Inside of Biosphere | New Equipments | Rune Exchange | New Enchantments

1. Entrance to Biosphere

Required Level: Base level 230 or higher
Entrance: Inside the Varmundt Mansion (/navi ba_in01 255/354)

Talk to NPC Admin Beta for the guidance to enter the Biosphere and start the new questline.

 

1. Inside of Biosphere

 

Biosphere Sample Environment – Grass

 

Biosphere Sample Environment – Fire

 

Biosphere Sample Environment – Ice

 

Biosphere Sample Environment – Death

 

Monsters in the Biosphere Sample Environment have evolved to survive in extreme conditions for long periods of time, and are much stronger than monsters outside, so extra caution is required!

 

Daily Quests

During the Varmundt's Biosphere exploration, you can complete daily quests.

NPC

Location

Quest

Reward

Base EXP

Job EXP

<Data Collection> Beta

/navi ba_in01 309/44

Hunt 100x Monsters from Ice Field

80,000,000

48,000,000

Hunt 100x Monsters from Fire Field

80,000,000

48,000,000

Hunt 100x Monsters from Grass Field

80,000,000

48,000,000

Hunt 100x Monsters from Death Field

80,000,000

48,000,000

Note:

  • Daily Quests reset at 4:00AM Server Time.

 

 

3. New Equipments

3.1 New Regular Equipments

Regular Equipment that can be obtained inside the Biosphere Sample Environment

Item Name

Description

 

Varmund Rune Armor [1]

Armor imprinted with Varmund's runic magic.
It doesn't seem to have any special power, but it contains magical power.

------------------------

Class: Armor
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210

Class: All Jobs

 

Varmund Rune Pauldron [1]

Pauldron imprinted with Varmund's runic magic.
It doesn't seem to have any special power, but it contains magical power.

------------------------

Class: Garment
Def: 15
Weight: 30
Armor Lv: 2
Req Level: 210

Class: All Jobs

 

Varmund Rune Greaves [1]

Greaves imprinted with Varmund's runic magic.
It doesn't seem to have any special power, but it contains magical power.

------------------------

Class: Shoes
Def: 25
Weight: 70
Armor Lv: 2
Req Level: 210

Class: All Jobs

 

 

 

3.2 Varmundt Engraved Equipment Exchange

Item Name

Description

Exchange Materials

Engraved Pinguicula's Corsage [1]


A small corsage in the shape of a pinguicula.
Enhanced by Varmund's rune engraving.

------------------------

Mres +2,
increases earth and poison property magical damage by 7%.

------------------------

Class: Accessory
Def: 20
Weight: 0
Armor Lv: 2
Req Level: 210

Class: All Jobs

Grass Rune x50
Sharp Leaf x200
Pinguicula's Corsage [1] x1
1,500,000 Zeny

Engraved Survival Manteau [1]

A cloak that extremely increases your chances of survival in any situation
Enhanced by Varmund's rune engraving.
------------------------
VIT +10, CON +3.
MHP +5%.
------------------------
Class: Garment 
Def: 10
Weight: 55
Armor Lv: 2
Req Level: 210
Class: All Jobs

Ice Rune x75
Ice Scale x5
Survival Manteau x1
3,000,000 Zeny

Engraved Naga's Scale Armor [1]

This armor is made from Naga scales and is dazzling in its sharpness and sparkle.
If you get close, it looks like you will get seriously hurt by the scales.
Enhanced by Varmund's rune engraving.
------------------------
Reflects 5% of melee physical damage taken back to the attackers.
MRES +3.
------------------------
When armor refined to +7 or higher,
reflects additional 5% of melee physical damage taken back to the attackers.
          
When armor refined to +9 or higher,
increases melee physical damage by 10%.
          
When armor refined to +11 or higher,
has a chance to transform into Naga for 7 seconds when dealing physical damage, gains P.Atk +15 while in Naga form.
------------------------
Set Bonus:
Engraved Naga's Scale Armor
Engraved Naga's Scale Shield
          
increases melee physical damage by additional 10%.
------------------------
Class: Armor 
Def: 450
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs

Fire Rune x50
Scale Shell x200
Armor of Naga [1] x1
3,000,000 Zeny

Engraved Naga's Scale Shield [1]

This shield is made from Naga scales, and has a sturdy and meticulous appearance. It feels like it will cut me if I touch it wrongly.
Enhanced by Varmund's rune engraving.
------------------------
MRES +3.
------------------------
Reflects 1% of melee physical damage taken back to the attackers per refine rate.
          
Ignores physical defense of normal enemies by 5%.
          
Ignores physical defense of normal enemies by additional 1% per 2 refine rate.
------------------------
Class: Shield 
Def: 35
Weight: 50
Armor Lv: 2
Req Level: 210
Class: All Jobs

Fire Rune x50
Scale Shell x200
Shield of Naga [1] x1
3,000,000 Zeny

Engraved Orlean's Glove [1]

Gloves used by the best court chefs. I feel like I can imitate his hand movements when I wear it.
Enhanced by Varmund's rune engraving.
------------------------
SPL +2, CRT +2, S.MATK +3.
------------------------
Class: Accessory 
Def: 0
Weight: 10
Armor Lv: 2
Req Level: 210
Class: All Jobs

Death Rune x100
Brigan x200
Orlean's Glove [1] x1
3,000,000 Zeny

Engraved Orlean's Server [1]

A wide circular iron plate that appears to have been used to transport food. Polished well and shiny.
Enhanced by Varmund's rune engraving.
------------------------
MRES +2.
------------------------
If refine rate is 7 or higher, MRES +3, S.Matk +1.
          
If refine rate is 11 or higher, Matk +5%, increases all property magical damage by 5%.
------------------------
Set Bonus:
Engraved Orlean's Server
Engraved Orlean's Glove
          
Reduces variable time by 5%, S.Matk +2,
          
If refine rate of Orlean's Server is 9 or higher,
reduces variable time by additional 5%, SPL +1.
------------------------
Class: Shield 
Def: 75
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs

Death Rune x50
Brigan x200
Orlean's Server [1] x1
3,000,000 Zeny

Engraved Orlean's Gown [1]

A uniform said to be worn by a court cook who suffered from extreme myopathy. When he was preaching about cooking, no one could stop him from talking.
Enhanced by Varmund's rune engraving.
------------------------
Increases variable casting time by 15%, skill casting can't be interrupted.
------------------------
If refine rate is 7 or higher, Matk +50.
          
If refine rate is 9 or higher, reduces variable casting time by 10%.
          
If refine rate is 11 or higher, increases neutral and fire property magical damage by 20%.
------------------------
Set Bonus:
Engraved Orlean's Gown
Engraved Orlean's Glove
          
Matk +1% per 3 refine rate of Engraved Orlean's Gown,
          
When armor refined to +9 or higher,
reduces variable casting time by 10%,
          
When armor refined to +11 or higher,
increases water, wind and earth property magical damage by 20%,
          
When armor refined to +13 or higher,
The armor can't be destroyed in battle.
------------------------
Class: Armor 
Def: 50
Weight: 30
Armor Lv: 2
Req Level: 210
Class: All Jobs


Death Rune x100
Brigan x200
Orlean's Gown [1] x1
3,000,000 Zeny

Engraved Waterdrop Brooch  [1]

A brooch made from the tears of Aqua Elementals.
Enhanced by Varmund's rune engraving.
------------------------
MaxHP +5%, Mres +2.
Increases water property magical damage by 7%.
------------------------
Class: Accessory 
Def: 0
Weight: 20
Armor Lv: 2
Req Level: 210
Class: All Jobs

Ice Rune x50
Fluorescent Liquid x200
Waterdrop Brooch [1] x1
1,500,000 Zeny

 

 

 

 

You can exchange regular equipment for Engraved equipment through the <General EQ Engraving> Beta (/navi ba_in01 361/53)

3.3 Varmundt's Rune Equipment

Enhance your Varmundt's Rune Equipment by using the materials gathered in Biosphere! More details on the Rune Exchange Section.

Item Name

Description

 

Varmund Grass Rune Armor [1]
(Account Bound)

Armor imprinted with Varmund's Grass rune magic.
It is imprinted with power.
------------------------
STA +1 per 25 base Vit of the user.
------------------------
When armor refined to +7 or higher,
MHP +5%.
          
When armor refined to +9 or higher,
Increases imcoming heal effectiveness by 10%.
          
When armor refined to +11 or higher,
Additional MaxHP +10%.
------------------------
[Grade Bonus]
[Grade D] MHP +3%.
[Grade C] STA +3, MHP +3%.
[Grade B] Reduces after cast delay by 5%.
[Grade A] Reduces after cast delay by additional 10%.
------------------------
Class: Armor 
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs

 

Varmund Grass Rune Manteau [1]
(Account Bound)

Manteau imprinted with Varmund's Grass rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
MHP +3%.
          
When refined to +9 or higher,
reduces variable casting time by 10%.
          
When armor refined to +11 or higher,
additional MaxHP +3%,
------------------------
Set Bonus:
Varmund Grass Rune Manteau[1]
Varmund Grass Rune Boots[1]
Varmund Grass Rune Armor[1]
          
MHP +10%,
reduces physical damage taken from earth property enemies by 10%.
------------------------
[Grade Bonus]
[Grade D] MHP +3%.
[Grade C] MHP +3%,Res +2, Mres +2.
[Grade B] Reduces after cast delay by 5%.
[Grade A] Reduces after cast delay by additional 10%.
------------------------
Class: Garment 
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs

 

Varmund Grass Rune Boots [1]
(Account Bound)

Boots imprinted with Varmund's Grass rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
MHP +10%.
          
When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.
          
When armor refined to +11 or higher,
additional MaxHP +5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] MHP +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] MHP +2%, reduces variable casting time by additional 5%.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
------------------------
Class: Shoes 
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs

 

Varmund Fire Rune Armor [1]
(Account Bound)

Armor imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
POW +1 per 25 base Str of the user.
------------------------
When armor refined to +7 or higher,
Atk +5%.
          
When armor refined to +9 or higher,
Increases critical damage by 10%.
          
When armor refined to +11 or higher,
Increases melee physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] Atk +3%.
[Grade C] POW +3, Atk +3%.
[Grade B] Increases melee physical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Class: Armor 
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs

 

Varmund Fire Rune Manteau [1]
(Account Bound)

Manteau imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
reduces variable casting time by 10%.
          
When refined to +9 or higher,
increases critical damage by 10%.
          
When armor refined to +11 or higher,
Atk +5%.
------------------------
Set Bonus:
Varmund Fire Rune Manteau[1]
Varmund Fire Rune Boots[1]
Varmund Fire Rune Armor[1]
          
increases melee physical damage by 5%,
reduces variable casting time by additional 5%.
------------------------
[Grade Bonus]
[Grade D] Atk +3%.
[Grade C] Atk +3%, P.Atk +2.
[Grade B] Increases melee physical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Class: Garment 
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs

 

Varmund Fire Rune Boots [1]
(Account Bound)

Boots imprinted with Varmund's Fire rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
Atk +5%.
          
When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.
          
When armor refined to +11 or higher,
increases melee physical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] Atk +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] Atk +2%, P.Atk +2.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
------------------------
Class: Shoes 
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs

 

Varmund Ice Rune Armor [1]
(Account Bound)

Armor imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
CON +1 per 25 base Dex of the user.
------------------------
When armor refined to +7 or higher,
Atk +5%.
          
When armor refined to +9 or higher,
Increases critical damage by 10%.
          
When armor refined to +11 or higher,
Increases long ranged physical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] Atk +3%.
[Grade C] CON +3, Atk +3%.
[Grade B] Increases long ranged physical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Class: Armor 
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs

 

Varmund Ice Rune Manteau [1]
(Account Bound)

Manteau imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
Atk +5%.
          
When refined to +9 or higher,
increases critical damage by 10%.
          
When armor refined to +11 or higher,
increases long ranged physical damage by 5%.
------------------------
Set Bonus:
Varmund Ice Rune Manteau[1]
Varmund Ice Rune Boots[1]
Varmund Ice Rune Armor[1]
          
increases long ranged physical damage by 5%,
reduces variable casting time by 10%.
------------------------
[Grade Bonus]
[Grade D] Atk +3%.
[Grade C] Atk +3%, P.Atk +2.
[Grade B] Increases long ranged physical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Class: Garment 
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs

 

Varmund Ice Rune Boots [1]
(Account Bound)

Boots imprinted with Varmund's Ice rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
Atk +5%.
          
When refined to +9 or higher,
increases critical damage by 5%,
reduces fixed casting time by 0.3 seconds.
          
When armor refined to +11 or higher,
increases long ranged physical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] Atk +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] Atk +2%, P.Atk +2.
[Grade A] C.Rate +1.
------------------------
Class: Shoes 
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs

 

Varmund Death Rune Armor [1]
(Account Bound)

Armor imprinted with Varmund's Death rune magic.
It is imprinted with power.
------------------------
SPL +1 per 25 base Int of the user.
------------------------
When armor refined to +7 or higher,
Matk +5%.
          
When armor refined to +9 or higher,
reduces variable casting time by 10%.
          
When armor refined to +11 or higher,
Increases all property magical damage by 10%.
------------------------
[Grade Bonus]
[Grade D] Matk +3%.
[Grade C] SPL +3, Matk +3%.
[Grade B] Increases all property magical damage by 10%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Class: Armor 
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs

 

Varmund Death Rune Manteau [1]
(Account Bound)

Manteau imprinted with Varmund's Death rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
reduces variable casting time by 10%.
          
When refined to +9 or higher,
increases all property magical damage by 10%.
          
When armor refined to +11 or higher,
Matk +5%.
------------------------
Set Bonus:
Varmund Death Rune Manteau[1]
Varmund Death Rune Boots[1]
Varmund Death Rune Armor[1]
          
increases all property magical damage by 5%,
reduces variable casting time by additional 5%.
------------------------
[Grade Bonus]
[Grade D] Matk +3%.
[Grade C] Matk +3%, S.Matk +2.
[Grade B] Increases all property magical damage by 5%.
[Grade A] Reduces after cast delay by 10%.
------------------------
Class: Garment 
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs

 

Varmund Death Rune Boots [1]
(Account Bound)

Boots imprinted with Varmund's Death rune magic.
It is imprinted with power.
------------------------
When refined to +7 or higher,
Matk +5%.
          
When refined to +9 or higher,
reduces variable casting time by 5%,
reduces fixed casting time by 0.3 seconds.
          
When armor refined to +11 or higher,
increases all property magical damage by 5%,
reduces fixed casting time by additional 0.2 seconds.
------------------------
[Grade Bonus]
[Grade D] Matk +2%.
[Grade C] Reduces fixed casting time by additional 0.3 seconds.
[Grade B] Matk +2%, S.Matk +2.
[Grade A] Reduces fixed casting time by additional 0.2 seconds.
------------------------
Class: Shoes 
Def: 45
Weight: 100
Armor Lv: 2
Req Level: 210
Class: All Jobs

 

 

 

Material items obtainable inside the Biosphere Sample Environment

Grass Rune Fragment

Fire Rune Fragment

Ice Rune Fragment

Death Rune Fragment

Grass Rune

Fire Rune

Ice Rune

Death Rune

Rough Zelunium

Zelunium

Rough Shadowdecon

Shadowdecon

Weapon Enhancement Ore (Low Grade)

Weapon Enhancement Stone (Low Grade)

Weapon Enhancement Stone (Medium Grade)

Accessory Enhancement Ore (Low Grade)

Accessory Enhancement Stone(Low Grade)

Accessory Enhancement Stone (Medium Grade)

Armor Enhancement Ore (Low Grade)

Armor Enhancement Stone (Low Grade)

Armor Enhancement Stone(Medium Grade)

 

 

 

MVP Rewards has a chance to obtain Blacksmith Blessing, Zelunium, Shadowdecon, and Old Card Album.

 

 

 

4.Biosphere Rune Exchange

 

Rune fragments obtained in the Biosphere area can be exchanged for runes through the NPC Omega (/navi ba_in01 361/50)

 

4.1 Varmundt's Rune Equipment Exchange

Materials obtained from the Biosphere area are used to exchange the Varmund equipment through the NPC Beta (/navi ba_in01 361/53)

5. Enchantments



5.1 Enchantment Cost

1st Enchantment

Required Material

Probability

1 Rune (based on attribute)

50,000 Zeny

100%

Slot

Possible Enchantment

Slot 4 (Random)

STR +3~5

AGI+3~5

INT +3~5

VIT +3~5

DEX +2~4

 

 

 

2nd Enchantment

Required Material

Probability

5 Rune (based on attribute)

100,000 Zeny

100%

Slot

Possible Enchantment

Slot 3 (Random)

Varmund POW Lv1~3

Varmund CRT Lv1~3

Varmund SPL Lv1~3

Varmund WIS Lv1~3

Varmund CON Lv1~3

Varmund STA Lv1~3

 

 

Enchantment Reset

Required Material

Probability

1 Rune (based on attribute)

1,000,000 Zeny

85%

 

 

 

5.2 Varmundt Enchantment List

 

Item Name

Description

 

Varmund POW Lv1

Varmund's power essence.
------------------------
POW +1.
          
Atk +3 and P.Atk +1 per 20 base POW of the user.
          
If the enchanted equipment is grade D, additional P.Atk +1 per 20 base POW.
          
If the enchanted equipment is grade C, additional P.Atk +1 per 20 base POW.
          
If the enchanted equipment is grade B, additional P.Atk +1 per 20 base POW.
          
If the enchanted equipment is grade A, additional P.Atk +1 per 20 base POW.

 

Varmund POW Lv2

Varmund's power essence.
------------------------
POW +2.
          
Atk +4 and P.Atk +2 per 20 base POW of the user.
          
If the enchanted equipment is grade D, additional P.Atk +1 per 20 base POW.
          
If the enchanted equipment is grade C, additional P.Atk +1 per 20 base POW.
          
If the enchanted equipment is grade B, additional P.Atk +1 per 20 base POW.
          
If the enchanted equipment is grade A, additional P.Atk +2 per 20 base POW.

 

Varmund POW Lv3

Varmund's power essence.
------------------------
POW +3.
          
Atk +5 and P.Atk +3 per 20 base POW of the user.
          
If the enchanted equipment is grade D, additional P.Atk +1 per 20 base POW.
          
If the enchanted equipment is grade C, additional P.Atk +2 per 20 base POW.
          
If the enchanted equipment is grade B, additional P.Atk +2 per 20 base POW.
          
If the enchanted equipment is grade A, additional P.Atk +2 per 20 base POW.

Varmund SPL Lv1

Varmund's Wisdom Essence.
------------------------
SPL +1.
          
Matk +3 and S.Matk +1 per 20 base SPL of the user.
          
If the enchanted equipment is grade D, additional S.Matk +1 per 20 base SPL.
          
If the enchanted equipment is grade C, additional S.Matk +1 per 20 base SPL.
          
If the enchanted equipment is grade B, additional S.Matk +1 per 20 base SPL.
          
If the enchanted equipment is grade A, additional S.Matk +1 per 20 base SPL.

Varmund SPL Lv2

Varmund's Wisdom Essence.
------------------------
SPL +2.
          
Matk +4 and S.Matk +2 per 20 base SPL of the user.
          
If the enchanted equipment is grade D, additional S.Matk +1 per 20 base SPL.
          
If the enchanted equipment is grade C, additional S.Matk +1 per 20 base SPL.
          
If the enchanted equipment is grade B, additional S.Matk +1 per 20 base SPL.
          
If the enchanted equipment is grade A, additional S.Matk +2 per 20 base SPL.

Varmund SPL Lv3

Varmund's Wisdom Essence.
------------------------
SPL +3.
          
Matk +5 and S.Matk +3 per 20 base SPL of the user.
          
If the enchanted equipment is grade D, additional S.Matk +1 per 20 base SPL.
          
If the enchanted equipment is grade C, additional S.Matk +2 per 20 base SPL.
          
If the enchanted equipment is grade B, additional S.Matk +2 per 20 base SPL.
          
If the enchanted equipment is grade A, additional S.Matk +2 per 20 base SPL.

Varmund CON Lv1

Varmund's concentration essence.
------------------------
CON +1.
          
Atk +3 and P.Atk +1 per 20 base CON of the user.
          
If the enchanted equipment is grade D, additional P.Atk +1 per 20 base CON.
          
If the enchanted equipment is grade C, additional P.Atk +1 per 20 base CON.
          
If the enchanted equipment is grade B, additional P.Atk +1 per 20 base CON.
          
If the enchanted equipment is grade A, additional P.Atk +1 per 20 base CON.

Varmund CON Lv2

Varmund's concentration essence.
------------------------
CON +2.
          
Atk +4 and P.Atk +2 per 20 base CON of the user.
          
If the enchanted equipment is grade D, additional P.Atk +1 per 20 base CON.
          
If the enchanted equipment is grade C, additional P.Atk +1 per 20 base CON.
          
If the enchanted equipment is grade B, additional P.Atk +1 per 20 base CON.
          
If the enchanted equipment is grade A, additional P.Atk +2 per 20 base CON.

Varmund CON Lv3

Varmund's concentration essence.
------------------------
CON +3.
          
Atk +5 and P.Atk +3 per 20 base CON of the user.
          
If the enchanted equipment is grade D, additional P.Atk +1 per 20 base CON.
          
If the enchanted equipment is grade C, additional P.Atk +2 per 20 base CON.
          
If the enchanted equipment is grade B, additional P.Atk +2 per 20 base CON.
          
If the enchanted equipment is grade A, additional P.Atk +2 per 20 base CON.

Varmund CRT Lv1

Varmund's fatal essence.
------------------------
CRT +1.
          
Atk +3, P.Atk +1 and critical damage +3% per 20 base CRT of the user.
          
If the enchanted equipment is grade D, additional P.Atk +1 per 20 base CRT.
          
If the enchanted equipment is grade C, additional P.Atk +1 per 20 base CRT.
          
If the enchanted equipment is grade B, additional P.Atk +1 per 20 base CRT.
          
If the enchanted equipment is grade A, additional P.Atk +2 per 20 base CRT.

Varmund CRT Lv2

Varmund's fatal essence.
------------------------
CRT +2.
          
Atk +4, P.Atk +2 and critical damage +4% per 20 base CRT of the user.
          
If the enchanted equipment is grade D, additional P.Atk +1 per 20 base CRT.
          
If the enchanted equipment is grade C, additional P.Atk +1 per 20 base CRT.
          
If the enchanted equipment is grade B, additional P.Atk +1 per 20 base CRT.
          
If the enchanted equipment is grade A, additional P.Atk +2 per 20 base CRT.

Varmund CRT Lv3

Varmund's fatal essence.
------------------------
CRT +3.
          
Atk +5, P.Atk +2 and critical damage +5% per 20 base CRT of the user.
          
If the enchanted equipment is grade D, additional P.Atk +1 per 20 base CRT.
          
If the enchanted equipment is grade C, additional P.Atk +1 per 20 base CRT.
          
If the enchanted equipment is grade B, additional P.Atk +1 per 20 base CRT.
          
If the enchanted equipment is grade A, additional P.Atk +2 per 20 base CRT.

Varmund WIS Lv1

Varmund's recovery essence.
------------------------
WIS +1.
          
MSP +1% and increases heal effectiveness by 1% per 20 base WIS of the user.
          
If the enchanted equipment is grade D,
Additional MSP +1% and heal effectiveness +1% per 20 base WIS.
          
If the enchanted equipment is grade C,
Additional MSP +1% and heal effectiveness +1% per 20 base WIS.
          
If the enchanted equipment is grade B,
Additional MSP +1% and heal effectiveness +2% per 20 base WIS.
          
If the enchanted equipment is grade A,
Additional MSP +1% and heal effectiveness +2% per 20 base WIS.

Varmund WIS Lv2

Varmund's recovery essence.
------------------------
WIS +2.
          
MSP +2% and increases heal effectiveness by 2% per 20 base WIS of the user.
          
If the enchanted equipment is grade D,
Additional MSP +1% and heal effectiveness +1% per 20 base WIS.
          
If the enchanted equipment is grade C,
Additional MSP +1% and heal effectiveness +2% per 20 base WIS.
          
If the enchanted equipment is grade B,
Additional MSP +1% and heal effectiveness +2% per 20 base WIS.
          
If the enchanted equipment is grade A,
Additional MSP +2% and H.Plus +1 per 20 base WIS.

Varmund WIS Lv3

Varmund's recovery essence.
------------------------
WIS +3.
          
MSP +3% and increases heal effectiveness by 3% per 20 base WIS of the user.
          
If the enchanted equipment is grade D,
Additional MSP +1% and heal effectiveness +1% per 20 base WIS.
          
If the enchanted equipment is grade C,
Additional MSP +1% and heal effectiveness +2% per 20 base WIS.
          
If the enchanted equipment is grade B,
Additional MSP +1% and H.Plus +1 per 20 base WIS.
          
If the enchanted equipment is grade A,
Additional MSP +2% and H.Plus +2 per 20 base WIS.

Varmund STA Lv1

Varmund's stamina essence.
------------------------
STA +1.
          
MHP +250 and RES +1 per 20 base STA of the user.
          
If the enchanted equipment is grade D, MHP +1% and RES +1 per 20 base STA.
          
If the enchanted equipment is grade C, MHP +1% and RES +1 per 20 base STA.
          
If the enchanted equipment is grade B, MHP +1% and RES +1 per 20 base STA.
          
If the enchanted equipment is grade A, MHP +1% and RES +1 per 20 base STA.

Varmund STA Lv2

Varmund's stamina essence.
------------------------
STA +2.
          
MHP +400 and RES +2 per 20 base STA of the user.
          
If the enchanted equipment is grade D, MHP +1% and RES +1 per 20 base STA.
          
If the enchanted equipment is grade C, MHP +1% and RES +1 per 20 base STA.
          
If the enchanted equipment is grade B, MHP +1% and RES +1 per 20 base STA.
          
If the enchanted equipment is grade A, MHP +1% and RES +2 per 20 base STA.

Varmund STA Lv3

Varmund's stamina essence.
------------------------
STA +3.
          
MHP +600 and RES +3 per 20 base STA of the user.
          
If the enchanted equipment is grade D, MHP +1% and RES +1 per 20 base STA.
          
If the enchanted equipment is grade C, MHP +1% and RES +1 per 20 base STA.
          
If the enchanted equipment is grade B, MHP +1% and RES +2 per 20 base STA.
          
If the enchanted equipment is grade A, MHP +2% and RES +2 per 20 base STA.

 

 

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