Varmundt Biosphere Deep Level 1
10/6/2026
Varmundt Biosphere Deep Level 1
The new artificial habitats are now open! Explore the new habitats, hunt new monsters, and collect materials to craft new equipment and unlock new enchantments.

Required Level: Base level 250 or higher
Entrance: Inside the Varmundt Mansion (/navi ba_in01 292/104)
After being guided by the Abyss Research Manager, you can enter to the deep level of the biosphere.
Entrance
The portal to the Deep Level can be found in any Biosphere environment. Here are the coordinates:
- /navi bl_death 65/121
- /navi bl_grass 131/365
- /navi bl_ice 198/268
- /navi bl_lava 151/263
- /navi bl_soul 300/292
- /navi bl_temple 272/331
- /navi bl_venom 182/250

Varmundt Biosphere Deep Level 1
Please note that there are several restrictions and condition in the Deep Level:
- Experience and drop rate penalties based on level differences do not apply.
- Items related to movement effects cannot be used.
- Skills related to movement effects cannot be used either.
- Some buff effects will be removed upon entering the Deep Level.
- If you disconnect while inside the Deep Level, your character will be returned to the save location.
Research Quest & Reward

The Floor Manager NPC will provide the Research Quest.
Obtain the Research Quest from the Floor Manager and return to the Floor Manager to turn it in once completed, except for the Specimen Quest. There is a designated NPC for turning in the Specimen Quest, depending on the environment sample.

Specimen NPC turn in
Upon completing the quest, you will receive Deep Layer 1 Research Data as a reward and Research Reputation to unlock more services regarding the Varmundt Biosphere.
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Deep Layer 1 Research Data
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Research data on the Varmundt Biosphere's deep layers.
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Deliver this to the [Deep Layer Research Manager].
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Weight : 0.1
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Deliver this item to the Research Manager (/navi ba_in01 292/104) to be exchange with with various craft material.

Material Conversion and Crafting

Talk to the Rune Fusion Manager NPC (/navi ba_in01 293/119) to convert Deep Energy and Crystal.
Besides the Rune Fusion Manager, the Rune Equipment Manager NPC allows you to Create, Enchant, Engrave, and Remove Engravings of Deep Rune Armor.
The required materials can be obtained through material conversion.

Rune Equipment Manager is right beside Rune Fusion Manager.
Reputation
Reputation research can be obtained from doing the research quest. It needed to unlock more feature on NPC Rune Equipment Manager.

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Reputation
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Benefit
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| 500 |
Unlocks access to the Rune Equipment Manager NPC and the ability to craft Deep Rune Armor. |
| 1000 |
Unlocks the ability to Enchant Deep Rune Armor. |
| 1500 |
Unlocks the ability to Engrave Deep Rune Armor. |
| 3500 |
Unlocks the ability to Remove Engravings from Deep Rune Armor. |
Deep Rune Armor List:
| Display Name |
Details |
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Flame Earth Rune Armor [1]
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Armor created through Varmundt Biosphere's deep-layer energy research.
It is engraved with the power of fire and earth runes.
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CRI - 10.
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ATK + 100.
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For every 2 refine levels, ATK + 15, DEF + 30.
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When refined to +7 or higher, ATK + 3%, P.ATK + 2, MDEF + 25.
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When refined to +9 or higher, P.ATK + 3, MDEF + 25.
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When refined to +11 or higher, After cast delay - 10%, Melee physical damage + 5%.
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[Grade Bonus]
[Grade D] ATK + 10, ATK + 5%.
[Grade C] ATK + 20, ATK + 8%, Melee physical damage + 3%.
[Grade B] ATK + 11%, Melee physical damage + 5%, POW + 5.
[Grade A] ATK + 14%, Melee physical damage + 7%, CON + 5.
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Type : Armor
Defense : 0
Weight : 100
Armor Level : 2
Required Level : 250
Class : All Jobs
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Frost Storm Rune Suit [1]
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Armor created through Varmundt Biosphere's deep-layer energy research.
It is engraved with the power of ice and wind runes.
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CRI - 10.
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ATK + 100.
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For every 2 refine levels, ATK + 15, DEF + 30.
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When refined to +7 or higher, ATK + 3%, P.ATK + 2, MDEF + 25.
------------------------
When refined to +9 or higher, P.ATK + 3, MDEF + 25.
------------------------
When refined to +11 or higher, After cast delay - 10%, Long-ranged physical damage + 5%.
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[Grade Bonus]
[Grade D] ATK + 10, ATK + 5%.
[Grade C] ATK + 20, ATK + 8%, Long-ranged physical damage + 3%.
[Grade B] ATK + 11%, Long-ranged physical damage + 5%, POW + 5.
[Grade A] ATK + 14%, Long-ranged physical damage + 7%, CON + 5.
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Type : Armor
Defense : 0
Weight : 75
Armor Level : 2
Required Level : 250
Class : All Jobs
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Soul Purifying Rune Robe [1]
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Armor created through Varmundt Biosphere's deep-layer energy research.
It is engraved with the power of soul and temple runes.
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SP consumption of skills + 10%.
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MATK + 100.
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For every 2 refine levels, MATK + 15, DEF + 30.
------------------------
When refined to +7 or higher, MATK + 3%, S.MATK + 2, MDEF + 25.
------------------------
When refined to +9 or higher, S.MATK + 3, MDEF + 25.
------------------------
When refined to +11 or higher, After cast delay - 10%, All property magic damage + 5%.
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[Grade Bonus]
[Grade D] MATK + 10, MATK + 5%.
[Grade C] MATK + 20, MATK + 8%, All property magic damage + 3%.
[Grade B] MATK + 11%, All property magic damage + 5%, SPL + 5.
[Grade A] MATK + 14%, All property magic damage + 7%, CON + 5.
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Type : Armor
Defense : 0
Weight : 50
Armor Level : 2
Required Level : 250
Class : All Jobs |
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Corrupted Venom Rune Cloth [1]
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Armor created through Varmundt Biosphere's deep-layer energy research.
It is engraved with the power of death and poison runes.
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CRI + 5.
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ATK + 70.
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For every 2 refine levels, ATK + 12, DEF + 30.
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When refined to +7 or higher, ATK + 3%, P.ATK + 2, MDEF + 25.
------------------------
When refined to +9 or higher, MDEF + 25, C.RATE + 3.
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When refined to +11 or higher, After cast delay - 10%, Melee and Long-ranged physical damage + 2%, Critical damage + 5%.
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[Grade Bonus]
[Grade D] ATK + 10, ATK + 5%.
[Grade C] ATK + 20, ATK + 8%, Critical damage + 8%.
[Grade B] ATK + 11%, Melee and Long-ranged physical damage + 5%, POW + 5.
[Grade A] ATK + 14%, Melee and Long-ranged physical damage + 7%, CRT + 5.
------------------------
Type : Armor
Defense : 0
Weight : 100
Armor Level : 2
Required Level : 250
Class : All Jobs |
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Engraved Flame Earth Rune Armor [1]
|
Armor created through Varmundt Biosphere's deep-layer energy research.
Fire and earth rune power is further enhanced alongside the user's own magic.
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POW + 3, CON + 3, CRI - 10.
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ATK + 140.
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For every 2 refine levels, ATK + 15, DEF + 30.
------------------------
When refined to +7 or higher, ATK + 5%, P.ATK + 2, MDEF + 25.
------------------------
When refined to +9 or higher, P.ATK + 5, MDEF + 25.
------------------------
When refined to +11 or higher, After cast delay - 10%, Melee physical damage + 15%.
------------------------
[Grade Bonus]
[Grade D] ATK + 25, ATK + 5%.
[Grade C] ATK + 45, ATK + 8%, Melee physical damage + 3%.
[Grade B] ATK + 13%, Melee physical damage + 5%, POW + 10.
[Grade A] ATK + 16%, Melee physical damage + 7%, CON + 10.
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Type : Armor
Defense : 200
Weight : 0
Armor Level : 2
Required Level : 250
Class : All Jobs |
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Engraved Frost Storm Rune Suit [1]
|
Armor created through Varmundt Biosphere's deep-layer energy research.
Ice and wind rune power is further enhanced alongside the user's own magic.
------------------------
POW + 3, CON + 3, CRI - 10.
------------------------
ATK + 140.
------------------------
For every 2 refine levels, ATK + 15, DEF + 30.
------------------------
When refined to +7 or higher, ATK + 5%, P.ATK + 2, MDEF + 25.
------------------------
When refined to +9 or higher, P.ATK + 5, MDEF + 25.
------------------------
When refined to +11 or higher, After cast delay - 10%, Long-ranged physical damage + 15%.
------------------------
[Grade Bonus]
[Grade D] ATK + 25, ATK + 5%.
[Grade C] ATK + 45, ATK + 8%, Long-ranged physical damage + 3%.
[Grade B] ATK + 13%, Long-ranged physical damage + 5%, POW + 10.
[Grade A] ATK + 16%, Long-ranged physical damage + 7%, CON + 10.
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Type : Armor
Defense : 125
Weight : 0
Armor Level : 2
Required Level : 250
Class : All Jobs |

Engraved Soul Purifying Rune Robe [1] |
Armor created through Varmundt Biosphere's deep-layer energy research.
Soul and temple rune power is further enhanced alongside the user's own magic.
------------------------
SPL + 3, CON + 3, SP consumption of skills + 10%.
------------------------
MATK + 140.
------------------------
For every 2 refine levels, MATK + 15, DEF + 30.
------------------------
When refined to +7 or higher, MATK + 5%, S.MATK + 2, MDEF + 25.
------------------------
When refined to +9 or higher, S.MATK + 5, MDEF + 25.
------------------------
When refined to +11 or higher, After cast delay - 10%, All property magic damage + 15%.
------------------------
[Grade Bonus]
[Grade D] MATK + 25, MATK + 5%.
[Grade C] MATK + 45, MATK + 8%, All property magic damage + 3%.
[Grade B] MATK + 13%, All property magic damage + 5%, SPL + 10.
[Grade A] MATK + 16%, All property magic damage + 7%, CON + 10.
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Type : Armor
Defense : 75
Weight : 0
Armor Level : 2
Required Level : 250
Class : All Jobs |

Engraved Corrupted Venom Rune Cloth [1] |
Armor created through Varmundt Biosphere's deep-layer energy research.
Death and poison rune power is further enhanced alongside the user's own magic.
------------------------
POW + 3, CRT + 3, CRI + 10.
------------------------
ATK + 120.
------------------------
For every 2 refine levels, ATK + 12, DEF + 30.
------------------------
When refined to +7 or higher, ATK + 5%, P.ATK + 2, MDEF + 25.
------------------------
When refined to +9 or higher, MDEF + 25, C.RATE + 7.
------------------------
When refined to +11 or higher, After cast delay - 10%, Melee and Long-ranged physical damage + 5%, Critical damage + 10%.
------------------------
[Grade Bonus]
[Grade D] ATK + 25, ATK + 5%.
[Grade C] ATK + 45, ATK + 8%, Critical damage + 8%.
[Grade B] ATK + 13%, Melee and Long-ranged physical damage + 5%, POW + 10.
[Grade A] ATK + 16%, Melee and Long-ranged physical damage + 7%, CRT + 10.
------------------------
Type : Armor
Defense : 150
Weight : 0
Armor Level : 2
Required Level : 250
Class : All Jobs |
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