Kachua Key September
9/24/2024
September 2024 Kachua Key Items
The key to unlocking Kachua's Secret Box. It contains various treasures! The contents of the secret box change every month, so please check before using it.
New to the Kachua Key System?Jump to the explainer below to read all about it!
When opened gives one of the following:
Please note that items are not listed in any particular order, and some items naturally drop at a lower rate than others.
- Sealed Card Album 0,03%
- Shadow Smelting Hammer 0,37%
- Safe to 11 Weapon Certificate 0,4%
- Advance Refining Certificate Envelope 0,8%
- Bear Aimed Bag [1] 0,76% *New*
- Exiled Ninja’s Eyes [1] 0,19% *New*
- Rekenber’s Celestial Hat [1] 0,19% *New*
- Overdrive Rampage [1] 0,19%
- Royal Prontera Cape [1] 0,19%
- Good and Evil Box 1 0,19% *New*
- Purified Knight’s Shield [1] 0,19%
- Imperial Glove [1] 1,15% *New*
- Giant Protection [1] 1,15% *New*
- Heroic Token Box 1 1,15% *New*
- Phantom’s Invitation x8 1,15%
- Arrow Shadow Cube 1,15% *New*
- Shooting Shadow Cube 1,15% *New*
- Refining Certificate Envelope 5%
- Shadow Cube (Weapon) 5%
- Shadow Cube (Armor) 5%
- Class Weapon Shadow Cube 2,94%
- Class Armor Shadow Cube 2,94%
- Class Shoes Shadow Cube 2,93%
- Class Shield Shadow Cube 2,93%
- Class Pendant Shadow Cube 2,93%
- Class Earring Shadow Cube 2,93%
- HE Battle Manual x2 14,25%
- Bloody Branch x2 14,25%
- Yggdrasilberry Box 14,25%
- Alchemist Box 14,25%
In addition every Kachua opened will award:
- HE Bubble Gum
- [Kachua] Mileage Coupon
*Following items are brand new:
Bear Aimed Bag [1]
|
A brown teddy bear bag that gives off a sense of determination.
I wonder if it's really alive...?
------------------------
Increase physical damage against all size enemies by 10%.
------------------------
Increase long-ranged physical damage by 20%.
------------------------
For every level of Main Ranger learned, Perfect Hit + 10.
------------------------
For every 10 Base Level, increase Arrow Storm and Aimed Bolt damage by 1%.
------------------------
When refined to +7 or higher, reduce Aimed Bolt SP consumption by 20.
------------------------
When refined to +9 or higher, reduce After Cast Delay by 12%.
------------------------
When refined to +11 or higher, increase physical damage against Boss enemies by 15%.
------------------------
When refined to +12 or higher, increase Arrow Storm and Aimed Bolt damage by additional 20%.
------------------------
When refined to +13 or higher, nullifies weapon size penalty.
------------------------
Type : Garment
Def : 50
Weight : 150
Required Level : 100
Class : All Jobs
|
Exiled Ninja’s Eyes [1]
|
Scarce eyes from the exiled ninja clan.
All talent status +5.
ATK +20%, MATK +20%.
Increases physical & magical damage to boss monsters by 5%.
------------------------
When base STR is 120 or higher,
ATK +30%,
increases physical damage to boss monsters by additional 15%.
When equipped by Ninja class,
enable to use Cross Impact Lv. 5,
All talent status +10.
------------------------
When Base INT is 120 or higher,
MATK +30%,
Increases magical damage to boss monsters by additional 15%.
When equipped by Ninja class,
enable to use Crimson Rock Lv. 5,
All talent status +10.
------------------------
Class: Headgear
Defense: 10
Location: Middle
Weight: 10
Armor lv: 1
Required Lv: 100
Job: All Jobs
|
Rekenber’s Celestial Hat [1]
|
A hat given only to VIP members of Rekenber.
All talent status +3.
------------------------
Every 2 refine level, ATK+20, CRI+4.
Every 3 refine level, critical damage +10%.
------------------------
When refined to +9 or higher, ATK +15%.
When refined to +10 or higher, reduce After Cast Delay by 10%.
When refined to +11 or higher, melee/ranged physical damage +15%.
When refined to +12 or higher, physical damage to all races +15%.
When refined to +13 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
Set Bonus:
Rekenber's Celestial Hat [1]
Rekenber Guard Card
P.ATK +10,
Every 3 refine level of helmet, increases melee physical damage by 10%.
------------------------
Set Bonus:
Rekenber's Celestial Hat [1]
Rekenber High Guard Card
P.ATK +10,
Every 3 refine level of helmet, increases ranged physical damage by 10%.
------------------------
Set Bonus:
Rekenber's Celestial Hat [1]
Eremes Guile Card
P.ATK +10,
Every 3 refine level of helmet, additional critical damage +10%.
------------------------
[Grade Bonus]
[Grade C] ATK +15%.
[Grade B] When making a physical attack (Auto attack only, not skill),
there is a 7% chance to inflict 400% damage to all monsters within a 23*23 cell radius centered on the user,
and recover HP equal to 100% of the damage inflicted.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor lv: 2
Required Lv: 100
Job: All Jobs
|
Imprerial Glove [1]
|
A pair of battle gloves worn by the Royal Guard.
------------------------
Reduce After Cast Delay by 5%.
------------------------
ATK + 100. ATK + 10%.
------------------------
P.ATK + 15.
------------------------
Set Bonus:
Imperial Glove [1]
Circlet of Time(Royal Guard) [1]
Increase melee and long-ranged physical damage by 10%.
For every 2 refine level of Helmet, increase Overbrand and Cannon Spear damage by 15%.
For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%.
When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and STR + 100 for 10 seconds when performing physical attack.
------------------------
Set Bonus:
Imperial Glove [1]
Temporal Jewel (Str) lv.3
Reduce After Cast Delay by 15%.
For every 2 refine level of Helmet, increase Overbrand damage by 10%.
------------------------
Set Bonus:
Imperial Glove [1]
Temporal Jewel (Luk) lv.3
CRI + 20, Critical Damage + 20%,
For every 2 refine level of Helmet, increase Cannon Spear damage by 5%.
------------------------
Type : Accessory(Left)
Def : 0
Weight : 20
Required Level : 170
Class : Royal Guard
|
Giant Protection [1]
|
A mysterious amulet is said to provide protection to the wearer.
It's made from certain body parts of a giant.
------------------------
Reduce After Cast Delay by 5%.
------------------------
ATK + 100, ATK + 10%.
------------------------
P.ATK +15.
------------------------
Set Bonus:
Giant Protection [1]
Circlet of Time (ShadowChaser) [1]
Reduce After Cast Delay by additional 5%.
For every 2 refine level of Helmet, increase Fatal Menace and Triangle Shot damage by 15%.
For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%.
When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and AGI + 100 for 10 seconds when performing physical attack.
------------------------
Set Bonus:
Giant Protection [1]
Temporal Jewel (Str) lv.3
Increase melee physical damage by 15%.
For every 2 refine level of Helmet, increase Fatal Menace damage by 5%.
------------------------
Set Bonus:
Giant Protection [1]
Temporal Jewel (Dex) lv.3
Reduce Feint Bomb cooldown by 1.8 seconds.
For every 2 refine level of Helmet, increase Triangle Shot damage by 10%.
------------------------
Type : Accessory(Left)
Def : 0
Weight : 20
Required Level : 170
Class : Shadow Chaser
|
Heroic Token Box 1
|
A box containing Heroic Token equipment series.
------------------------
When opened, you can get one of the following items:
------------------------
[Obtainable Equipment]
Heroic Token (Arch Mage) [1]
Heroic Token (Windhawk) [1]
Heroic Token (Imperial Guard) [1]
Heroic Token (Cardinal) [1]
Heroic Token (Shadow Cross) [1]
Heroic Token (Abyss Chaser) [1]
Heroic Token (Dragon Knight) [1]
Heroic Token (Biolo) [1]
Heroic Token (Elemental Master) [1]
Heroic Token (Troubadour Trouvere) [1]
Heroic Token (Meister) [1]
Heroic Token (Inquisitor) [1]
------------------------
This item cannot be traded with other accounts.
------------------------
Weight : 1
|
Good and Evil Box 1
|
A box containing Good and Evil equipment series.
------------------------
When opened, you can get one of the following items:
------------------------
[Obtainable Equipment]
Boots of Good and Evil (Cardinal) [1]
Boots of Good and Evil (Inquisitor) [1]
Boots of Good and Evil (Biolo) [1]
Boots of Good and Evil (Dragon Knight) [1]
Boots of Good and Evil (Elemental Master) [1]
Boots of Good and Evil (Windhawk) [1]
Boots of Good and Evil (Meister) [1]
Boots of Good and Evil (Shadow Cross) [1]
Boots of Good and Evil (Abyss Chaser) [1]
Boots of Good and Evil (Troubadour Trouvere) [1]
Boots of Good and Evil (Imperial Guard) [1]
Boots of Good and Evil (Arch Mage) [1]
------------------------
This item cannot be traded with other accounts.
------------------------
Weight : 1
|
Arrow Shadow Cube
|
A shadow cube made for Ranger.
It contains all three types of Arrow Shadow equipment.
------------------------
[Obtained Items]
Arrow Shadow Armor
Arrow Shadow Shield
Arrow Shadow Shoes
------------------------
Weight : 0
|
Shooting Shadow Cube
|
A shadow cube made for Ranger.
It contains all three types of Shooting Shadow equipment.
------------------------
[Obtained Items]
Shooting Shadow Weapon
Shooting Shadow Earring
Shooting Shadow Pendant
------------------------
Weight : 0
|
Good and Evil Box 1 Series
Boots of Good and Evil (Cardinal) [1]
|
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%, MATK + 7%.
------------------------
When refined to +9 or higher, increase melee physical damage and all property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Cardinal
|
Boots of Good and Evil (Inquisitor) [1]
|
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Inquisitor
|
Boots of Good and Evil (Biolo) [1]
|
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Biolo
|
Boots of Good and Evil (Dragon Knight) [1]
|
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Dragon Knight
|
Boots of Good and Evil (Elemental Master) [1]
|
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, MATK + 7%.
------------------------
When refined to +9 or higher, increase all property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase magic damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Elemental Master
|
Boots of Good and Evil (Windhawk) [1]
|
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Windhawk
|
Boots of Good and Evil (Meister) [1]
|
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Meister
|
Boots of Good and Evil (Shadow Cross) [1]
|
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Shadow Cross
|
Boots of Good and Evil (Abyss Chaser) [1]
|
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Abyss Chaser
|
Boots of Good and Evil (Troubadour Trouvere) [1]
|
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK, MATK + 7%.
------------------------
When refined to +9 or higher, increase long-ranged physical and all property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Troubadour and Trouvere
|
Boots of Good and Evil (Imperial Guard) [1]
|
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK, MATK + 7%.
------------------------
When refined to +9 or higher, increase melee physical and Holy property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type: Shoes
Def: 20
Weight: 60
Armor Level: 2
Required Level: 210
Class: Imperial Guard
|
Boots of Good and Evil (Arch Mage) [1]
|
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, MATK + 7%.
------------------------
When refined to +9 or higher, increase Ghost, Shadow, and Water property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Type : Shoes
Def : 20
Weight : 60
Armor Level : 2
Required Level : 210
Class : Arch Mage
|
Heroic Token Box 1 Series
Heroic Token (Arch Mage) [1]
|
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Arch Mage.
------------------------
ATK + 10%, MATK + 10%.
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Arch Mage) [1]
Iron Staff-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Crimson Arrow and Rock Down damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Crimson Arrow and Rock Down damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Arch Mage) [1]
Blue Crystal Staff-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Frozen Slash and Soul Vulcan Strike damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Frozen Slash and Soul Vulcan Strike damage by additional 10%.
------------------------
Type: Accessory
Def: 10
Weight: 20
Armor Level: 2
Required Level: 205
Class: Arch Mage
|
Heroic Token (Windhawk) [1]
|
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Windhawk.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Windhawk) [1]
Royal Bow-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Gale Storm damage by 10%.
When weapon grade is C or higher,
CON + 5, P.ATK + 5,
increase Gale Storm damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Windhawk) [1]
Scarlet Dragon Leather Bow-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Crescive Bolt damage by 10%.
When weapon grade is C or higher,
CON + 5, P.ATK + 5,
increase Crescive Bolt damage by additional 10%.
------------------------
Type: Accessory
Def: 10
Weight: 20
Armor Level: 2
Required Level: 205
Class: Windhawk
|
Heroic Token (Imperial Guard) [1]
|
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Imperial Guard.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Imperial Guard) [1]
Aquatic Spear-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Shield Shooting damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Shield Shooting damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Imperial Guard) [1]
Light Blade-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Cross Rain damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Cross Rain damage by additional 10%.
------------------------
Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Imperial Guard
|
Heroic Token (Cardinal) [1]
|
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Cardinal.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Cardinal) [1]
Saint Mace-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Flamen damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Flamen damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Cardinal) [1]
Exorcist's Bible-LT [2]
Increase physical and magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Petitio damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Petitio damage by additional 10%.
------------------------
Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Cardinal
|
Heroic Token (Shadow Cross) [1]
|
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Shadow Cross.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Shadow Cross) [1]
Shiver Katar-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Savage Impact damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Savage Impact damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Shadow Cross) [1]
Blade Katar-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Eternal Slash damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Eternal Slash damage by additional 10%.
------------------------
Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Shadow Cross
|
Heroic Token (Abyss Chaser) [1]
|
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Abyss Chaser.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Abyss Chaser) [1]
Madogum-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Abyss Square damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Abyss Square damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Abyss Chaser) [1]
Fatalist-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Abyss Dagger damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Abyss Dagger damage by additional 10%.
------------------------
Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Abyss Chaser
|
Heroic Token (Dragon Knight) [1]
|
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Dragon Knight.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Dragon Knight) [1]
Oriental Sword-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee and long-ranged physical damage by 10%,
increase Servant Weapon damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Servant Weapon damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Dragon Knight) [1]
Dragonic Slayer-LT [2]
Reduce physical and magic damage taken from all size enemies by 10%.
When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Dragon Breath and Dragon Breath - Water damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Dragon Breath and Dragon Breath - Water damage by additional 10%.
------------------------
Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Dragon Knight
|
Heroic Token (Biolo) [1]
|
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Biolo.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Biolo) [1]
Red Lotus Sword-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Acidified Zone (Water/Wind/Earth/Fire) damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Acidified Zone (Water/Wind/Earth/Fire) damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Biolo) [1]
Slate Sword-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Cart Tornado damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Cart Tornado damage by additional 10%.
------------------------
Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Biolo
|
Heroic Token (Elemental Master) [1]
|
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Elemental Master.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Elemental Master) [1]
Chilling Cane-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Lightning Land and Diamond Storm damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Lightning Land and Diamond Storm damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Elemental Master) [1]
Shadow Staff-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Terra Drive and Venom Swamp damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Terra Drive and Venom Swamp damage by additional 10%.
------------------------
Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Elemental Master
|
Heroic Token (Troubadour/Trouvere) [1]
|
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Troubadour and Trouvere.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Troubadour/Trouvere) [1]
Narcis Bow-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Rhythm Shooting damage by 10%.
When weapon grade is C or higher,
CON + 5, P.ATK + 5,
increase Rhythm Shooting damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Troubadour/Trouvere) [1]
Barbed Wire Whip-LT [2] OR Trumpet Shell-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Metallic Fury damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Metallic Fury damage by additional 10%.
------------------------
Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Troubadour and Trouvere
|
Heroic Token (Meister) [1]
|
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Meister.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Meister) [1]
Avenger-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Axe Stomp damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Axe Stomp damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Meister) [1]
Meteor Striker-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Arm Cannon damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Arm Cannon damage by additional 10%.
------------------------
Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Meister
|
Heroic Token (Inquisitor) [1]
|
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Inquisitor.
------------------------
ATK + 10%, MATK + 10%,
------------------------
Reduce Variable Casting Time by 10%.
------------------------
Set Bonus:
Heroic Token (Inquisitor) [1]
Iron Nail-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Explosion Blaster damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Explosion Blaster damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Inquisitor) [1]
Ray Knuckle-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase melee physical damage by 10%,
increase Third Flame Bomb damage by 10%.
When weapon grade is C or higher,
POW + 5, P.ATK + 5,
increase Third Flame Bomb damage by additional 10%.
------------------------
Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Inquisitor
|
Back to Top
Kachua Key System
Turn your everyday shopping into a chance to gain more items and equipment!
Certain items in the Cash Shop come with Kachua Secret Keys! When you purchase them using Kafra Points (which you can purchase in the Power-Up Page), you will get a certain number of Kachua Keys.
The Kachua Keys will appear in your Inventory.
To use them, double-click them to see the above prompt. Select your option and unlock prizes!
Below are the eligible Cash Shop Items and the amount of Kachua Keys they grant you:
Cash Shop Item |
Box Contents |
Kachua Keys Given |
Giant Flywing 500 Box |
500 Giant Flywings |
1 Kachua Key |
Giant Flywing 2500 Box |
2500 Giant Flywings |
11 Kachua Keys |
Life Potion Sampler Crate |
10 Small Life Potions
10 Medium Life Potions
10 Mysterious Life Potions |
1 Kachua Key |
Life Potion Sampler 10 Crate |
100 Small Life Potions
100 Medium Life Potions
100 Mysterious Life Potions |
11 Kachua Keys |
WoE Teleport Scroll 100 Box |
100 WoE Map Teleport Scrolls |
1 Kachua Key |
WoE Teleport Scroll 500 Box |
500 WoE Map Teleport Scrolls |
11 Kachua Keys |
Infinity Drink 20 Box |
20 Infinity Drinks |
1 Kachua Key |
Infinity Drink 200 Box |
200 Infinity Drinks |
11 Kachua Keys |
Acid Bomb 50 Box |
50 Acid Bombs |
1 Kachua Key |
Acid Bomb 500 Box |
500 Acid Bombs |
11 Kachua Keys |
Limit Power Booster 10 Box |
10 Limit Power Booster |
1 Kachua Key |
Limit Power Booster 100 Box |
100 Limit Power Booster |
11 Kachua Keys |
Force Booster 10 Box |
10 Force Booster |
1 Kachua Key |
Force Booster 10 Box |
100 Force Booster |
11 Kachua Keys |
Defense Scroll Package |
5 Small Mana Potions
30 Shining Defense Scrolls |
1 Kachua Key |
Defense Scroll Package 10 Set |
50 Small Mana Potions
300 Shining Defense Scrolls |
11 Kachua Keys |
Back to Top
|