| 
		        Kachua Mileage Coupon - July 2025 7/22/2025 
 July Update Kachua Mileage Coupon A newly updated item list for you to exchange with the Kachua Mileage Coupon. Use the coupon to exchange it with various items at NPC Salesman Macaron (/navi prontera 180/328)   
	
		
			| Item Name | Description |  
			|  [Kachua] Mileage Coupon
 | Account Bound 
 One coupon given for each use of Kachua's Secret Key.
 Collect them and exchange them for various items.
 [Macaron]
 
 Weight: 0
 |     NPC Salesman Macaron (/navi prontera 180/328)
   New Items available to exchange 
	
		
			| Item Name | Description | Coupon Required |  
			| 
 Dual Coin [1] | ATK +100. CRI +15.
 Global cooldown -10%
 Physical damage to all sizes enemies +15%
 Magazine for One and The Vigilante at Night skill damage +25%
 ------------------------
 Set Bonus:
 Dual Coin [1]
 Poenitentia Flamen [2]
 
 When Weapon is refined to +10 or higher,
 P.ATK +10,
 Magazine for One skill damage +35%,
 Physical damage to all races enemies +15%.
 ------------------------
 Set Bonus:
 Dual Coin [1]
 Poenitentia Veloci [2]
 
 When Weapon is refined to +10 or higher,
 P.ATK +10,
 The Vigilante at Night skill damage +35%,
 Physical damage to all races enemies +15%.
 ------------------------
 Type : Accessory (Right)
 Defense : 0
 Weight : 10
 Required Level : 230
 Class : Night Watch
 | 15 |  
			| 
 Poenitentia Ring (Night Watch) [1] | ATK +100. CRI +15.
 Global cooldown -10%
 Physical damage to all sizes enemies +15%
 Magazine for One and The Vigilante at Night skill damage +25%
 ------------------------
 Set Bonus:
 Poenitentia Ring (Night Watch) [1]
 Poenitentia Flamen [2]
 
 When Weapon is refined to +10 or higher,
 Magazine for One skill cooldown -0.2 sec.
 ------------------------
 Set Bonus:
 Poenitentia Ring (Night Watch) [1]
 Poenitentia Veloci [2]
 
 When Weapon is refined to +10 or higher,
 Fixed casting time -1 sec.
 P.ATK +10.
 ------------------------
 Type : Accessory (Left)
 Defense : 0
 Weight : 10
 Required Level : 230
 Class : Night Watch
 | 15 |  
			| 
 Abyss Chaser Tail [1] | ATK +100. CRI +15.
 Global cooldown -10%.
 Physical damage to all size enemies +15%.
 Deft Stab skill damage +25%.
 Fatal Menace skill damage +35%
 ------------------------
 Set Bonus:
 Abyss Chaser Tail [1]
 Poenitentia Dilacero [2]
 
 When Weapon is refined to +10 or higher,
 P.ATK +10.
 Deft Stab skill damage +35%.
 Fatal Menace damage +70%.
 Physical damage to all races +15%.
 ------------------------
 Type : Accessory (Right)
 Defense : 0
 Weight : 10
 Required Level : 230
 Class : Abyss Chaser
 | 15 |  
			| 
 Poenitentia Ring (Abyss Chaser) [1] | ATK +100.CRI +15.
 Global cooldown -10%
 Physical damage to all size enemies +15%
 Deft Stab skill damage +25%
 Fatal Menace skill damage +35%
 ------------------------
 Set Bonus:
 Poenitentia Ring (Abyss Chaser) [1]
 Poenitentia Dilacero [2]
 When Weapon is refined to +10 or higher,P.ATK +10.
 When using Deft Stab skill, there is a 40% chance to cause Autospell Deft Stab Skill Lv.10
 ------------------------
 Type : Accessory (Left)
 Defense : 0
 Weight : 10
 Required Level : 230
 Class : Abyss Chaser
 | 15 |  
			| 
 Machine Arm [1] | ATK +100. CRI +15.
 Global cooldown -10%.
 Physical damage to all size enemies +15%.
 Arm Cannon skill damage +35%.
 Axe Stomp skill damage +25%.
 ------------------------
 Set Bonus:
 Machine Arm [1]
 Poenitentia Clava [2]
 
 When Weapon is refined to +10 or higher,
 P.ATK +10.
 Arm Cannon skill damage +70%.
 Physical damage to all race enemies +15%.
 ------------------------
 Set Bonus:
 Machine Arm [1]
 Poenitentia Axia [2]
 
 When Weapon is refined to +10 or higher,
 P.ATK +10
 Axe Stomp skill damage +35%.
 Physical damage to all race enemies +15%.
 ------------------------
 Type : Accessory (Right)
 Defense : 0
 Weight : 10
 Required Level : 230
 Class : Meister
 | 15 |  
			| 
 Poenitentia Ring (Meister) [1] | ATK +100. CRI +15.
 Global cooldown -10%.
 Physical damage to all size enemies +15%.
 Arm Cannon skill damage +35%.
 Axe Stomp skill damage +25%.
 ------------------------
 Set Bonus:
 Poenitentia Ring (Meister) [1]
 Poenitentia Clava [2]
 
 When Weapon is refined to +10 or higher,
 Does not consume Madogear Fuel.
 Arm Cannon skill variable casting time -100%.
 ------------------------
 Set Bonus:
 Poenitentia Ring (Meister) [1]
 Poenitentia Axia [2]
 
 When Weapon is refined to +10 or higher,
 Axe Stomp skill cooldown -0.5 sec.
 P.ATK +10.
 ------------------------
 Type : Accessory (Left)
 Defense : 0
 Weight : 10
 Required Level : 230
 Class : Meister
 | 15 |  
			| 
 Falcon Claw [1] | ATK +100.CRI +15.
 Global cooldown -10%.
 Physical damage to all size enemies +15%.
 Crescive Bolt skill damage +25%.
 Aimed Bolt skill damage +35%.
 ------------------------
 Set Bonus:
 Falcon Claw [1]
 Poenitentia Nervus [2]
 When Weapon is refined to +10 or higher,P.ATK +10.
 Crescive Bolt skill damage +35%.
 Aimed Bolt skill damage +70%.
 Physical damage to all race enemies +15%.
 ------------------------
 Type : Accessory (Right)
 Defense : 0
 Weight : 10
 Required Level : 230
 Class : Wind Hawk
 | 15 |  
			| 
 Poenitentia Ring (Wind Hawk) [1] | ATK +100.CRI +15.
 Global cooldown -10%.
 Physical damage to all size enemies +15%.
 Crescive Bolt skill damage +25%.
 Aimed Bolt skill damage +35%.
 ------------------------
 Set Bonus:
 Poenitentia Ring (Wind Hawk) [1]
 Poenitentia Nervus [2]
 When Weapon is refined to +10 or higher,When using Aimed Bolt, 40% chance to autocast Crescive Bolt Lv.5
 ------------------------
 Type : Accessory (Left)
 Defense : 0
 Weight : 10
 Required Level : 230
 Class : Wind Hawk
 | 15 |  
			| 
 Haze of Dragon Necklace [1] | MATK +100.Variable casting -15%.
 Global cooldown -10%.
 Magical damage to all size enemies +15%.
 Thundering Cannon skill damage +25%.
 Golden Dragon Cannon skill damage +25%.
 ------------------------
 Set Bonus:
 Haze of Dragon Necklace [1]
 Poenitentia Jana [2]
 When Weapon (Right) is refined to +10 or higher,S.MATK +10.
 Thundering Cannon skill damage +35%.
 Golden Dragon Cannon skill damage +35%.
 Magical damage to all race enemies +15%.
 ------------------------
 Type : Accessory (Right)
 Defense : 0
 Weight : 10
 Required Level : 230
 Class : Shinkiro, Shiranui
 | 15 |  
			| 
 Poenitentia Ring (Shinkiro&Shiranui) [1] | MATK +100.Variable casting -15%.
 Global cooldown -10%.
 Magical damage to all size enemies +15%.
 Thundering Cannon damage +25%.
 Golden Dragon Cannon damage +25%.
 ------------------------
 Set Bonus:
 Poenitentia Ring (Shinkiro&Shiranui) [1]
 Poenitentia Jana [2]
 When Weapon (Right) is refined to +10 or higher,Thundering Cannon cooldown -0.5 sec
 When using Golden Dragon Cannon, 30% chance to autocast Thundering Cannon Lv.10
 ------------------------
 Type : Accessory (Left)
 Defense : 0
 Weight : 10
 Required Level : 230
 Class : Shinkiro, Shiranui
 | 15 |  
			| 
 Icarus Gloves [1] | Gloves once worn by Kavac Icarus. Discovered near Lighthalzen, but the owner is still missing. POW +5, CON +5, ATK +50. Global cooldown -10%.------------------------
 If Base Lv is 99 or lower,
 Reduced damage from medium size enemies by 20%,reduced ranged physical damage by 20%,
 MHP +15.000,
 Fixed casting time -0.3 sec,
 Falcon Assault skill damage +200%.
 ------------------------
 If Base Lv is 100 or higher,
 POW +7, CON +7, CRT +7. Every 3 base level, Increases ranged physical damage by 1%. Every 10 base level, Increases Gale Storm damage by 3%.------------------------
 Set Bonus:
 Icarus Gloves [1]
 Kavach Icarus Card
 DEX +10, AGI +10,Ranged physical damage +30%,
 Blitz Beat skill damage +200%.
 ------------------------
 Type : Accessory (Left)
 Defense : 20
 Weight : 50
 Required Level : 1
 Class : Archer classes
 | 30 |  
			| 
 Good and Evil Crown Box II | A box filled with holy and evil aura. It contains one of the following Good and Evil Crown Series.
 ------------------------
 [Obtainable Items]
 ------------------------
 Crown of Good and Evil (Dragon Knight) [1]
 Crown of Good and Evil (Inquisitor) [1]
 Crown of Good and Evil (Trouvere & Troubadour) [1]
 Crown of Good and Evil (Biolo) [1]
 Crown of Good and Evil (Meister) [1]
 ------------------------
 Cannot be traded.
 ------------------------
 Weight : 1
 | 10 |  
			| 
 Good Weapon Box II | A box filled with holy aura. It contains one of the following Good Weapon Series.
 ------------------------
 [Obtainable Items]
 ------------------------
 Jupiter Spear [2]
 Punish Scepter [2]
 Light Power Harp [2]
 Light Power Spark [2]
 Victory Sword [2]
 Divine Buster [2]
 ------------------------
 Cannot be traded.
 ------------------------
 Weight : 1
 | 10 |  
			| 
 Evil Weapon Box II | A box filled with evil aura. It contains one of the following Evil Weapon Series.
 ------------------------
 [Obtainable Items]
 ------------------------
 Execution Great Sword [2]
 Demonic Claw [2]
 Crime Violin [2]
 Crime Whip [2]
 Blood Rapier [2]
 Destruction Axe [2]
 ------------------------
 Cannot be traded.
 ------------------------
 Weight : 1
 | 10 |    Good and Evil Crown Box II contains: 
	
		
			| 
 Crown of Good and Evil (Dragon Knight) [1] | Crown imbued with the power of good and evil.------------------------
 For every 3 refine level, increase physical damage against all races enemies by 5%.
 ------------------------
 For every 4 refine level, increase melee and long-range physical damage by 7%.
 ------------------------
 When refined to +7 or higher, RES + 50.
 ------------------------
 When refined to +9 or higher, reduce After Cast Delay by 5%, ASPD + 5%.
 ------------------------
 When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
 ------------------------
 Set Bonus:
 Crown of Good and Evil (Dragon Knight) [1]
 Execution Great Sword [2]
 
 For every 3 refine level of Weapon, increase Hack and Slash damage by 4%, and Storm Slash damage by 5%.
 When weapon grade is B or higher, increase Hack and Slash damage by additional 10%.
 When equipped with Evil Spell, increase Hack and Slash damage by additional 15% and Storm Slash damage by additional 20%.
 ------------------------
 Set Bonus:
 Crown of Good and Evil (Dragon Knight) [1]
 Jupiter Spear [2]
 
 For every 3 refine level of Weapon, increase Dragonic Breath damage by 4%, and Madness Crusher damage by 5%.
 When weapon grade is B or higher, increase Dragonic Breath damage by additional 10%.
 When equipped with Good Spell, increase Dragonic Breath damage by additional 15% and Madness Crusher damage by additional 20%.
 ------------------------
 [Grade Bonus]
 [Grade D] MHP + 5%.
 [Grade C] P.ATK + 3, S.MATK + 3.
 [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
 [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
 ------------------------
 Type : Headgear
 Def : 10
 Location : Upper
 Weight : 10
 Armor Level : 2
 Required Level : 215
 Class : Dragon Knight
 |  
			| 
 Crown of Good and Evil (Inquisitor) [1] | Crown imbued with the power of good and evil.------------------------
 For every 3 refine level, increase physical damage against all races enemies by 5%.
 ------------------------
 For every 4 refine level, increase melee and long-range physical damage by 7%.
 ------------------------
 When refined to +7 or higher, RES + 50.
 ------------------------
 When refined to +9 or higher, CRI + 10.
 ------------------------
 When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
 ------------------------
 Set Bonus:
 Crown of Good and Evil (Inquisitor) [1]
 Demonic Claw [2]
 
 For every 3 refine level of Weapon, increase Explosion Blaster damage by 4%, and Oleum Sanctum damage by 5%.
 When weapon grade is B or higher, increase Explosion Blaster damage by additional 10%.
 When equipped with Evil Spell, increase Explosion Blaster damage by additional 15% and Oleum Sanctum damage by additional 20%.
 ------------------------
 Set Bonus:
 Crown of Good and Evil (Inquisitor) [1]
 Punish Scepter [2]
 
 For every 3 refine level of Weapon, increase Third Punishment damage by 4%, and First Brand damage by 5%.
 When weapon grade is B or higher, increase Third Punishment damage by additional 10%.
 When equipped with Good Spell, increase Third Punishment damage by additional 15% and First Brand damage by additional 20%.
 ------------------------
 [Grade Bonus]
 [Grade D] MHP + 5%.
 [Grade C] P.ATK + 3, S.MATK + 3.
 [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
 [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
 ------------------------
 Type : Headgear
 Def : 10
 Location : Upper
 Weight : 10
 Armor Level : 2
 Required Level : 215
 Class : Inquisitor
 |  
			| 
 Crown of Good and Evil (Meister) [1] | Crown imbued with the power of good and evil.------------------------
 For every 3 refine level, increase physical damage against all races enemies by 5%.
 ------------------------
 For every 4 refine level, increase melee and long-range physical damage by 7%.
 ------------------------
 When refined to +7 or higher, RES + 50.
 ------------------------
 When refined to +9 or higher, CRI + 5, ASPD + 5%.
 ------------------------
 When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
 ------------------------
 Set Bonus:
 Crown of Good and Evil (Meister) [1]
 Destruction Axe [2]
 
 For every 3 refine level of Weapon, increase Triple Laser damage by 4%, and Critical Damage by 10%.
 When weapon grade is B or higher, increase Triple Laser damage by additional 10%.
 When equipped with Evil Spell, increase Triple Laser damage by additional 15% and Critical Damage by additional 25%.
 ------------------------
 Set Bonus:
 Crown of Good and Evil (Meister) [1]
 Divine Buster [2]
 
 For every 3 refine level of Weapon, increase Mighty Smash damage by 4%, and Axe Stomp damage by 5%.
 When weapon grade is B or higher, increase Mighty Smash damage by additional 10%.
 When equipped with Good Spell, increase Mighty Smash damage by additional 15% and Axe Stomp damage by additional 20%.
 ------------------------
 [Grade Bonus]
 [Grade D] MHP + 5%.
 [Grade C] P.ATK + 3, S.MATK + 3.
 [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
 [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
 ------------------------
 Type : Headgear
 Def : 10
 Location : Upper
 Weight : 10
 Armor Level : 2
 Required Level : 215
 Class : Meister
 |  
			| 
 Crown of Good and Evil (Biolo) [1] | Crown imbued with the power of good and evil.------------------------
 For every 3 refine level, increase physical damage against all races enemies by 5%.
 ------------------------
 For every 4 refine level, increase melee and long-range physical damage by 7%.
 ------------------------
 When refined to +7 or higher, RES + 50.
 ------------------------
 When refined to +9 or higher, CRI + 5, ASPD + 5%.
 ------------------------
 When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
 ------------------------
 Set Bonus:
 Crown of Good and Evil (Biolo) [1]
 Blood Rapier [2]
 
 For every 3 refine level of Weapon, increase Mayhemic Thorns damage by 4%, and Critical Damage by 10%.
 When weapon grade is B or higher, increase Mayhemic Thorns damage by additional 10%.
 When equipped with Evil Spell, increase Mayhemic Thorns damage by additional 15% and Critical Damage by additional 25%.
 ------------------------
 Set Bonus:
 Crown of Good and Evil (Biolo) [1]
 Victory Sword [2]
 
 For every 3 refine level of Weapon, increase Explosive Powder damage by 4%, and melee physical damage by 5%.
 When weapon grade is B or higher, increase Explosive Powder damage by additional 10%.
 When equipped with Good Spell, increase Explosive Powder damage by additional 15% and melee physical damage by additional 20%.
 ------------------------
 [Grade Bonus]
 [Grade D] MHP + 5%.
 [Grade C] P.ATK + 3, S.MATK + 3.
 [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
 [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
 ------------------------
 Type : Headgear
 Def : 10
 Location : Upper
 Weight : 10
 Armor Level : 2
 Required Level : 215
 Class : Biolo
 |  
			| 
 Crown of Good and Evil (Trouvere & Troubadour) [1] | Crown imbued with the power of good and evil.------------------------
 For every 3 refine level, increase physical and magic damage against all races enemies by 5%.
 ------------------------
 For every 4 refine level, increase long-range physical and all property magic damage by 7%.
 ------------------------
 When refined to +7 or higher, RES + 50.
 ------------------------
 When refined to +9 or higher, reduce variable casting time by 10%.
 ------------------------
 When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds.
 ------------------------
 Set Bonus:
 Crown of Good and Evil (Trouvere Troubadour) [1]
 Crime Violin [2]
 OR
 Crime Whip [2]
 
 For every 3 refine level of Weapon, increase Metallic Fury damage by 4%, and Sound Blend damage by 5%.
 When weapon grade is B or higher, increase Metallic Fury damage by additional 10%.
 When equipped with Evil Spell, increase Metallic Fury damage by additional 15% and Sound Blend damage by additional 20%.
 ------------------------
 Set Bonus:
 Crown of Good and Evil (Trouvere Troubadour) [1]
 Light Power Harp [2]
 OR
 Light Power Spark [2]
 
 For every 3 refine level of Weapon, increase Rhythm Shooting damage by 4%, and Rose Blossom damage by 5%.
 When weapon grade is B or higher, increase Rhythm Shooting damage by additional 10%.
 When equipped with Good Spell, increase Rhythm Shooting damage by additional 15% and Rose Blossom damage by additional 20%.
 ------------------------
 [Grade Bonus]
 [Grade D] MHP + 5%.
 [Grade C] P.ATK + 3, S.MATK + 3.
 [Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2.
 [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds.
 ------------------------
 Type : Headgear
 Def : 10
 Location : Upper
 Weight : 10
 Armor Level : 2
 Required Level : 215
 Class : Trouvere, Troubadour
 |    Good Weapon Box II contains: 
	
		
			| 
 Divine Buster [2] | A two-handed axe imbued with holy power, once wielded by the Divine Order.------------------------
 Indestructible in battle.
 ------------------------
 ATK + 5%, POW + 2.
 ------------------------
 Increases Mighty Smash damage by 5%.
 ------------------------
 When refined to +5 or higher, increases Mighty Smash damage by 10%.
 ------------------------
 When refined to +7 or higher, increases melee physical damage by 5%.
 ------------------------
 When refined to +9 or higher, increases Mighty Smash damage by 10%.
 ------------------------
 When refined to +10 or higher, ASPD + 10%.
 ------------------------
 When refined to +11 or higher, increases Mighty Smash damage by 5%, and Axe Stomp damage by 15%.
 ------------------------
 [Grade Bonus]
 [Grade D] Increases melee physical damage by 10%.
 [Grade C] Increases physical damage against all size enemies by 10%.
 [Grade B] Increases physical damage against all race enemies by 10%.
 [Grade A] Increases physical damage against all property enemies by 10%.
 ------------------------
 Type : Two-handed Axe
 Attack : 330
 Weight : 660
 Weapon Level : 5
 Required Level : 215
 Class : Meister
 |  
			| 
 Jupiter Spear [2] | A sacred two-handed spear forged in the likeness of a weapon once wielded by an ancient god.------------------------
 MHP + 5%, POW + 2.
 ------------------------
 Increases Dragonic Breath damage by 5%.
 ------------------------
 When refined to +5 or higher, increases Dragonic Breath damage by 10%.
 ------------------------
 When refined to +7 or higher, increases long-range physical damage by 5%.
 ------------------------
 When refined to +9 or higher, increases Dragonic Breath damage by 10%.
 ------------------------
 When refined to +10 or higher, reduce After Cast Delay by 10%.
 ------------------------
 When refined to +11 or higher, increases Dragonic Breath damage by 5%, and Madness Crusher damage by 15%.
 ------------------------
 [Grade Bonus]
 [Grade D] Increases long-range physical damage by 10%.
 [Grade C] Increases physical damage against all size enemies by 10%.
 [Grade B] Increases physical damage against all race enemies by 10%.
 [Grade A] Increases physical damage against all property enemies by 10%.
 ------------------------
 Type : Two-handed Spear
 Attack : 300
 Weight : 500
 Weapon Level : 5
 Required Level : 215
 Class : Dragon Knight
 |  
			| 
 Victory Sword [2] | A one-handed sword imbued with the strength of a hero who triumphed in countless battles. ------------------------
 ATK + 5%, POW + 2.
 ------------------------
 Increases Explosive Powder damage by 5%.
 ------------------------
 When refined to +5 or higher, increases Explosive Powder damage by 10%.
 ------------------------
 When refined to +7 or higher, increases melee physical damage by 5%.
 ------------------------
 When refined to +9 or higher, increases Explosive Powder damage by 10%.
 ------------------------
 When refined to +10 or higher, ASPD + 10%.
 ------------------------
 When refined to +11 or higher, increases Explosive Powder damage by 5%, and melee physical damage by 15%.
 ------------------------
 [Grade Bonus]
 [Grade D] Increases melee physical damage by 10%.
 [Grade C] Increases physical damage against all size enemies by 10%.
 [Grade B] Increases physical damage against all race enemies by 10%.
 [Grade A] Increases physical damage against all property enemies by 10%.
 ------------------------
 Type : One-handed Sword
 Attack : 210
 Weight : 150
 Weapon Level : 5
 Required Level : 215
 Class : Biolo
 |  
			| 
 Light Power Harp [2] | An instrument that absorbs light and releases it through music. ------------------------
 ATK + 5%, CON + 2.
 ------------------------
 Increases Rhythm Shooting damage by 5%.
 ------------------------
 When refined to +5 or higher, increases Rhythm Shooting damage by 10%.
 ------------------------
 When refined to +7 or higher, increases long-range physical damage by 5%.
 ------------------------
 When refined to +9 or higher, increases Rhythm Shooting damage by 10%.
 ------------------------
 When refined to +10 or higher, reduces variable casting time by 10%.
 ------------------------
 When refined to +11 or higher, increases Rhythm Shooting damage by  5%, and Rose Blossom damage by 15%.
 ------------------------
 [Grade Bonus]
 [Grade D] Increases long-range physical damage by 10%.
 [Grade C] Increases physical damage against all size enemies by 10%.
 [Grade B] Increases physical damage against all race enemies by 10%.
 [Grade A] Increases physical damage against all property enemies by 10%.
 ------------------------
 Type : Instrument
 Attack : 200
 Weight : 200
 Weapon Level : 5
 Required Level : 215
 Class : Troubadour
 |  
			| 
 Light Power Spark [2] | A whip imbued with the power of light, releasing it in radiant bursts. ------------------------
 ATK + 5%, CON + 2.
 ------------------------
 Increases Rhythm Shooting damage by 5%.
 ------------------------
 When refined to +5 or higher, increases Rhythm Shooting damage by 10%.
 ------------------------
 When refined to +7 or higher, increases long-range physical damage by 5%.
 ------------------------
 When refined to +9 or higher, increases Rhythm Shooting damage by 10%.
 ------------------------
 When refined to +10 or higher, reduces variable casting time by 10%.
 ------------------------
 When refined to +11 or higher, increases Rhythm Shooting damage by 5%, and Rose Blossom damage by 15%.
 ------------------------
 [Grade Bonus]
 [Grade D] Increases long-range physical damage by 10%.
 [Grade C] Increases physical damage against all size enemies by 10%.
 [Grade B] Increases physical damage against all race enemies by 10%.
 [Grade A] Increases physical damage against all property enemies by 10%.
 ------------------------
 Type : Whip
 Attack : 200
 Weight : 200
 Weapon Level : 5
 Required Level : 215
 Class : Trouvere
 |  
			| 
 Punish Scepter [2] | A holy mace said to have been used to vanquish monsters tainted with evil energy. ------------------------
 Indestructible in battle.
 ------------------------
 ATK + 5%, POW + 2.
 ------------------------
 Increases Third Punishment damage by 5%.
 ------------------------
 When refined to +5 or higher, increases Third Punishment damage by 10%.
 ------------------------
 When refined to +7 or higher, increases melee physical damage by 5%.
 ------------------------
 When refined to +9 or higher, increases Third Punishment damage by additional 10%.
 ------------------------
 When refined to +10 or higher, CRI + 10.
 ------------------------
 When refined to +11 or higher, increases Third Punishment damage by 5%, and First Brand damage by 15%.
 ------------------------
 [Grade Bonus]
 [Grade D] Increases melee physical damage by 10%.
 [Grade C] Increases physical damage against all size enemies by 10%.
 [Grade B] Increases physical damage against all race enemies by 10%.
 [Grade A] Increases physical damage against all property enemies by 10%.
 ------------------------
 Type : Mace
 Attack : 210
 Weight : 150
 Weapon Level : 5
 Required Level : 215
 Class : Inquisitor
 |    Evil Weapon Box II contains: 
	
		
			| 
 Execution Great Sword | A two-handed sword that brings execution to all it beholds.Nothing escapes its ruthless judgment.
 ------------------------
 ATK + 5%, POW + 2.
 ------------------------
 Increases Hack and Slash damage by 5%.
 ------------------------
 When refined to +5 or higher, increases Hack and Slash damage by 10%.
 ------------------------
 When refined to +7 or higher, increases melee physical damage by 5%.
 ------------------------
 When refined to +9 or higher, increases Hack and Slash damage by 10%.
 ------------------------
 When refined to +10 or higher, ASPD + 10%.
 ------------------------
 When refined to +11 or higher, increases Hack and Slash damage by 5%, Storm Slash damage by 15%.
 ------------------------
 [Grade Bonus]
 [Grade D] Increases melee physical damage by 10%.
 [Grade C] Increases physical damage against all size enemies by 10%.
 [Grade B] Increases physical damage against all race enemies by 10%.
 [Grade A] Increases physical damage against all property enemies by 10%.
 ------------------------
 Type : Two-handed Sword
 Attack : 280
 Weight : 420
 Weapon Level : 5
 Required Level : 215
 Class : Dragon Knight
 |  
			| 
 Destruction Axe [2] | A one-handed axe said to have been forged by a blacksmith consumed by evil power, crafted for the sole purpose of destroying the world.------------------------
 Indestructible in battle.
 ------------------------
 ATK + 5%, POW + 2.
 ------------------------
 Increases Triple Laser damage by 5%.
 ------------------------
 When refined to +5 or higher, increases Triple Laser damage by 10%.
 ------------------------
 When refined to +7 or higher, increases long-range physical damage by 5%.
 ------------------------
 When refined to +9 or higher, increases Triple Laser damage by 10%.
 ------------------------
 When refined to +10 or higher, CRI + 10.
 ------------------------
 When refined to +11 or higher, increases Triple Laser damage by 5%, and critical damage by 20%.
 ------------------------
 [Grade Bonus]
 [Grade D] Increases long-range physical damage by 10%.
 [Grade C] Increases physical damage against all size enemies by 10%.
 [Grade B] Increases physical damage against all race enemies by 10%.
 [Grade A] Increases physical damage against all property enemies by 10%.
 ------------------------
 Type : One-handed Axe
 Attack : 230
 Weight : 440
 Weapon Level : 5
 Required Level : 215
 Class : Meister
 |  
			| 
 Blood Rapier [2] | A rapier stained crimson from countless battles and the blood it has spilled.------------------------
 ATK + 5%, POW + 2.
 ------------------------
 Increases Mayhemic Thorns damage by 5%.
 ------------------------
 When refined to +5 or higher, increases Mayhemic Thorns damage by 10%.
 ------------------------
 When refined to +7 or higher, increases long-range physical damage by 5%.
 ------------------------
 When refined to +9 or higher, increases Mayhemic Thorns damage by 10%.
 ------------------------
 When refined to +10 or higher, CRI + 10.
 ------------------------
 When refined to +11 or higher, increases Mayhemic Thorns damage by 5%, and critical damage by 20%.
 ------------------------
 [Grade Bonus]
 [Grade D] Increases long-range physical damage by 10%.
 [Grade C] Increases physical damage against all size enemies by 10%.
 [Grade B] Increases physical damage against all race enemies by 10%.
 [Grade A] Increases physical damage against all property enemies by 10%.
 ------------------------
 Type : One-handed Sword
 Attack : 210
 Weight : 150
 Weapon Level : 5
 Required Level : 215
 Class : Biolo
 |  
			| 
 Demonic Claw [2] | Knuckles imbued with the power of one who has vanquished countless demons.------------------------
 ATK + 5%, POW + 2.
 ------------------------
 Increases Explosion Blaster damage by 5%.
 ------------------------
 When refined to +5 or higher, increases Explosion Blaster damage by 10%.
 ------------------------
 When refined to +7 or higher, increases long-range physical damage by 5%.
 ------------------------
 When refined to +9 or higher, increases Explosion Blaster damage by 10%.
 ------------------------
 When refined to +10 or higher, CRI + 10.
 ------------------------
 When refined to +11 or higher, increases Explosion Blaster damage by 5%, and Oleum Sanctum damage by 15%.
 ------------------------
 [Grade Bonus]
 [Grade D] Increases long-range physical damage by 10%.
 [Grade C] Increases physical damage against all size enemies by 10%.
 [Grade B] Increases physical damage against all race enemies by 10%.
 [Grade A] Increases physical damage against all property enemies by 10%.
 ------------------------
 Type : Knuckle
 Attack : 210
 Weight : 150
 Weapon Level : 5
 Required Level : 215
 Class : Inquisitor
 |  
			| 
 Crime Violin [2] | A violin infused with the souls of malice, radiating overwhelming power.------------------------
 MATK + 220.
 ------------------------
 MATK + 5%, SPL + 2.
 ------------------------
 Increases Metallic Fury damage by 5%.
 ------------------------
 When refined to +5 or higher, increases Metallic Fury damage by 10%.
 ------------------------
 When refined to +7 or higher, increases all property magic damage by 5%.
 ------------------------
 When refined to +9 or higher, increases Metallic Fury damage by 10%.
 ------------------------
 When refined to +10 or higher, reduces variable casting time by 10%.
 ------------------------
 When refined to +11 or higher, increases Metallic Fury damage by 5%, and Sound Blend damage by 15%.
 ------------------------
 [Grade Bonus]
 [Grade D] Increases all property magic damage by 10%.
 [Grade C] Increases magic damage against all size enemies by 10%.
 [Grade B] Increases magic damage against all race enemies by 10%.
 [Grade A] Increases magic damage against all property enemies by 10%.
 ------------------------
 Type : Instrument
 Attack : 120
 Weight : 110
 Weapon Level : 5
 Required Level : 215
 Class : Troubadour
 |  
			| 
 Crime Whip [2] | A whip infused with accumulated evil souls, radiating immense power.------------------------
 MATK + 220.
 ------------------------
 MATK + 5%, SPL + 2.
 ------------------------
 Increases Metallic Fury damage by 5%.
 ------------------------
 When refined to +5 or higher, increases Metallic Fury damage by 10%.
 ------------------------
 When refined to +7 or higher, increases all property magic damage by 5%.
 ------------------------
 When refined to +9 or higher, increases Metallic Fury damage by 10%.
 ------------------------
 When refined to +10 or higher, reduces variable casting time by 10%.
 ------------------------
 When refined to +11 or higher, increases Metallic Fury damage by 5%, and Sound Blend damage by 15%.
 ------------------------
 [Grade Bonus]
 [Grade D] Increases all property magic damage by 10%.
 [Grade C] Increases magic damage against all size enemies by 10%.
 [Grade B] Increases magic damage against all race enemies by 10%.
 [Grade A] Increases magic damage against all property enemies by 10%.
 ------------------------
 Type : Whip
 Attack : 120
 Weight : 110
 Weapon Level : 5
 Required Level : 215
 Class : Trouvere
 |    Back to Top   |