Kachua Mileage Coupon - December 2025
12/22/2025

December Update Kachua Mileage Coupon
A newly updated item list for you to exchange with the Kachua Mileage Coupon.
Use the coupon to exchange it with various items at NPC Salesman Macaron (/navi prontera 180/328)
| Item Name |
Description |

[Kachua] Mileage Coupon |
Account Bound
One coupon given for each use of Kachua's Secret Key.
Collect them and exchange them for various items.
[Macaron]
Weight: 0 |

NPC Salesman Macaron (/navi prontera 180/328)
New Shadows categories available to exchange
| Item Name |
Description |
Coupon Required |

Magical Master Shadow Armor |
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
------------------------
Type : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 200
Class : All Jobs |
40 |

Magical Master Shadow Shoes |
Footwear worn over regular shoes, providing additional effects.
It can be used alone, but the effect is small.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Type : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 200
Class : All Jobs |
40 |

Magical Master Shadow Earring |
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Magical Master Shadow Earring
Magical Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Magical Master Shadow Earring
Magical Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
------------------------
Type : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 200
Class : All Jobs |
40 |

Magical Master Shadow Pendant |
A holy necklace said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Type : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 200
Class : All Jobs
|
40 |

Sorcery Master Shadow Armor |
An outer armor worn over regular armor to grant additional defense. It can be used alone, but its defensive effect is lower.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
S.MATK +2.
If the total refine level is +15 or higher, MSP +3%, magic damage to all property enemies +5%.
If the total refine level is +18 or higher, ignore 50% of magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
Master Shadow Shield
S.MATK +2. Magic damage to all size enemies +5%.
If the total refine level is +27 or higher, ignore 10% of magic resistance of all race enemies (excluding players).
------------------------
Type : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 200
Class : All Jobs
|
40 |

Sorcery Master Shadow Shoes |
Shoes that can be worn over regular footwear to grant additional defensive effects.
They can be used alone, but the defensive effect is small.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Type : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 200
Class : All Jobs |
40 |

Sorcery Master Shadow Earring |
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies except players.
------------------------
Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies except players.
------------------------
Type : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 200
Class : All Jobs |
40 |

Sorcery Master Shadow Pendant |
A holy necklace said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Type : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 200
Class : All Jobs |
40 |

Sword Master Shadow Armor |
An additional armor worn over regular armor to provide extra defense. Can be worn alone, but the defensive effect is small.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, melee physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Set Bonus:
Sword Master Shadow Armor
Sword Master Shadow Shoes
P.ATK +2.
If total refine level is 15 or higher, MHP +3%, physical damage against all property enemies +5%.
If total refine level is 18 or higher, ignore 50% of all race physical defense (excluding players).
------------------------
Sword Master Shadow Armor
Sword Master Shadow Shoes
Master Shadow Shield
Physical damage to all size enemies +5%, P.ATK +2.
If total refine level is 27 or higher, ignore 10% of all race physical resistance (excluding players).
------------------------
Type : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 200
Class : All Jobs |
40 |

Sword Master Shadow Shoes |
Additional shoes worn over regular footwear. Can be worn alone, but the effect is small.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, melee physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Type : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 200
Class : All Job |
40 |

Sword Master Shadow Earring |
A holy earring said to protect its wearer, drawing out their latent potential.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, melee physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Set Bonus:
Sword Master Shadow Earring
Sword Master Shadow Pendant
P.ATK +2.
If total refine level is 15 or higher, MHP +3%, physical damage against all property enemies +5%.
If total refine level is 18 or higher, ignore 50% of all race physical defense (excluding players).
------------------------
Set Bonus:
Sword Master Shadow Earring
Sword Master Shadow Pendant
Master Shadow Weapon
physical damage to all size enemies +5%, P.ATK +2.
If total refine level is 27 or higher, ignore 10% of all race physical resistance (excluding players).
------------------------
Type : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 200
Class : All Jobs |
40 |

Sword Master Shadow Pendant |
A holy necklace said to protect its wearer, drawing out their latent potential.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, melee physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Type : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 200
Class : All Jobs |
40 |

Bow Master Shadow Armor |
An armor worn over regular armor to provide additional defensive effects.
It can be used alone, but its defensive effect is small.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, ranged physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Set Bonus:
Bow Master Shadow Armor
Bow Master Shadow Shoes
P.ATK +2.
If the total refine level is 15 or higher, MHP +3%, physical damage to all elemental enemies +5%.
If the total refine level is 18 or higher, ignore 50% of all race enemies physical defense (excluding players).
------------------------
Set Bonus:
Bow Master Shadow Armor
Bow Master Shadow Shoes
Master Shadow Shield
Physical damage to all size enemies +5%, P.ATK +2.
If the total refine level is 27 or higher, ignore 10% of all race enemies physical resistance (excluding players).
------------------------
Type : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 200
Class : All Jobs |
40 |

Bow Master Shadow Shoes |
A pair of shoes worn over regular footwear, providing additional effects.
They can be used alone, but their effect is small.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, ranged physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Type : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 200
Class : All Jobs |
40 |

Bow Master Shadow Earring |
A holy earring said to protect its wearer, drawing out their hidden potential.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, ranged physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Set Bonus:
Bow Master Shadow Earring
Bow Master Shadow Pendant
P.ATK +2.
If total refine is 15 or higher, MHP +3%, physical damage to all property enemies +5%.
If total refine is 18 or higher, ignores 50% physical defense of all race enemies except players.
------------------------
Set Bonus:
Bow Master Shadow Earring
Bow Master Shadow Pendant
Master Shadow Weapon
Physical damage to all size enemies +5%, P.ATK +2.
If total refine is 27 or higher, ignores 10% physical resistance of all race enemies except players.
------------------------
Type : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 200
Class : All Jobs |
40 |

Bow Master Shadow Pendant |
A holy pendant said to protect its wearer, drawing out their hidden potential.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, ranged physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Type : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 200
Class : All Jobs |
40 |

Fatal Master Shadow Armor |
An outer armor worn over regular armor, providing additional defensive effects.
It can be used alone, but the defensive effect is small.
------------------------
CRI +1, C.RATE +1.
------------------------
For every 3 refine levels, critical damage +2%.
------------------------
When refined to +10 or higher, CRI +3, P.ATK +1.
------------------------
Set Bonus:
Fatal Master Shadow Armor
Fatal Master Shadow Shoes
C.RATE +2.
If total refine of set items is +15 or higher, CRI +3, physical damage against all property enemies +5%.
If total refine of set items is +18 or higher, ignores 50% physical defense of all race enemies except players.
------------------------
Set Bonus:
Fatal Master Shadow Armor
Fatal Master Shadow Shoes
Master Shadow Shield
Increases physical damage to all size enemies by 5%, P.ATK +2.
If total refine is +27 or higher, additionally ignores 10% physical resistance of all race enemies except players.
------------------------
Type : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 200
Class : All Jobs |
40 |

Fatal Master Shadow Shoes |
Shoes worn over regular footwear that provide additional effects. They can be used alone, but the effect is small.
------------------------
CRI +1, C.RATE +1.
------------------------
For every 3 refine levels, critical damage +2%.
------------------------
When refined to +10 or higher, CRI +3, P.ATK +1.
------------------------
Type : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 200
Class : All Jobs |
40 |

Fatal Master Shadow Earring |
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
CRI +1, C.RATE +1.
------------------------
For every 3 refine levels, critical damage +2%.
------------------------
When refined to +10 or higher, CRI +3, P.ATK +1.
------------------------
Set Bonus:
Fatal Master Shadow Earring
Fatal Master Shadow Pendant
C.RATE +2.
If total refine is +15 or higher, CRI +3, physical damage to all property enemies +5%.
If total refine is +18 or higher, ignores 50% physical defense of all race enemies except players.
------------------------
Set Bonus:
Fatal Master Shadow Earring
Fatal Master Shadow Pendant
Master Shadow Weapon
Increases physical damage to all size enemies by 5%, P.ATK +2.
If total refine is +27 or higher, ignores an additional 10% physical resistance of all race enemies except players.
------------------------
Type : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 200
Class : All Jobs |
40 |

Fatal Master Shadow Pendant |
A holy pendant said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
CRI +1, C.RATE +1.
------------------------
For every 3 refine levels, critical damage +2%.
------------------------
When refined to +10 or higher, CRI +3, P.ATK +1.
------------------------
Type : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 200
Class : All Jobs |
40 |

Spell Master Shadow Armor |
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
------------------------
Type : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 200
Class : All Jobs |
40 |

Spell Master Shadow Shoes |
Footwear worn over regular shoes, providing additional effects.
It can be used alone, but the effect is small.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Type : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 200
Class : All Jobs |
40 |

Spell Master Shadow Earring |
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Spell Master Shadow Earring
Spell Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Spell Master Shadow Earring
Spell Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
------------------------
Type : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 200
Class : All Jobs
|
40 |

Spell Master Shadow Pendant |
A holy necklace said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Type : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 200
Class : All Jobs |
40 |
New equipments available for exchange:
| Item Name |
Description |
Coupon Required |

Ring of Evil (Imperial Guard) [1] |
A dark, cursed ring pulsing with forbidden magic.
------------------------
MATK + 100, SPL + 10.
------------------------
Reduces After Cast Delay by 10%.
------------------------
Reduces Fixed Casting Time by 0.5s.
------------------------
Magic damage against all class enemies + 15%.
------------------------
Set Bonus:
Ring of Evil (Imperial Guard) [1]
Devil Guardian Sword [2]
Magic Damage against all sizes + 15%.
Cross Rain damage + 15%.
When Devil Guardian Sword is refined to +10 or higher,
Magic Damage against all properties + 15%,
Cross Rain damage + 15%.
When Devil Guardian Sword is Grade C or higher,
MATK + 15%,
Reduces Cross Rain cooldown by 2s,
Cross Rain damage + 20%.
------------------------
Set Bonus:
Ring of Evil (Imperial Guard) [1]
Evil Spell
S.MATK + 10,
Enables use of Oratio Lv.10,
When dealing magical damage, 4% chance to gain [Evil Spell Power] effect for 10 seconds.
[Evil Spell Power]
INT + 100,
SPL+ 50,
Lose 500 HP per second.
------------------------
Type : Accessory (Right)
Def : 0
Weight : 10
Required Level : 215
Class : Imperial Guard |
30 |

Ring of Good (Troubadour & Trouvere) [1] |
A harmonious ring imbued with tranquil, sacred magic.
------------------------
ATK + 100, CON + 10, ATK + 6%.
------------------------
Reduces After Cast Delay by 10%.
------------------------
Physical damage against all class enemies + 15%.
------------------------
Set Bonus:
Ring of Good (Troubadour & Trouvere) [1]
Light Power Harp [2]
OR
Light Power Spark [2]
Physical Damage against all sizes + 15%.
Rhythm Shooting and Rose Blossom damage + 15%.
When Light Power Harp or Light Power Spark is refined to +10 or higher,
Physical Damage against all properties + 15%,
Rhythm Shooting and Rose Blossom damage + 15%.
When Light Power Harp or Light Power Spark is Grade C or higher,
Long-ranged Physical Damage + 20%,
Reduces Rhythm Shooting cooldown by 0.2s,
Rhythm Shooting and Rose Blossom damage + 20%.
------------------------
Set Bonus:
Ring of Good (Troubadour & Trouvere) [1]
Good Spell
Enables use of No Limits Lv.3.
When using Rhythm Shooting, 40% chance to auto-cast Rose Blossom Lv.1.
(Higher skill level applied if available)
------------------------
Type : Accessory (Right)
Def : 0
Weight : 10
Required Level : 215
Class : Troubadour & Trouvere |
30 |

Ring of Good (Dragon Knight) [1] |
A harmonious ring imbued with tranquil, sacred magic.
------------------------
ATK + 100, POW + 10, MHP + 6%.
------------------------
Reduces After Cast Delay by 10%.
------------------------
Physical damage against all class enemies + 15%.
------------------------
Set Bonus:
Ring of Good (Dragon Knight) [1]
Jupiter Spear [2]
Physical Damage against all sizes + 15%.
Dragonic Breath and Madness Crusher damage + 15%.
When Jupiter Spear is refined to +10 or higher,
Physical Damage against all properties + 15%,
Dragonic Breath and Madness Crusher damage + 15%.
When Jupiter Spear is Grade C or higher,
Long-ranged Physical Damage + 20%,
Reduces Dragonic Breath cooldown by 0.35s,
Dragonic Breath and Madness Crusher damage + 20%.
------------------------
Set Bonus:
Ring of Good (Dragon Knight) [1]
Good Spell
P.ATK +15, MHP + 30%, MSP + 30%.
Physical Damage against all races + 15%.
------------------------
Type : Accessory (Right)
Def : 0
Weight : 10
Required Level : 215
Class : Dragon Knight |
30 |

Ring of Evil (Elemental Master) [1] |
A dark, cursed ring pulsing with forbidden magic.
------------------------
MATK + 100, SPL + 10.
------------------------
Reduces After Cast Delay by 10%.
------------------------
Reduces Fixed Casting Time by 0.5s.
------------------------
Magic damage against all class enemies + 15%.
------------------------
Set Bonus:
Ring of Evil (Elemental Master) [1]
Doom Bible [2]
Magic Damage against all sizes + 15%.
Venom Swamp and Conflagration damage + 15%.
When Doom Bible is refined to +10 or higher,
Magic Damage against all properties + 15%,
Venom Swamp and Conflagration damage + 15%.
When Doom Bible is Grade C or higher,
MATK + 15%,
Reduces Venom Swamp cooldown by 1.4s,
Reduces Conflagration cooldown by 0.8s,
Venom Swamp and Conflagration damage + 20%.
------------------------
Set Bonus:
Ring of Evil (Elemental Master) [1]
Evil Spell
S.MATK + 10,
Magic Damage against all races + 20%.
------------------------
Type : Accessory (Right)
Def : 0
Weight : 10
Required Level : 215
Class : Elemental Master
|
30 |

Ring of Evil (Inquisitor) [1] |
A dark, cursed ring pulsing with forbidden magic.
------------------------
ATK + 100, POW + 10, CRI + 15.
------------------------
Reduces After Cast Delay by 10%.
------------------------
Physical damage against all class enemies + 15%.
------------------------
Set Bonus:
Ring of Evil (Inquisitor) [1]
Demonic Claw [2]
Physical Damage against all sizes + 15%.
Explosion Blaster and Oleum Sanctum damage + 15%.
When Demonic Claw is refined to +10 or higher,
Physical Damage against all properties + 15%,
Explosion Blaster and Oleum Sanctum damage + 15%.
When Demonic Claw is Grade C or higher,
CRI + 30,
Reduces Oleum Sanctum cooldown by 1s,
Reduces Explosion Blaster cooldown by 0.35s,
Explosion Blaster and Oleum Sanctum damage + 20%.
------------------------
Set Bonus:
Ring of Evil (Inquisitor) [1]
Evil Spell
P.ATK + 10,
Long-ranged Physical Damage + 20%.
------------------------
Type : Accessory (Right)
Def : 0
Weight : 10
Required Level : 215
Class : Inquisitor
|
30 |

Ring of Good (Shinkiro & Shiranui) [1] |
A harmonious ring imbued with tranquil, sacred magic.
------------------------
ATK + 100, POW + 10, ATK + 6%.
------------------------
Reduces After Cast Delay by 10%.
------------------------
Physical damage against all class enemies + 15%.
------------------------
Set Bonus:
Ring of Good (Shinkiro & Shiranui) [1]
Brilliant Huuma Shuriken [2]
Brilliant Huuma Shuriken is not available yet.
Physical Damage against all sizes + 15%.
Huuma Shuriken - Construct and Huuma Shuriken - Grasp damage + 15%.
When Brilliant Huuma Shuriken is refined to +10 or higher,
Physical Damage against all properties + 15%,
Huuma Shuriken - Construct and Huuma Shuriken - Grasp damage + 15%.
When Brilliant Huuma Shuriken is Grade C or higher,
Long-ranged Physical Damage + 20%,
Reduces Huuma Shuriken - Construct cooldown by 0.7s,
Huuma Shuriken - Construct and Huuma Shuriken - Grasp damage + 20%.
------------------------
Set Bonus:
Ring of Good (Shinkiro & Shiranui) [1]
Good Spell
P.ATK +10.
Enables use of Kihop Lv.4.
Physical Damage against all races + 20%.
------------------------
Type : Accessory (Right)
Def : 0
Weight : 10
Required Level : 215
Class : Shinkiro & Shiranui |
30 |

Ring of Good (Abyss Chaser) [1] |
A harmonious ring imbued with tranquil, sacred magic.
------------------------
ATK + 100, POW + 10, ATK + 6%.
------------------------
Reduces After Cast Delay by 10%.
------------------------
Physical damage against all class enemies + 15%.
------------------------
Set Bonus:
Ring of Good (Abyss Chaser) [1]
Holy Light Dagger [2]
Physical Damage against all sizes + 15%.
Abyss Dagger and Deft Stab damage + 15%.
When Holy Light Dagger is refined to +10 or higher,
Physical Damage against all properties + 15%,
Abyss Dagger and Deft Stab damage + 15%.
When Holy Light Dagger is Grade C or higher,
Melee Physical Damage + 20%,
Reduces Abyss Dagger cooldown by 0.3s,
Reduces Deft Stab cooldown by 0.5s,
Abyss Dagger and Deft Stab damage + 20%.
------------------------
Set Bonus:
Ring of Good (Abyss Chaser) [1]
Good Spell
Enables use of Kihop Lv.4.
When using Deft Stab, 30% chance to auto-cast Deft Stab Lv.1.
(Higher skill level applied if available)
------------------------
Type : Accessory (Right)
Def : 0
Weight : 10
Required Level : 215
Class : Abyss Chaser |
30 |

Ring of Evil (Shadow Cross) [1] |
A dark, cursed ring pulsing with forbidden magic.
------------------------
ATK + 100, POW + 10, CRI + 15.
------------------------
Reduces After Cast Delay by 10%.
------------------------
Physical damage against all class enemies + 15%.
------------------------
Set Bonus:
Ring of Evil (Shadow Cross) [1]
The Ripper [2]
Physical Damage against all sizes + 15%.
Impact Crater damage + 15%.
When The Ripper is refined to +10 or higher,
Physical Damage against all properties + 15%,
Impact Crater damage + 15%.
When The Ripper is Grade C or higher,
CRI + 30,
Reduces Impact Crater cooldown by 1.25s,
Impact Crater damage + 20%.
------------------------
Set Bonus:
Ring of Evil (Shadow Cross) [1]
Evil Spell
Reduces Dark Claw cooldown by 30 seconds,
Melee Physical Damage + 20%.
------------------------
Type : Accessory (Right)
Def : 0
Weight : 10
Required Level : 215
Class : Shadow Cross |
30 |

Ring of Evil (Meister) [1] |
A dark, cursed ring pulsing with forbidden magic.
------------------------
ATK + 100, POW + 10, CRI + 15.
------------------------
Reduces After Cast Delay by 10%.
------------------------
Physical damage against all class enemies + 15%.
------------------------
Set Bonus:
Ring of Evil (Meister) [1]
Destruction Axe [2]
Physical Damage against all sizes + 15%.
Triple Laser damage + 15%.
When Destruction Axe is refined to +10 or higher,
Physical Damage against all properties + 15%,
Triple Laser damage + 15%.
When Destruction Axe is Grade C or higher,
Long-ranged Physical Damage + 20%,
Reduces Triple Laser cooldown by 0.2s,
Triple Laser damage + 20%.
------------------------
Set Bonus:
Ring of Evil (Meister) [1]
Evil Spell
When using Triple Laser, 40% chance to auto-cast Mayhemic Thorns Lv.10.
Mayhemic Thorns Damage + 30%.
------------------------
Type : Accessory (Right)
Def : 0
Weight : 10
Required Level : 215
Class : Meister |
30 |

False Document Thief I [1] |
Research records of the Thief Corps, discovered in the Tomb of the Fallen Warriors.
But, something about it feels wrong...
------------------------
MDEF + 20, MATK + 200.
------------------------
Increases magic damage against all sizes by 20%.
------------------------
Enables use of Poison Burst Lv.5.
------------------------
Venom Swamp damage + 50%.
------------------------
When receiving physical damage, 10% chance to auto-cast Venom Swamp and Killing Cloud Lv.5.
------------------------
For every 5 Base Levels, Poison property magic damage + 1%.
------------------------
Set Bonus:
False Document Thief I [1]
Bone Acidus Card
Poison property magic damage + 25%.
Ignores 25% of magical defense of all races.
------------------------
Type : Accessory (Right)
Def : 20
Weight : 20
Armor Level : 1
Required Level : 100
Class : Thief |
80 |

False Document Swordman I [1] |
Research records of the Swordman Corps, discovered in the Tomb of the Fallen Warriors.
But, something about it feels wrong...
------------------------
MDEF + 20, MATK + 200.
------------------------
Increases magic damage against all sizes by 20%.
------------------------
Enables use of Crimson Rock Lv.5.
------------------------
Conflagration damage + 50%.
------------------------
When receiving physical damage, 5% chance to auto-cast Conflagration Lv.5.
------------------------
For every 5 Base Levels, Fire property magic damage + 1%.
------------------------
Set Bonus:
False Document Swordman I [1]
Timbers Card
Fire property magic damage + 25%.
Ignores 25% of magical defense of all races.
------------------------
Type : Accessory (Right)
Def : 20
Weight : 20
Armor Level : 1
Required Level : 100
Class : Swordman |
80 |

False Document Mage I [1] |
Research records of the Mage Corps, discovered in the Tomb of the Fallen Warriors.
But, something about it feels wrong...
------------------------
MDEF + 20, ATK + 200, ASPD + 2.
------------------------
Increases physical damage against all sizes by 20%.
------------------------
Enables use of Earth Drive Lv.5.
------------------------
Earth Drive damage + 70%.
------------------------
When receiving physical damage, 10% chance to auto-cast Earth Drive Lv.5.
------------------------
For every 5 Base Levels, physical damage against all sizes + 1%.
------------------------
Set Bonus:
False Document Mage I [1]
Primitive Rgan Card
Physical damage against all sizes + 25%.
Ignores 25% of physical defense of all races.
------------------------
Type : Accessory (Right)
Def : 20
Weight : 20
Armor Level : 1
Required Level : 100
Class : Mage |
80 |
New item available for exchange:
| Item Name |
Description |
Coupon Required |
|

Hidden Research Notes
|
A set of research notes once hidden in the deepest archives.
When compared with other records or documents, it reveals new insights.
------------------------
When used, grants 2-3 random options to a Research Record or Document accessory.
------------------------
[Applicable Equipment]
Record of Mage [1]
Record of Mage vol.2 [1]
Record of Acolyte [1]
Record of Acolyte vol.2 [1]
Record of Swordman [1]
Record of Swordman vol.2 [1]
Record of Merchant [1]
Record of Merchant vol.2 [1]
Record of Archer [1]
Record of Archer vol.2 [1]
Record of Thief [1]
Record of Thief vol.2 [1]
Document Swordsman [1]
Document Thief [1]
Document Merchant [1]
Document Mage [1]
Document Archer [1]
Document Acolyte [1]
False Document Thief I [1]
False Document Swordman I [1]
False Document Mage I [1]
------------------------
Weight : 0
|
20 |
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