Ragnarok Online - Events - Kachua Mileage Coupon - December 2025
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Kachua Mileage Coupon - December 2025
12/22/2025

December Update Kachua Mileage Coupon

A newly updated item list for you to exchange with the Kachua Mileage Coupon.

Use the coupon to exchange it with various items at NPC Salesman Macaron (/navi prontera 180/328)

 

Item Name  Description

[Kachua] Mileage Coupon
   Account Bound

  One coupon given for each use of Kachua's Secret Key.
  Collect them and exchange them for various items.
  [Macaron]
  
  Weight: 0

 


NPC Salesman Macaron (/navi prontera 180/328)

New Shadows categories available to exchange

Item Name Description Coupon Required

Magical Master Shadow Armor
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
          
S.MATK +2.
          
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
          
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Magical Master Shadow Armor
Magical Master Shadow Shoes
Master Shadow Shield
          
Increases magic damage to all size enemies by 5%, S.MATK +2.
          
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
------------------------
Type : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 200
Class : All Jobs
40

Magical Master Shadow Shoes
Footwear worn over regular shoes, providing additional effects.
It can be used alone, but the effect is small.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Type : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 200
Class : All Jobs
40

Magical Master Shadow Earring
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Magical Master Shadow Earring
Magical Master Shadow Pendant
          
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
          
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Magical Master Shadow Earring
Magical Master Shadow Pendant
Master Shadow Weapon
          
Increases magic damage to all size enemies by 5%, S.MATK +2.
          
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
------------------------
Type : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 200
Class : All Jobs
40

Magical Master Shadow Pendant

A holy necklace said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Type : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 200
Class : All Jobs

40

Sorcery Master Shadow Armor

An outer armor worn over regular armor to grant additional defense. It can be used alone, but its defensive effect is lower.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
          
S.MATK +2.
          
If the total refine level is +15 or higher, MSP +3%, magic damage to all property enemies +5%.
          
If the total refine level is +18 or higher, ignore 50% of magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
Master Shadow Shield
          
S.MATK +2. Magic damage to all size enemies +5%.
          
If the total refine level is +27 or higher, ignore 10% of magic resistance of all race enemies (excluding players).
------------------------
Type : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 200
Class : All Jobs

40

Sorcery Master Shadow Shoes
Shoes that can be worn over regular footwear to grant additional defensive effects.
They can be used alone, but the defensive effect is small.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Type : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 200
Class : All Jobs
40

Sorcery Master Shadow Earring
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
          
S.MATK +2.
          
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
          
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies except players.
------------------------
Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
Master Shadow Weapon
          
Increases magic damage to all size enemies by 5%, S.MATK +2.
          
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies except players.
------------------------
Type : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 200
Class : All Jobs
40

Sorcery Master Shadow Pendant
A holy necklace said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Type : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 200
Class : All Jobs
40

Sword Master Shadow Armor
An additional armor worn over regular armor to provide extra defense. Can be worn alone, but the defensive effect is small.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, melee physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Set Bonus:
Sword Master Shadow Armor
Sword Master Shadow Shoes
          
P.ATK +2.
          
If total refine level is 15 or higher, MHP +3%, physical damage against all property enemies +5%.
          
If total refine level is 18 or higher, ignore 50% of all race physical defense (excluding players).
------------------------
Sword Master Shadow Armor
Sword Master Shadow Shoes
Master Shadow Shield
          
Physical damage to all size enemies +5%, P.ATK +2.
          
If total refine level is 27 or higher, ignore 10% of all race physical resistance (excluding players).
------------------------
Type : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 200
Class : All Jobs
40

Sword Master Shadow Shoes
Additional shoes worn over regular footwear. Can be worn alone, but the effect is small.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, melee physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Type : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 200
Class : All Job
40

Sword Master Shadow Earring
A holy earring said to protect its wearer, drawing out their latent potential.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, melee physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Set Bonus:
Sword Master Shadow Earring
Sword Master Shadow Pendant
          
P.ATK +2.
          
If total refine level is 15 or higher, MHP +3%, physical damage against all property enemies +5%.
          
If total refine level is 18 or higher, ignore 50% of all race physical defense (excluding players).
------------------------
Set Bonus:
Sword Master Shadow Earring
Sword Master Shadow Pendant
Master Shadow Weapon
          
physical damage to all size enemies +5%, P.ATK +2.
          
If total refine level is 27 or higher, ignore 10% of all race physical resistance (excluding players).
------------------------
Type : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 200
Class : All Jobs
40

Sword Master Shadow Pendant
A holy necklace said to protect its wearer, drawing out their latent potential.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, melee physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Type : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 200
Class : All Jobs
40

Bow Master Shadow Armor
An armor worn over regular armor to provide additional defensive effects.
It can be used alone, but its defensive effect is small.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, ranged physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Set Bonus:
Bow Master Shadow Armor
Bow Master Shadow Shoes
          
P.ATK +2.
          
If the total refine level is 15 or higher, MHP +3%, physical damage to all elemental enemies +5%.
          
If the total refine level is 18 or higher, ignore 50% of all race enemies physical defense (excluding players).
------------------------
Set Bonus:
Bow Master Shadow Armor
Bow Master Shadow Shoes
Master Shadow Shield
          
Physical damage to all size enemies +5%, P.ATK +2.
          
If the total refine level is 27 or higher, ignore 10% of all race enemies physical resistance (excluding players).
------------------------
Type : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 200
Class : All Jobs
40

Bow Master Shadow Shoes
A pair of shoes worn over regular footwear, providing additional effects. 
They can be used alone, but their effect is small.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, ranged physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Type : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 200
Class : All Jobs
40

Bow Master Shadow Earring
A holy earring said to protect its wearer, drawing out their hidden potential.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, ranged physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Set Bonus:
Bow Master Shadow Earring
Bow Master Shadow Pendant
          
P.ATK +2.
          
If total refine is 15 or higher, MHP +3%, physical damage to all property enemies +5%.
          
If total refine is 18 or higher, ignores 50% physical defense of all race enemies except players.
------------------------
Set Bonus:
Bow Master Shadow Earring
Bow Master Shadow Pendant
Master Shadow Weapon
          
Physical damage to all size enemies +5%, P.ATK +2.
          
If total refine is 27 or higher, ignores 10% physical resistance of all race enemies except players.
------------------------
Type : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 200
Class : All Jobs
40

Bow Master Shadow Pendant
A holy pendant said to protect its wearer, drawing out their hidden potential.
------------------------
ATK +3%, ATK +7.
------------------------
For every 3 refine levels, ranged physical damage +2%.
------------------------
When refined to +10 or higher, P.ATK +3.
------------------------
Type : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 200
Class : All Jobs
40

Fatal Master Shadow Armor
An outer armor worn over regular armor, providing additional defensive effects.
It can be used alone, but the defensive effect is small.
------------------------
CRI +1, C.RATE +1.
------------------------
For every 3 refine levels, critical damage +2%.
------------------------
When refined to +10 or higher, CRI +3, P.ATK +1.
------------------------
Set Bonus:
Fatal Master Shadow Armor
Fatal Master Shadow Shoes
          
C.RATE +2.
          
If total refine of set items is +15 or higher, CRI +3, physical damage against all property enemies +5%.
          
If total refine of set items is +18 or higher, ignores 50% physical defense of all race enemies except players.
------------------------
Set Bonus:
Fatal Master Shadow Armor
Fatal Master Shadow Shoes
Master Shadow Shield
          
Increases physical damage to all size enemies by 5%, P.ATK +2.
          
If total refine is +27 or higher, additionally ignores 10% physical resistance of all race enemies except players.
------------------------
Type : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 200
Class : All Jobs
40

Fatal Master Shadow Shoes
Shoes worn over regular footwear that provide additional effects. They can be used alone, but the effect is small.
------------------------
CRI +1, C.RATE +1.
------------------------
For every 3 refine levels, critical damage +2%.
------------------------
When refined to +10 or higher, CRI +3, P.ATK +1.
------------------------
Type : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 200
Class : All Jobs
40

Fatal Master Shadow Earring
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
CRI +1, C.RATE +1.
------------------------
For every 3 refine levels, critical damage +2%.
------------------------
When refined to +10 or higher, CRI +3, P.ATK +1.
------------------------
Set Bonus:
Fatal Master Shadow Earring
Fatal Master Shadow Pendant
          
C.RATE +2.
          
If total refine is +15 or higher, CRI +3, physical damage to all property enemies +5%.
          
If total refine is +18 or higher, ignores 50% physical defense of all race enemies except players.
------------------------
Set Bonus:
Fatal Master Shadow Earring
Fatal Master Shadow Pendant
Master Shadow Weapon 
          
Increases physical damage to all size enemies by 5%, P.ATK +2.
          
If total refine is +27 or higher, ignores an additional 10% physical resistance of all race enemies except players.
------------------------
Type : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 200
Class : All Jobs
40

Fatal Master Shadow Pendant
A holy pendant said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
CRI +1, C.RATE +1.
------------------------
For every 3 refine levels, critical damage +2%.
------------------------
When refined to +10 or higher, CRI +3, P.ATK +1.
------------------------
Type : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 200
Class : All Jobs
40

Spell Master Shadow Armor
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
          
S.MATK +2.
          
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
          
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
Master Shadow Shield
          
Increases magic damage to all size enemies by 5%, S.MATK +2.
          
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
------------------------
Type : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 200
Class : All Jobs
40

Spell Master Shadow Shoes
Footwear worn over regular shoes, providing additional effects.
It can be used alone, but the effect is small.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Type : Shadow Equipment
Location : Shoes
Weight : 0
Required Level : 200
Class : All Jobs
40

Spell Master Shadow Earring

A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Spell Master Shadow Earring
Spell Master Shadow Pendant
          
S.MATK +2.
          
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
          
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
------------------------
Set Bonus:
Spell Master Shadow Earring
Spell Master Shadow Pendant
Master Shadow Weapon
          
Increases magic damage to all size enemies by 5%, S.MATK +2.
          
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
------------------------
Type : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 200
Class : All Jobs

40

Spell Master Shadow Pendant
A holy necklace said to protect its wearer. It draws out the wearer's latent abilities.
------------------------
MATK +3%, FLEE +10.
------------------------
For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
------------------------
When refined to +10 or higher, S.MATK +3.
------------------------
Type : Shadow Equipment
Location : Pendant
Weight : 0
Required Level : 200
Class : All Jobs
40


New equipments available for exchange:

Item Name Description Coupon Required

Ring of Evil (Imperial Guard) [1]
A dark, cursed ring pulsing with forbidden magic.
------------------------
MATK + 100, SPL + 10.
------------------------
Reduces After Cast Delay by 10%.
------------------------
Reduces Fixed Casting Time by 0.5s.
------------------------
Magic damage against all class enemies + 15%.
------------------------
Set Bonus:
Ring of Evil (Imperial Guard) [1]
Devil Guardian Sword [2]
          
Magic Damage against all sizes + 15%.
Cross Rain damage + 15%.
          
When Devil Guardian Sword is refined to +10 or higher, 
Magic Damage against all properties + 15%, 
Cross Rain damage + 15%.
          
When Devil Guardian Sword is Grade C or higher, 
MATK + 15%, 
Reduces Cross Rain cooldown by 2s, 
Cross Rain damage + 20%.
------------------------
Set Bonus:
Ring of Evil (Imperial Guard) [1]
Evil Spell
          
S.MATK + 10, 
Enables use of Oratio Lv.10, 
          
When dealing magical damage, 4% chance to gain [Evil Spell Power] effect for 10 seconds.
          
[Evil Spell Power]
INT + 100, 
SPL+ 50, 
Lose 500 HP per second.
------------------------
Type : Accessory (Right) 
Def : 0
Weight : 10
Required Level : 215
Class : Imperial Guard
30

Ring of Good (Troubadour & Trouvere) [1]
A harmonious ring imbued with tranquil, sacred magic.
------------------------
ATK + 100, CON + 10, ATK + 6%.
------------------------
Reduces After Cast Delay by 10%.
------------------------
Physical damage against all class enemies + 15%.
------------------------
Set Bonus:
Ring of Good (Troubadour & Trouvere) [1]
Light Power Harp [2]
OR
Light Power Spark [2]
          
Physical Damage against all sizes + 15%.
Rhythm Shooting and Rose Blossom damage + 15%.
          
When Light Power Harp or Light Power Spark is refined to +10 or higher, 
Physical Damage against all properties + 15%, 
Rhythm Shooting and Rose Blossom damage + 15%.
          
When Light Power Harp or Light Power Spark is Grade C or higher, 
Long-ranged Physical Damage + 20%, 
Reduces Rhythm Shooting cooldown by 0.2s, 
Rhythm Shooting and Rose Blossom damage + 20%.
------------------------
Set Bonus:
Ring of Good (Troubadour & Trouvere) [1]
Good Spell
          
Enables use of No Limits Lv.3.
          
When using Rhythm Shooting, 40% chance to auto-cast Rose Blossom Lv.1.
(Higher skill level applied if available)
------------------------
Type : Accessory (Right) 
Def : 0
Weight : 10
Required Level : 215
Class : Troubadour & Trouvere
30

Ring of Good (Dragon Knight) [1]
A harmonious ring imbued with tranquil, sacred magic.
------------------------
ATK + 100, POW + 10, MHP + 6%.
------------------------
Reduces After Cast Delay by 10%.
------------------------
Physical damage against all class enemies + 15%.
------------------------
Set Bonus:
Ring of Good (Dragon Knight) [1]
Jupiter Spear [2]
          
Physical Damage against all sizes + 15%.
Dragonic Breath and Madness Crusher damage + 15%.
          
When Jupiter Spear is refined to +10 or higher, 
Physical Damage against all properties + 15%, 
Dragonic Breath and Madness Crusher damage + 15%.
          
When Jupiter Spear is Grade C or higher, 
Long-ranged Physical Damage + 20%, 
Reduces Dragonic Breath cooldown by 0.35s, 
Dragonic Breath and Madness Crusher damage + 20%.
------------------------
Set Bonus:
Ring of Good (Dragon Knight) [1]
Good Spell
          
P.ATK +15, MHP + 30%, MSP + 30%.
Physical Damage against all races + 15%.
------------------------
Type : Accessory (Right) 
Def : 0
Weight : 10
Required Level : 215
Class : Dragon Knight
30

Ring of Evil (Elemental Master) [1]

A dark, cursed ring pulsing with forbidden magic.
------------------------
MATK + 100, SPL + 10.
------------------------
Reduces After Cast Delay by 10%.
------------------------
Reduces Fixed Casting Time by 0.5s.
------------------------
Magic damage against all class enemies + 15%.
------------------------
Set Bonus:
Ring of Evil (Elemental Master) [1]
Doom Bible [2]
          
Magic Damage against all sizes + 15%.
Venom Swamp and Conflagration damage + 15%.
          
When Doom Bible is refined to +10 or higher, 
Magic Damage against all properties + 15%, 
Venom Swamp and Conflagration damage + 15%.
          
When Doom Bible is Grade C or higher, 
MATK + 15%, 
Reduces Venom Swamp cooldown by 1.4s, 
Reduces Conflagration cooldown by 0.8s, 
Venom Swamp and Conflagration damage + 20%.
------------------------
Set Bonus:
Ring of Evil (Elemental Master) [1]
Evil Spell
          
S.MATK + 10, 
Magic Damage against all races + 20%.
------------------------
Type : Accessory (Right) 
Def : 0
Weight : 10
Required Level : 215
Class : Elemental Master

30

Ring of Evil (Inquisitor) [1]

A dark, cursed ring pulsing with forbidden magic.
------------------------
ATK + 100, POW + 10, CRI + 15.
------------------------
Reduces After Cast Delay by 10%.
------------------------
Physical damage against all class enemies + 15%.
------------------------
Set Bonus:
Ring of Evil (Inquisitor) [1]
Demonic Claw [2]
          
Physical Damage against all sizes + 15%.
Explosion Blaster and Oleum Sanctum damage + 15%.
          
When Demonic Claw is refined to +10 or higher, 
Physical Damage against all properties + 15%, 
Explosion Blaster and Oleum Sanctum damage + 15%.
          
When Demonic Claw is Grade C or higher, 
CRI + 30, 
Reduces Oleum Sanctum cooldown by 1s, 
Reduces Explosion Blaster cooldown by 0.35s, 
Explosion Blaster and Oleum Sanctum damage + 20%.
------------------------
Set Bonus:
Ring of Evil (Inquisitor) [1]
Evil Spell
          
P.ATK + 10, 
Long-ranged Physical Damage + 20%.
------------------------
Type : Accessory (Right) 
Def : 0
Weight : 10
Required Level : 215
Class : Inquisitor

30

Ring of Good (Shinkiro & Shiranui) [1]
A harmonious ring imbued with tranquil, sacred magic.
------------------------
ATK + 100, POW + 10, ATK + 6%.
------------------------
Reduces After Cast Delay by 10%.
------------------------
Physical damage against all class enemies + 15%.
------------------------
Set Bonus:
Ring of Good (Shinkiro & Shiranui) [1]
Brilliant Huuma Shuriken [2]
Brilliant Huuma Shuriken is not available yet.
          
Physical Damage against all sizes + 15%.
Huuma Shuriken - Construct and Huuma Shuriken - Grasp damage + 15%.
          
When Brilliant Huuma Shuriken is refined to +10 or higher, 
Physical Damage against all properties + 15%, 
Huuma Shuriken - Construct and Huuma Shuriken - Grasp damage + 15%.
          
When Brilliant Huuma Shuriken is Grade C or higher, 
Long-ranged Physical Damage + 20%, 
Reduces Huuma Shuriken - Construct cooldown by 0.7s, 
Huuma Shuriken - Construct and Huuma Shuriken - Grasp damage + 20%.
------------------------
Set Bonus:
Ring of Good (Shinkiro & Shiranui) [1]
Good Spell
          
P.ATK +10.
Enables use of Kihop Lv.4.
Physical Damage against all races + 20%.
------------------------
Type : Accessory (Right) 
Def : 0
Weight : 10
Required Level : 215
Class : Shinkiro & Shiranui
30

Ring of Good (Abyss Chaser) [1]
A harmonious ring imbued with tranquil, sacred magic.
------------------------
ATK + 100, POW + 10, ATK + 6%.
------------------------
Reduces After Cast Delay by 10%.
------------------------
Physical damage against all class enemies + 15%.
------------------------
Set Bonus:
Ring of Good (Abyss Chaser) [1]
Holy Light Dagger [2]
          
Physical Damage against all sizes + 15%.
Abyss Dagger and Deft Stab damage + 15%.
          
When Holy Light Dagger is refined to +10 or higher, 
Physical Damage against all properties + 15%, 
Abyss Dagger and Deft Stab damage + 15%.
          
When Holy Light Dagger is Grade C or higher, 
Melee Physical Damage + 20%, 
Reduces Abyss Dagger cooldown by 0.3s, 
Reduces Deft Stab cooldown by 0.5s, 
Abyss Dagger and Deft Stab damage + 20%.
------------------------
Set Bonus:
Ring of Good (Abyss Chaser) [1]
Good Spell
          
Enables use of Kihop Lv.4.
          
When using Deft Stab, 30% chance to auto-cast Deft Stab Lv.1.
(Higher skill level applied if available)
------------------------
Type : Accessory (Right) 
Def : 0
Weight : 10
Required Level : 215
Class : Abyss Chaser
30

Ring of Evil (Shadow Cross) [1]
A dark, cursed ring pulsing with forbidden magic.
------------------------
ATK + 100, POW + 10, CRI + 15.
------------------------
Reduces After Cast Delay by 10%.
------------------------
Physical damage against all class enemies + 15%.
------------------------
Set Bonus:
Ring of Evil (Shadow Cross) [1]
The Ripper [2]
          
Physical Damage against all sizes + 15%.
Impact Crater damage + 15%.
          
When The Ripper is refined to +10 or higher, 
Physical Damage against all properties + 15%, 
Impact Crater damage + 15%.
          
When The Ripper is Grade C or higher, 
CRI + 30, 
Reduces Impact Crater cooldown by 1.25s, 
Impact Crater damage + 20%.
------------------------
Set Bonus:
Ring of Evil (Shadow Cross) [1]
Evil Spell
          
Reduces Dark Claw cooldown by 30 seconds, 
Melee Physical Damage + 20%.
------------------------
Type : Accessory (Right) 
Def : 0
Weight : 10
Required Level : 215
Class : Shadow Cross
30

Ring of Evil (Meister) [1]
A dark, cursed ring pulsing with forbidden magic.
------------------------
ATK + 100, POW + 10, CRI + 15.
------------------------
Reduces After Cast Delay by 10%.
------------------------
Physical damage against all class enemies + 15%.
------------------------
Set Bonus:
Ring of Evil (Meister) [1]
Destruction Axe [2]
          
Physical Damage against all sizes + 15%.
Triple Laser damage + 15%.
          
When Destruction Axe is refined to +10 or higher, 
Physical Damage against all properties + 15%, 
Triple Laser damage + 15%.
          
When Destruction Axe is Grade C or higher, 
Long-ranged Physical Damage + 20%, 
Reduces Triple Laser cooldown by 0.2s, 
Triple Laser damage + 20%.
------------------------
Set Bonus:
Ring of Evil (Meister) [1]
Evil Spell
          
When using Triple Laser, 40% chance to auto-cast Mayhemic Thorns Lv.10.
Mayhemic Thorns Damage + 30%.
------------------------
Type : Accessory (Right) 
Def : 0
Weight : 10
Required Level : 215
Class : Meister
30

False Document Thief I [1]
Research records of the Thief Corps, discovered in the Tomb of the Fallen Warriors.
But, something about it feels wrong...
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MDEF + 20, MATK + 200.
------------------------
Increases magic damage against all sizes by 20%.
------------------------
Enables use of Poison Burst Lv.5.
------------------------
Venom Swamp damage + 50%.
------------------------
When receiving physical damage, 10% chance to auto-cast Venom Swamp and Killing Cloud Lv.5.
------------------------
For every 5 Base Levels, Poison property magic damage + 1%.
------------------------
Set Bonus:
False Document Thief I [1]
Bone Acidus Card
          
Poison property magic damage + 25%.
Ignores 25% of magical defense of all races.
------------------------
Type : Accessory (Right) 
Def : 20
Weight : 20
Armor Level : 1
Required Level : 100
Class : Thief
80

False Document Swordman I [1]
Research records of the Swordman Corps, discovered in the Tomb of the Fallen Warriors.
But, something about it feels wrong...
------------------------
MDEF + 20, MATK + 200.
------------------------
Increases magic damage against all sizes by 20%.
------------------------
Enables use of Crimson Rock Lv.5.
------------------------
Conflagration damage + 50%.
------------------------
When receiving physical damage, 5% chance to auto-cast Conflagration Lv.5.
------------------------
For every 5 Base Levels, Fire property magic damage + 1%.
------------------------
Set Bonus:
False Document Swordman I [1]
Timbers Card
          
Fire property magic damage + 25%.
Ignores 25% of magical defense of all races.
------------------------
Type : Accessory (Right) 
Def : 20
Weight : 20
Armor Level : 1
Required Level : 100
Class : Swordman
80

False Document Mage I [1]
Research records of the Mage Corps, discovered in the Tomb of the Fallen Warriors.
But, something about it feels wrong...
------------------------
MDEF + 20, ATK + 200, ASPD + 2.
------------------------
Increases physical damage against all sizes by 20%.
------------------------
Enables use of Earth Drive Lv.5.
------------------------
Earth Drive damage + 70%.
------------------------
When receiving physical damage, 10% chance to auto-cast Earth Drive Lv.5.
------------------------
For every 5 Base Levels, physical damage against all sizes + 1%.
------------------------
Set Bonus:
False Document Mage I [1]
Primitive Rgan Card
          
Physical damage against all sizes + 25%.
Ignores 25% of physical defense of all races.
------------------------
Type : Accessory (Right) 
Def : 20
Weight : 20
Armor Level : 1
Required Level : 100
Class : Mage
80


New item available for exchange:

Item Name Description Coupon Required

Hidden Research Notes

A set of research notes once hidden in the deepest archives.
When compared with other records or documents, it reveals new insights.
------------------------
When used, grants 2-3 random options to a Research Record or Document accessory.
------------------------
[Applicable Equipment]
Record of Mage [1]
Record of Mage vol.2 [1]
Record of Acolyte [1]
Record of Acolyte vol.2 [1]
Record of Swordman [1]
Record of Swordman vol.2 [1]
Record of Merchant [1]
Record of Merchant vol.2 [1]
Record of Archer [1]
Record of Archer vol.2 [1]
Record of Thief [1]
Record of Thief vol.2 [1]
Document Swordsman [1]
Document Thief [1]
Document Merchant [1]
Document Mage [1]
Document Archer [1]
Document Acolyte [1]
False Document Thief I [1]
False Document Swordman I [1]
False Document Mage I [1]
------------------------
Weight : 0

20


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