Ragnarok Online - Events - Kachua Mileage Coupon - February 2026
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Kachua Mileage Coupon - February 2026
2/25/2026

February Update Kachua Mileage Coupon

A newly updated item list for you to exchange with the Kachua Mileage Coupon.

Use the coupon to exchange it with various items at NPC Salesman Macaron (/navi prontera 180/328)

 

Item Name  Description

[Kachua] Mileage Coupon
   Account Bound

  One coupon given for each use of Kachua's Secret Key.
  Collect them and exchange them for various items.
  [Macaron]
  
  Weight: 0

 


NPC Salesman Macaron (/navi prontera 180/328)


New equipments available for exchange:

Item Name Description Coupon Required

Ring of Evil (Biolo)

ATK +100.
            
Reduces After-cast Delay by 10%.
            
POW +10.
            
CRI +15.
            
Increases Physical Damage against all Class enemies by 15%.
------------------------
Set Bonus:
Ring of Evil (Biolo) [1]
Blood Rapier [2]        
            
Increases Physical Damage against all Size enemies by 15%,
Increases damage of Mayhemic Thorns by 15%.
------------------------
If the refine level of Blood Rapier [2] is +10 or higher,
            
Increases Physical Damage against all property enemies by 15%,
Increases damage of Mayhemic Thorns by 15%.
------------------------
If the grade of Blood Rapier [2] is C or higher,
            
CRI +30,
Reduces cooldown of Mayhemic Thorns by 0.35 seconds,
Increases damage of Mayhemic Thorns by 20%.
------------------------
Set Bonus:
Ring of Evil (Biolo) [1]
Evil Spell
            
When using Mayhemic Thorns, has a 30% chance to auto-cast Mayhemic Thorns Lv.1 (If a higher level is learned, autocasts the learned level instead.).
------------------------
Class : Accessory (Right)
Defense : 0
Weight : 10
Required Level : 215
Equipped by : Biolo
30

Ring of Good (Biolo)

ATK +100.
            
Reduces After-cast Delay by 10%.
            
POW +10.
            
ATK +6%.
            
Increases Physical Damage against all Class enemies by 15%.
------------------------
Set Bonus:
Ring of Good (Biolo) [1]
Victory Sword [2]        
            
Increases Physical Damage against all Size enemies by 15%,
Increases Explosive Powder skill damage by 15%.
------------------------
If the refine level of Victory Sword [2] is +10 or higher,
            
Increases Physical Damage against all Property enemies by 15%,
Increases Explosive Powder skill damage by 15%.
------------------------
If the grade of Victory Sword [2] is C or higher,
            
Increases Melee Physical Damage by 20%,
Reduces Explosive Powder skill cooldown by 0.5 sec,
Increases Explosive Powder skill damage by 20%.
------------------------
Set Bonus:
Ring of Good (Biolo) [1]
Good Spell
            
Perfect Hit +90%,
Enables Kihop Lv.4.
------------------------
Type : Accessory (Right) 
Defense : 0
Weight : 10
Required Level : 215
Jobs : Biolo
30

Ring of Evil (Spirit Handler)

MATK +100.
            
Reduces After-cast Delay by 10%.
            
SPL +10.
            
Reduces Fixed Casting Time by 0.5 seconds.
            
Increases Magic Damage against of all Class enemies by 15%.
------------------------
Set Bonus:
Ring of Evil (Spirit Handler) [1]
Darkness Foxtail Model [2]        
            
Increases Magic Damage against all Size enemies by 15%,
Increases damage of Hyunrok Cannon and Hyunrok Breeze by 15%.
------------------------
If the refine level of Darkness Foxtail Model [2] is +10 or higher,
            
Increases Magic Damage against all property enemies by 15%,
Increases damage of Hyunrok Cannon and Hyunrok Breeze by 15%.
------------------------
If the grade of Darkness Foxtail Model [2] is C or higher,
            
MATK +15%,
Reduces cooldown of Hyunrok Breeze by 2 seconds,
Increases damage of Hyunrok Cannon and Hyunrok Breeze by 20%.
------------------------
Set Bonus:
Ring of Evil (Spirit Handler) [1]
Evil Spell
            
Reduces cooldown of Hyunrok Breeze by 0.5 seconds,
S.MATK +10,
Increases Magic Damage against all Races enemies by 20%.
------------------------
Type : Accessory (Right)  
Def : 0
Weight : 10
Required Level : 215
Equipped by : Spirit Handler
30

Ring of Good (Spirit Handler)

ATK +100.
            
Reduce After-cast Delay by 10%.
            
POW +10.
            
CRI +15.
            
Increase Physical Damage to all Class enemies by 15%.
------------------------
Set Bonus:
Ring of Good (Spirit Handler) [1]
Lightforce Fox Tail Wand [2]
            
Increase Physical Damage to all Size enemies by 15%,
Increase Chulho Sonic Claw, Hogogong Strike skill damage by 15%.
------------------------
If Lightforce Fox Tail Wand [2] refine level is +10 or higher,
            
Increase Physical Damage to all Property enemies by 15%,
Increase Chulho Sonic Claw and Hogogong Strike skill damage by 15%.
------------------------
If Lightforce Fox Tail Wand [2] grade is C or higher,
            
CRI +30,
Reduce Howling of Chulho skill cooldown by 1 sec,
Increase Chulho Sonic Claw and Hogogong Strike skill damage by 20%.
------------------------
Set Bonus:
Ring of Good (Spirit Handler) [1]
Good Spell        
            
When performing physical attacks, 3% chance to activate [Good Spell Power] for 10 sec,
When using Howling of Chulho, autocasts Hogogong Strike Lv.1 (If a higher level is learned, autocasts the learned level instead).
When using Chulho Sonic Claw, 30% chance to autocast Chulho Sonic Claw Lv.1 (If a higher level is learned, autocasts the learned level instead).
------------------------
[Good Spell Power] Effect
            
POW +50,
P.ATK +10,
Lose 500 HP per second.
------------------------
Class : Accessory (Right) 
Def : 0
Weight : 10
Required Level : 215
Jobs : Spirit Handler
30

Ring of Evil (Night Watch)

ATK +100.
            
Reduces After-cast Delay by 10%.
            
CON +10.
            
ATK +6%.
            
Increases Physical Damage against all Class enemies by 15%.
------------------------
Set Bonus:
Ring of Evil (Night Watch) [1]
RG-5649 [2]
OR
Outlaw Cursed Shotgun [2]
            
Increases Physical Damage against all Size enemies by 15%,
Increases damage of The Vigilante at Night and Wild Fire by 15%.
------------------------
If the refine level of RG-5649 [2] or Outlaw Cursed Shotgun [2] is +10 or higher,
            
Increases Physical Damage against all Property enemies by 15%,
Increases damage of The Vigilante at Night and Wild Fire by 15%.
------------------------
If the grade of RG-5649 [2] or Outlaw Cursed Shotgun [2] is C or higher,
            
Increases Ranged Physical Damage by 20%,
Reduces cooldown of The Vigilante at Night by 0.5 sec,
Reduces cooldown of Wild Fire by 0.35 sec,
Increases damage of The Vigilante at Night and Wild Fire by 20%.
            
------------------------
            
Set Bonus:
Ring of Evil (Night Watch) [1]
Devil Lord Launcher [2]
OR
Screaming Rifle [2]
            
Increases Physical Damage against all Size enemies by 15%,
Increases damage of Spiral Shooting, Hasty Fire in the Hole, and Grenade Dropping by 15%.
------------------------
If the refine level of Devil Lord Launcher [2] or Screaming Rifle [2] is +10 or higher,
            
Increases Physical Damage against enemies of all Elements by 15%,
Increases damage of Spiral Shooting, Hasty Fire in the Hole, and Grenade Dropping by 15%.
------------------------
If the grade of Devil Lord Launcher [2] or Screaming Rifle [2] is C or higher,
            
Increases Ranged Physical Damage by 20%,
Reduces cooldown of Spiral Shooting by 0.35 sec,
Reduces cooldown of Hasty Fire in the Hole by 0.5 sec,
Reduces cooldown of Grenade Dropping by 2 sec,
Increases damage of Spiral Shooting, Hasty Fire in the Hole, and Grenade Dropping by 20%.
------------------------
Set Bonus:
Ring of Evil (Night Watch) [1]
Evil Spell        
            
When performing Physical attacks, has a 3% chance to activate [Evil Spell Power] for 10 seconds,
Enables Kihop Lv.4.
------------------------
[Evil Spell Power] Effects
            
CON +50.
P.ATK +10.
Lose 500 HP per second.
------------------------
Type : Accessory (Right) 
Def : 0
Weight : 10
Required Level : 215
Jobs : Night Watch
30

Ring of Good (Night Watch)

ATK +100.
            
Reduces After-cast Delay by 10%.
            
CON +10.
            
CRI +15.
            
Increases Physical Damage against all class enemies by 15%.
------------------------
Set Bonus:
Ring of Good (Night Watch) [1]
Last Dawn [2]        
            
Increases Physical Damage against all Size enemies by 15%,
Increases damage of Spiral Shooting and Only One Bullet by 15%.
------------------------
If the refine level of Last Dawn [2] is +10 or higher,
            
Increases Physical Damage against all property enemies by 15%,
Increases damage of Spiral Shooting and Only One Bullet by 15%.
------------------------
If the grade of Last Dawn [2] is C or higher,
            
CRI +30,
Reduces cooldown of Spiral Shooting by 0.35 sec. and Only One Bullet by 0.35 sec.
Increases damage of Spiral Shooting and Only One Bullet by 20%.
            
------------------------
            
Set Bonus:
Ring of Good (Night Watch) [1]
Devil Hunter [2]
OR
Lightning Splatter [2]            
            
Increases Physical Damage against all Size enemies by 15%,
Increases damage of Magazine for One by 15%.
------------------------
If the refine level of Devil Hunter [2] or Lightning Splatter [2] is +10 or higher,
            
Increases Physical Damage against all property enemies by 15%,
Increases damage of Magazine for One by 15%.
------------------------
If the grade of Devil Hunter [2] or Lightning Splatter [2] is C or higher,
            
CRI +30,
Reduces cooldown of Magazine for One by 0.35 sec,
Increases damage of Magazine for One by 20%.
------------------------
Set Bonus:
Ring of Good (Night Watch) [1]
Good Spell
            
When using Spiral Shooting, has a 30% chance to auto-cast Spiral Shooting Lv.1 (If a higher level is learned, autocasts the learned level instead.),
When using Magazine for One, has a 30% chance to auto-cast Magazine for One Lv.1 (If a higher level is learned, autocasts the learned level instead.).
------------------------
Type : Accessory (Right) 
Def : 0
Weight : 10
Required Level : 215
Jobs : Night Watch
30

Ring of Evil (Night Watch II)

ATK +100.
            
Reduces After-cast Delay by 10%.
            
CON +10.
            
CRI +15.
            
Increases Physical Damage against all Class enemies by 15%.
------------------------
Set Bonus:
Ring of Evil (Night Watch II) [1]
Devil's Bullet [2]
            
Increases Physical Damage against all Size enemies by 15%,
Increases damage of Only One Bullet by 15%.
------------------------
If the refine level of Devil's Bullet [2] is +10 or higher,
            
Increases Physical Damage against all Property enemies by 15%,
Increases damage of Only One Bullet by 15%.
------------------------
If the grade of Devil's Bullet [2] is C or higher,
            
CRI +30,
Reduces cooldown of Only One Bullet by 0.35 sec,
Increases damage of Only One Bullet by 20%.
------------------------
Set Bonus:
Ring of Evil (Night Watch II) [1]
Evil Spell    
            
When performing Physical attacks, has a 3% chance to activate [Evil Spell Power] for 10 seconds,
When using Only One Bullet, has a 30% chance to auto-cast Only One Bullet Lv.1 (If a higher level is learned, autocasts the learned level instead).
------------------------
[Evil Spell Power] Effects
            
CON +50.
P.ATK +10.
Lose 500 HP per second.
------------------------
Type : Accessory (Right) 
Def : 0
Weight : 10
Required Level : 215
Jobs : Night Watch
30

Ring of Good (Night Watch II)

ATK +100.
            
Reduces After-cast Delay by 10%.
            
CON +10.
            
ATK +6%.
            
Increases Physical Damage against all class enemies by 15%.
------------------------
Set Bonus:
Ring of Good (Night Watch II) [1]
Lord of Glory [2]
OR
Justice Bomber[2]        
            
Increases Physical Damage against all Size enemies by 15%,
Increases damage of The Vigilante at Night and Wild Fire by 15%.
------------------------
If the refine level of Lord of Glory [2] or Justice Bomber [2] is +10 or higher,
            
Increases Physical Damage against all Property enemies by 15%,
Increases damage of The Vigilante at Night and Wild Fire by 15%.
------------------------
If the grade of Lord of Glory [2] or Justice Bomber [2] is C or higher,
            
Increases Ranged Physical Damage by 20%,
Reduces cooldown of The Vigilante at Night by 0.35 sec. and Wild Fire by 0.35 sec,
Increases damage of The Vigilante at Night and Wild Fire by 20%.
------------------------
Set Bonus:
Ring of Good (Night Watch II) [1]
Good Spell
            
Enables Kihop Lv.4,
When performing Physical attacks, has a 4% chance to activate [Good Spell Power] for 10 seconds.
[Good Spell Power] Effects
            
CON +50,
P.ATK +10,
Loses 500 HP per second.
------------------------
Type : Accessory (Right) 
Def : 0
Weight : 10
Required Level : 215
Jobs : Night Watch
30

Ring of Evil (Arch Mage)

MATK +100.
            
Reduces After-cast Delay by 10%.
            
SPL +10.
            
Reduces Fixed Casting Time by 0.5 sec.
            
Increases Magical Damage against enemies of all Grades by 15%.
------------------------
Set Bonus:
Ring of Evil (Arch Mage) [1]
Devil Wing Staff [2]
            
Increases Magical Damage against all Size enemies by 15%,
Increases damage of Soul Vulcan Strike and Mystery Illusion by 15%.
------------------------
If the refine level of Devil Wing Staff [2] is +10 or higher,
            
Increases Magical Damage against all Property enemies by 15%,
Increases damage of Soul Vulcan Strike and Mystery Illusion by 15%.
------------------------
If the grade of Devil Wing Staff [2] is C or higher,
            
MATK +15%,
Reduces cooldown of Soul Vulcan Strike by 0.5 sec,
Reduces cooldown of Mystery Illusion by 1.5 sec,
Increases damage of Soul Vulcan Strike and Mystery Illusion by 20%.
------------------------
Set Bonus:
Ring of Evil (Arch Mage) [1]
Evil Spell
            
When using Soul Vulcan Strike, has a 40% chance to auto-cast Mystery Illusion Lv.1 (If a higher level is learned, autocasts the learned level instead).
------------------------
Type : Accessory (Right) 
Def : 0
Weight : 10
Required Level : 215
Jobs : Arch Mage
30

Ring of Good (Arch Mage)

MATK +100.
            
Reduces Global Cooldown by 10%.
            
SPL +10.
            
Reduces Fixed Casting Time by 0.5 sec.
            
Increases Magical Damage against all Class enemies by 15%.
------------------------
Set Bonus:
Ring of Good (Arch Mage) [1]
Destiny Staff [2]
            
Increases Magical Damage against all Size enemies by 15%,
Increases damage of Frozen Slash and Crystal Rain by 15%.
------------------------
If the refine level of Destiny Staff [2] is +10 or higher,
            
Increases Magical Damage against all Property enemies by 15%,
Increases damage of Frozen Slash and Crystal Rain by 15%.
------------------------
If the grade of Destiny Staff [2] is C or higher,
            
MATK +15%,
Reduces cooldown of Frozen Slash by 0.2 sec,
Reduces cooldown of Crystal Rain by 2 sec,
Increases damage of Frozen Slash and Crystal Rain by 20%.
------------------------
Set Bonus:
Ring of Good (Arch Mage) [1]
Good Spell
            
Increases Magical Damage against all Property enemies by 15%,
When using Frozen Slash, has a 40% chance to auto-cast Crystal Rain Lv.1 (If a higher level is learned, autocasts the learned level instead).
------------------------
Type : Accessory (Right) 
Defense : 0
Weight : 10
Required Level : 215
Jobs : Arch Mage
30

Ring of Good (Inquisitor)

ATK +100.
            
Reduces After-cast Delay by 10%.
            
POW +10.
            
CRI +15.
            
Increases Physical Damage against enemies of all Grades by 15%.
------------------------
Set Bonus:
Ring of Good (Inquisitor) [1]
Punish Scepter [2]        
            
Increases Physical Damage against all Size enemies by 15%,
Increases damage of First Brand and Third Punishment by 15%.
------------------------
If the refine level of Punish Scepter [2] is +10 or higher,
            
Increases Physical Damage against all Property enemies by 15%,
Increases damage of First Brand and Third Punishment by 15%.
------------------------
If the grade of Punish Scepter [2] is C or higher,
            
CRI +30,
Increases Melee Physical Damage by 20%,
Increases damage of First Brand and Third Punishment by 20%.
------------------------
Set Bonus:
Ring of Good (Inquisitor) [1]
Good Spell
            
Increases cooldown of First Brand by 1.5 sec.
When using First Brand, auto-casts Second Faith Lv.1 (If a higher level is learned, autocasts the learned level instead).
When using Second Faith, auto-casts Third Punishment Lv.1 (If a higher level is learned, autocasts the learned level instead).
------------------------
Type : Accessory (Right) 
Defense : 0
Weight : 10
Required Level : 215
Jobs : Inquisitor
30

Fierce Boots

MHP and MSP + 10%.
            
Increases Melee and Ranged Physical Damage and Magic Damage of all property by 10%.
            
Reduces After-cast Delay by 15%.
            
Increases Movement Speed (Permanent acceleration effect, does not stack with Increase AGI).
------------------------
For every 2 refine levels, reduce Variable Casting Time by 10%.
------------------------
For every 3 refine levels, P.ATK, S.MATK + 2.
------------------------
When refined to +9 or higher, increases Physical/Magical Damage against all races by 15%.
------------------------
When refined to +11 or higher, P.ATK, S.MATK + 5.
------------------------
When refined to +13 or higher, ignores 50% of Physical and Magical Defense of all class enemies.
------------------------
Set Bonus:
Fierce Boots [1]
Nightmare Card
            
Increase Physical and Magical Damage against all property enemies by 10%.
------------------------
Set Bonus:
Fierce Boots [1]
Sweet Nightmare Card
            
S.MATK + 8, increase Magic Damage of all property by 30%,
When refined to +12 or higher, increase Magic Damage against all size enemies by 30%.
------------------------
Set Bonus:
Fierce Boots [1]
Nightmare Terror Card
            
P.ATK + 8, increase Melee and Ranged Physical Damage by 30%,
When refined to +12 or higher, increase Physical Damage against all size enemies by 30%.
------------------------
[Grade Bonus]
[Grade D] P.ATK, S.MATK + 2.
[Grade C] Increase Physical or Magical Damage against all size enemies by 12%.
[Grade B] Increase Magic Damage against all class enemies by 20%.
[Grade A] Ignore 12% of Physical and Magical Resistance of all races (excluding Human and Doram races).
            
Adds a 10% chance of buffing the user for 3 seconds whem performing a physical or magical attack:    
Nullify weapon size penalty, 
Increase melee and ranged physical damage on targets by 15%,  
Increase all property magic damage by 15%, and Increase magic damage to all size enemies by 15%.
------------------------
Type : Shoes  
Def : 25
Weight : 40
Armor Level : 2
Required Level : 150
Jobs : All Jobs
80

Power of the Abyss Lake

A meteorite crystal corrupted by the energy of the Lake of Abyss.
Upon use, grants a random option to:
------------------------
[Applicable Items]
Abyss Lake Roaring Armor [1]
Abyss Lake Roaring Armor-LT [1]
------------------------
After granting the effect, the inserted card and refine level will not be reset.
------------------------
Weight: 1
30

Magic of the Violent Wound

A meteorite crystal corrupted by the energy of Violent Wound.
Upon use, grants a random option to:
------------------------
[Applicable Items]
Violent Dragon Shadow Armor [1] 
Violent Dragon Shadow Armor-LT [1]
------------------------
After granting the effect, the inserted card and refine level will not be reset.
------------------------
Weight: 1
30

Mysterious Meteorite Crystal

A meteorite that fell from outer space landed in a region inhabited by the Dragon race.
Over time, it was corrupted by the surrounding environment, and purifying its fragments may allow one to glimpse its hidden secrets.
------------------------
Insert 10 Meteorite Fragments of each property to receive 1 - 5 
random pieces of either Power of the Abyss Lake or Magic of the Violent Wound.
------------------------
Weight : 20
20

God's Favor

Contains the grace bestowed by the gods.
It is said that receiving its blessing brings good fortune.
Upon use, grants a random options to:
------------------------
[Applicable Items]
Ultio Magic Cloak [1]
Ultio Magic Cloak-LT [1]
------------------------
After granting the effect, the inserted card and refine level will not be reset!
------------------------
Weight : 1
5

 

 

 

God Favor
Possible 1st Enchant Option:
MHP +1000 - +5000
MHP +5% - +10%
M.ATK +3% - 8%
ASPD +1
Flee +20 - +50
Def +20 - +50
Mdef +5 - +10
Skill Healing Recovery Rate +10 - +20 
Variable Casting Time -5 % - -12 %
After-Cast Delay -3% - -8%.
Skill SP Cost -3% - -10%.
Magic Damage to Normal Enemies +3% - +10%.
Magic Damage to Boss Enemies +3% - +10%.
Bypass 3% - 10% of Mdef on Normal Enemies.
Bypass 3% - 10% of Mdef on Boss Enemies.
Magic Damage to Small Enemies +3% - +10%
Magic Damage to Medium Enemies +3% - +10%
Magic Damage to Large Enemeies +3% - +10%
Magical Damage with Neutral Property +3% - +10%
Magical Damage with Holy Property +3% - +10%
Magic Damage to Neutral Enemies +3% - +10%.
Magic Damage to Water Enemies +3% - +10%.
Magic Damage to Earth Enemies +3% - +10%.
Magic Damage to Fire Enemies +3% - +10%.
Magic Damage to Wind Enemies +3% - +10%.
Magic Damage to Poison Enemies +3% - +10%.
Magic Damage to Holy Enemies +3% - +10%.
Magic Damage to Shadow Enemies +3% - +10%.
Magic Damage to Ghost Enemies +3% - +10%.
Undead Enemy +3% - +10%.

 

Power of the Abyss Lake
Possible 1st Enchant Option:
Str +5 - +15
Agi +5 - +15
Vit +5 - +15
Int +5 - +15
Dex +5 - +15
Luk +5 - +15
Max HP +1000 - +5000
Atk +50 - +120
Atk +5% - +15%
Damage to Formless Enemies +3% - +10%.
Damage to Undead Race Enemies +3% - +10%.
Damage to Brute Enemies +3% - +10%.
Damage to Plant Enemies +3% - +10%.
Damage to Insect Enemies +3% - +10%.
Damage to Fish Enemies +3% - +10%.
Damage to Demon Enemies +3% - +10%.
Damage to Demi-Human Enemies +3% - +10%.
Damage to Angel Enemies +3% - +10%.
Damage to Dragon Enemies +3% - +10%.
Possible 2nd Enchant Option:
Max HP +1000 - +5000
Atk +50 - +120
Atk +5% - +15%
Hit +5 - +15
Crit +5 - +15
Damage to Neutral Enemies +3% - +10%.
Damage to Water Enemies +3% - +10%.
Damage to Earth Enemies +3% - +10%.
Damage to Fire Enemies +3% - +10%.
Damage to Wind Enemies +3% - +10%.
Damage to Poison Enemies +3% - +10%.
Damage to Holy Enemies +3% - +10%.
Damage to Shadow Enemies +3% - +10%.
Damage to Ghost Enemies +3% - +10%.
Damage to Undead Enemies +3% - +10%.
POW +3 - +8
CON +3 - +8
Possible 3rd Enchant Option:
Aspd +1
Critical Damage +3% - +7%.
Long-Ranged Damage +5% - +15%.
Damage to Normal Enemies +5% - +15%.
Damage to Boss Enemies +5% - +15%.
Damage to Small Enemies +5% - +15%.
Damage to Medium Enemies +5% - +15%.
Damage to Large Enemies +5% - +15%.
Physical Damage +5% - +15%
P.ATK +5 - +15
RES +10 - +20
MRES +10 - +20
C.RATE +5 - +10

 

Magic of the Violent Wound
Possible 1st Enchant Option:
Str +5 - +15
Agi +5 - +15
Vit +5 - +15
Int +5 - +15
Dex +5 - +15
Luk +5 - +15
Max HP +1000 - +5000
Matk +50 - +120
Matk +5% - +15%
Magic Damage to Formless Enemies +3% - +10%.
Magic Damage to Undead Race Enemies +3% - +10%.
Magic Damage to Brute Enemies +3% - +10%.
Magic Damage to Plant Enemies +3% - +10%.
Magic Damage to Insect Enemy +3% - +10%.
Magic Damage to Fish Enemies +3% - +10%.
Magic Damage to Demon Enemies +3% - +10%.
Magic Damage to Demi-Human Enemies +3% - +10%.
Magic Damage to Angel Enemies +3% - +10%.
Magic Damage to Dragon Enemies +3% - +10%.
Possible 2nd Enchant Option:
Max HP +1000 - +5000
Matk +50 - +120
Matk +5% - +15%
Aspd +5% - +15%
Skill Healing Recovery Rate +3% - +10%.
Magic Damage to Neutral Enemies +3% - +10%.
Magic Damage to Water Enemies +3% - +10%.
Magic Damage to Earth Enemies +3% - +10%.
Magic Damage to Fire Enemies +3% - +10%.
Magic Damage to Wind Enemies +3% - +10%.
Magic Damage to Poison Enemies +3% - +10%.
Magic Damage to Holy Enemies +3% - +10%.
Magic Damage to Shadow Enemies +3% - +10%.
Magic Damage to Ghost Enemies +3% - +10%
Undead Enemy +3% - +10%.
SPL +3 - +8
CON +3 - +8
Possible 3rd Enchant Option:
Aspd +1
Variable Casting Time -5% - -15%
Cast Delay -3% - -7%.
Magic Damage to Normal Enemies +5% - +15%.
Magic Damage to Boss Enemies +5% - +15%.
Magic Damage to Small Enemies +5% - +15%
Magic Damage to Medium Enemies +5% - +15%
Magic Damage to Large Enemeies +5% - +15%
Magical Damage with All Property +5% - +15%
S.MATK +5 - +15
RES +10 - +20
MRES +10 - +20
H.PLUS +5 - +10


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