Kachua Mileage Coupon - July 2026
7/21/2026

July Update Kachua Mileage Coupon
A newly updated item list for you to exchange with the Kachua Mileage Coupon.
Use the coupon to exchange it with various items at NPC Salesman Macaron (/navi prontera 180/328)
| Item Name |
Description |

[Kachua] Mileage Coupon |
Account Bound
One coupon given for each use of Kachua's Secret Key.
Collect them and exchange them for various items.
[Macaron]
Weight: 0 |

NPC Salesman Macaron (/navi prontera 180/328)
New equipments available for exchange:
| Item Name |
Description |
Coupon Required |
|

Soul Demon Shield [1]
|
A demonic shield forged from the power of a cursed soul,
Within it, the whispers of madness can be heard,
Granting the wielder immense power from the dark world.
Indestructible in battle.
ASPD + 10%,
------------------------
For every Refine Level, Increases MHP + 100,
------------------------
For every 3 Refine Level, Increases all property magical damage by 4%.
------------------------
When refined to +7 or higher,
ASPD + 2.
------------------------
When refined to +9 or higher,
Reduces Exorcism of Malicious Soul cooldown by 0.3 seconds.
------------------------
When refined to +11 or higher,
When dealing magical attack, has a chance to gain INT + 150 for 10 seconds at the cost of missing 100 HP/SP every seconds.
------------------------
When refined to +12 or higher,
Increases Exorcism of Malicious Soul damage by 15%.
------------------------
Type : Shield
Defense : 20
Weight : 10
Required Level : 200
Jobs : Soul Ascetic
|
40 |
|

Eye of Necromancer [1]
|
The eyes of a Necromancer,
Harboring the power to raise shadow soldiers from the dead.
------------------------
Reduces After Cast Delay by 10%.
------------------------
For every 20 total of pure STR and DEX, Physical damage to all size enemies increases by 1%.
------------------------
For every 1 Base CON, ATK + 1.
------------------------
When pure CON is 100 or higher,
Physical damage to all size enemies by 10%,
Increases physical damage of all properties by 10%.
------------------------
Type : Headgear
Defense : 0
Location : Middle
Weight : 10
Required Level : 100
Jobs : All Jobs
|
40 |
|

Falling Star Shield [1]
|
A shield forged from the core of a meteorite,
It is said to unleash immense power in moments of danger, accompanied by a dazzling flash.
CRI + 15,
Reduces physical/magical damage taken from Normal and Boss monster by 15%.
------------------------
When refined to +7 or higher,
ASPD + 2,
MHP + 10%.
------------------------
When refined to +9 or higher,
Reduces Twinkling Galaxy cooldown by 0.8 seconds,
and Star Cannon cooldown by 0.3 seconds.
------------------------
When refined to +11 or higher,
Reduces After Cast Delay by 10%,
Increases melee physical damage by 20%.
------------------------
When refined to +12 or higher,
Increases Twinkling Galaxy damage by 20%,
Increases Star Cannon damage by 20%,
------------------------
[Bonus by Grade]
[Grade D] Reduces Twinkling Galaxy cooldown by 0.5 seconds.
[Grade C] CRI + 15, P.ATK + 4.
[Grade B] MHP + 5000, P.ATK + 6.
[Grade A] Increased physical damage to all size enemies by 20%.
------------------------
Type : Shield
Defense : 50
Weight : 50
Armor Level : 2
Required Level : 200
Jobs : Sky Emperor
|
40 |
|

Sylvan Thorn Guard [1]
|
A shield crafted from the branches of the Sacred Forest.
It is said to protect its bearer as though watched over by the spirits of the forest.
CRI + 5,
Reduces physical/magical damage taken from Normal monster by 10%.
------------------------
When refined to +7 or higher,
ASPD + 2,
------------------------
When refined to +9 or higher,
Reduces Mayhemic Thorns cooldown by 0.1 seconds,
------------------------
When refined to +11 or higher,
Reduces After Cast Delay by 5%,
Critical Damage + 10%.
------------------------
When refined to +12 or higher,
Increases Mayhemic Thorns damage by 15%,
------------------------
Type : Shield
Defense : 25
Weight : 50
Required Level : 200
Jobs : Biolo
|
40 |
|

Punishment Chain Shield [1]
|
CRI + 5,
------------------------
When refined to +7 or higher,
ASPD + 2,
------------------------
When refined to +9 or higher, and have not learned Third Flame Bomb skill,
Reduces First Brand cooldown by 1 seconds,
------------------------
When refined to +11 or higher,
Reduces After Cast Delay by 5%,
Critical Damage + 10%.
------------------------
When refined to +12 or higher,
Increases Third Punishment damage by 15%,
------------------------
Type : Shield
Defense : 50
Weight : 160
Required Level : 200
Jobs : Inquisitor
|
40 |
|

Valkyrie Angel Guard [1]
|
A holy shield blessed by the Valkyrie.
The angel's wings protect those who have begun walking the path of magic and grant the stability needed to cast spells.
ASPD +10%.
------------------------
For every refine level, MHP +100.
------------------------
For every 3 refine levels, all properties magic damage +4%.
------------------------
When refined to +7 or higher,
ASPD +2.
------------------------
When refined to +9 or higher,
Reduces Jupitel Thunderstorm skill cooldown by 0.3 seconds.
------------------------
When refined to +11 or higher,
When dealing magic damage, has a 4% chance to grant INT +150 for 10 seconds,
drains 100 HP and 100 SP every second.
------------------------
When refined to +12 or higher,
Jupitel Thunderstorm skill damage +15%.
------------------------
Type: Shield
Def: 25
Weight: 20
Required Level: 200
Jobs: Hyper Novice
|
40 |
|

Robot Spark Shield [1]
|
RES +15, MRES +15.
------------------------
Reduces physical and magic damage from Normal and Boss monsters by 15%.
------------------------
When refined to +7 or higher, ASPD +2, MHP +10%.
------------------------
When refined to +9 or higher, reduces Spark Blaster skill cooldown by 0.1 seconds.
------------------------
When refined to +11 or higher, After Cast Delay -10%, Ranged Physical Damage +20%.
------------------------
When refined to +12 or higher, Spark Blaster damage +20%.
------------------------
[Grade Bonus Effects]
[Grade D] MHP +20%.
[Grade C] Physical damage to all size enemies +10%, P.ATK +4.
[Grade B] MHP +5000, P.ATK +6.
[Grade A] Additional Physical damage to all size enemies +20%.
------------------------
Type: Shield
Def: 50
Weight: 50
Armor Level: 2
Required Level: 200
Jobs: Meister
|
40 |

Mecha Engine Wing [1] |
Prevents Knockback.
------------------------
For every 2 refine levels, ATK +10.
------------------------
For every 3 refine levels, Physical damage to all size enemies +4%.
------------------------
When refined to +7 or higher, Perfect Hit +8%.
------------------------
When refined to +9 or higher, physical damage against all property enemies +10%.
------------------------
When refined to +11 or higher, Perfect Hit +15%.
------------------------
When equipped by Mechanic classes,
Melee and Ranged Physical Damage +15%, Physical damage to all size enemies +15%.
------------------------
Set Bonus:
Mecha Engine Wing [1]
Scrap Remodel Shoes [1]
Physical damage to all size enemies +12%.
------------------------
Set Bonus:
Mecha Engine Wing [1]
EL-A17T Card
Perfect Hit +30%,
Physical damage against Boss enemies +15%,
Physical damage to all size enemies +15%.
------------------------
Type: Garment
Def: 10
Weight: 10
Armor Level: 2
Required Level: 100
Jobs: All Classes
|
40 |

Dungeon Metal Armor [1] |
All basic stats +10, Perfect Hit +5%, CRI +5.
------------------------
For every 2 refine levels, ATK +20.
------------------------
For every 3 refine levels, POW +1, CON +1, CRT +1.
------------------------
When refined to +9 or higher, physical Damage to all size enemies +12%, Critical Damage +25%.
------------------------
When refined to +11 or higher, physical damage against Medium size and Large size enemies +20%.
------------------------
When refined to +13 or higher, After Cast Delay -15%.
------------------------
When equipped by Merchant classes,
Melee and Ranged Physical Damage +12%.
------------------------
Set Bonus:
Dungeon Metal Armor [1]
RSX-0806 Card
Physical Damage to all size enemies +25%,
Critical Damage +35%,
Physical damage against all class enemies +25%,
Ignores 50% of the physical defense of all class enemies.
------------------------
Set Bonus:
Dungeon Metal Armor [1]
Waste Stove Card
Physical Damage to all size enemies +18%,
Critical Damage +30%,
Physical damage against all class enemies +18%,
Ignores 20% of the physical defense of all class enemies.
------------------------
Type: Armor
Def: 50
Weight: 100
Armor Level: 1
Required Level: 130
Jobs: All Classes
|
40 |

Enhanced Battle Aura Manteau [1] |
Prevents Knockback.
Enables to use Summon Spirit Sphere Lv.5.
------------------------
For every 2 refine levels, ATK +8, POW +1, CON +1.
------------------------
For every 3 refine levels, Melee and Ranged Physical Damage +6%.
------------------------
When refined to +7 or higher, ATK +10%, ASPD +10%.
------------------------
When refined to +9 or higher, physical damage against all property enemies +10%.
------------------------
When refined to +11 or higher, Perfect Hit +20%.
------------------------
When refined to +13 or higher, Melee and Ranged Physical Damage +8%.
------------------------
Set Bonus:
Enhanced Battle Aura Manteau [1]
Old Blazing Soul [1]
For every 3 refine levels of the headgear,
Second Flame damage +15%,
Third Flame Bomb damage +10%.
When the headgear is refined to +13 or higher, MHP +25%.
------------------------
Set Bonus:
Enhanced Battle Aura Manteau [1]
Ifrit Card
Physical damage against DemiHuman, Angel, Demon, and Player DemiHuman enemies +40%,
Resistance against Fire property attacks +50%,
Resistance against Water property attacks -30%,
Enables to use Fury Lv.5, Fury cooldown +20 seconds,
When using Fury, ATK +200 for 10 seconds.
------------------------
[Grade Bonus Effects]
[Grade D] ATK +80.
[Grade C] Perfect Hit +10%.
[Grade B] Physical damage to all size enemies +8%.
[Grade A] After Cast Delay -7%.
When refined to +13 or higher, physical damage against all race enemies +10%.
------------------------
Type: Garment
Def: 20
Weight: 10
Armor Level: 2
Required Level: 190
Jobs: All Classes
|
40 |

Dragon God Boots [1] |
MDEF +10.
------------------------
For every 2 refine levels, ATK +10.
------------------------
For every 3 refine levels, MHP +4%, After Cast Delay -2%.
------------------------
When refined to +7 or higher, Perfect Hit +10%, CRI +15.
------------------------
When refined to +9 or higher, Melee and Ranged Physical Damage +10%.
------------------------
When refined to +11 or higher, physical damage against all property enemies +10%.
------------------------
When refined to +13 or higher, when performing physical attacks, has a 3% chance to increase Melee and Ranged Physical Damage by 15% for 10 seconds.
------------------------
Set Bonus:
Dragon God Boots [1]
Little Abyss Dragon [1]
POW +15, CON +15, Physical damage to all size enemies +10%.
------------------------
Set Bonus:
Dragon God Boots [1]
Detardeurus Card
Physical damage against all class enemies +40%.
------------------------
Set Bonus:
Dragon God Boots [1]
Abyss Lake Roaring Armor [1]
Melee and Ranged Physical Damage +20%.
------------------------
Type: Shoes
Def: 50
Weight: 50
Armor Level: 1
Required Level: 100
Jobs: All Classes
|
40 |

Little Abyss Dragon [1] |
A young dragon born from the Abyss.
It grows by feeding on its master's emotions, and depending on its nature, brings either glory or destruction.
For every Base Level, increases ATK +1 and MATK +1.
------------------------
Type: Headgear
Def: 2
Location: Middle
Weight: 30
Required Level: 100
Jobs: All Classes
|
40 |

Enhanced God-Devouring Demonic Shield [1] |
MDEF +10.
Prevents Knockback.
ASPD +2, ATK +10%, MATK +10%.
SP consumption when using skills -10%.
------------------------
For every 3 refine levels, reduces physical damage received from all size enemies by 2%.
------------------------
When refined to +7 or higher, ASPD +15%.
------------------------
When refined to +9 or higher, After Cast Delay -5%.
------------------------
When refined to +11 or higher, Melee and Ranged Physical Damage +8%, all properties magic damage +8%.
------------------------
Set Bonus:
Enhanced God-Devouring Demonic Shield [1]
Mysteltainn Card
OR
Ogretooth Card
OR
Executioner Card
Physical and magic damage to all size enemies +20%.
------------------------
[Grade Bonus Effects]
[Grade D] DEF +50, MDEF +10.
[Grade C] POW +2, SPL +2, CON +2.
[Grade B] Physical and magic damage against all race enemies +8%.
[Grade A] Ignores 40% of the physical and magic defense of all race enemies (excluding players).
------------------------
Type: Shield
Def: 100
Weight: 80
Armor Level: 2
Required Level: 100
Jobs: All Classes
|
40 |

Thorn Shadow Armor |
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Mayhemic Thorns increased by 5%.
------------------------
For every 2 Refine Levels, C.RATE + 1, ATK + 4.
------------------------
For every 3 Refine Levels, Damage of Mayhemic Thorns additionally increased by 1%.
------------------------
Set Bonus:
Thorn Shadow Armor
Thorn Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Thorn Shadow Armor
Thorn Shadow Shoes
Master Shadow Shield
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Type: Shadow Equipment
Location: Armor
Weight: 0
Required Level: 200
Class: Biolo
|
40 |

Thorn Shadow Shoes |
Shoes worn over regular footwear that provide additional effects. They can be used alone, but the effect is small.
Damage of Mayhemic Thorns increased by 5%.
------------------------
For every 2 Refine Levels, C.RATE + 1, ATK + 4.
------------------------
For every 3 Refine Levels, Damage of Mayhemic Thorns additionally increased by 1%.
------------------------
Type: Shadow Equipment
Location: Shoes
Weight: 0
Required Level: 200
Class: Biolo
|
40 |

Acidified Shadow Earring |
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Acidified Zone (Fire/Earth) increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Acidified Zone (Fire/Earth) additionally increased by 2%.
------------------------
Set Bonus:
Acidified Shadow Earring
Acidified Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Acidified Shadow Earring
Acidified Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Type: Shadow Equipment
Location: Earring
Weight: 0
Required Level: 200
Class: Biolo
|
40 |

Acidified Shadow Pendant |
A holy pendant said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Acidified Zone (Wind/Water) increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Acidified Zone (Wind/Water) additionally increased by 2%.
------------------------
Type: Shadow Equipment
Location: Pendant
Weight: 0
Required Level: 200
Class: Biolo
|
40 |

Max Chain Shadow Earring |
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Shield Chain Rush increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Shield Chain Rush additionally increased by 2%.
------------------------
Set Bonus:
Max Chain Shadow Earring
Max Chain Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Max Chain Shadow Earring
Max Chain Shadow Pendant
Master Shadow Weapon
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Type: Shadow Equipment
Location: Earring
Weight: 0
Required Level: 200
Class: Hyper Novice
|
40 |

Max Chain Shadow Pendant |
A holy pendant said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Spiral Pierce Max increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Spiral Pierce Max additionally increased by 2%.
------------------------
Type: Shadow Equipment
Location: Pendant
Weight: 0
Required Level: 200
Class: Hyper Novice
|
40 |

Double Blow Shadow Armor |
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Double Bowling Bash increased by 8%.
------------------------
For every 2 Refine Levels, ATK + 10.
------------------------
For every 3 Refine Levels, Damage of Double Bowling Bash additionally increased by 2%.
------------------------
Set Bonus:
Double Blow Shadow Armor
Double Blow Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Double Blow Shadow Armor
Double Blow Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Type: Shadow Equipment
Location: Armor
Weight: 0
Required Level: 200
Class: Hyper Novice
|
40 |

Double Blow Shadow Shoes |
Shoes that can be worn over regular footwear. They can be used alone, but their effect is limited.
------------------------
Mega Sonic Blow damage +8%.
------------------------
For every 2 refine levels, CRI +1, ATK +4.
------------------------
For every 3 refine levels, Mega Sonic Blow damage +2%.
------------------------
Type: Shadow Equipment
Location: Shoes
Weight: 0
Required Level: 200
Jobs: Hyper Novice
|
40 |

Triple Shadow Earring |
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Triple Laser increased by 5%.
------------------------
For every 2 Refine Levels, CRI + 1 ATK + 4.
------------------------
For every 3 Refine Levels, Damage of Triple Laser additionally increased by 1%.
------------------------
Set Bonus:
Triple Shadow Earring
Triple Shadow Pendant
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
------------------------
Set Bonus:
Triple Shadow Earring
Triple Shadow Pendant
Master Shadow Weapon
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
------------------------
Type: Shadow Equipment
Location: Earring
Weight: 0
Required Level: 200
Class: Meister
|
40 |

Triple Shadow Pendant |
A holy pendant said to protect its wearer. It draws out the wearer's latent abilities.
Damage of Triple Laser increased by 5%.
------------------------
For every 2 Refine Levels, CRI + 1 ATK + 4.
------------------------
For every 3 Refine Levels, Damage of Triple Laser additionally increased by 1%.
------------------------
Type: Shadow Equipment
Location: Pendant
Weight: 0
Required Level: 200
Class: Meister
|
40 |

Storm Hurricane Shadow Armor |
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
------------------------
Damage of Tornado Storm increased by 8%.
------------------------
For every 2 Refine Levels, MATK + 7.
------------------------
For every 3 Refine Levels, Damage of Tornado Storm additionally increased by 2%.
------------------------
Set Bonus:
Storm Hurricane Shadow Armor
Storm Hurricane Shadow Shoes
MATK + 2%, S.MATK + 2,
If the sum of refine levels is 15 or higher, Increased magical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% magical defense of all races (excluding players).
------------------------
Set Bonus:
Storm Hurricane Shadow Armor
Storm Hurricane Shadow Shoes
Master Shadow Shield
Increase magical damage of all properties by 3%, S.MATK + 2.
When total refine level of set is 27 or higher,
Ignore magical resistance of all race enemies (except players) by 10%.
------------------------
Type: Shadow Equipment
Location: Armor
Weight: 0
Required Level: 200
Class: Arch Mage
|
40 |

Storm Hurricane Shadow Shoes |
Shoes worn over regular footwear that provide additional effects. They can be used alone, but the effect is small.
------------------------
Damage of Destructive Hurricane increased by 8%.
------------------------
For every 2 Refine Levels, MATK + 7.
------------------------
For every 3 Refine Levels, Damage of Destructive Hurricane additionally increased by 2%.
------------------------
Type: Shadow Equipment
Location: Shoes
Weight: 0
Required Level: 200
Class: Arch Mage
|
40 |
The following items can be obtained through the Reform system.
The table below contains information about the materials used to reform each item.
High Reform
Refine Level will decrease by 5
Random Option : Maintained
Card and Enchant : Maintained
Grade : Maintained
| Equipment |
Materials |
Reform to |
|

+9 Battle Aura Manteau [1]
(Only obtainable via kachua mileage)
|
Armor Enhancement Stone(High Grade) 200 pcs
Zelunium 1000 pcs
Powerful Dimensional Essence 5 pcs
Flame Essence 80 pcs
Ymir's Heart Energy Stone 1pcs
|

+4 Enhanced Battle Aura Manteau [1]
|
|

+9 God-Devouring Demonic Shield [1]
|
Armor Enhancement Stone(High Grade) 200 pcs
Zelunium 1000 pcs
Old Hilt 50 pcs
Soul Rune 100 pcs
Ymir's Heart Energy Stone 1pcs
|

+4 Enhanced God-Devouring Demonic Shield [1] |
Back to Top
|