Ragnarok Online - Events - Oveseas Care Package 89
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Oveseas Care Package 89
11/2/2026

Time to step up your game with the set of our newly released care package! These items are available for sale on our Shop from November 3rd.

For 300 Kafra Points, you have a chance of receiving one of the following items at random:

  • Jack the Ripper [3] 0,34%*NEW*
  • Metallic Guitar [3] 1,01%*NEW*
  • Heretic Merchant Boots [1] 1,01%
  • Heretic Mage Boots [1] 1,01%
  • Grand Arcanist Boots [1] 1,01%
  • Screaming Ghost Party [1] 2,73%
  • Poison Shoes [1] 2,73%
  • Dark Chaser Boots [1] 2,73%
  • Kshatra Vairya [1] 6,82%
  • Flush Sandals [1] 6,82%
  • Biosphere Scarf 6,82%
  • Party Hard Pack Bundle 9,58% 
  • Blacksmith Blessing x7 19,13%
  • Bloody Branch x7 19,13%
  • Citizen Oda's Miracle Elixr x10 19,13%

Note

  • In addition every OCP opened will award x2 OCP Exchange token & x2 OCP Accessory Enchant Rune
  • OCP Exchange Token cannot be traded.

 

New Items

Display Name Item Description



 

Jack the Ripper [3]

A sinister dagger crafted specifically for assassination,
It allows its wielder to approach silently and strike with precision.
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Indestructible in battle.
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MATK + 300.
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ASPD + 10.
Reduce After Cast Delay by 10%.
Reduced Physical and Magical damage taken from all races (include player) by 20%.
increases Physical damage to all size enemies by 40%.
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For every 1 refine level, Increases Physical damage to all size enemies by 12%.
     
For every 2 refine level, POW + 4, MHP + 4%,
Increases damage of Misfortune Rush, Abyss Dagger, and Deft Stab by 15%.
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When refined to +10 or higher,
POW + 15,
Reduce After Cast Delay by 20%.
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When refined to +11 or higher, Reduces Cooldown of these skills by 2 seconds,
Masquerade-Enervation, Masquerade-Gloomy, Masquerade-Ignorance,
Masquerade-Laziness, Masquerade-Unlucky, Masquerade-Weakness
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When refined to +12 or higher, Abyss Dagger damage + 40%,
Reduces Abyss Dagger cooldown by 0.4s.
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When refined to +13 or higher, All Basic Status + 25,
ATK + 250, MHP + 25%.
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When refined to +14 or higher, Melee Physical damage + 40%,
All Talent Status + 15.
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When refined to +15 or higher, Reduce damage taken from long-ranged attacks by 40%, and reduce damage taken from all property attacks by 40%.
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Set Bonus:
Jack the Ripper [3]
Rekenber Guard Card
     
ATK + 200,
Increases Abyss Dagger damage by 20%.
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Set Bonus:
Jack the Ripper [3]
Wickebine Tres Card
     
ATK + 200,
Increases Deft Stab damage by 20%.
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Set Bonus:
Jack the Ripper [3]
True Gertie Wie Card
     
ATK + 200,
Misfortune Rush skill damage + 20%.
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Set Bonus:
Jack the Ripper [3]
Shadow Chaser Gertie Card
     
Feint Bomb skill damage + 300%,
Reduce Feint Bomb cooldown by 5 seconds,
Physical damage to All Property enemy + 30%.
All Basic Status + 20,
All Talent Status + 20.
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[Grade Bonus]
[Grade D] Reduces fixed casting time by 1s.
[Grade C] Melee physical damage + 20%.
[Grade B] Increases Misfortune Rush, Abyss Dagger, and Deft Stab skill damage by 30%.
[Grade A] Enable To Use Cloaking lv.5, All Talent Status + 7, All Basic Status + 7.
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Type : Dagger
Attack : 300
Weight : 50
Weapon Level : 5
Required Level : 100
Class : Rogue Class



 

Metallic Guitar [3]

An electric guitar that transforms the sound of metal into music.
Every time you pluck a string, a thrilling melody bursts forth.
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Indestructible in battle.
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MATK + 300.
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MHP + 20%
MSP + 20%
Reduce After Cast Delay by 20%.
Increase Metallic Fury damage by 50%.
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For every refine Level,
Increases Wind and Neutral Magic damage by 15%.
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For every 3 Refine Levels,
CON + 10, SPL + 10.
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When refined to +10 or higher,
When using Windmill Rush, INT +100 and increase movement speed for 30 seconds.
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When refined to +11 or higher,
All Basic Status + 25, MATK + 250,
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When refined to +12 or higher,
Reduce Metallic Fury skill cooldown by 0.4 seconds.
Increase Metallic Fury damage by 100%.
     
Reduce Metallic Sound skill cooldown by 2 seconds.
Increase Metallic Sound damage by 100%.
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When refined to +13 or higher,
When using Metallic Fury, 30% chance to autocast Chain Lightning Lv.5.
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When refined to +14 or higher,
When using Metallic Fury, 30% chance to autocast Thundering Cannon Lv.10.
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When refined to +15 or higher,
Enable Lightning Land lv 5.
When using Metallic Sound, 30% chance to autocast Lightning Land Lv.5.
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Set Bonus:
Metallic Guitar [3]
Maestro Alphoccio Card
     
All Talent Status + 20,
S.MATK + 15 and MATK + 150,
     
Increase Wind and Neutral Magic damage by 40%.
------------------------
Set Bonus:
Metallic Guitar [3]
Clown Card
     
Enable to use Lv.5 Comet
Magical damage against Normal and Boss enemies +40%.
When using Metallic Fury, 5% chance to autocast Comet Lv.2.
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Set Bonus:
Metallic Guitar [3]
True Alphoccio Basil Card
     
MATK + 200,
Magical damage against all race enemies + 20%.
------------------------
Set Bonus:
Metallic Guitar [3]
Alphoccio Basil Card
     
Increase Wind and Neutral Magic damage by 30%.
------------------------
[Grade Bonus]
[Grade D] MATK + 200.
[Grade C] Enable to use Lv.5 Religio
[Grade B] S.MATK + 20.
[Grade A] Increase magical damage to all property enemies by 20%.
------------------------
Type : Instrument
Attack : 300
Weight : 70
Weapon Level : 5
Required Level : 200
Class : Bard Class

 

 

When opening OCP 89,
these items will get random option Type A
When opening OCP 89,
these items will get random option Type B
Jack the Ripper [3] Metallic Guitar [3]
Flush Sandals [1] Heretic Mage Boots [1]
Enforcer Shoes Grand Arcanist Boots [1]
- Dark Chaser Boots [1]
- Kshatra Vairya [1]

 

When opening OCP 89,
these items will get random option Type C
Heretic Merchant Boots [1]
Screaming Ghost Party [1]
Poison Shoes [1]

 

 

Enchantment List

Random Opt Type A Random Opt Type B Random Opt Type C
1st Option (Guaranteed) 1st Option (Guaranteed) 1st Option (Guaranteed)
Atk + 20~300 Matk + 5~200 POW + 2~12
Atk + 5~40% Matk + 10~30% SPL + 2~12
POW + 5~30 SPL + 5~20 STA + 2~12
    WIS + 2~12
    CON + 2~12
    CRT + 2~12
     
2nd Option (Guaranteed) 2nd Option (Guaranteed) 2nd Option (Guaranteed)
Damage to Neutral Enemies +10~30% Magical Damage with Neutral Property +10~30% ATK + 30~100
Damage to Water Enemies +10~30% Magical Damage with Water Property +10~30% MATK + 30~100
Damage to Earth Enemies +10~30% Magical Damage with Earth Property +10~30% ATK + 15~30%
Damage to Fire Enemies +10~30% Magical Damage with Fire Property +10~30% MATK + 15~30%
Damage to Wind Enemies +10~30% Magical Damage with Wind Property +10~30% Critical Damage + 15~30%
Damage to Poison Enemies +10~30% Magical Damage with Poison Property +10~30% Long-range damage + 15~30%
Damage to Holy Enemies +10~30% Magical Damage with Holy Property +10~30%  
Damage to Shadow Enemies +10~30% Magical Damage with Shadow Property +10~30%  
Damage to Ghost Enemies +10~30% Magical Damage with Ghost Property +10~30%  
Damage to Undead Enemies +10~30% Magical Damage with Undead Property +10~30%  
     
3rd Option (Rare) 3rd Option (Rare) 3rd Option (Rare)
Damage to Normal Enemies +15~30% Magic Damage to Normal Enemies +15~30% POW + 5~15
Damage to Boss Enemies +15~30% Magic Damage to Boss Enemies +15~30% SPL + 5~15
Damage to Small Enemies +15~30% Magical Damage with All Property +15~30% STA + 5~15
Damage to Medium Enemies +15~30% Magic Damage to Small Enemies +15~30% WIS + 5~15
Damage to Large Enemies +15~30% Magic Damage to Medium Enemies +15~30% CON + 5~15
Cast Delay -15~20% Magic Damage to Large Enemeies +15~30% CRT + 5~15
  Variable Casting Time -10~20% MHP + 15~30%
  Cast Delay -10~20% MSP + 15~30%
    Variable Casting Time – 10~15%
    After Cast Delay – 10~15%

 

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