New Monster Cards - Armor(2)
9/22/2005
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Image |
Name |
Slot |
Armor Name Affix |
Description |
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Majoruros |
Armor |
Crippling |
Add the chance of auto casting Stun on an enemy when the user receives Physical Damage. |
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Sasquatch |
Armor |
Freezing |
Add the chance of freezing an enemy when the user receives Physical Damage. |
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Succubus |
Armor |
Nightmarish |
VIT -3, Max HP +1000 and HP natural recovery -20%.
If the user is equipped with an item compounded to the Incubus card,
it adds VIT +4, INT+4 and HP natural recovery +30%. |
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Solider |
Armor |
Faithful |
DEF + 2, MDEF + 2. |
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Skel Prisoner |
Armor |
of Sleep |
Add the chance of auto casting Sleep on an enemy when the user receives Physical Damage.
This auto casting chance increases if the user is equipped with an item compounded to the Skeleton card. |
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Baby Leopard |
Armor |
Lucky Fluke |
LUK +3.
If worn by Merchant Class characters, their armor cannot be damaged. |
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Anolian |
Armor |
of Clarity |
Add the chance of auto casting
Level 1 Improve Concentration on the user after receiving Physical Damage.
If the user has mastered the skill at level 10, Level 10 Improve Concentration will be cast instead. |
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Apocalipse |
Armor |
Prime |
VIT + 2.
Max HP +800 if the armor is upgraded higher than +9. |
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Antonio |
Armor |
of Escape |
Automatically cast Level 1 Teleport on the user after receiving Physical Damage. |
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Wooden Goldem |
Armor |
of Nature |
DEF +1. Increase HP Recovery by 30%. |
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* Content may be changed if deemed necessary.
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