Ragnarok Online - Updates - Comodo Island
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Comodo Island
2/11/2004


| Island of Illusion, Comodo |

Comodo is a beach located at the far south region of Rune Midgard Kingdom. To get there, you have to go through a wild marsh area, across a large river and a giant cave where aggressive monsters reside in. Due to the local region, the sun does not shine in Comodo. You will be dazed by the glow of the blue moon, and drawn in by the enchanted night life in Comodo. So be prepared to see the beauty and be amazed by the excitement Comodo has for you.

| Balance patch for existing Job Skills |

- Swordman
* One handed Sword Mastery damage has been reduced from 5 to 4 per skill lvl..
* Two Handed Sword Mastery damage has been reduced from 5 to 4 per skill lvl..
* Fatal Blow, Fatal Blow, an additional skill for the Swordman class.
Once the user has learned lvl6 or above Bash, there will be a chance the monster will become stunned when using Bash.
* SP use of Provoke skill has been modified, and the ability to use different levels of the Provoke skill has been implemented.

- Knight
* Spear Boomerang
- Property change from Ghost to Neutral
- SP use has been modified to 10.
- 1 second delay occurs after the use of the skill.
* Counter Attack
- Unmovable for the skills duration.
- Skill Use Icon is shown on a player`s screen for the skills duration.
- Attack type has been modified from perfect critical attack to the normal attack that can pierce DEF of enemy.
Since it becomes the normal attack, enemies can dodge the attack, [DEX ~ MATK] formula is applied on the attack strength.
* Bowling Bash & Brandish Spear
- 1 second casting delay has been implemented. DEX affects on the casting delay, these skills can not be dispelled even if the caster`s hit by monsters while casting. However DEF which gets affected by current equipments is reduced into 2/3.
- 1 second delay occurs after the use of the skill.
* Bowling Bash
-SP use has been modified as below.
* Two-Hand Quicken
- Attack speed increment has been reduced from 50% to 30%.
- SP use and skill lasting time have been modified as below.
* Spear Stab - The range of Spear Stab has been modified into 4 cells.

- Archer
* Double Strafe - SP use of Double Strafe has been reduced from 15 to 12.
* Arrow Shower
- The range has been increased from 9 cells to 25 cells.
- Enemy hit by Arrow Shower is forced back by 2 cells.
* Improve Concentration - Skill duration has been modified.

- Hunter
* Flasher
- SP use of Flasher has been reduced from 20 to 12.
* Sandman
- SP use of Sandman has been modified into 12.
* Freezing Trap
- SP use of Freezing Trap has been modified into 10.
* Beast Bane
- Beast Bane damage has been modified into 4 per skill lvl, also the property has been modified to affect Brute/Insect type monsters.
* Ankle Snare
- Skill duration is affected by AGI of the target. However it won’t be reduced less than the minimum duration 3 secs + [ Additional duration by the caster`s lvl].
- All items are usable even when being trapped by Ankle Snare. Fly Wing, Butterfly Wing, Teleport skill also can be used.
- SP use has been modified from 10 to 12.
* Skid Trap
- SP use has been modified from 5 to 10.
Shove range of the skill has been increased from 6 cells to 10 cells when the user masters the skill.
- Change of Trap(Hunter skills) & Fire Pillar(Wizard Skill)
- In PVP zone, everybody can step on traps and fire pillars. Even the casters can step on those.
- For invisible traps, the players who spotted the traps being installed on the ground will be able to detect them as usual ones. But when the players go out of the screen and come back, they won`t be visible anymore. Only the casters of invisible traps can see their traps. In the meantime, if anybody detect those invisible traps using a detecting skill, other players with the person at the moment can view the traps
- Every trap has been implemented to need 0.4 installation dely before working.
- Fire Pillar doesn`t need any casting delay time more than it used to do.
- Traps and Fire Pillar cannot be installed on cells where players or monsters reside.
- Traps and Fire Pillar cannot be overlapped with other traps/ Fire Pillars on the same spot or in the range of previous traps/Fire Pillars( 3 * 3 ).
- Traps/Fire Pillar won`t work for whom used to be in the rage of those skills at the moment they are being installed, unless the players go out of the range and come back. However if some other players come and install another traps of splash damage property near the users, they will get damaged by the skills.

- Mage
* Frost Diver
- Casting time has been reduced from 1 sec to 0.8 sec.
- Change of Freezing chance, Attack STR, SP Use
* Stone Curse
- The range has been modified into within 2 cells.
* Safety Wall
- Cannot be overlapped on a single cell.
* Fire Wall
- Cannot be cast more than 3 times in a row.

- Wizard
* Ice Wall
- Change of Ice Wall Durability
* Fire Pillar
- SP use of a skill has been reduced from 35 to 25.
- Skill duration has been fixed as 30 secs apart from skill lvl.
* Storm Gust
- Every time the storm gust initiates damage on enemies,
a a delay of 0.45 sec occurs between attack. (Maximum attack of a storm gust :10)
- An amount of damage gets increased by skill lvl of the caster.
- Monsters except Boss, Undead get frozen by the skill when they receive damaged more than 3 times by the skill.
* Soul Strike
- Delay after a cast gets reduced by 0.3 when the caster masters the skill.

- Blacksmith
* Weaponry Research
- Damage increment & Accuracy increment has been increased from 1 to 2 per skill lvl.
* Hammer Fall
- Change of the stun chance by Hammer Fall

- Acolyte
* Angelus
- Change of SP use and Skill Duration
* Blessing
- Change of SP use and Skill Duration
* Pnuma
- Cannot be overlapped on a single cell.

- Priest
* Impositio Manus
- The amount of support damage has been increased from 2 to 5.
- The skill duration has been increased from 40 seconds to 1 minute.
- The ability to use different lvl Impositio Manus at the same time implemented.
- SP use of a skill has been modified seen in the chart below.
* Aspersio
- Change of the skill duration and SP use

- Assassin
* Enchant Poison
- SP use of a skill has been increased from 15 to 20.
- Change of the skill duration and poisoning chance
- Equipment change cancels Enchant Poison for the rest of the skills duration.
* Sonic Blow
- Change of ATK, SP use, Stun chance
* Poison React
- Change of SP use and ATK
- By skill lvl, Poison React increases the damage of Venom Splasher.
* Venom Splasher
- Players don`t get poisoned by the skill except in PvP zone.
- Poisoning chance has been increased from from 1/3 of monsters HP to 2/3 of monsters HP.
- Change of SP use and base ATK
- Formular for the final ATK: Basic Venom Splasher ATK + Support Damage added by Poison React (Max 600%)
- 25% splash damage on 3*3 cells around the target of Venom Splasher has been implemented.
- Casting time has been changed into 1 sec.
* Cloaking
- Can be used at the edge of the walls.
- Range has been limited to 1 cell from the wall.

- Thief
* Envenom
- SP use of a skill has been reduced from 15 to 12.
* Steal
- SP use of the skill has been reduced from 20 to 10.
* Additional Skills for existing Jobs

| New Charcter`s Skill |

- Novice
* First Aid
- Type : Active Skill
- Description : Restore 5 HP spending 3 SP.
- SP use of a skill : 3 SP
- Casting Time : None
* Play Dead
- Type : Active Skill
- Description : Pretend to be dead for avoiding attacks from agressive monsters. Another use of a skill will cancel the play dead status.
- SP use of a skill : 5 SP
- Casting Time : None

- Swordman
* HP Recovery While Moving
- Type : Passive Skill
- Description : Restore HP even while moving. However the amount of HP recovered by the skill is about 25% of the one while standing. Regular HP Recovery doesn`t affect the skill.
* Fatal Blow
- Type : Passive Skill
- Description : When casting lvl 6 Bash or above, this skill causes stun effect by chance. (Chance by Bash lvl is listed on the skill balance information.)
* Berserk
- Type : Passive Skill
- Description : Initiates lvl 10 Provoke automatically when the user`s HP gets lower than 25%. This status is canceled when the user`s HP goes up more than 26%. Also this skill doesn`t have any specific duration, (that is, if the user can keep the HP amount lower than 25%, the Provoked status will last.) but when someone hits the user using certain skills that cancels Provoke, this status will be canceled immediately.

- Archer
* Arrow Crafting
- Type : Active Skill
- Description : Create arrows out of specific items. The numbers of the arrows and its property are randomly decided.
- SP use of a skill : 10 SP
- Casting Time : None
* Arrow Repel
- Type : Active Skill
- Target : One enemy
- Description : Thrusts an enemy 6 cells back when attacks. This skill requires a casting delay and cannot be dispelled in the mean time.
- ATK : 150% of the normal ATK
- ATK Type : Neutral, Long-range physical attack
- SP use of a skill : 15 SP
- Casting Time : 1.5 secs

- Thief
* Sand Attack
- Type : Active Skill
- Target : One enemy
- Description : 15% chance of casting Blind on the enemy when attacking.
- Range : 1 cell
- ATK Property : Earth
- SP use of a skill : 9
- Casting Time : None
* Back Slide
- Type : Active Skill
- Target : One enemy
- Description : Instantly moves the user back 5 cells behind from a spot. The user could be taken damages from attackers while moving.
- SP use of a skill : 7
- ATK Property : Earth
- Casting Time : None
* Find Stone
- Type : Active Skill
- Description : Finds stones from the ground.(That is, the user creates stones.)If the user`s weight is over than 50%, this skill can not be used.
- SP use of a skill : 2
- Casting Time : 0.5 sec
* Stone Fling
- Type : Active Skill
- Target : One enemy
- Description : Attacks an enemy from a distance using "Stones" that users creates using the [Find Stone] skill. Also, this skill has a 5% chance to stun the enemey. This skill can not be used if the user doesn`t have the stones.
- Range : 7 cells
- ATK : 30 damage which pierces the enemy`s DEF
- ATK Type : Neutral, Long-range physical ATK
- SP use of a skill : 2
- Casting Time : 1 sec

- Merchant
* Cart Revolution
- Type : Active Skill
- Target : One enemy
- Description : Only usable when the user equips a cart. Hits an enemy hard using the cart. The weight of the cart affects the attack strength, the attack does Splash damage on other enemies within 6 cells around the target. Also those enemies are shoved back 2 cells.
- Range : 1 cell
- ATK : 150% of the normal ATK + [Damage added by the weight of a cart]
- ATK Type : Neutral, Short-range physical splash damage
- SP use of a skill : 12
- Casting Time : None
* Change Cart
- Type : Active Skill
- Description : Allows the user to change the shape of cart.
- SP use of a skill : 40
- Casting Time : None
* Crazy Uploar
- Type : Active Skill
- Description : Battle cry which increases the user`s STR by 4 points for 5 minute skill duration.
- SP use of a skill : 8
- Casting Time : None

- Acolyte
* Holy Light
- Type : Active Skill
- Target : One enemy
- Description : Attack enemy with holy light.
- Range : Magic attack range
- ATK : 150% of the normal magic attack
- ATK Type : Holy, Long-range magic attack
- SP use of a skill : 15
- Casting Time : 2 secs

- Mage
* Energy Coat
- Type : Active Skill
- Target : One enemy
- Description : Shields the user with magic power to reduce the damage taken from enemies.
- etc : Only shields physical attacks, damage reduced is based on remaining SP after skill is casted. Also this skill requires the caster to have SP even after skill is cast.
- SP use of a skill : 30
- Casting Time : 5 secs

| Change of Abnormal Status |

- Poison

- When poisoned, HP/SP recovery skills become inactivated.
- Every poison skill possess the same effect. ie Envenom, Enchant Poison.
- Duration has been implemented. Used against monsters, the maximum duration of the poisoned status is 30 seconds. LUK and VIT of the target determines the duration. For players, the maximum duration is 30 seconds, the minimum duration is 5 seconds. Just like the case of monsters, LUK and VIT of the player determine the duration.
- The amount of damage taken while being poisoned has been changed.
- The amount of HP while being poisoned or stone-cursed will not go below than 25% of MHP.
- On the previous version of Ragnarok Online, DEF and ATK were decreased by 25% at the same time when being poisoned. By the comodo patch, only DEF is decreased by 25% when being poisoned.

- Frozen

- While being frozen/ in sleep/ stunned/ stone-cursed, all characters including monsters can not dodge.
- While being frozen/ stone-cursed, MDEF is increased by 25%, DEF is decreased by 50%.
- Lex Aeterna and Steal cannot be applied onto characters of being frozen or stone-cursed. When characters get frozen or stone-cursed even after being casted by Lex Aeterna and Steal, those previous skills are canceled immediately.
- While being stone-cursed, the property of the target temporarily becomes the earth property.

- Sleep

- While being frozen/ in sleep/ stunned/ stone-cursed, all characters including monsters can not dodge.
- While sleeping, the chance of being attacked by Critical attack will be doubled.

- Blind

- While being in blind, Accuracy rate and flee rate get decreased by 25%.

- Stun

- While being frozen/ in sleep/ stunned/ stone-cursed, all characters including monsters can not dodge.

- Hiding

- Only magic skills which target the ground can attack characters including monsters while they`re hiding. If a user hides oneself while being locked-on by certain magic skill, the skill gets inactivated as soon as the character hides.
2/11/2004
2/11/2004