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Item Reform Update
6/18/2024

Item Reform list update.
Item Reform is a feature updated along with Episodes 18, it will reform your equipment into a stronger version.
Now, we are updating the list of the items that can be reformed, so it will provide more options for you.

 

Item Name Description

Mad Bunny-LT [1]

            A plush toy that Piamette uses conveniently for attack and defense?
            It clearly appears to be moving...
            ------------------------
            ATK + 5%, MATK + 5%.
            ASPD + 3
            ------------------------
            For every 2 refine level, ATK + 2%, MATK + 2%.
                      
            When refine level 7 or more, increases attack speed (delay after attack reduced) by 5%, and variable casting reduced by 5%.
            When refine level 9 or more, melee/ranged physical damage increases by 7%, and all property magical damage increases by 7%.
            When refine level 12 or more, users casting cannot be interrupted, and CRI + 15
            ------------------------
            [Bonus By Grade]
            [Grade D] Reduces physical/magical damage received from enemies of all attributes by 10%.
            [Grade C] POW + 2, SPL + 2.
            [Grade B] S.MATK + 2, P.ATK + 2.
            [Grade A] Reduced global cooldown by 5%.
            ------------------------
            Type : Shield  
            Def : 0
            Weight : 10
            Armor Level : 2
            Required Level : 160
            Class : All Jobs
 

Hero Boots-LT [1]

            An improved version of the boots said to have been worn by great heroes.
            It resonates with the improved hero's weapons.
            ------------------------
            MHP + 1500, MSP + 150.
            ------------------------
            When character base level 210 or higher, P.ATK + 1, S.MATK + 1.
            ------------------------
            For every 3 refine level, MHP + 1%, MSP + 1%.
                      
            When refine level 7 or more, ATK + 5%, MATK + 5%.
            When refine level 9 or more, CRI + 5, Perfect Hit + 10%, reduces variable casting by 5%.
            When refine level 11 or more, reduces fixed casting by 0.8 seconds, reduces global cooldown by 5%.
            ------------------------
            [Bonus By Grade]
            [Grade D] RES + 50, MRES + 50.
            [Grade C] Increases physical and magical damage against all property enemies by 10%.
            [Grade B] STA + 5, WIS + 5.
            [Grade A] P.ATK + 5, S.MATK + 5,
            When refine level 13, reduced fixed casting by an additional 0.2 seconds.
            ------------------------
            Type : Shoes  
            Def : 15
            Weight : 60
            Armor Level : 2
            Required Level : 190
            Class : All Jobs

Oriental Sword-LT [2]

            An improved version of an ancient treasured sword that is said to cut down even evil spirits in the East.
            ------------------------
            Indestructible in battle.
            ATK + 5%.
            ------------------------
            When character base level 210 or higher, POW + 2, P.ATK + 1.
            ------------------------
            For every 2 refine level, Atk + 15.
            For every 3 refine level, increases Critical Damage + 5%.
                      
            When refine level 7 or more, increases Sonic Wave and Storm Blast damage by 20%, attack speed (delay after attack reduced) by 10%.
            When refine level 9 or more, there is a 10% chance to cast Sonic Wave Lv.2(If user has higher level, that level will be auto-cast instead) when dealing melee physical damage,
            increases Sonic Wave and Storm Blast damage by an additional 20%.
            When refine level 11 or more, CRI + 25, increases melee/ranged physical damage by 15%.
            ------------------------
            Set Bonus
            Oriental Sword-LT [2]
            Hero Boots-LT [1]
                      
            ATK + 10%, P.ATK + 2.
            ------------------------
            [Bonus By Grade]
            [Grade D] ATK + 3%.
            [Grade C] Increases melee/ranged physical damage by 15%, P.ATK + 1.
            [Grade B] POW + 3, P.ATK + 2.
            ------------------------
            Class : Two-handed Sword
            Attack : 240
            Weight : 200
            Weapon Lv : 5
            Required Level : 190
            Job : Rune Knight

Dragonic Slayer-LT [2]

            An improved version of the great sword said to have been used by a dragon slayer in the past.
            ------------------------
            MHP+ 5%.
            ------------------------
            When character base level 210 or higher, MHP/MSP + 5%.
            ------------------------
            For every 2 refine level, MHP/MSP + 5%.
            For every 3 refine level, increases Dragon's Breath and Dragon's Water Breath damage by 7%.
                      
            When refine level 7 or more, reduced global cooldown is by 10% and variable casting is by 10%.
            When refine level 9 or more, increases ranged physical damage by 15%,
            reduced physical/magical damage received from enemies of all sizes by 15%.
            When refine level 11 or more, reduced global cooldown is additionally by 7%, MSP + 5%.
            ------------------------
            Set Bonus
            Dragonic Slayer-LT [2]
            Hero Boots-LT [1]
                      
            MHP + 10%, MSP + 5%.
            ------------------------
            [Bonus By Grade]
            [Grade D] MHP/MSP + 3%.
            [Grade C] Increases long-distance physical damage by 15%, RES + 30, MRES + 30.
            [Grade B] Reduces physical/magical damage received from enemies of all attributes by 15%.
            ------------------------
            Class : Two-handed Sword
            Attack : 200
            Weight : 200
            Weapon Lv : 5
            Required Level : 190
            Job : Rune Knight

Iron Staff-LT [2]

            An improved version of the staff made of otherworldly materials.
            ------------------------
            Indestructible in battle.
            MATK + 235, MATK + 5%.
            ------------------------
            When character base level 210 or higher, SPL + 2,  S.MATK + 1.
            ------------------------
            For every 2 refine level, MATK + 15
            For every 3 refine level, Increases Earth Strain and Gravitational Field damage by 12%.
                      
            When refine level 7 or more, reduced variable casting by 15%,
            increased magic damage of Neutral, Earth, and Fire properties by 20%.
            When refine level 9 or more, reduced Earth Strain skill cooldown is 1 second,
            and increased Comet damage is by 30%.
            When refine level 11 or more, increases magic damage to enemies of all sizes by 20% and Crimson Rock damage by 30%.
            ------------------------
            Set Bonus
            Iron Staff-LT [2]
            Hero Boots-LT [1]
                      
            MATK + 10%, S.MATK + 2.
            ------------------------
            [Bonus By Grade]
            [Grade D] MATK + 3%.
            [Grade C] Increases Neutral, Earth, and Fire magic damage by 15%, S.MATK + 1.
            [Grade B] SPL + 3, S.MATK + 2.
            ------------------------
            Class : Two-handed Staff
            Attack : 100
            Weight : 100
            Weapon Lv : 5
            Required Level : 190
            Job : Warlock

Blue Crystal Staff-LT [2]

            An improved version of the staff with the power of cold ice used by an archmage in the past.
            ------------------------
            Indestructible in battle.
            MATK + 235, MATK + 5%.
            ------------------------
            When character base level 210 or higher, SPL + 2,  S.MATK + 1.
            ------------------------
            For every 2 refine level, MATK + 15.
            For every 3 refine level, increases Jack Frost damage by 12%.
                      
            When refine level 7 or more, reduced variable casting by 10%, and increases Water, Wind, and Ghost magic damage by 15%.
            When refine level 9 or more, reduced Jack Frost skill cooldown by 1 second, reduced global cooldown is by 5%,
            and increased Soul Expansion damage is 30%.
            When refine level 11 or more, increases magic damage to enemies of all sizes by 15%, chain lightning damage by 30%
            ------------------------
            Set Bonus
            Blue Crystal Staff-LT [2]
            Hero Boots-LT [1]
                      
            MATK + 10%, S.MATK + 2.
            ------------------------
            [Bonus By Grade]
            [Grade D] MATK + 3%.
            [Grade C] increases Water, Wind, and Ghost magic damage by 15%, S.MATK + 1.
            [Grade B] SPL + 3, S.MATK + 2.
            ------------------------
            Class : Two-handed Staff
            Attack : 100
            Weight : 100
            Weapon Lv : 5
            Required Level : 190
            Job : Warlock

Royal Bow-LT [2]

            An improved version of an ancient hero's bow from a forgotten royal family.
            ------------------------
            ATK + 5%.
            ------------------------
            When character base level 210 or higher, POW + 2,  P.ATK + 1.
            ------------------------
            For every 2 refine level, ATK +15
            For every 3 refine level, increases ranged physical damage by 4%.
                      
            When refined to 7, increases Arrow Storm damage by 20% and decreases Arrow Storm skill cooldown by 1 second.
            When refined to 9, increases Arrow Storm damage by an additional 30% and reduced global cooldown by 10%.
            When refined to 11, increases Arrow Storm damage by an additional 20%, Focused Arrow Strike damage by 35%, and critical damage by 15%.
            ------------------------
            Set Bonus
            Royal Bow-LT [2]
            Hero Boots-LT [1]
                      
            ATK + 10%, P.ATK + 2.
            ------------------------
            [Bonus By Grade]
            [Grade D] ATK + 3%.
            [Grade C] Increases ranged physical damage by 15%, P.ATK + 1.
            [Grade B] POW + 3, P.ATK + 2.
            ------------------------
            Class : Bow
            Attack : 205
            Weight : 120
            Weapon Lv : 5
            Required Level : 190
            Job : Ranger, Shadow Chaser

Scarlet Dragon Leather Bow-LT [2]


            An improved version of the bow, made of resilient material with a red dragon skin on the string.
            ------------------------
            ATK + 5%.
            ------------------------
            When character base level 210 or higher, POW + 2,  P.ATK + 1.
            ------------------------
            For every 2 refine level, ATK +15
            For every 3 refine level, increases ranged physical damage by 4%.
                      
            When refined to 7, increases Aimed Bolt damage by 20%, decreases variable casting by 10%.
            When refined to 9, increases Aimed Bolt damage by additional 30%, reduces global cooldown by 10%.
            When refined to 11, reduced Aimed Bolt skill cooldown by 1 second and global cooldown by an additional 8%.
            ------------------------
            Set Bonus
            Scarlet Dragon Leather Bow-LT [2]
            Hero Boots-LT [1]
                      
            ATK + 10%, P.ATK + 2.
            ------------------------
            [Bonus By Grade]
            [Grade D] ATK + 3%.
            [Grade C] Increases ranged physical damage by 15%, P.ATK + 1.
            [Grade B] POW + 3, P.ATK + 2.
            ------------------------
            Class : Bow
            Attack : 200
            Weight : 90
            Weapon Lv : 5
            Required Level : 190
            Job : Ranger

Light Blade-LT [2]

            An improved version of the sword of light said to have been used by a certain warrior.
            ------------------------
            MATK + 195, MATK + 5%.
            ------------------------
            When character base level 210 or higher, SPL + 2, S.MATK + 1.
            ------------------------
            For every 2 refine level, MATK + 15.
            For every 3 refine level, increase Gloria Domini and Genesis Ray damage by 5%.
                      
            When refined to 7, reduced variable casting by 10%.
            When refined to 9, increases Neutral and Holy magic damage by 15%.
            When refined to 11, increases magic damage to enemies of all sizes by 15%, increases Gloria Domini and Genesis Ray damage by an additional 30%.
            ------------------------
            Set Bonus
            Light Blade-LT [2]
            Hero Boots-LT [1]
                      
            MATK + 10%, S.MATK + 2.
            ------------------------
            [Bonus By Grade]
            [Grade D] MATK + 3%.
            [Grade C] Increases Neutral and Holy magic damage by 15%, S.MATK + 1.
            [Grade B] SPL + 3, S.MATK + 2.
            ------------------------
            Class : Sword
            Attack : 130
            Weight : 120
            Weapon Lv : 5
            Required Level : 190
            Job : Royal Guard

Red Lotus Sword-LT [2]

            An improved version of a sword that emits blue flames when drawn from its sheath.
            ------------------------
            ATK + 5%.
            ------------------------
            When character base level 210 or higher, POW + 2,  P.ATK + 1.
            ------------------------
            For every 2 refine level, ATK + 15
            For every 3 refine level, increases ranged physical damage by 4%
                      
            When refined to 7, increases Cart Cannon damage by 10%, decreases variable casting by 10%.
            When refined to 9, increases Cart Cannon damage by an additional 20% and physical damage to enemies of all sizes by 15%.
            When refined to 11, increases Cart Cannon damage by an additional 10%, Acid Demonstration damage by 25%,
            and decreases variable casting by an additional 8%.
            Set Bonus
            Red Lotus Sword-LT [2]
            Hero Boots-LT [1]
                      
            ATK + 10%, P.ATK + 2.
            ------------------------
            [Bonus By Grade]
            [Grade D] ATK + 3%.
            [Grade C] Increases ranged physical damage by 15%, P.ATK + 1.
            [Grade B] POW + 3, P.ATK + 2.
            ------------------------
            Class : Sword
            Attack : 200
            Weight : 100
            Weapon Lv : 5
            Required Level : 190
            Job : Geneticist

Slate Sword-LT [2]

            ATK +5%.
            When base level is 210 or higher, POW +2,  P.ATK +1.
            For every 2 refine level, ATK +15.
            For every 3 refine level, increases melee physical damage by 4%.
            When refined to +7 or higher increases Cart Tornado damage by 25% and Hell Plant damage by 30%.
            When refined to +9 or higher, increases Cart Tornado damage by additional 20% and reduces global cooldown by 10%.
            When refined to +11 or higher, MHP +10%, increases Cart Tornado damage by additional 20% and reduces global cooldown by additional 5%. 
                
            Set Bonus:
            Slate Sword-LT [2]
            Hero Boots-LT [1]
                
            ATK +10%, P.ATK +2.
            ------------------------
            [Grade Bonus]
            [Grade D] ATK +3%.
            [Grade C] Increases melee physical damage by 15%, P.ATK +1.
            [Grade B] POW +3, P.ATK +2.
            ------------------------
            Type : Sword
            Attack : 205
            Weight : 120
            Weapon Level : 5
            Required Level : 190
            Class : Geneticist Class

Madogum-LT [2]

            MATK +195, MATK +5%.
            When base level is 210 or higher, SPL +2,  S.MATK +1.
            For every 2 refine level, MATK +15.
            For every 3 refine level increases ASPD by 2%.
            When refined to +7 or higher, when performing melee physical attack, there is a chance to auto-cast Level 7 Meteor Storm.
            When refined to +9 or higher, increases all property magical damage by 15% and increases magical damage against all property enemies by 15%.
            When refined to +11 or higher, when performing melee physical attack, there is a chance to auto-cast Level 5 Psychic Wave.
                
            Set Bonus:
            Madogum-LT [2]
            Hero Boots-LT [1]
            MATK + 10%, S.MATK + 2.
            ------------------------
            [Grade Bonus]
            [Grade D] MATK +3%.
            [Grade C] Increases all property magical damage by 15%, S.MATK +1.
            [Grade B] SPL + 3, S.MATK + 2.
            ------------------------
            Type : Dagger
            Attack : 150
            Weight : 80
            Weapon Level : 5
            Required Level : 190
            Class : Shadow Chaser Class

Fatalist-LT [2]

            ATK + 5%.
            When base level is 210 or higher, POW +2,  P.ATK +1.
            For every 2 refine level, ATK +15.
            For every 3 refine level, increases ASPD by 2%.
            When refined to +7 or higher, increases Fatal Menace damage by 25%.
            When refined to +9 or higher, increases Fatal Menace damage by additional 20% and reduces global cooldown by 7%.
            When refined to +11 or higher, increases melee physical damage by 15% and reduces global cooldown by additional 7%.
                
            Set Bonus:
            Fatalist-LT [2]
            Hero Boots-LT [1]
                
            ATK +10%, P.ATK +2.
            ------------------------
            [Grade Bonus]
            [Grade D] ATK +3%.
            [Grade C] increases melee physical damage by 15%, P.ATK +1.
            [Grade B] POW +3, P.ATK +2.
            ------------------------
            Type : Dagger
            Attack : 215
            Weight : 120
            Weapon Level : 5
            Required Level : 190
            Class : Shadow Chaser Class

Aquatic Spear-LT [2]

            ATK +5%.
            When base level is 210 or higher, POW +2, P.ATK +1.
            For every 2 refine level, ATK +15.
            For every 3 refine level, increases long range physical damage by 4%.
            When refined to +7 or higher, increases Cannon Spear and Vanishing Point damage by 15%, ASPD +10%.
            When refined to +9 or higher, increases Cannon Spear and Vanishing Point damage by additional 35%.
            When refined to +11 or higher, Perfect Hit +15%, increases physical damage to all size enemies by 15%.
                
            Set Bonus:
            Aquatic Spear-LT [2]
            Hero Boots-LT [1]
                
            ATK +10%, P.ATK +2.
            ------------------------
            [Grade Bonus]
            [Grade D] ATK + 3%.
            [Grade C] Increases physical damage against all property enemies by 15%, P.ATK + 1.
            [Grade B] POW + 3, P.ATK + 2.
            ------------------------
            Type : Spear
            Attack : 205
            Weight : 140
            Weapon Level : 5
            Required Level : 190
            Class : Royal Guard Class

Exorcist's Bible-LT [2]

            Indestructible.
            MATK +190, MATK +5%.
            When base level is 210 or higher, SPL +2, S.MATK +1.
            For every 2 refine level, ATK and MATK +10.
            For every 3 refine level, increases Duple Light and Judex damage by 25%.
            When refined to +7 or higher, increases ASPD by 10%, increases neutral and holy magical damage by 15%.
            When refined to +9 or higher, increases Duple Light and Judex damage by additional 45%.
            When refined to +11 or higher, when performing melee physical attack, there is a chance to auto-cast Level 5 Judex.
                
            Set Bonus:
            Exorcist's Bible-LT [2]
            Hero Boots-LT [1]
                
            MATK +10%, S.MATK +2.
            ------------------------
            [Grade Bonus]
            [Grade D] MATK +3%.
            [Grade C] Increases holy property magical damage by 15%, S.MATK +1.
            [Grade B] SPL +3, S.MATK +2.
            ------------------------
            Type : Book
            Attack : 220
            Weight : 70
            Weapon Level : 5
            Required Level : 190
            Class : Archbishop Class

Shadow Staff-LT [2]

            Indestructible.
            MATK +195, MATK +5%.
            When base level is 210 or higher, SPL +2,  S.MATK +1.
            For every 2 refine level, MATK +15.
            For every 3 refine level, increases Earth Grave damage by 12%.
            When refined to +7 or higher, increases neutral, earth, and poison magical damage by 15%.
            When refined to +9 or higher, increases Psychic Wave and Poison Buster damage by 35%, reduces variable casting by 15%.
            When refined to +11 or higher, increases Psychic Wave and Poison Buster damage by additional 15%, and reduce Psychic Wave cooldown by 1 second.
                
            Set Bonus:
            Shadow Staff-LT [2]
            Hero Boots-LT [1]
                
            MATK +10%, S.MATK +2.
            ------------------------
            [Grade Bonus]
            [Grade D] MATK +3%.
            [Grade C] increases neutral, earth, and poison magical damage by 15%, S.MATK +1.
            [Grade B] SPL + 3, S.MATK + 2.
            ------------------------
            Type : Staff
            Attack : 40
            Weight : 75
            Weapon Level : 5
            Required Level : 190
            Class : Sorcerer Class

Chilling Cane-LT [2]

            Indestructible.
            MATK +195, MATK +5%.
            When base level is 210 or higher, SPL +2, S.MATK +1.
            For every 2 refine level, MATK +15.
            For every 3 refine level, increases Diamond Dust damage by 12%.
            When refined to +7 or higher, increases magical damage aginst all property enemies by 15%, increases Varetyr Spear damage by 15%.
            When refined to +9 or higher, increases Varetyr Spear damage by additional 30%, reduces variable casting by 15%.
            When refined to +11 or higher, increases Water and Wind property magical damage by 15%, reduces cooldown of skill Varetyr Spear by 2 seconds.
                
            Set Bonus:
            Chilling Cane-LT [2]
            Hero Boots-LT [1]
                
            MATK +10%, S.MATK +2.
            ------------------------
            [Grade Bonus]
            [Grade D] MATK +3%.
            [Grade C] increases Water and Wind property magical damage by 15%, S.MATK +1.
            [Grade B] SPL +3, S.MATK +2.
            ------------------------
            Type : Staff
            Attack : 40
            Weight : 75
            Weapon Level : 5
            Required Level : 190
            Class : Sorcerer Class

Iron Nail-LT [2]

            ATK +5%.
            When base level is 210 or higher POW +2, P.ATK +1.
            For every 2 refine level, ATK + 15.
            For every 3 refine level, increases long range physical damage by 4%.
            When refined to +7 or higher, increases Rampage Blast and Lightning Ride damage by 20%.
            When refined to +9 or higher, reduce cooldown of skill Rampage Blast and Earth Shaker by 1 second, reduces SP consumption of Rampage Blast by 10%.
            When refined to +11 or higher, increases physical damage against all property enemies by 15%, increases Rampage Blast and Lightning Ride damage by additional 25%.
                
            Set Bonus:
            Iron Nail-LT [2]
            Hero Boots-LT [1]
                
            ATK +10%, P.ATK +2.
            ------------------------
            [Grade Bonus]
            [Grade D] ATK +3%.
            [Grade C] Increases long range physical damage by 15%, P.ATK +1.
            [Grade B] POW +3, P.ATK +2.
            ------------------------
            Type : Knuckle
            Attack : 205
            Weight : 120
            Weapon Level : 5
            Required Level : 190
            Class : Sura Class

Ray Knuckle-LT [2]

            ATK +5%.
            When base level is 210 or higher, POW +2, P.ATK +1.
            For every 2 refine level, ATK + 15.
            For every 3 refine level, increases Tiger Cannon damage by 4%.
            When refined to +7 or higher, increases Tiger Cannon damage by 25% and increases Gates of Hell damage by 30%.
            When refined to +9 or higher, reduce cooldown of skill Tiger Cannon by 1 second, increases melee and long range physical damage by 10%.
            When refined to +11 or higher, MHP +10%, increases Gates of Hell damage by additional 15%.
                
            Set Bonus:
            Ray Knuckle-LT [2]
            Hero Boots-LT [1]
                
            ATK +10%, P.ATK +2.
            ------------------------
            [Grade Bonus]
            [Grade D] ATK +3%.
            [Grade C] increases melee and long range physical damage by 15%, P.ATK +1.
            [Grade B] POW +3, P.ATK +2.
            ------------------------
            Type : Knuckle
            Attack : 205
            Weight : 80
            Weapon Level : 5
            Required Level : 190
            Class : Sura Class

Saint Mace-LT [2]

            Indestructible.
            MATK +210, MATK +5%.
            When base level is 210 or higher, SPL +2,  S.MATK +1.
            For every 2 refine level, increases holy property magical damage by 1%.
            For every 3 refine level, increases Adoramus damage by 5%.
            When refined to +7 or higher, reduces variable casting time by 10%, increases holy property magical damage by 10%.
            When refined to +9 or higher, increases magical damage against all race enemies (except players) by 15%.
            When refined to +11 or higher, increases Adoramus damage by 30%.
                
            Set Bonus:
            Saint Mace-LT [2]
            Hero Boots-LT [1]
                
            MATK +10%, S.MATK +2.
             
            [Grade Bonus]
            [Grade D] MATK +3%.
            [Grade C] increases neutral and holy property magical damage by 15%, S.MATK +1.
            [Grade B] SPL +3, S.MATK +2.
            Type : Mace
            Attack : 190
            Weight : 100
            Weapon Level : 5
            Required Level : 190
            Class : Archbishop Class

 

Talk to the NPC Team Lighth located in the Rekenber Laboratory to create new Reform Weapon.
Follow HERE for more information regarding item reform system.


NPC: Team Lighth
Location: /navi rgsr_in 136/171