Prerequisites: Iron Fists Lv.5, Summon Spirit Sphere Lv.5. This skill is mastered at Lv.10. Permanently increase Flee Rate, enabling character to dodge more attacks.
| + Flee Rate
| | +1
| | +3
| | +4
| | +6
| | +7
| | +9
| | +10
| | +12
| | +13
| | +15 | |
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Prerequisite: Spiritual Sphere Absorption Lv.1. This skill is mastered at Lv.5. Consume 5 Spirit Spheres and 15 SP to increase Critical attack rate for a 3 minute duration. During the Fury status, SP cannot be naturally restored, although SP can still be regained through the Spiritual Cadence skill.
| + Critical Rate
| | 10%
| | 12.5%
| | 15%
| | 17.5%
| | 20% | |
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Prerequisites: Fury Lv.3, Throw Spirit Sphere Lv.3. This skill is mastered at Lv.5. Monks must first perform the Fury skill, and then summon 5 Spirit Spheres in order to perform this skill. During Fury status, the caster can consume 5 Spirit Spheres and all of his remaining SP to inflict a huge amount of damage on a target. The amount of remaining SP used to perform Guillotine Fist affects the damage inflicted on the target. This skill inflicts Neutral property damage and ignores the target`s Flee Rate, size and Defense. After using this skill, the Fury status is canceled, and the caster cannot naturally restore SP for 5 minutes.
If the caster has learned Raging Thrust or Root Lv.5, Guillotine Fist can be used in conjunction with those skills. Casting of Guillotine Fist cannot be interrupted.
| | | Skill Delay
| | | | 3 sec
| | | | 2.5 sec
| | | | 2 sec
| | | | 1.5 sec
| | | | 1 sec | |
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Prerequisites: Demon Bane Lv.10, Divine Protection Lv.10. This skill is mastered at Lv.10. Permanently increase damage inflicted with Knuckle class weapons or the character`s bare hands.
| Additional Damage
| | +3
| | +6
| | +9
| | +12
| | +15
| | +18
| | +21
| | +24
| | +27
| | +30 | |
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Prerequisite: Raging Thrust Lv.3. This skill is mastered at Lv.5. Consume 5 Spirit Spheres to set DEF and MDEF at 90 at the cost of reducing Movement and Attack Speeds by 25% and disabling active skills for the skill`s duration. Casting of Mental Strength cannot be interrupted and takes 5 seconds, although this time may be reduced if the caster has a high DEX stat. Monsters can recognize when characters have entered Mental Strength status.
| | SP Consumption
| | | 200
| | | 200
| | | 200
| | | 200
| | | 200 | |
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Prerequisite: Summon Spirit Sphere Lv.5. This skill is mastered at Lv.5. Consume 1 Spirit Sphere to deliver a massive psychic impact to an enemy. Enemy`s DEF affects the amount of inflicted damage. Each cast is followed by a 0.5 second Skill Delay.
| | Required SP
| | | 10
| | | 14
| | | 17
| | | 19
| | | 20 | |
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Prerequisite: Raging Trifecta Blow Lv.5. This skill is mastered at Lv.5. Raging Quadruple Blow can only be cast during the delay after performing Raging Trifecta Blow. Deliver 4 blows to a target, followed by a brief movement delay. This movement delay is prolonged if Raging Thrust is cast after Raging Quadruple Blow, and is also affected by the caster`s DEX and AGI.
| ATK
| | 200%
| | 250%
| | 300%
| | 350%
| | 400% | |
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Prerequisite: Raging Quadruple Blow Lv.3. This skill is mastered at Lv.5. Raging Thrust can only be cast during the delay after Raging Quadruple Blow. Consume 1 Spirit Sphere to inflict damage on a target and push it 5 cells backward, followed by a brief movement delay for the caster. This movement delay is prolonged if Guillotine Fist is used in conjunction with Raging Thrust, or if the caster is in Fury status with at least 4 Spirit Spheres. However, this movement delay can be reduced if the caster has high levels of DEX and AGI. Guillotine Fist can be activated without delay after Raging Thrust is performed.
| ATK
| | 300%
| | 360%
| | 420%
| | 480%
| | 540% | |
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Prerequisite: Flee Lv.5. This skill is mastered at Lv.10. Deliver 3 blows by a low chance while attacking an enemy, followed by a brief movement delay for the caster. This movement delay is prolonged Quadruple Raging Blow is cast after this skill, although it can be reduced if the character has higher levels of DEX and AGI.
| | ATK
| | | 120%
| | | 140%
| | | 160%
| | | 180%
| | | 200%
| | | 220%
| | | 240%
| | | 260%
| | | 280%
| | | 300% | |
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Prerequisite: Flee Lv.5. This skill is mastered at Lv.5. Consume 1 Spirit Sphere, to lock the caster and adjacent enemy into place for the skill`s duration. Movement is disabled for the caster and enemy until one of them is defeated or the skill`s effect elapses. Leveling the Root skill enables the use of specific skills during the Root status. This skill is ineffective against Boss monsters.
| | | Skill Enabled during Root Status
| | | | -
| | | | Throw Spirit Sphere
| | | | Occult Impaction
| | | | Raging Quadruple Blow
| | | | Guillotine Fist (Fury status & 4 Spirit Spheres required) | |
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Prerequisites: Spiritual Cadence Lv.2, Mental Strength Lv.3, Guillotine Fist Lv.3. This skill is mastered at Lv.1. Instantly transport to a targeted spot if there no obstacle exists between the caster and destination. Each cast consumes 1 Spirit Sphere and 14 SP.
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Prerequisite: Root Lv.2. This skill is mastered at Lv.5. Restore HP and SP every 10 seconds while sitting. Even when the weight of items carried exceeds 50% of the character`s Max Weight Limit, this skill will restore HP and SP every 20 seconds. The amount of HP and SP restored is affected by the caster`s Max HP and Max SP.
| | SP Recovery
| | | +2
| | | +4
| | | +6
| | | +8
| | | +10 | |
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Prerequisite: Summon Spirit Sphere Lv.5. This skill is mastered at Lv.1. Restore 10 SP by absorbing 1 Spirit Sphere. This skill consumes 5 SP, has a 2 second Cast Time that can be interrupted.
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Prerequisite: Iron Fists Lv.2. This skill is mastered at Lv.5. Summon Spirit Spheres that can be consumed to perform special Monk skills. 5 Spirit Spheres can be summoned at once when this skill is mastered, and each Spirit Sphere lasts for 10 minutes. This skill consumes 8 SP, has a 3 second Cast Time affected by DEX, and cannot be interrupted.
| Maximum Number of Summonable Spirit Spheres
| | 1
| | 2
| | 3
| | 4
| | 5 | |
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Prerequisite: Occult Impaction Lv.3. This skill is mastered at Lv.5. Throw Spirit Spheres at a distant target. This skill`s level affects the maximum number of Spirit Spheres that can be thrown in one attack. This skill consumes 20 SP, has a Cast Time of 1 second with an additional second for each Spirit Sphere thrown in the attack, and is followed by a 0.5 second Skill Delay.
| | Number of Spirit Sphere Strikes
| | | 1
| | | 2
| | | 3
| | | 4
| | | 5 | |
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