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Weekly Server Maintenance, April 27, 2004 [Completed]
04/27/2004
     
 

[New Card Combinations]

 
 
Card Combinations
Card Effects
Archdam Card
ATK +10. Increases Cast Time by 20%.
Permeter Card
Add 15% more tolerance against Shadow Property Attack and Undead
Property Attack.
Freezer Card
Max HP +300. Inflict 10% more damage with Bash skill if the shoes is upgraded higher than +8.
Heater Card
Critical +3. If worn by Swordman Class characters, Perfect Dodge +3.
Combination Effect
Increases damage and SP Recovery by 10%, reduces the Cast Delay of the Rapid Smiting and Martyr`s Reckoning skills by 10%, and adds INT +1, STR +1, DEF +2. When worn by Crusader class characters, this card adds the Holy property to the compounded armor.
Zipper Bear Card
ATK +30. Drain 1 SP each time the user is attacking. If worn by Merchant Class characters, their weapons cannot be damaged.
Baby Leopard Card
LUK +3. If worn by Merchant Class characters, their armors cannot be damaged.
Holden Card
LUK +2
Raggler Card
STR + 1, VIT + 1
Muka Card
HP Recovery + 10%
Combination Effect
Restores 1 SP with each physical attack, increases Mammonite skill`s damage by 20%, and adds Max HP +7%, Max SP +7%, STR +4. When equipped by Alchemist class characters, this card adds a chance of autocasting Lv.1 Adrenaline Rush each time the wearer physically attacks, and adds a chance of obtaining Glistening Coat and Stem from defeated monsters.
Stainer Card
Tolerance against `Silence` + 20%. DEF + 1
Wanderer Card
Add the chance of auto casting Lv. 1 Intimidate on an enemy when doing Physical Attack. If worn by Thief Class characters, it adds Flee Rate +20.
Wild Rose Card
AGI + 1. Perfect Dodge +5 if worn by Thief Class characters.
Shinobi Card
AGI +1. Add the chance of auto casting Lv. 5 Cloaking on the user when receiving Physical Damage.
Wickebine Tres Card
Adds a chance of autocasting Lv.1 Strip Armor each time the wearer physically attacks.
Combination Effect
STR +6, AGI +4, increase Back Stab damage by 10%, Autocast Lv. 5 Strip Armor if lvl 5 is learned. When equipped by Rogue class characters, this card reduces SP Consumption by 20% and disables the Wanderer Cards auto-Snatching effect.
Cruiser Card
Inflict 10% more damage with Critical Attack. Critical +7 on Brute monsters.
Anolian Card
Add the chance of auto casting Lv. 1 Improve Concentration on the user when receiving Physical Damage.If the user has mastered the skill at Lv. 10, it will cast
Lv. 10 Improve Concentration.
Dragon Tail Card
AGI +1, Flee Rate +10. Inflict 5% more damage with Double Strafe and
Arrow Shower skill.
Green Ferus Card
VIT +1, Max HP +10%.
Alligator Card
Receive 5% less damage from Long Ranged Physical Attack.
Combination Effect
+5 Dex, Increases the damage of the Arrow Vulcan skill by 5% and the Melody Strike skill by 10%. When worn by Bard and Dancer class characters, this card adds a chance of autocasting Lv. 2 Tarot Card of Fate when attacking.
Yellow Novus Card
HP +500. Increases HP Recovery by 10%.
Evil Nymph Card
INT +1, Max SP +50
Harpy Card
Add 15% more tolerance against Neutral Attack. Inflict 5% more damage with Napalm Beat skill.
Miyabi Doll Card
Max SP +10%. Inflict 5% more damage with Frost Diver skill.
Bloody Butterfly Card
Spell casting cannot be interrupted. Increase spell casting time by 30%. Inflict 5% more damage with Fire Wall skill.
Combination Effect
Increases the damage of the Heaven`s Drive and Thunderstorm skills, and adds INT +3. When equipped by Sage class characters, this card decreases Cast Time by 20%, adds a 20% chance of reflecting magic spells, and adds a low chance of dropping Red or Yellow Gemstones when defeating monsters.
Fur Seal Card
Accuracy +10, Flee Rate +3. If worn by Acolyte Class characters,
it adds Critial +9 on Devil and Undead monsters.
Waste Stove Card
ATK +5, INT +1
Rideword Card
INT +1. INT + 1, MDEF + 1 if worn by Acolyte Class characters.
Cookie Card
LUK +2. Inflict 10% more damage with Holy Light skill.
Combination Effect
Adds STR +3,SP +80, ATK +25. Adds a chance of autocasting Lv.5 Signum Crusis each time the wearer physically attacks. When equipped by Monk class characters,this card increases Guillotine Fist damage by 10%, reduces SP Consumption by 10%, and enables skill casting that cannot be interrupted by damage.
 
 

"Letters of Love" event submission end announcement
04/27/2004
and begin a new life. The island slowly grew, becoming a refuge to the penitent, troubled souls who wished to live in peace, separated from the harsh judgment of the outside world. They lived idyllic lives, erecting simple homes and farms, and a monastery where they could pray to expiate their past sins. It seemed that Freya answered their prayers for peace and forgiveness as the years slowly passed in quiet serenity.

"Goddess Freya, answer our prayers! Protect us from evil...! Please hear our wails of lamentation, and guide us to the road of redemption. We are ready to serve as your tools to enlighten the ignorant. Let us expiate our sins by serving you. We hereby dedicate the blood of unbelievers and the flesh of heretics to you!"

The desperation of the peaceful monastery devolved into madness as Freya`s followers were tyrannized by the criminals that began to dominate their island. Their devotion to Freya became twisted and fanatical, and they completely closed off all contact outside of the monastery to protect themselves from being tainted by the moral impurities of the outside world. Inside the monastery, they began strange, underground projects to direct their rage against the encroaching world of heretics.

The island may appear charmingly beautiful under the sunlight, but its true nature is revealed after the sun sets: eerie groans can be heard over the walls of the monastery where visiting monks and nuns have inexplicably vanished. The truth and the terror of the monastery will be revealed in the darkness of night.
* Content may be changed based upon game updates or when deemed necessary.

"Celebration of Love" Event announcement.
04/26/2004
1. Mercenary Soldier`s name.
2. Remaining duration of summoned Mercenary. (Duration: 30 minutes)
3. Indicates Reliability rating between the Mercenary and its owner.
4. Displays the number of types this type of Mercenary has been summoned.
5. Mercenary Skills list. Mecenary skills can be selected and cast, similarly to using Homunculus skills.
6. Displays the Mercenary type. 3 different types, Archer, Swordsman, or Spearman, can be hired.
7. Mercenaries cannot be fed, unlike Homunculi, and will disappear after the 30 minute duration.
The Mercenary Status Change option will be added to this menu.
8. Displays the tally of enemies that your Mercenary has defeated; only monsters at a suitable level (Character Base Level/2) are counted in this tally. Reliability rating increases by 1 for every 50 kills.
(Can be changed to show a value calculated by a different formula.)

Targeting and Attack: Alt + Left Click (Target) - Press Alt+ Left click on a monster to target it. Left click on the monster one more time to command your mercenary to attack.

Movement: Alt + Left Click (Ground) - Press Alt + Left click on the ground to command your Mercenary to move to that spot. This will also cancel any actions the Mercenary was performing.

Standby: Ctrl + T - Command your Mercenary to stand next to you.

Information: Ctrl + R - Open the Mercenary information window.

Purchase a Mercenary Summon Scroll from a Mercenary Guild, and use the scroll to summon a Mercenary soldier. (Mercenary Summon Scrolls cannot be traded, dropped, or stored in Kafra Storage and Pushcarts.) Your Mercenary soldier will be released from his contract and disappear if you are defeated in battle.

There are four different ways in which Mercenaries are released from their contracts.

a. The Mercenary`s 30 minute duration elapses, displaying the message "The Mercenary contract has expired."
b. The mercenary soldier is defeated in battle, displaying the message, "The mercenary has died."
c. You order your Mercenary to retreat, displaying the message, "You have released the mercenary."
d. You are defeated in battle, displaying the message "The mercenary has run away."

Your Mercenary`s Kill Count increases by 1 each time you or your Mercenary defeat a monster at a suitable level (Character`s Base Level/2). The Kill Count is reset to 0 if a different Mercenary is summoned.

The Reliability rating is increased by 1 for each 50 kills tallied in the Kill Count, and when the Mercenary is kept alive throughout its 30 minute duration. Each Mercenary Type (Archer, Swordman, Spearman) will have its own Reliability rating, i.e. if an Archer Mercenary achieves 50 kills, only the Archer Mercenary`s Reliability increases by 1.

Reliability will decrease by 1 if the Mercenary is killed. Reliability is not lost if the Mercenary disappears as a result of its owner`s death.

Increasing Reliability will raise the frequency at which Mercenaries cast Buff magic on themselves.

Mercenary soldiers can cast 5 different types of Buff magic, and will randomly cast these spells depending on their Kill Count.

/
LV 1
LV 2
LV 3
LV 4
LV 5
Flee Buff
+15
+30
+45
+60
+75
ATK Buff
+15
+30
+45
+60
+75
HP Buff
+5%
+10%
+15%
+20%
+25%
SP Buff
+5%
+10%
+15%
+20%
+25%
Accuracy Buff
+15
+30
+45
+60
+75
: Mercenary soldiers display effects, shown in the pictures to the left, when casting Buff magic spells.

HP Buff - Increase Max HP by a certain %, and fully restores HP.
SP Buff - Increase Max SP by a certain %, and fully restores SP.

Buff effects last until the Mercenaries are defeated, different Mercenaries are summoned, or the Mercenary duration elapses. If two similar Buff effects of different levels are cast, then only the higher level Buff is retained, and the lower level Buff is canceled. If different effects are cast, all of the effects will be retained.

Buff effects are canceled when the Mercenary is defeated, regardless of their remaining duration, and are not passed down to the next summoned Mercenary.

/
Mercenary Level
Character Level
Other Requirements
Price
Level 1
20
15 or Higher
-
7000 z
Level 2
30
25 or Higher
-
14000 z
Level 3
40
35 or Higher
-
21000 z
Level 4
50
45 or Higher
-
28000 z
Level 5
60
55 or Higher
-
35000 z
Level 6
70
65 or Higher
-
42000 z
Level 7
80
75 or Higher
50 Reliability or Higher
49000 z
Level 8
90
85 or Higher
100 Reliability or Higher
56000 z
Level 9
95
90 or Higher
300 Reliability or Higher
63000 z
Level 10
99
90 or Higher
?
?
You must have summoned Archer Mercenaries at least 100 times before you can purchase a Level 3 Archer Summon Scroll. (The requirement may be changeable if deemed necessary.)
* Content may be changed based upon game updates or
when deemed necessary.

War of Emperium Information.
04/26/2004

[Healing Potions]

- Mercenary Red Potion: Restore 1,000 HP for your Mercenary.
- Mercenary Blue Potion: Restore 100 SP for your Mercenary.

[Speed Potions]

Mercenaries can use their own kind Concentration, Awakening, and Berserk Potions, just like players. These potions can be used on Mercenaries to endow the same Attack Speed bonuses the potions` regular counterparts. Mercenaries can only use Concentration Potions at Level 1 to 39, but they can also use Awakening Potions at Level 40 to 79, and become able to use Berserk Potions at Levels 80 to 99.

[Notes on Mercenary Potion Use]

a. Mercenary Soldier Potions can only be used by players on Mercenaries.
b. Mercenary Soldier Potion Level Requirements apply to Mercenaries because they are the targets of the potion effects.
c. Potion effects are immediately endowed on Mercenaries upon using the potions.
d. Mercenary Soldier Potions will be consumed without any effect if they are used and you have no Mercenaries.

[1. Mercenary Concentration Potion]

Mercenary Level Requirement: 10~30 Item Description: A special potion concocted by the Mercenary Guilds. This potion increases Attack Speed by clearing the target`s mind.

[2. Mercenary Awakening Potion]

Mercenary Level Requirement: 40~70 Item Description: A special potion concocted by the Mercenary Guilds. This potion increases Attack Speed by fully awakening the target`s senses.

[3. Mercenary Berserk Potion]

Mercenary Level Requirement: 80~99 Item Description: A special potion concocted by the Mercenary Guilds. This potion increases Attack Speed by stimulating the target`s will to fight so that he goes berserk.

Mercenary AI is written in the LUA format so users can freely program their Mercenaries.
(Refer to Homunculus AI.)

Basic AI
Action
Aggressive
Initiate attacks when enemies come into the Mercenary`s attack range
Passive
Only attack at the owner`s command or as a response to enemy attacks.

Mercenaries will be immediately brought back to their owners if the distance between them becomes 15 cells or further.

Every Job can use Mercenaries, introducing elements of party play to solo players. Mercenaries act according to their AI, and are capable of supporting their owners like party members, and can also be targeted by player Support Skills.

Supportive Skill
Note
Heal
Restores HP. Same effect for players and Mercenaries.
Blessing
Enhances Mercenary`s Accuracy and Magic Attack Strength.
Cancels the Curse effect cast on a Mercenary.
Increase AGI
Increases the Flee Rate of the Mercenary.
Impositio Manus
Same effect for players and Mercenaries.
Asumptio
Same effect for players and Mercenaries.
Kyrie Eleison
Same effect for players and Mercenaries.
Safety Wall
Cancels Stun, Stone Curse, and Frozen statuses on Mercenaries.
Recovery
Same effect for players and Mercenaries.
Pneuma
Same effect for players and Mercenaries.
Only the owners can cast these skills on their Mercenaries.
Aspersio
Endow Quake
Endow Blaze
Endow Tsunami
Endow Tornado

Mercenary soldiers can perform player skills and their exclusive skills. These exclusive Mercenary skills ensure that even low level Mercenaries will be helpful to high level players. Different levels of the same Mercenary skill cannot be used concurrently.

Mercenary soldiers can be affected by various abnormal statuses, except for Poison, just like players. There may be a few abnormal statuses whose effects may not be easy for owners to recognize.

* Content may be changed based upon game updates or
when deemed necessary.

Mother`s Day Event reminder announcemnt
04/26/2004

The new Guild Strongholds will enable guilds to employ additional lines of defense to protect the Emperium, and thus ownership of their Strongholds, from rival guilds. The introduction of Fortress Gates and Gate Houses in the new maps in the War of Emperium SE Update and the overall reduction of Warp Portals within these Guild Strongholds will require new and more daring strategies for conquering guilds to shatter Emperiums and take over Strongholds.

The Fortress Gate summons obstacles in the way to the Emperium Room to impede the advance of rival guilds. Intruders must destroy every obstacle installed in the Fortress Gate before they can approach the Emperium. Fortress Gates help protect the Stronghold`s ownership from certain Jobs that are known as Emp Breakers, which are known for being able to destroy Emperiums much faster than other Jobs: ambitious guilds must rely on more than direct guerilla strikes against the Emperium if they plan to conquer a Stronghold.

Gate Houses are occupational points that must be conquered to open the Fortress Gate that leads to Emperium Room. Each Gate House has a Guardian Stone which enables the Stronghold`s owner to summon Guardians if he has attained the Guardian Research skill. The gate to the Emperium Room will open if all Gate Houses are occupied and the Guardian Stones are destroyed by the intruding guilds. If the Gate Houses are reclaimed by the castle owner, then the gate will close again. Any intruders that have passed through the gate into the Emperium Room will be trapped inside: their only viable choice would be to desperately try to destroy the Emperium before the Stronghold`s owners can stop them.

* Content may be changed based upon game updates or when deemed necessary.
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