Episode 17.1: New Items
8/20/2020
Episode 17.1: Illusion presents adventurers with new items, equipment, and cards to obtain on their quests! Check out the items below, or jump to the section you want to see:
Weapons / Armor / Cards / Enchantments
Weapons
Weapon |
Description |
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AC-B44-OS
An ultra-strong bow created through the carbon fusion process.
Class: Bow
Attack: 190
Weight: 60
Weapon Level: 4
Requires Level: 130
Usable By: Shadow Chaser
Matk +135
Bow Atk +5%
If upgrade level is +7 or higher,
Aspd +7%
If upgrade level is +9 or higher,
Increases the damage of Triangle Shot by 15%.
If upgrade level is +11 or higher,
Bow Atk +10%
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Beam Claymore-OS
A two-handed sword that shoots a high-density emerald-green laser beam.
Indestructible.
Class: Two-Handed Sword
Attack: 250
Weight: 180
Weapon Level: 4
Requires Level: 130
Usable By: Swordman Jobs
This item is indestructible in battle.
Crit+5
If upgrade level is +7 or higher,
Aspd +7%
If upgrade level is +9 or higher,
Increases critical damage on targets by +15%.
If upgrade level is +11 or higher,
Increases damage on Small and Medium size targets by 20%.
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Blasti-OS
A seemingly bladeless ax.
Its blade, reddish brown in color, can only be seen when it's swung. Even then, it's still faintly visible.
Class: Two-Handed Axe
Attack: 400
Weight: 450
Weapon Level: 4
Requires Level: 130
Usable By: Mechanic
Indestructible.
Damage -10% from Small and Medium monsters
+7 Effect: Additional damage -15% from Small and Medium monsters
+9 Effect: Long-ranged Physical damage +15%
+11 Effect: Post-skill delay -10%
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Boost Lance-OS
A lance equipped with a small propulsion system.
It's smaller than most lances, probably to capitalize on the propulsion power.
Class: One-Handed Spear
Attack: 190
Weight: 100
Weapon Level: 4
Requires Level: 130
Usable By: Royal Guard
Aspd +3%
If upgrade level is +7 or higher,
Aspd +7%
If upgrade level is +9 or higher,
Banishing Point damage +20%
If upgrade level is +11 or higher,
Banishing Point damage additional +15%
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Burning Knuckle-OS
A purple knuckle surrounded by simmering energy.
It causes burning pain on hit.
Class: Knuckle
Attack: 175
Weight: 90
Weapon Level: 4
Requires Level: 130
Usable By: Sura
Atk +3%.
If upgrade level is +7 or higher,
Aspd +7%
If upgrade level is +9 or higher,
Increases the damage of Rampage Blast by an additional +15%.
If upgrade level is +11 or higher,
Increases physical damage on Medium and Large size targets by an additional +20%.
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Cannon Rapier-OS
A sword with a detonator system embedded in its blade to cause powerful explosions.
Class: One-Handed Sword
Attack: 160
Weight: 80
Weapon Level: 4
Requires Level: 130
Usable By: Novice, Swordman Jobs, Merchant Jobs, Thief Jobs
Matk +150.
If upgrade level is +7 or higher,
Aspd +7%.
If upgrade level is +9 or higher,
Increases the damage of Fire Ball by an additional +30%.
If upgrade level is +11 or higher/lower,
Adds an additional chance of casting Level 3 Hell Inferno on the target when performing a short-ranged physical attack.
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Circuit Board-OS
A circuit board that has a mysterious pattern on it.
It's strong enough to be used as a weapon.
Class: Book
Attack: 180
Weight: 120
Weapon Level: 4
Requires Level: 130
Usable By: Priest, Sage, Taekwon Master
Atk +3%
If upgrade level is +7 or higher,
Aspd +7%
If upgrade level is +9 or higher,
Increases damage on Small and Medium targets by an additional 20%.
If upgrade level is +11 or higher,
Critical Damage +20%
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Electric Fox-OS
A foxtail-shaped machine that consists of numerous cables.
These ultra-thin cables sometimes rub against each other and generate dangerous static electricity.
Class: One-Handed Staff
Attack: 250
Weight: 120
Weapon Level: 4
Requires Level: 130
Usable By: Doram
This item is indestructible in battle.
Matk +350
Matk +5%
If upgrade level is +7 or higher,
Increases damage dealt by Silvervine Stem Spear by an additional 20%.
If upgrade level is +9 or higher,
Reduces the variable casting time of skills by 10%.
Increases Earth, Fire, Water, Wind, Ghost, and Neutral Magic damage on targets by/by an additional 15%.
If upgrade level is +11 or higher,
Increases damage dealt by Catnip Meteor by an additional 30%.
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HR-S55-OS
A sniper rifle capable of guiding satellite attacks.
Class: Rifle
Attack: 250
Weight: 100
Weapon Level: 4
Requires Level: 130
Usable By: Gunslinger Jobs
Atk +3%
If upgrade level is +7 or higher,
Long-ranged Physical damage +7%
If upgrade level is +9 or higher,
God's Hammer damage +20%
If upgrade level is +11 or higher,
God's Hammer cooldown -5 sec.
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Kuroiro-OS
A dagger with a black blade that's studded with white, almost transparent, beads.
Class: Dagger
Attack: 150
Weight: 90
Weapon Level: 4
Requires Level: 130
Usable By: Ninja
Matk +150
Physical/Magic damage +5% on Shadow and Undead enemies.
If upgrade level is +7 or higher,
Increases Physical and Magical Damage on Shadow and Undead targets by an additional 10%.
If upgrade level is +9 or higher,
Increases damage dealt by Kunai Splash by an additional 20%.
If upgrade level is +11 or higher,
Increases Physical and Magical Damage on Demon and Undead targets by an additional 10%.
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Meuchler-OS
A katar whose black blade is engraved with a teal-green pattern.
Class: Katar
Attack: 190
Weight: 130
Weapon Level: 4
Requires Level: 130
Usable By: Assassin Jobs
Atk +3%
If upgrade level is +7 or higher,
Aspd +7%
If upgrade level is +9 or higher,
Cross Ripper Slasher damage +15%
If upgrade level is +11 or higher,
Damage +20% on Small and Medium enemies
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MH-P89-OS
A crossbow with its prototype serial number, 89, imprinted on it.
It's equipped with a meter to display shooting power as a numerical value.
Class: Bow
Attack: 170
Weight: 120
Weapon Level: 4
Requires Level: 130
Usable By: Minstrel, Gypsy
Atk +3%
If upgrade level is +7 or higher,
Increases long-ranged physical damage on targets by an additional 7%.
If upgrade level is +9 or higher,
Severe Rainstorm cooldown -2 sec.
Reduces the cooldown of Severe Rainstorm by 2 seconds.
If upgrade level is +11 or higher,
Increases the damage of Severe Rainstorm by 15%.
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Rutilus Stick-OS
A staff equipped with a luminous red orb.
Class: One-Handed Staff
Attack: 80
Weight: 90
Weapon Level: 4
Requires Level: 130
Usable By: Novice, Acolyte, Mage, Soul Linker
This item is indestructible in battle.
Matk +175
Magic damage +5% on Neutral and Earth enemies.
If upgrade level is +7 or higher,
Reduces the variable casting time of skills by 7%.
If upgrade level is +9 or higher,
Magic attacks create a chance of increasing Fire Magic damage by 30% for 10 seconds.
If upgrade level is +11 or higher,
Reduces the global delay of skills by 10%.
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Saphir Hall-OS
A mace with an attached ball that gleams blue
Class: Mace
Attack: 185
Weight: 80
Weapon Level: 4
Requires Level: 130
Usable By: Geneticist
This item is indestructible in battle.
Atk +3%.
If upgrade level is +7 or higher,
Reduces the variable casting time of skills by -7%.
If upgrade level is +9 or higher,
Cart Cannon damage +20%
Increases the damage of Cart Cannon by 20%.
If upgrade level is +11 or higher,
Long-ranged Physical damage +15%
Increases long-ranged physical damage on targets by an additional 15%.
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Ultio-OS
A mace decorated with a lustrous black orb.
Class: Mace
Attack: 150
Weight: 120
Weapon Level: 4
Requires Level: 130
Usable By: Arch Bishop
This item is indestructible in battle.
Matk +170
Matk +3%
If upgrade level is +7 or higher,
Aspd +7%
If upgrade level is +9 or higher,
Increases the damage of Adoramus by 20%.
If upgrade level is +11 or higher,
Holy Magic damage +15%
Increases Holy Magic damage on targets by an additional 15%.
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Virtual Bow-OS
A seemingly stringless bow.
It only reveals its sunset-colored string when pulled.
Class: Bow
Attack: 200
Weight: 120
Weapon Level: 4
Requires Level: 130
Usable By: Ranger
Atk +3%
If upgrade level is +7 or higher,
Increases long-ranged physical damage on targets by an additional 7%.
If upgrade level is +9 or higher,
Increases the damage of Arrow Storm by 30%.
If upgrade level is +11 or higher,
Increases the damage of Arrow Storm by an additional +20%.
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Weapons / Armor / Cards / Enchantments
Armor
Armor |
Description |
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Illusion Armor Type A
Combat Armor Type A created with Illusion's technology.
Various modules can be used for additional abilities.
Class: Armor
Attack: 0
Weight: 100
Weapon Level: 0
Requires Level: 130
Usable By: All Jobs
Atk +100.
Additional Atk +10 per 2 upgrade levels of the item.
If upgrade level is +7 or higher,
Aspd +10%
If equipped with Illusion Engine Wing Type A,
Atk +50
If equipped with Illusion Engine Wing Type B,
Reduces the global delay of skills by -10%.
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Illusion Armor Type B
Combat Armor Type B created with Illusion's technology.
Various modules can be used for additional abilities.
Class: Armor
Attack: 0
Weight: 100
Weapon Level: 0
Requires Level: 130
Usable By: All Jobs
Matk +100
Additional Atk +10 per 2 upgrade levels of the item.
If upgrade level is +7 or higher,
Reduces the variable casting time of skills by -10%.
If equipped with Illusion Engine Wing Type A,
Aspd +10%
If equipped with Illusion Engine Wing Type B,
Matk +50
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Illusion Battle Chip L
A combat booster chip created with Illusion's technology.
Class: Accessory
Position: Left Accessory
Weight: 0
Requires Level: 130
Usable By: All Jobs
Matk +5%
Combines with various modules for additional abilities
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Illusion Battle Chip R
A combat booster chip created with Illusion's technology.
Various modules can be used for additional abilities.
Class: Accessory
Position: Right Accessory
Weight: 10
Requires Level: 130
Usable By: All Jobs
Matk +5%
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Illusion Booster L
A combat booster part created with Illusion's technology.
Various modules can be used for additional abilities.
Class: Accessory
Position: Left Accessory
Weight: 10
Requires Level: 130
Usable By: All Jobs
Atk +5%
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Illusion Booster R
A combat booster part created with Illusion's technology.
Various modules can be used for additional abilities.
Class: Accessory
Position: Right Accessory
Weight: 10
Requires Level: 130
Usable By: All Jobs
Atk 5%
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Illusion Engine Wing Type A
Combat Engine Type A created with Illusion's technology.
Various modules can be used for additional abilities.
Class: Garment
Attack: 0
Weight: 100
Weapon Level: 0
Requires Level: 130
Usable By: All Jobs
Max HP +1000
Max HP +100 per 2 upgrade levels of the item.
If upgrade level is +7 or higher,
Aspd +5%
If equipped with Illusion Leg Type A,
Critical Damage +10%
Increases critical damage on targets by 10%.
If equipped with Illusion Leg Type B,
Reduces the variable casting time of skills by -10%.
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Illusion Engine Wing Type B
Combat Engine Type B created with Illusion's technology.
Various modules can be used for additional abilities.
Class: Garment
Attack: 0
Weight: 90
Weapon Level: 0
Requires Level: 130
Usable By: All Jobs
Max HP +1000
Max HP +100 per 2 upgrade levels of the item.
If upgrade level is +7 or higher,
Reduces the variable casting time of skills by -5%
If equipped with Illusion Leg Type A,
Increases long-ranged physical damage on targets by an additional 5%.
If equipped with Illusion Leg Type B,
All elemental Magic damage +10%
Increases all Elemental Magic damage on targets by 10%.
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Illusion Leg Type A
Combat Boots Type A created with Illusion's technology.
Various modules can be used for additional abilities.
Class: Shoes
Defense: 20
Weight: 50
Requires Level: 130
Usable By: All Jobs
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Illusion Leg Type B
Combat Boots Type B created with Illusion's technology.
Various modules can be used for additional abilities.
Class: Shoes
Attack: 0
Weight: 50
Weapon Level: 0
Requires Level: 130
Usable By: All Jobs
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Weapons / Armor / Cards / Enchantments
Cards
Armor |
Description |
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Dolor Card
Class: Card
Compounds On: Accessory
Weight: 1
Increases Physical damage on Demon monsters by +5%.
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Mutant Dolor Card
Class: Essence
Compounds On: Weapon
Weight: 1
Cri +7 and Atk +15 if the user has [Katars] equipped.
Critical Damage +2% per upgrade level of the item.
If upgrade level is +10 or higher,
Increases damage on Large monster by an additional 15%.
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E-EA1L Card
Class: Card
Compounds On: Weapon
Weight: 1
Fire Magic damage +3%
If upgrade level is +9 or higher,
Additional Fire Magic damage +2%
If upgrade level is +11 or higher,
Additional Fire Magic damage +5%
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E-EA2S Card
Class: Card
Compounds On: Accessory
Weight: 1
HP Recovery +50%
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EL-A17T Card
Class: Card
Compounds On: Accessory
Weight: 1
Adds a low chance of casting Level 3 Hell Inferno when performing a Short-ranged Physical attack.
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Heart Hunter Bellare Card
Class: Card
Compounds On: Weapon
Weight: 1
Hit +20 Long-ranged Physical Atk +5% if the user has [Revolvers] equipped.
Additional Long-ranged Physical Atk +1% per upgrade level.
If upgrade level is +10 or higher,
Increases the damage of Fire Dance by an additional 15%.
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Mutant Heart Hunter Bellare Card
Class: Card
Compounds On: Weapon
Weight: 1
Hit +20 and Long-ranged Physical Atk +5% if the user has [Gatling Guns] equipped.
Additional Long-ranged Physical Atk +1% per upgrade level.
If upgrade level is +10 or higher,
Increases the damage of Round Trip by an additional 10%.
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Heart Hunter Sanare Card
Class: Card
Compounds On: Weapon
Weight: 1
Increases the recovery rate of recovery skills by +2%
If upgrade level is +9 or higher,
Increases the recovery rate of recovery skills by an additional +3%
If upgrade level is +11 or higher,
Increases the recovery rate of recovery skills by an additional +5%
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Mutant Heart Hunter Sanare Card
Class: Card
Compounds On: Headgear
Weight: 1
Matk +10
Holy Magic damage +5%
If upgrade level is +9 or higher,
Additional Holy Magic damage +5%
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Miguel Card
Class: Card
Compounds On: Shoes
Weight: 1
Critical Damage +20%
Resistance -10% against all enemy types
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Plaga Card
Class: Card
Compounds On: Headgear
Weight: 1
Matk +10
Neutral Magic damage +5%
If upgrade level is +9 or higher,
Additional Neutral Magic damage +5%
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Mutant Plaga Card
Class: Card
Compounds On: Weapon
Weight: 1
Hit +20 and Atk +15 if the user has [Knuckles] equipped.
Increases Physical damage on Large monsters by an additional +1% per upgrade level.
If upgrade level is +10 or higher,
Increases Physical damage on Large monsters by an additional +15%
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R48-85-BESTIA Card
Class: Card
Compounds On: Armor
Weight: 1
Increases Physical damage on Poison enemies by an additional 40%.
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Twin Caput Card
Class: Card
Compounds On: Armor
Weight: 1
Def +50
Reduces Physical and Magic Damage taken from Poison monsters by -10%.
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Mutant Twin Caput Card
Class: Card
Compounds On: Accessory
Weight: 1
Increases Physical Damage on Formless monsters by 5%.
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Venenum Card
Class: Card
Compounds On: Garment
Weight: 1
Increases Physical Damage on Brute enemies by 15%.
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Mutant Venenum Card
Class: Card
Compounds On: Garment
Weight: 1
Increases Magic Damage on Brute enemies by 15%.
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Weapons / Armor / Cards / Enchantments
Enchantments
Enchantments section is currently under construction! Check back soon for more updates!
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