A mysterious entity called itself a devil in the box lurks around in the depths of Clock Tower.
Are you ready to deal with the devil?
It might let you set foot in the hidden area of the clock tower.
Dungeon Entry | Quest NPC | Item Exchange | Enchantment
1. Dungeon Entry
Locations: /navi c_tower1 246/197
NPC: Giant Spring
Level Requirement: Base Level 240 or higher
Interact with a giant spring near a mysterious box to access to the hidden area of Clock Tower.
What kind of threats are waiting for you here?
2. Quest NPC
Locations: /navi c_tower1 243/202
NPC: Mysterious Box
Level Requirement: Base Level 240 or higher
Talk to Mysterious Box inside Clock Tower, and it will reveal itself as Devil in the Box.
The devil reveals itself in various forms; you might encounter it in an unexpected form.
It will let you enter the hidden area of Clock Tower called the Unknown Basement in exchange for doing some of its errands.
Daily Quest: Devil’s Meal
Reset time: 20 Hours
You can only choose one out of three Devil’s Meal daily quest.
Quest Name
|
Quest Objective
|
Rewards
|
Base EXP
|
Job EXP
|
Items
|
Devils’s Breakfast
|
Defeat 100 monsters in Unknown Basement
|
38,409,074
|
25,606,020
|
1 Clock Lead
|
Devil’s Lunch
|
Defeat 300 monsters in Unknown Basement
|
136,177,626
|
90,784,980
|
3 Clock Lead
|
Devil’s Dinner
|
Defeat 1000 monsters in Unknown Basement
|
698,346,800
|
465,564,000
|
10 Clock Lead
|
Daily Quest: Devil's Pet Mimic
Reset time: 20 Hours
The devil seems concerned about its beloved pet Mimic and asks you to check on it.
Venture through the Unknown Basement and check on the devil’s pet whereabouts.
Quest Name
|
Quest Objective
|
Rewards
|
Base EXP
|
Job EXP
|
Items
|
Devil's Pet Mimic
|
Check on Devil’s pet, Mimic.
|
1,745,867
|
1,163,910
|
N/A
|
Daily Quest: Devil's Snack
Reset time: 20 Hours
Gather enough materials obtained from the unknown basement and give them to the devil for its snack.
Materials needed are random each day.
Quest Name
|
Quest Objective
|
Rewards
|
Base EXP
|
Job EXP
|
Items
|
Devil's Snack
|
Gather 100 Cute Broom
|
279,337,600
|
186,224,800
|
N/A
|
Gather 100 Joker’s Wild
|
280,442,400
|
186,961,600
|
N/A
|
Gather 100 Shiny Round Shell
|
347,798,000
|
231,865,000
|
N/A
|
Gather 100 Showy Coral Reef
|
347,798,000
|
231,865,000
|
N/A
|
Weekly Quest: Devil's Special Meal
Quest Name
|
Quest Objective
|
Rewards
|
Base EXP
|
Job EXP
|
Items
|
Devil's Special Meal
|
Defeat 5000 monsters in Unknown Basement
|
2,182,333,750
|
1,454,887,500
|
3 Clock Lead
|
3. Item Exchange
Clock Tower Unknown Basement provides you with all new equipment series, namely Solid, Wicked, and Precision series.
You can get it by exchanging the required base equipment as well as the new material that can be obtained within this content.
But as you can see, the devil in the box seems like a mischevious being. So, you might end up with an unexpected result when interacting with the devil.
Choosing the “Cancel” option when interacting with the devil will lead you to a random exchange window.
Here’s the possible random exchange window that appears when you’re interacting with the devil:
3.1 Material Exchange
Item
|
Details
|
Exchange Cost
|
Clock Gear
|
A piece of metal that appears to have fallen from an old machine.
It looks relatively fine.
Weight: 0
|
15 Clock Lead
|
Clocktower Regulator
|
Parts that can install and control the clockwork and tuning device.
Weight: 1
|
15 Clock Lead
1 Clock Gear
|
3.2 Solid Weapon Exchange
Item
|
Details
|
Exchange Cost
|
Solid Claymore [2]
|
A claymore made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Claymore.
------------------------
Increases Storm Slash damage by 6% per 2 refine rate.
Increases Hack and Slasher damage by 5% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Storm Slash damage by additional 10%.
[Grade B] P.Atk +2.
------------------------
Class: Two-handed Sword
Attack: 280
Weight: 250
Weapon Lv: 5
Required Lv: 220
Class: Dragon Knight
|
1 Fortified Claymore [2]
125 Clock Lead
10 Clock Gear
|
Solid Staff [2]
|
A staff made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Staff.
------------------------
Can't be destroyed.
Matk +290.
Increases Frozen Slash and Crimson Arrow damage by 6% per 2 refine rate.
Increases Crystal Impact damage by 5% per 3 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Frozen Slash and Crimson Arrow damage by additional 10%.
[Grade B] S.Matk +2.
------------------------
Class: Two-handed Staff
Attack: 150
Weight: 220
Weapon Lv: 5
Required Lv: 220
Class: Arch Mage
|
1 Fortified Staff [2]
125 Clock Lead
10 Clock Gear
|
Solid Manual [2]
|
A manual book made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Manual.
------------------------
Can't be destroyed.
MATK +240.
Increases Conflagration and Lightning Land damage by 6% per 2 refine rate.
Increases Psychic Wave damage by 15% per 3 refine rate.
Increases all property magical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Conflagration and Lightning Land damage by additional 10%.
[Grade B] S.Matk +2.
------------------------
Class: Book
Attack: 180
Weight: 90
Weapon Lv: 5
Required Lv: 220
Class: Elemental Master
|
1 Fortified Book [2]
125 Clock Lead
10 Clock Gear
|
Solid Spear [2]
|
A spear made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Spear.
------------------------
Increases Shield Shooting damage by 6% per 2 refine rate.
Increases Rapid Smiting damage by 15% per 3 refine rate.
Increases long ranged physical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Shield Shooting damage by additional 10%.
[Grade B] P.Atk +2.
------------------------
Class: Spear
Attack: 230
Weight: 160
Weapon Lv: 5
Required Lv: 220
Class: Imperial Guard
|
1 Fortified Spear [2]
125 Clock Lead
10 Clock Gear
|
Solid Wand [2]
|
A wand made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Wand.
------------------------
Can't be destroyed.
Matk +240.
Increases Talisman of Four Bearing God damage by 6% per 2 refine rate.
Increases Talisman of Soul Stealing damage by 8% per 3 refine rate.
Increases all property magical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Talisman of Four Bearing God damage by additional 10%.
[Grade B] S.Atk +2.
------------------------
Class: Staff
Attack: 190
Weight: 140
Weapon Lv: 5
Required Lv: 220
Class: Soul Ascetic
|
1 Fortified Wand [2]
125 Clock Lead
10 Clock Gear
|
Solid Dagger [2]
|
A dagger made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Dagger.
------------------------
Matk + 200.
Increases Red Flame Cannon and Cold Blooded Cannon damage by 5% per 2 refine rate.
Increases Darkening Cannon damage by 7% per 3 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] SPL +1.
[Grade C] Increases Red Flame Cannon and Cold Blooded Cannon damage by additional 7%.
[Grade B] S.Matk +1.
------------------------
Class: Dagger
Attack: 180
Weight: 120
Weapon Lv: 5
Required Lv: 220
Class: Shinkiro, Shiranui
|
1 Fortified Dagger [2]
125 Clock Lead
10 Clock Gear
|
Solid Edge [2]
|
A dagger made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Edge.
------------------------
Increases Double Bowling Bash damage by 6% per 2 refine rate.
Increases Mega Sonic Blow damage by 8% per 3 refine rate.
Increases melee physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Double Bowling Bash damage by additional 10%.
[Grade B] P.Atk +2.
------------------------
Class: Dagger
Attack: 200
Weight: 110
Weapon Lv: 5
Required Lv: 220
Class: Hyper Novice
|
1 Fortified Edge [2]
125 Clock Lead
10 Clock Gear
|
Solid Rod [2]
|
A rod made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Rod.
------------------------
Can't be destroyed.
Matk +230.
Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 6% per 2 refine rate.
Increases Napalm Vulcan Strike damage by 10% per 3 refine rate.
Increases all property magical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 10%.
[Grade B] S.Atk +2.
------------------------
Class: Staff
Attack: 130
Weight: 100
Weapon Lv: 5
Required Lv: 220
Class: Hyper Novice
|
1 Fortified Rod [2]
125 Clock Lead
10 Clock Gear
|
3.3 Wicked Weapon Exchange
Item
|
Details
|
Exchange Cost
|
Wicked Katar [2]
|
Katar equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Katar.
------------------------
Increases Impact Crater damage by 6% per 2 refine rate.
Increases Savage Impact damage by 7% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Impact Crater damage by additional 10%.
[Grade B] P.Atk +2.
------------------------
Class: Katar
Attack: 280
Weight: 190
Weapon Lv: 5
Required Lv: 220
Class: Shadow Cross
|
1 Relapse Katar [2]
125 Clock Lead
10 Clock Gear
|
Wicked Cross [2]
|
Mace equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Cross.
------------------------
Can't be destroyed.
Matk + 230.
Increases Flamen damage by 7% and heal effectiveness by 6% per 2 refine rate.
Increases Arbitrium damage by 7% per 3 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Flamen damage by additional 10%.
[Grade B] S.Matk +2.
------------------------
Class: Mace
Attack: 150
Weight: 140
Weapon Lv: 5
Required Lv: 220
Class: Cardinal
|
1 Relapse Cross [2]
125 Clock Lead
10 Clock Gear
|
Wicked Dagger [2]
|
Dagger equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Dagger.
------------------------
Matk + 230.
Increases Abyss Square damage by 7% per 2 refine rate.
Increases From the Abyss damage by 10% per 3 refine rate.
Increases all property magical damage by 3% and increases attack speed (reduces delay after attack) by 7% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] SPL +2.
[Grade C] Increases Abyss Square damage by additional 10%.
[Grade B] S.Matk +2.
------------------------
Class: Dagger
Attack: 160
Weight: 140
Weapon Lv: 5
Required Lv: 220
Class: Abyss Chaser
|
1 Relapse Dagger [2]
125 Clock Lead
10 Clock Gear
|
Wicked Blade [2]
|
Sword equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Blade.
------------------------
Increases Acidified Zone (Fire/Wind) damage by 6% per 2 refine rate.
Increases Cart Tornado damage by 7% per 3 refine rate.
Atk + 5% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Acidified Zone (Fire/Wind) damage by additional 10%.
[Grade B] P.Atk +2.
------------------------
Class: Sword
Attack: 230
Weight: 180
Weapon Lv: 5
Required Lv: 220
Class: Biolo
|
1 Relapse Blade [2]
125 Clock Lead
10 Clock Gear
|
Wicked Axe [2]
|
Two-handed Axe equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Axe.
------------------------
Can't be destroyed.
Increases Axe Stomp damage by 7% per 2 refine rate.
Increases Axe Tornado damage by 8% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Axe Stomp damage by additional 10%.
[Grade B] P.Atk +2.
------------------------
Class: Two-handed Axe
Attack: 300
Weight: 320
Weapon Lv: 5
Required Lv: 220
Class: Meister
|
1 Relapse Axe [2]
125 Clock Lead
10 Clock Gear
|
Wicked Book [2]
|
Book equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Book.
------------------------
Can't be destroyed.
Increases Noon Blast damage by 6% per 2 refine rate.
Increases Rising Sun damage by 8% per 3 refine rate.
Increases melee physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Noon Blast damage by additional 10%.
[Grade B] P.Atk +2.
------------------------
Class: Book
Attack: 220
Weight: 150
Weapon Lv: 5
Required Lv: 220
Class: Sky Emperor
|
1 Relapse Book [2]
125 Clock Lead
10 Clock Gear
|
Wicked Plant [2]
|
Foxtail equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Plant.
------------------------
Can't be destroyed.
Matk + 220.
Increases Howling of Chulho and Hyunrok Breeze damage by 6% per 2 refine rate.
Increases Hohogong Strike and Hyunrok Cannon damage by 7% per 3 refine rate.
Increases long ranged physical and all property magical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW, SPL +1.
[Grade C] Increases Howling of Chulho and Hyunrok Breeze damage by additional 10%.
[Grade B] P.Atk, S.Matk +1.
------------------------
Class: Staff
Attack: 210
Weight: 180
Weapon Lv: 5
Required Lv: 220
Class: Spirit Handler
|
1 Relapse Plant [2]
125 Clock Lead
10 Clock Gear
|
Wicked Edge [2]
|
Dagger equipped with concentrated unclean energy of clock tower.
It has become more difficult to handle than the existing Relapse Edge.
------------------------
Increases Shadow Dance damage by 5% per 2 refine rate.
Increases Shadow Flash damage by 7% per 3 refine rate.
Increases melee physical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +1.
[Grade C] Increases Shadow Dance damage by additional 7%.
[Grade B] P.Atk +1.
------------------------
Class: Dagger
Attack: 200
Weight: 140
Weapon Lv: 5
Required Lv: 220
Class: Shinkiro, Shiranui
|
1 Relapse Edge [2]
125 Clock Lead
10 Clock Gear
|
3.4 Precision Weapon Exchange
Item
|
Details
|
Exchange Cost
|
Precision Lute [2]
|
A Lute elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Lute.
------------------------
Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%.
[Grade B] P.Atk +2.
------------------------
Class: Instrument
Attack: 220
Weight: 140
Weapon Lv: 5
Required Lv: 220
Class: Troubadour
|
1 Scrap Lute [2]
125 Clock Lead
10 Clock Gear
|
Precision Whip [2]
|
A Whip elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Whip.
------------------------
Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate.
Increases Severe Rainstorm damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%.
[Grade B] P.Atk +2.
------------------------
Class: Whip
Attack: 220
Weight: 140
Weapon Lv: 5
Required Lv: 220
Class: Trouvere
|
1 Scrap Whip [2]
125 Clock Lead
10 Clock Gear
|
Precision Fist [2]
|
A Knuckle elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Fist.
------------------------
Increases Second Judge and Second Faith damage by 7% per 2 refine rate.
Increases Third Consecration and Third Punish damage by 8% per 3 refine rate.
Increases melee physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW + 2.
[Grade C] Increases Second Judge and Second Faith damage by additional 10%.
[Grade B] P.Atk +2.
------------------------
Class: Knuckle
Attack: 230
Weight: 140
Weapon Lv: 5
Required Lv: 220
Class: Inquisitor
|
1 Scrap Fist [2]
125 Clock Lead
10 Clock Gear
|
Precision Bow [2]
|
A Bow elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Bow.
------------------------
Increases Gale Storm damage by 7% per 2 refine rate.
Increases Arrow Storm damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] CON + 2.
[Grade C] Increases Gale Storm damage by additional 10%.
[Grade B] P.Atk + 2.
------------------------
Class: Bow
Attack: 230
Weight: 180
Weapon Lv: 5
Required Lv: 220
Class: Windhawk
|
1 Scrap Bow [2]
125 Clock Lead
10 Clock Gear
|
Precision Pistol [2]
|
A Pistol elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Pistol.
------------------------
Increases Only One Bullet damage by 7% per 2 refine rate.
Increases Fire Dance damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Only One Bullet damage by additional 10%.
[Grade B] P.Atk +2.
------------------------
Class: Pistol
Attack: 250
Weight: 140
Weapon Lv: 5
Required Lv: 220
Class: Night Watch
|
1 Scrap Pistol [2]
125 Clock Lead
10 Clock Gear
|
Precision Piercer [2]
|
A Rifle elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Piercer.
------------------------
Increases Spiral Shooting damage by 7% per 2 refine rate.
Increases God's Hammer damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Spiral Shooting damage by additional 10%.
[Grade B] P.Atk +2.
------------------------
Class: Rifle
Attack: 300
Weight: 180
Weapon Lv: 5
Required Lv: 220
Class: Night Watch
|
1 Scrap Piercer [2]
125 Clock Lead
10 Clock Gear
|
Precision Shatter [2]
|
A Shotgun elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Shatter.
------------------------
Increases The Vigilante at Night damage by 7% per 2 refine rate.
Increases Vanishing Buster damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases The Vigilante at Night damage by additional 10%.
[Grade B] P.Atk +2.
------------------------
Class: Shotgun
Attack: 330
Weight: 220
Weapon Lv: 5
Required Lv: 220
Class: Night Watch
|
1 Scrap Shatter [2]
125 Clock Lead
10 Clock Gear
|
Precision Splatter [2]
|
A Gatling Gun elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Splatter.
------------------------
Increases Magazine for One damage by 7% per 2 refine rate.
Increases Round Trip damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Magazine for One damage by additional 10%.
[Grade B] P.Atk +2.
------------------------
Class: Gatling Gun
Attack: 290
Weight: 260
Weapon Lv: 5
Required Lv: 220
Class: Night Watch
|
1 Scrap Splatter [2]
125 Clock Lead
10 Clock Gear
|
Precision Bomber [2]
|
A Grenade Launcher elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Bomber.
------------------------
Increases Wild Fire damage by 7% per 2 refine rate.
Increases Howling Mine damage by 10% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] CON +2.
[Grade C] Increases Wild Fire damage by additional 10%.
[Grade B] P.Atk +2.
------------------------
Class: Grenade Launcher
Attack: 370
Weight: 330
Weapon Lv: 5
Required Lv: 220
Class: Night Watch
|
1 Scrap Bomber [2]
125 Clock Lead
10 Clock Gear
|
Precision Slasher [2]
|
Huuma Shuriken elaborately improved using clock tower parts.
The operation method has changed significantly from the existing Scrap Slasher.
------------------------
Can't be destroyed.
Increases Huuma Shuriken - Grasp damage by 6% per 2 refine rate.
Increases Huuma Shuriken - Construct damage by 8% per 3 refine rate.
Increases long ranged physical damage by 4% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] POW +2.
[Grade C] Increases Huuma Shuriken - Grasp damage by additional 10%.
[Grade B] P.Atk +2.
------------------------
Class: Huuma Shuriken
Attack: 360
Weight: 230
Weapon Lv: 5
Required Lv: 220
Class: Shinkiro, Shiranui
|
1 Scrap Slasher [2]
125 Clock Lead
10 Clock Gear
|
4. Enchantment
You can enchant Solid, Wicked, and Precision weapon series by using Clocktower Regulator item that can be exchanged at NPC Devil in the box.
By simply double-clicking the item, it will open up the enchantment UI.
Rest assured, Clocktower Regulator will not be consumed until you perform any enchantment.
4.1 Slot 4 Enchantment
There are two types of enchantment method on Slot 4 of the weapon:
Type
|
Slot
|
Required Materials
|
Success Rate
|
Result
|
Normal Enchantment
|
Slot 4
|
30 Clock Lead
1 Clock Gear
200,000 Zeny
|
100%
|
Random Enchant
|
Perfect Enchantment
|
Slot 4
|
1500 Clock Lead
50 Clock Gear
5,000,000 Zeny
|
100%
|
Guaranteed Chosen Enchant
|
List of possible enchantment on Slot 4 of Solid, Wicked, and Precision Weapon:
Enchant Name
|
Effect
|
Clockwork (Atk)
|
ATK + 10%.
Additional Atk + 2% depends on grade.
|
Clockwork (Matk)
|
MATK + 10%.
Additional Matk + 2% depends on grade.
|
Clockwork (Delay After Attack)
|
ASPD + 10%.
Additional ASPD + 2% depends on grade.
|
Clockwork (Variable Casting)
|
Variable Casting Time – 10%.
Additional Variable Casting Time -2% depends on grade.
|
Clockwork (Global Cooldown)
|
After Cast Delay – 10%.
Additional After Cast Delay -2% depends on grade.
|
Clockwork (POW)
|
POW + 3.
Additional POW + 1 depends on grade.
|
Clockwork (SPL)
|
SPL + 3.
Additional SPL + 1 depends on grade.
|
Clockwork (STA)
|
STA + 3.
Additional STA + 1 depends on grade.
|
Clockwork (WIS)
|
WIS + 3.
Additional WIS + 1 depends on grade.
|
Clockwork (CRT)
|
CRT + 3.
Additional CRT + 1 depends on grade.
|
Clockwork (CON)
|
CON + 3.
Additional CON + 1 depends on grade.
|
Clockwork (P.Atk)
|
P.ATK + 3.
Additional P.ATK + 1 depends on grade.
|
Clockwork (S.Matk)
|
S.MATK + 3.
Additional S.MATK + 1 depends on grade.
|
4.2 Slot 3 Enchantment
When enchanting Slot 3 on Solid, Wicked, and Precision Weapon, you can choose your desired enchantment.
Type
|
Slot
|
Required Materials
|
Success Rate
|
Result
|
Perfect Enchantment
|
Slot 3
|
150 Shadowdecon
150 Zelunium
150 Clock Gear
|
100%
|
Guaranteed Chosen Enchant
|
List of possible enchantment on Slot 3
|
Storm Slash Tuning Device
|
Flamen Tuning Device
|
Hack and Slasher Tuning Device
|
Arbitrium Tuning Device
|
Axe Stomp Tuning Device
|
Noon Blast Tuning Device
|
Axe Tornado Tuning Device
|
Rising Sun Tuning Device
|
Acidified Zone Tuning Device
|
Talisman of Four Bearing God Tuning Device
|
Cart Tornado Tuning Device
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Talisman of Soul Stealing Tuning Device
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Impact Crater Tuning Device
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Only One Bullet Tuning Device
|
Savage Impact Tuning Device
|
Spiral Shooting Tuning Device
|
Frozen Crimson Tuning Device
|
Double Bowling Bash Tuning Device
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Crystal Impact Tuning Device
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Meteor Storm Tuning Device
|
Abyss Square Tuning Device
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Shadow Dance Tuning Device
|
From the Abyss Tuning Device
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Darkening Cannon Tuning Device
|
Conflag Lightning Tuning Device
|
Rose Shooting Tuning Device
|
Psychic wave Tuning Device
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Severe Rainstorm Tuning Device
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Gale Storm Tuning Device
|
Howling Strike Tuning Device
|
Arrow Storm Tuning Device
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Hyunrok Tuning Device
|
Second Order Tuning Device
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The Vigilante at Night Tuning Device
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Third Order Tuning Device
|
Magazine for One Tuning Device
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Shield Shooting Tuning Device
|
Wild Fire Tuning Device
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Rapid Smiting Tuning Device
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Huuma Shuriken - Grasp Tuning Device
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4.3 Enchantment Reset
You can reset all enchantment of your Solid, Wicked, or Precision weapon by using Clocktower Regulator.
Type
|
Slot
|
Required Materials
|
Success Rate
|
Enchantment
Reset
|
Slot 3 & 4
|
10 Clock Lead
50,000 Zeny
|
100%
|
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