Ragnarok Online - Updates - Clock Tower: Unknown Basement
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Clock Tower: Unknown Basement
11/4/2024

A mysterious entity called itself a devil in the box lurks around in the depths of Clock Tower.

Are you ready to deal with the devil?

It might let you set foot in the hidden area of the clock tower.

 

Dungeon Entry | Quest NPC |  Item Exchange | Enchantment

 

1. Dungeon Entry

Locations: /navi c_tower1 246/197
NPC: Giant Spring
Level Requirement: Base Level 240 or higher

 

Interact with a giant spring near a mysterious box to access to the hidden area of Clock Tower.

What kind of threats are waiting for you here?

 

2. Quest NPC

Locations: /navi c_tower1 243/202
NPC: Mysterious Box
Level Requirement: Base Level 240 or higher

 

Talk to Mysterious Box inside Clock Tower, and it will reveal itself as Devil in the Box.

The devil reveals itself in various forms; you might encounter it in an unexpected form.

It will let you enter the hidden area of Clock Tower called the Unknown Basement in exchange for doing some of its errands.

Daily Quest: Devil’s Meal
Reset time: 20 Hours

You can only choose one out of three Devil’s Meal daily quest.

Quest Name

Quest Objective

Rewards

Base EXP

Job EXP

Items

Devils’s Breakfast

Defeat 100 monsters in Unknown Basement

38,409,074

25,606,020

1 Clock Lead

Devil’s Lunch

Defeat 300 monsters in Unknown Basement

136,177,626

90,784,980

3 Clock Lead

Devil’s Dinner

Defeat 1000 monsters in Unknown Basement

698,346,800

465,564,000

10 Clock Lead

 

Daily Quest: Devil's Pet Mimic
Reset time: 20 Hours

The devil seems concerned about its beloved pet Mimic and asks you to check on it.

Venture through the Unknown Basement and check on the devil’s pet whereabouts.

Quest Name

Quest Objective

Rewards

Base EXP

Job EXP

Items

Devil's Pet Mimic

Check on Devil’s pet, Mimic.

1,745,867

1,163,910

N/A

 

Daily Quest: Devil's Snack
Reset time: 20 Hours

Gather enough materials obtained from the unknown basement and give them to the devil for its snack.

Materials needed are random each day.

Quest Name

Quest Objective

Rewards

Base EXP

Job EXP

Items

Devil's Snack

Gather 100 Cute Broom

279,337,600

186,224,800

N/A

Gather 100 Joker’s Wild

280,442,400

186,961,600

N/A

Gather 100 Shiny Round Shell

347,798,000

231,865,000

N/A

Gather 100 Showy Coral Reef

347,798,000

231,865,000

N/A

 

Weekly Quest: Devil's Special Meal

Quest Name

Quest Objective

Rewards

Base EXP

Job EXP

Items

Devil's Special Meal

Defeat 5000 monsters in Unknown Basement

2,182,333,750

1,454,887,500

3 Clock Lead

 

 

3. Item Exchange

Clock Tower Unknown Basement provides you with all new equipment series, namely Solid, Wicked, and Precision series.

You can get it by exchanging the required base equipment as well as the new material that can be obtained within this content.

But as you can see, the devil in the box seems like a mischevious being. So, you might end up with an unexpected result when interacting with the devil.

Choosing the “Cancel” option when interacting with the devil will lead you to a random exchange window.

Here’s the possible random exchange window that appears when you’re interacting with the devil:

3.1 Material Exchange

Item

Details

Exchange Cost

Clock Gear

 

A piece of metal that appears to have fallen from an old machine.

It looks relatively fine.

Weight: 0

15 Clock Lead

Clocktower Regulator

 

Parts that can install and control the clockwork and tuning device.

 

Weight: 1

15 Clock Lead

1 Clock Gear

 

3.2 Solid Weapon Exchange

Item

Details

Exchange Cost

Solid Claymore [2]

A claymore made by refining clock tower parts and quenching them with etheric magic.

Complemented the shortcomings of the existing Fortify Claymore.

------------------------

Increases Storm Slash damage by 6% per 2 refine rate. 

Increases Hack and Slasher damage by 5% per 3 refine rate.

Increases melee physical damage by 3% per 4 refine rate.

------------------------

[Bonus By Grade] 

[Grade D] POW +2.

[Grade C] Increases Storm Slash damage by additional 10%.

[Grade B] P.Atk +2.

------------------------

Class: Two-handed Sword

Attack: 280

Weight: 250

Weapon Lv: 5

Required Lv: 220                                                                


Class: Dragon Knight

1 Fortified Claymore [2]

125 Clock Lead

10 Clock Gear

Solid Staff [2]

A staff made by refining clock tower parts and quenching them with etheric magic.

Complemented the shortcomings of the existing Fortify Staff.

------------------------

Can't be destroyed.

Matk +290. 

Increases Frozen Slash and Crimson Arrow damage by 6% per 2 refine rate.  

Increases Crystal Impact damage by 5% per 3 refine rate. 

Increases all property magical damage by 3% per 4 refine rate.

------------------------

[Bonus By Grade] 

[Grade D] SPL +2.

[Grade C] Increases Frozen Slash and Crimson Arrow damage by additional 10%.

[Grade B] S.Matk +2.

------------------------

Class: Two-handed Staff

Attack: 150

Weight: 220

Weapon Lv: 5

Required Lv: 220


Class: Arch Mage

1 Fortified Staff [2]

125 Clock Lead

10 Clock Gear

Solid Manual [2]

A manual book made by refining clock tower parts and quenching them with etheric magic.

Complemented the shortcomings of the existing Fortify Manual.

------------------------

Can't be destroyed.

MATK +240.

 
Increases Conflagration and Lightning Land damage by 6% per 2 refine rate.


Increases Psychic Wave damage by 15% per 3 refine rate.


Increases all property magical damage by 4% per 4 refine rate.

------------------------

[Bonus By Grade]


[Grade D] SPL +2.

[Grade C] Increases Conflagration and Lightning Land damage by additional 10%.

[Grade B] S.Matk +2.

------------------------

Class: Book

Attack: 180

Weight: 90

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Elemental Master

1 Fortified Book [2]

125 Clock Lead

10 Clock Gear

Solid Spear [2]

A spear made by refining clock tower parts and quenching them with etheric magic.

Complemented the shortcomings of the existing Fortify Spear.

------------------------

Increases Shield Shooting damage by 6% per 2 refine rate.


Increases Rapid Smiting damage by 15% per 3 refine rate.


Increases long ranged physical damage by 3% per 4 refine rate.

------------------------

[Bonus By Grade]


[Grade D] POW +2.

[Grade C] Increases Shield Shooting damage by additional 10%.

[Grade B] P.Atk +2.

------------------------

Class: Spear

Attack: 230

Weight: 160

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Imperial Guard

1 Fortified Spear [2]

125 Clock Lead

10 Clock Gear

 

Solid Wand [2]

A wand made by refining clock tower parts and quenching them with etheric magic.

Complemented the shortcomings of the existing Fortify Wand.

------------------------

Can't be destroyed.

Matk +240. 

Increases Talisman of Four Bearing God damage by 6% per 2 refine rate.  

Increases Talisman of Soul Stealing damage by 8% per 3 refine rate. 

Increases all property magical damage by 4% per 4 refine rate.

------------------------

[Bonus By Grade]  

 

[Grade D] SPL +2.

[Grade C] Increases Talisman of Four Bearing God damage by additional 10%.

[Grade B] S.Atk +2.

------------------------

Class: Staff

Attack: 190

Weight: 140

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Soul Ascetic

1 Fortified Wand [2]

125 Clock Lead

10 Clock Gear

Solid Dagger [2]

A dagger made by refining clock tower parts and quenching them with etheric magic.

Complemented the shortcomings of the existing Fortify Dagger.

------------------------

Matk + 200.  

Increases Red Flame Cannon and Cold Blooded Cannon damage by 5% per 2 refine rate. 

Increases Darkening Cannon damage by 7% per 3 refine rate. 

Increases all property magical damage by 3% per 4 refine rate.

------------------------

[Bonus By Grade] 

 

[Grade D] SPL +1.

[Grade C] Increases Red Flame Cannon and Cold Blooded Cannon damage by additional 7%.

[Grade B] S.Matk +1.

------------------------

Class: Dagger

Attack: 180

Weight: 120

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Shinkiro, Shiranui

1 Fortified Dagger [2]

125 Clock Lead

10 Clock Gear

Solid Edge [2]

A dagger made by refining clock tower parts and quenching them with etheric magic.

Complemented the shortcomings of the existing Fortify Edge.

------------------------

Increases Double Bowling Bash damage by 6% per 2 refine rate.  

Increases Mega Sonic Blow damage by 8% per 3 refine rate. 

Increases melee physical damage by 4% per 4 refine rate.

------------------------

[Bonus By Grade]

 

[Grade D] POW +2.

[Grade C] Increases Double Bowling Bash damage by additional 10%.

[Grade B] P.Atk +2.

------------------------

Class: Dagger

Attack: 200

Weight: 110

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Hyper Novice

1 Fortified Edge [2]

125 Clock Lead

10 Clock Gear

Solid Rod [2]

A rod made by refining clock tower parts and quenching them with etheric magic.

Complemented the shortcomings of the existing Fortify Rod.

------------------------

Can't be destroyed.

Matk +230. 

Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 6% per 2 refine rate. 

Increases Napalm Vulcan Strike damage by 10% per 3 refine rate.  

Increases all property magical damage by 4% per 4 refine rate.

------------------------

[Bonus By Grade]

  

[Grade D] SPL +2.

[Grade C] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 10%.

[Grade B] S.Atk +2.

------------------------

Class: Staff

Attack: 130

Weight: 100

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Hyper Novice

1 Fortified Rod [2]

125 Clock Lead

10 Clock Gear

 

3.3 Wicked Weapon Exchange

Item

Details

Exchange Cost

Wicked Katar [2]

Katar equipped with concentrated unclean energy of clock tower.

It has become more difficult to handle than the existing Relapse Katar.

------------------------

Increases Impact Crater damage by 6% per 2 refine rate. 

Increases Savage Impact damage by 7% per 3 refine rate.  

Increases melee physical damage by 3% per 4 refine rate.

------------------------

[Bonus By Grade]

  

[Grade D] POW +2.

[Grade C] Increases Impact Crater damage by additional 10%.

[Grade B] P.Atk +2.

------------------------

Class: Katar

Attack: 280

Weight: 190

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Shadow Cross

1 Relapse Katar [2]

125 Clock Lead

10 Clock Gear

Wicked Cross [2]

Mace equipped with concentrated unclean energy of clock tower.

It has become more difficult to handle than the existing Relapse Cross.

------------------------

Can't be destroyed.

Matk + 230. 

Increases Flamen damage by 7% and heal effectiveness by 6% per 2 refine rate.  

Increases Arbitrium damage by 7% per 3 refine rate.  

Increases all property magical damage by 3% per 4 refine rate.

------------------------

[Bonus By Grade]


[Grade D] SPL +2.

[Grade C] Increases Flamen damage by additional 10%.

[Grade B] S.Matk +2.

------------------------

Class: Mace

Attack: 150

Weight: 140

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Cardinal

1 Relapse Cross [2]

125 Clock Lead

10 Clock Gear

Wicked Dagger [2]

Dagger equipped with concentrated unclean energy of clock tower.

It has become more difficult to handle than the existing Relapse Dagger.

------------------------

Matk + 230.

Increases Abyss Square damage by 7% per 2 refine rate.  

Increases From the Abyss damage by 10% per 3 refine rate.  

Increases all property magical damage by 3% and increases attack speed (reduces delay after attack) by 7% per 4 refine rate.

------------------------

[Bonus By Grade]


[Grade D] SPL +2.

[Grade C] Increases Abyss Square damage by additional 10%.

[Grade B] S.Matk +2.

------------------------

Class: Dagger

Attack: 160

Weight: 140

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Abyss Chaser

1 Relapse Dagger [2]

125 Clock Lead

10 Clock Gear

Wicked Blade [2]

Sword equipped with concentrated unclean energy of clock tower.

It has become more difficult to handle than the existing Relapse Blade.

------------------------

Increases Acidified Zone (Fire/Wind) damage by 6% per 2 refine rate.  

Increases Cart Tornado damage by 7% per 3 refine rate.  

Atk + 5% per 4 refine rate.

------------------------

[Bonus By Grade]


[Grade D] POW +2.

[Grade C] Increases Acidified Zone (Fire/Wind) damage by additional 10%.

[Grade B] P.Atk +2.

------------------------

Class: Sword

Attack: 230

Weight: 180

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Biolo

1 Relapse Blade [2]

125 Clock Lead

10 Clock Gear

Wicked Axe [2]

Two-handed Axe equipped with concentrated unclean energy of clock tower.

It has become more difficult to handle than the existing Relapse Axe.

------------------------

Can't be destroyed.

Increases Axe Stomp damage by 7% per 2 refine rate.  

Increases Axe Tornado damage by 8% per 3 refine rate.  

Increases melee physical damage by 3% per 4 refine rate.

------------------------

[Bonus By Grade]


[Grade D] POW +2.

[Grade C] Increases Axe Stomp damage by additional 10%.

[Grade B] P.Atk +2.

------------------------

Class: Two-handed Axe

Attack: 300

Weight: 320

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Meister

1 Relapse Axe [2]

125 Clock Lead

10 Clock Gear

Wicked Book [2]

Book equipped with concentrated unclean energy of clock tower.

It has become more difficult to handle than the existing Relapse Book.

------------------------

Can't be destroyed. 

Increases Noon Blast damage by 6% per 2 refine rate.  

Increases Rising Sun damage by 8% per 3 refine rate.  

Increases melee physical damage by 4% per 4 refine rate.

------------------------

[Bonus By Grade]


[Grade D] POW +2.

[Grade C] Increases Noon Blast damage by additional 10%.

[Grade B] P.Atk +2.

------------------------

Class: Book

Attack: 220

Weight: 150

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Sky Emperor

1 Relapse Book [2]

125 Clock Lead

10 Clock Gear

Wicked Plant [2]

Foxtail equipped with concentrated unclean energy of clock tower.

It has become more difficult to handle than the existing Relapse Plant.

------------------------

Can't be destroyed.

Matk + 220.  

Increases Howling of Chulho and Hyunrok Breeze damage by 6% per 2 refine rate.  

Increases Hohogong Strike and Hyunrok Cannon damage by 7% per 3 refine rate.  

Increases long ranged physical and all property magical damage by 4% per 4 refine rate.

------------------------

[Bonus By Grade]


[Grade D] POW, SPL +1.

[Grade C] Increases Howling of Chulho and Hyunrok Breeze damage by additional 10%.

[Grade B] P.Atk, S.Matk +1.

------------------------

Class: Staff

Attack: 210

Weight: 180

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Spirit Handler

1 Relapse Plant [2]

125 Clock Lead

10 Clock Gear

Wicked Edge [2]

Dagger equipped with concentrated unclean energy of clock tower.

It has become more difficult to handle than the existing Relapse Edge.

------------------------

Increases Shadow Dance damage by 5% per 2 refine rate. 

Increases Shadow Flash damage by 7% per 3 refine rate. 

Increases melee physical damage by 3% per 4 refine rate.

------------------------

[Bonus By Grade]  


[Grade D] POW +1.

[Grade C] Increases Shadow Dance damage by additional 7%.

[Grade B] P.Atk +1.

------------------------

Class: Dagger

Attack: 200

Weight: 140

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Shinkiro, Shiranui

1 Relapse Edge [2]

125 Clock Lead

10 Clock Gear

 

 

 

3.4 Precision Weapon Exchange

Item

Details

Exchange Cost

Precision Lute [2]

A Lute elaborately improved using clock tower parts.

The operation method has changed significantly from the existing Scrap Lute.

------------------------

Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate.  

Increases Severe Rainstorm damage by 10% per 3 refine rate.  

Increases long ranged physical damage by 4% per 4 refine rate.

------------------------

[Bonus By Grade]


[Grade D] CON +2.

[Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%.

[Grade B] P.Atk +2.

------------------------

Class: Instrument

Attack: 220

Weight: 140

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Troubadour

1 Scrap Lute [2]

125 Clock Lead

10 Clock Gear

Precision Whip [2]

A Whip elaborately improved using clock tower parts.

The operation method has changed significantly from the existing Scrap Whip.

------------------------

Increases Rose Blossom and Rhythm Shooting damage by 7% per 2 refine rate.  

Increases Severe Rainstorm damage by 10% per 3 refine rate.  

Increases long ranged physical damage by 4% per 4 refine rate.

------------------------

[Bonus By Grade]
 

[Grade D] CON +2.

[Grade C] Increases Rose Blossom and Rhythm Shooting damage by additional 10%.

[Grade B] P.Atk +2.

------------------------

Class: Whip

Attack: 220

Weight: 140

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Trouvere

1 Scrap Whip [2]

125 Clock Lead

10 Clock Gear

Precision Fist [2]

A Knuckle elaborately improved using clock tower parts.

The operation method has changed significantly from the existing Scrap Fist.

------------------------

Increases Second Judge and Second Faith damage by 7% per 2 refine rate.  

Increases Third Consecration and Third Punish damage by 8% per 3 refine rate.  

Increases melee physical damage by 4% per 4 refine rate.

------------------------

[Bonus By Grade]
 

[Grade D] POW + 2.

[Grade C] Increases Second Judge and Second Faith damage by additional 10%.

[Grade B] P.Atk +2.

------------------------

Class: Knuckle

Attack: 230

Weight: 140

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Inquisitor

1 Scrap Fist [2]

125 Clock Lead

10 Clock Gear

Precision Bow [2]

A Bow elaborately improved using clock tower parts.

The operation method has changed significantly from the existing Scrap Bow.

------------------------

Increases Gale Storm damage by 7% per 2 refine rate.  

Increases Arrow Storm damage by 10% per 3 refine rate.  

Increases long ranged physical damage by 4% per 4 refine rate.

------------------------

[Bonus By Grade]
 

[Grade D] CON + 2.

[Grade C] Increases Gale Storm damage by additional 10%.

[Grade B] P.Atk + 2.

------------------------

Class: Bow

Attack: 230

Weight: 180

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Windhawk

1 Scrap Bow [2]

125 Clock Lead

10 Clock Gear

Precision Pistol [2]

A Pistol elaborately improved using clock tower parts.

The operation method has changed significantly from the existing Scrap Pistol.

------------------------

Increases Only One Bullet damage by 7% per 2 refine rate.  

Increases Fire Dance damage by 10% per 3 refine rate.   

Increases long ranged physical damage by 4% per 4 refine rate.

------------------------

[Bonus By Grade]
 

[Grade D] CON +2.

[Grade C] Increases Only One Bullet damage by additional 10%.

[Grade B] P.Atk +2.

------------------------

Class: Pistol

Attack: 250

Weight: 140

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Night Watch

1 Scrap Pistol [2]

125 Clock Lead

10 Clock Gear

Precision Piercer [2]

A Rifle elaborately improved using clock tower parts.

The operation method has changed significantly from the existing Scrap Piercer.

------------------------

Increases Spiral Shooting damage by 7% per 2 refine rate. 

Increases God's Hammer damage by 10% per 3 refine rate.  

Increases long ranged physical damage by 4% per 4 refine rate.

------------------------

[Bonus By Grade]
 

[Grade D] CON +2.

[Grade C] Increases Spiral Shooting damage by additional 10%.

[Grade B] P.Atk +2.

------------------------

Class: Rifle

Attack: 300

Weight: 180

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Night Watch

1 Scrap Piercer [2]

125 Clock Lead

10 Clock Gear

Precision Shatter [2]

A Shotgun elaborately improved using clock tower parts.

The operation method has changed significantly from the existing Scrap Shatter.

------------------------

Increases The Vigilante at Night damage by 7% per 2 refine rate.  

Increases Vanishing Buster damage by 10% per 3 refine rate.  

Increases long ranged physical damage by 4% per 4 refine rate.

------------------------

[Bonus By Grade]
 

[Grade D] CON +2.

[Grade C] Increases The Vigilante at Night damage by additional 10%.

[Grade B] P.Atk +2.

------------------------

Class: Shotgun

Attack: 330

Weight: 220

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Night Watch

1 Scrap Shatter [2]

125 Clock Lead

10 Clock Gear

Precision Splatter [2]

A Gatling Gun elaborately improved using clock tower parts.

The operation method has changed significantly from the existing Scrap Splatter.

------------------------

Increases Magazine for One damage by 7% per 2 refine rate.  

Increases Round Trip damage by 10% per 3 refine rate.  

Increases long ranged physical damage by 4% per 4 refine rate.

------------------------

[Bonus By Grade]
 

[Grade D] CON +2.

[Grade C] Increases Magazine for One damage by additional 10%.

[Grade B] P.Atk +2.

------------------------

Class: Gatling Gun

Attack: 290

Weight: 260

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Night Watch

1 Scrap Splatter [2]

125 Clock Lead

10 Clock Gear

Precision Bomber [2]

A Grenade Launcher elaborately improved using clock tower parts.

The operation method has changed significantly from the existing Scrap Bomber.

------------------------

Increases Wild Fire damage by 7% per 2 refine rate.  

Increases Howling Mine damage by 10% per 3 refine rate.

Increases long ranged physical damage by 4% per 4 refine rate.

------------------------

[Bonus By Grade]
 

[Grade D] CON +2.

[Grade C] Increases Wild Fire damage by additional 10%.

[Grade B] P.Atk +2.

------------------------

Class: Grenade Launcher

Attack: 370

Weight: 330

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Night Watch

1 Scrap Bomber [2]

125 Clock Lead

10 Clock Gear

Precision Slasher [2]

Huuma Shuriken elaborately improved using clock tower parts.

The operation method has changed significantly from the existing Scrap Slasher.

------------------------

Can't be destroyed.  

Increases Huuma Shuriken - Grasp damage by 6% per 2 refine rate.  

Increases Huuma Shuriken - Construct damage by 8% per 3 refine rate. 

Increases long ranged physical damage by 4% per 4 refine rate.

------------------------

[Bonus By Grade]
 

[Grade D] POW +2.

[Grade C] Increases Huuma Shuriken - Grasp damage by additional 10%.

[Grade B] P.Atk +2.

------------------------

Class: Huuma Shuriken

Attack: 360

Weight: 230

Weapon Lv: 5

Required Lv: 220                                                                                           

Class: Shinkiro, Shiranui

1 Scrap Slasher [2]

125 Clock Lead

10 Clock Gear

 

4. Enchantment

You can enchant Solid, Wicked, and Precision weapon series by using Clocktower Regulator item that can be exchanged at NPC Devil in the box.

By simply double-clicking the item, it will open up the enchantment UI.

Rest assured, Clocktower Regulator will not be consumed until you perform any enchantment.

4.1 Slot 4 Enchantment

There are two types of enchantment method on Slot 4 of the weapon:

Type

Slot

Required Materials

Success Rate

Result

Normal Enchantment

Slot 4

 

30 Clock Lead

1 Clock Gear

200,000 Zeny

 

100%

Random Enchant

Perfect Enchantment

Slot 4

 

1500 Clock Lead

50 Clock Gear

5,000,000 Zeny

 

100%

Guaranteed Chosen Enchant

 

List of possible enchantment on Slot 4 of Solid, Wicked, and Precision Weapon:

Enchant Name

Effect

Clockwork (Atk)

ATK + 10%.

Additional Atk + 2% depends on grade.

Clockwork (Matk)

MATK + 10%.

Additional Matk + 2% depends on grade.

Clockwork (Delay After Attack)

ASPD + 10%.

Additional ASPD + 2% depends on grade.

Clockwork (Variable Casting)

Variable Casting Time – 10%.

Additional Variable Casting Time -2% depends on grade.

Clockwork (Global Cooldown)

After Cast Delay – 10%.

Additional After Cast Delay -2% depends on grade.

Clockwork (POW)

POW + 3.

Additional POW + 1 depends on grade.

Clockwork (SPL)

SPL + 3.

Additional SPL + 1 depends on grade.

Clockwork (STA)

STA + 3.

Additional STA + 1 depends on grade.

Clockwork (WIS)

WIS + 3.

Additional WIS + 1 depends on grade.

Clockwork (CRT)

CRT + 3.

Additional CRT + 1 depends on grade.

Clockwork (CON)

CON + 3.

Additional CON + 1 depends on grade.

Clockwork (P.Atk)

P.ATK + 3.

Additional P.ATK + 1 depends on grade.

Clockwork (S.Matk)

S.MATK + 3.

Additional S.MATK + 1 depends on grade.

 

4.2 Slot 3 Enchantment

When enchanting Slot 3 on Solid, Wicked, and Precision Weapon, you can choose your desired enchantment.

Type

Slot

Required Materials

Success Rate

Result

Perfect Enchantment

Slot 3

 

150 Shadowdecon

150 Zelunium

150 Clock Gear

 

100%

Guaranteed Chosen Enchant

 

List of possible enchantment on Slot 3

Storm Slash Tuning Device

Flamen Tuning Device

Hack and Slasher Tuning Device

Arbitrium Tuning Device

Axe Stomp Tuning Device

Noon Blast Tuning Device

Axe Tornado Tuning Device

Rising Sun Tuning Device

Acidified Zone Tuning Device

Talisman of Four Bearing God Tuning Device

Cart Tornado Tuning Device

Talisman of Soul Stealing Tuning Device

Impact Crater Tuning Device

Only One Bullet Tuning Device

Savage Impact Tuning Device

Spiral Shooting Tuning Device

Frozen Crimson Tuning Device

Double Bowling Bash Tuning Device

Crystal Impact Tuning Device

Meteor Storm Tuning Device

Abyss Square Tuning Device

Shadow Dance Tuning Device

From the Abyss Tuning Device

Darkening Cannon Tuning Device

Conflag Lightning Tuning Device

Rose Shooting Tuning Device

Psychic wave Tuning Device

Severe Rainstorm Tuning Device

Gale Storm Tuning Device

Howling Strike Tuning Device

Arrow Storm Tuning Device

Hyunrok Tuning Device

Second Order Tuning Device

The Vigilante at Night Tuning Device

Third Order Tuning Device

Magazine for One Tuning Device

Shield Shooting Tuning Device

Wild Fire Tuning Device

Rapid Smiting Tuning Device

Huuma Shuriken - Grasp Tuning Device

 

4.3 Enchantment Reset

You can reset all enchantment of your Solid, Wicked, or Precision weapon by using Clocktower Regulator.

Type

Slot

Required Materials

Success Rate

Enchantment

Reset

Slot 3 & 4

 

10 Clock Lead

50,000 Zeny

 

100%

 

 

 

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