Ragnarok Online - Updates - Mass Skill Rebalance
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Mass Skill Rebalance
7/8/2025

New Skills | Fourth Job Rebalance 3rd, Expand 2nd | Fourth Job Rebalance 4th, Expand 3rd (Final)

New Guild Skills

 

New Skills

 

 Dragonic Breath (Max level : 10) 

  • Deals normal long ranged physical damage to the target.
  • Can only be used when riding dragon.
  • Deals additional damage depends on user's MaxHP and MaxSP.
  • Affected by Hit/Flee calculation.
  • Ignores physical defense.
  • Damage property depends on weapon property.
  • Affected by attack modifiers (such as race modifier).
  • Recovers 2 AP.
  • When using while under Dragonic Aura buff, increases influence of MaxHP and MaxSP in skill damage.
  • Fixed casting time : 0.5 seconds (based on level 10).
  • Variable Casting time : 2 seconds (based on level 10).
  • Cooldown: 0.5 seconds (based on level 10).
  • Global cool time : 0.15 seconds (based on level 10).

 Mighty Smash (Max level : 10)

  • Deals melee physical damage to all targets around the user.
  • When using while under Axe Stomp buff, increases damage and number of hit.
  • Fixed casting time : - (based on level 10).
  • Variable Casting time : - (based on level 10).
  • Cooldown: 0.3 seconds (based on level 10).
  • Global cool time : - (based on level 10).

 Triple Laser (Max level : 5)

  • Deals long ranged physical damage to the target.
  • Can only be used when using Madogear.
  • Has a chance to trigger critical, the critical chance is the user's cri.
  • Damage property depends on weapon property.
  • Doesn't consume magic gear fuel or cannonball.
  • Fixed casting time : 0.5 seconds (based on level 5).
  • Variable Casting time : 1 seconds (based on level 5).
  • Cooldown: 0.25 seconds (based on level 5).
  • Global cool time : - (based on level 5).

 Spark Blaster (Max level : 10)

  • Deals long ranged physical damage to the target and surrounding enemies around the target with the range up to 9x9 cells.
  • Can only be used when using Madogear.
  • Affected by Hit/Flee calculation.
  • Ignores physical defense.
  • Doesn't consume magic gear fuel or cannonball.
  • Damage property depends on weapon property.
  • Recovers 2 AP.
  • Fixed casting time : 0.5 seconds (based on level 10).
  • Variable Casting time : 1.5 seconds (based on level 10).
  • Cooldown: 0.7 seconds (based on level 10).
  • Global cool time : 0.25 seconds (based on level 10).



 Explosive Powder (Max level : 5)

  • Deals melee physical damage to all targets around the user.
  • Doesn't need any catalyst.
  • When using while under Research Report buff, increases damage and number of hit.
  • Recovers 2 AP.
  • Fixed casting time : - (based on level 5).
  • Variable Casting time : - (based on level 5).
  • Cooldown: 0.7 seconds (based on level 5).
  • Global cool time : 0.25 seconds (based on level 5).

 Mayhemic Thorns (Max level : 10)

  • Deals long ranged physical damage to the target and surrounding enemies around the target with the range up to 9x9 cells.
  • Doesn't need any catalyst.
  • Has a chance to trigger critical, the critical chance is the user's cri.
  • When using while under Research Report buff, increases damage and number of hit.
  • Recovers 2 AP.
  • Fixed casting time : 0.5 seconds (based on level 10).
  • Variable Casting time : 1 second (based on level 10).
  • Cooldown: 0.7 seconds (based on level 10).
  • Global cool time : 0.15 seconds (based on level 10).

Fourth job rebalance 3rd, Expand 2nd

 Hack and Slasher

  • Changes damage logic from 2 split hits to 2 cumulative hits.
  • Increases damage from 3000%Atk to 7300%Atk per hit based on level 10.
  • Increases cooldown from 0.3 seconds to 0.7 seconds.
  • Reduces delay after skill from 0.5 seconds to 0.25 seconds.
  • Increases SP consumption from 70 to 72 based on level 10.
  • Increases factor weight of POW in skill formula from 5 to 7.

 Servant Weapon

  • Increases number of hit from 1 hit to 2 hits.
  • Increases damage from 450%Atk to 2500%Atk per hit based on level 5.

 Servant Weapon - Phantom

  • Removes 0.8 seconds variable casting time.
  • Reduces cooldown from 2 seconds to 0.5 seconds.
  • Removes 0.8 seconds delay after skill.
  • Increases damage from 600%Atk to 1700%Atk per hit based on level 5.

 Servant Weapon - Demolition

  • Reduces cooldown from 3 seconds to 0.5 seconds.
  • Reduces AP recovery rate from 3 to 2.
  • Increases damage from 750%Atk to 2500%Atk per hit based on level 5.

 Storm Slash

  • Reduces cooldown from 0.35 seconds to 0.3 seconds.
  • Increases AP recovery rate from 1 to 2.
  • Increases damage from 600%Atk to 950%Atk per hit based on level 5.
  • Increases the chance to double skill damage while under Giant Growth buff from 15% to 30%.

 Madness Crusher

  • Removes 0.4 seconds variable casting time.
  • Increases fixed casting time from 0.4 seconds to 0.5 seconds.
  • Increases damage from 1350%Atk to 5150%Atk based on level 5 (using level 5 weapon and weapon weight is 150).
  • Increases SP consumption from 50 to 68 based on level 5.
  • Increases AP recovery rate from 2 to 3.
  • Increases factor weight of POW in skill formula from 5 to 7.

 Vigor

  • Changes bonus flat damage from +200% regardless of skill level to scaling with skill level up to +250% based on level 10.
  • Increases bonus damage against demihuman and angel race monsters from 50% to 100%.
  • Reduces AP consumption from 150 to 125.
  • Increases HP consumption on each attack from 2 to 10 based on level 10.

 Dragonic Aura

  • Reduces delay after skill from 1 second to 0.5 seconds.
  • Increases damage from 9500%/14000%(demihuman and angel race)Atk to 36500%/38000%(demihuman and angel race)Atk based on level 10.



 Overslash

  • Reduces cooldown from 1 second to 0.7 seconds.
  • Reduces SP consumption from 68 to 65 based on level 5.
  • Increases AP recovery rate from 2 to 3.
  • Increases damage from 1800%Atk to 2200%Atk per hit based on level 10 (Spear & Sword Mastery level 10).
  • Increases factor weight of POW in skill formula from 2 to 5.

 Shield Shooting

  • Reduces cooldown from 1 second to 0.7 seconds.
  • Increases AP recovery rate from 2 to 3.
  • Increases damage from 6440%Atk to 14440%Atk based on level 5 (Shield Mastery level 10, shield refine rate is 10 and shield weight is 150).
  • Increases factor weight of POW in skill formula from 3 to 5.

 Cross Rain

  • Reduces cooldown from 5 seconds to 4.5 seconds.
  • Reduces delay after skill from 0.5 seconds to 0.15 seconds.
  • Increases SP consumption from 86 to 94 based on level 10.
  • Increases AP recovery rate from 5 to 7.
  • Increases damage from 2000%/3500%(Holy Shield)Matk to 3700%/5500%(Holy Shield)Matk per hit based on level 10 (Spear & Sword Mastery level 10).

 Grand Judgement

  • Reduces cooldown from 60 seconds to 50.5 seconds.
  • Removes 0.5 seconds delay after skill.
  • Increases SP consumption from 68 to 78 based on level 10.
  • Reduces AP consumption from 150 to 15.
  • Reduces duration of Grand Judgement buff from 300 seconds to 150 seconds.
  • Increases damage from 7500%/11000%(plant and insect race)Atk to 15250%/16850%(plant and insect race)Atk based on level 10.

 Judgement Cross

  • Reduces cooldown from 60 seconds to 0.5 seconds.
  • Removes 1.5 seconds delay after skill.
  • Reduces SP consumption from 150 to 105 based on level 10.
  • Reduces AP consumption from 150 to 10.
  • Increases damage from 7500%/11000%(plant and insect race)Matk to 19500%/21000%(plant and insect race)Matk based on level 10.



 Axe Stomp

  • Reduces cooldown from 1 second to 0.7 seconds.
  • Reduces delay after skill from 0.5 seconds to 0.25 seconds.
  • Increases SP consumption from 45 to 74 based on level 5.
  • Increases duration of Axe Stomp buff from 10 seconds to 30 seconds based on level 5.
  • Increases damage from 2000%Atk to 4600%Atk per hit based on level 5.

 Rush Quake

  • Removes 0.5 seconds delay after skill.
  • Increases damage from 7500%/11000%(formless and insect race)Atk to 36000%/37500%(formless and insect race)Atk based on level 10.



 Bionic Mastery

  • The crafting materials of Icycle/Earth/Gale/Flame Acid Bottle have been changed, reduces amount of Bottle Grenade and Acid Bottle used from 5 each to 1 each, changes materials from elemental ore to elemental point.

 Acidified Zone (Water)/(Fire)/(Wind)/(Ground)

  • Reduces cooldown from 1 second to 0.5 seconds.
  • Reduces delay after skill from 0.5 seconds to 0.15 seconds.
  • Reduces SP consumption from 88 to 63 based on level 5.
  • Increases number of hit from 5 hits to 7 hits.

 Full Shadow Protection

  • Increases duration from 60 seconds to 180 seconds base on level 4.

 Research Report

  • Reduces fixed casting time from 1 second to 0.5 seconds.
  • Reduces cooldown from 120 seconds to 60 seconds.
  • Increases duration from 60 seconds to 150 seconds.

 



 Savage Impact

  • Increases SP consumption from 55 to 72 based on level 10.
  • Increases area of effect from 3 x 3 cells to 5 x 5 cells.
  • Increases damage from 600%/1000%(Shadow Exceed)Atk to 900%/1100%(Shadow Exceed)Atk per hit based on level 10.

 Eternal Slash

  • Reduces cooldown from 0.75 seconds to 0.5 seconds.
  • Reduces damage from 1750%/2500%(Shadow Exceed)Atk to 1325%/1825%(Shadow Exceed)Atk per hit based on level 5.
  • Increases SP consumption from 40 to 60 based on level 5.
  • Increases cast range from 2 cells to 3 cells.
  • Reduces factor weight of POW in skill formula from 5/7(Shadow Exceed) to 2/3(Shadow Exceed).

 Impact Crater

  • Reduces cooldown from 5 seconds to 1.5 seconds.
  • Removes delay after skill.
  • Increases SP consumption from 54 to 78 based on level 5.
  • Reduces AP recovery rate from 5 to 3.
  • Increases damage from 325%Atk to 400%Atk per hit based on level 5.

 Shadow Stab

  • Reduces SP consumption from 65 to 60 based on level 5.
  • Increases AP recovery rate from 1 to 2.
  • Reduces cooldown from 1 seconds to 0.35 seconds.
  • Removes 0.5 seconds delay after skill.
  • Reduces damage from 3750%Atk to 1500%Atk per hit based on level 5.. 

 Potent Venom

  • Increases duration from 120 seconds to 300 seconds based on level 10.
  • Reduces physical resistance ignoring from 30% to 20% based on level 10.

 Fatal Shadow Claw

  • Reduces fixed casting time from 1.5 seconds to 0.5 seconds.
  • Reduces variable casting time from 4 seconds to 0.5 seconds.
  • Removes 0.5 seconds delay after skill.
  • Increases damage from 6500%/9500%(demihuman and dragon race)Atk to 13000%/14500%(demihuman and dragon race)Atk based on level 10.

 Shadow Exceed

  • Removes 1 second delay after skill.
  • Reduces AP consumption from 150 to 125 based on level 10.
  • Increases duration from 240 seconds to 300 seconds based on level 10.



 Abyss Dagger

  • Increases SP consumption from 60 to 64 based on level 5.
  • Increases damage from 1750%Atk to 2600%Atk per hit based on level 5.

 Deft Stab

  • Increases SP consumption from 55 to 62 based on level 10.
  • Increases AP recovery rate from 2 to 3.
  • Increases damage from 3600%Atk to 5850%Atk based on level 10.
  • Increases area of effect from 5 x 5 cells to 7 x 7 cells based on level 10.

 From the Abyss

  • Increases number of hit from 1 hit to 2 hits.
  • Increases damage from 500%Matk to 2600%Matk per hit based on level 5.

 Abyss Square

  • Increases AP recovery rate from 4 to 5.
  • Increases damage from 2000%Matk to 3850%Matk per hit based on level 5 (Magic Sword Mastery level 10).

 Chain Reaction Shot

  • Reduces cooldown from 1.5 seconds to 1 second.
  • Removes 0.5 seconds delay after skill.
  • Reduces SP consumption from 80 to 75 based on level 5.
  • Increases area of effect of secondary damage from 3 x 3 cells to 7 x 7 cells.
  • Increases area of effect of primary damage from 7 x 7 cells to 9 x 9 cells based on level 5.
  • Increases damage from 3000%(primary)/4750%(secondary)Atk to 4250%(primary)/12350%(secondary)Atk based on level 5.
  • Increases factor weight of CON in skill formula from 5 to 15..

 Frenzy Shot

  • Reduces SP consumption from 125 to 55 based on level 10.
  • Increases damage from 3500%Atk to 4000%Atk per hit based on level 10.

 Omega Abyss Strike

  • Reduces cooldown from 60 seconds to 3 seconds.
  • Reduces SP consumption from 150 to 125.
  • Reduces AP consumption from 150 to 15.
  • Increases damage from 6000%/11500%(angel and demon race)Matk to 22000%/23500%(angel and demon race)Matk based on level 10.



 Floral Flare Road

  • Reduces delay after skill from 0.5 seconds to 0.25 seconds.
  • Increases SP consumption from 70 to 94 based on level 5.
  • Increases damage from 1000%Matk to 3750%Matk per hit based on level 5.

 Rain of Crystal

  • Reduces delay after skill from 0.5 seconds to 0.25 seconds.
  • Increases SP consumption from 80 to 100 based on level 5.
  • Increases damage from 750%Matk to 3980%Matk per hit based on level 5.

 Tornado Storm

  • Reduces delay after skill from 0.5 seconds to 0.25 seconds.
  • Increases SP consumption from 75 to 94 based on level 5.
  • Increases damage from 450%Matk to 3900%Matk per hit based on level 5.

 Stratum Tremor

  • Reduces delay after skill from 0.5 seconds to 0.25 seconds.
  • Increases SP consumption from 75 to 94 based on level 5.
  • Increases damage from 1250%Matk to 3750%Matk per hit based on level 5.

 Crimson Arrow

  • Reduces SP consumption from 105 to 94 based on level 5.
  • Increases AP recovery rate from 1 to 2.

 Frozen Slash

  • Increases cooldown from 0.3 seconds to 0.45 seconds.
  • Increases SP consumption from 85 to 96 based on level 5.
  • Increases AP recovery rate from 1 to 2.
  • Increases damage from 3000%/4250%(Climax)Matk to 4750%/6650%(Climax)Matk based on level 5.

 Storm Cannon

  • Reduces SP consumption from 100 to 94 based on level 5.
  • Increases AP recovery rate from 1 to 2.
  • Increases damage from 3000%/4250%(Climax)Matk to 4750%/6250%(Climax)Matk based on level 5.

 Rock Down

  • Increases SP consumption from 85 to 92 based on level 5.
  • Increases AP recovery rate from 1 to 2.
  • Increases damage from 3000%/4250%(Climax)Matk to 4750%/6250%(Climax)Matk based on level 5.

 All Bloom

  • Reduces delay after skill from 1 second to 0.5 seconds.
  • Increases SP consumption from 100 to 126 based on level 5.
  • Increases damage from 500%Matk to 6200%Matk per hit based on level 5.
  • No longer reduce skill damage on Climax level 2.
  • Increases bonus damage on Climax level 3 from 100% to 300%.
  • Increases damage of additional explosion on Climax level 5.

 Crystal Impact

  • Reduces cooldown from 6 seconds to 2 seconds.
  • Reduces delay after skill from 1 second to 0.5 seconds.
  • Increases SP consumption from 120 to 132 based on level 5.
  • Increases damage from 4000%/4000%(secondary)Matk to 6750%/6750%(secondary)Matk based on level 5.

 Destructive Hurricane

  • Reduces cooldown from 6 seconds to 2 seconds.
  • Reduces delay after skill from 1 second to 0.5 seconds.
  • Increases SP consumption from 120 to 132 based on level 5.
  • Increases damage from 8000%Matk to 14250%Matk based on level 5.
  • Increases damage of additional hit on Climax level 1.
  • Increases bonus damage on Climax level 3 from 100% to 200%.
  • Reduces bonus damage on Climax level 5 from 70% to 50%.

 Violent Quake

  • Reduces delay after skill from 1 second to 0.5 seconds.
  • Increases SP consumption from 100 to 126 based on level 5.
  • Increases damage from 600%Matk to 6200%Matk per hit based on level 5. 
  • Increases bonus damage on Climax level 3 from 100% to 200%.

 Deadly Projection

  • Reduces SP consumption from 120 to 90 based on level 5.
  • Increases damage from 3600%Matk to 14000%Matk based on level 5. 

 Mystery Illusion

  • Reduces delay after skill from 1 second to 0.5 seconds.
  • Reduces SP consumption from 120 to 110 based on level 5.
  • Increases AP recovery rate from 4 to 5.
  • Increases damage from 2500%Matk to 4750%Matk per hit based on level 5.

 Soul Vulcan Strike

  • Reduces SP consumption from 120 to 110 based on level 5.
  • Increases damage from 900%Matk to 1250%Matk per hit based on level 5.

 Astral Strike

  • Reduces cooldown from 60 second to 6 seconds.
  • Reduces SP consumption from 150 to 130.
  • Reduces AP consumption from 150 to 25.
  • Increases initial damage from 5000%/11000%(undead and dragon race)Matk to 18000%/21400%(undead and dragon race)Matk based on level 10.
  • Increases over time damage from 2000%Matk to 6500%Matk per hit based on level 10.
  • Reduces skill duration from 15 seconds to 6 seconds.



 Conflagration

  • Increases SP consumption from 110 to 113 based on level 5.
  • Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5.

 Diamond Storm

  • Reduces cooldown from 2 seconds to 1 second.
  • Reduces SP consumption from 100 to 96 based on level 5.
  • Increases damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5.
  • Increases factor weight of SPL in skill formula from 5/7(spirit) to 5/10(spirit).

 Lightning Land

  • Increases SP consumption from 95 to 110 based on level 5.
  • Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5.

 Terra Drive

  • Reduces cooldown from 2 seconds to 1 second.
  • Reduces SP consumption from 100 to 96 based on level 5.
  • Increases damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5.
  • Increases factor weight of SPL in skill formula from 5/7(spirit) to 5/10(spirit).

 Venom Swamp

  • Increases SP consumption from 100 to 112 based on level 5.
  • Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5.

 Elemental Buster

  • Reduces fixed casting time from 2 seconds to 1.5 seconds.
  • Reduces cooldown from 60 seconds to 5 seconds.
  • Reduces delay after skill from 1.5 seconds to 0.5 seconds.
  • Reduces SP consumption from 150 to 140.
  • Reduces AP consumption from 150 to 30.
  • Increases damage from 4800%/11000%(formless and dragon race)Matk to 22500%/24000%(formless and dragon race)Matk based on level 10.



 Framen

  • Increases SP consumption from 60 to 92 based on level 5.
  • Increases AP recovery rate from 1 to 2.
  • Increases damage from 2750%/3500%(demon and undead race)Matk to 4250%/4750%(demon and undead race)Matk based on level 5 (Fidus Animus level 10).

 Arbitrium

  • Reduces cooldown from 2 seconds to 1.5 seconds.
  • Reduces SP consumption from 140 to 112 based on level 10.
  • Increases damage from 5000%/6500%(area damage)Matk to 11000%/13500%(area damage)Matk based on level 10..

 Petitio

  • Reduces cooldown from 1 second to 0.5 seconds.
  • Increases SP consumption from 50 to 65 based on level 10.
  • Increases AP recovery rate from 2 to 3.
  • Increases damage from 3200%Atk to 11500%Atk based on level 10 (Mace & Book Mastery Level 10).

 Competentia

  • Reduces AP consumption from 200 to 160 based on level 5.
  • Increases duration from 240 seconds to 300 seconds based on level 5.

 Pneumaticus Procella

  • Reduces cooldown from 60 seconds to 5 seconds.
  • Removes 1.5 seconds delay after skill.
  • Reduces AP consumption from 150 to 30.
  • Increases damage from 2030%/3050%(demon and undead race)Matk to 21180%/22750%(demon and undead race)Matk per hit based on level 10 (Fidus Animus level 10).

 Effligo

  • Reduces cooldown from 60 seconds to 0.5 seconds.
  • Removes 1 seconds delay after skill.
  • Increases SP consumption from 60 to 75.
  • Reduces AP consumption from 100 to 12.
  • Increases damage from 8080%/12150%(demon and undead race)Atk to 16580%/18150%(demon and undead race)Atk based on level 10 (Mace & Book Mastery Level 10).
  • Reduces factor weight of POW in skill formula from 10/10(demon and undead race) to 7/7(demon and undead race).



 First Brand

  • Reduces cooldown from 0.5 seconds to 0.3 seconds.
  • Increases SP consumption from 50 to 62 based on level 5.
  • Unifies brand duration to 5 second regardless of skill level.
  • Unifies area of effect to 7 x 7 cells regardless of skill level.
  • Increases cast range from 2 cells to 3 cells.
  • Increases damage from 2250%Atk to 6000%Atk based on level 5.
  • Increases factor weight of POW in skill formula from 3 to 5..

 Second Faith

  • Reduces cooldown from 1 second to 0.7 seconds.
  • Increases SP consumption from 60 to 65 based on level 5.
  • Increases AP recovery rate from 1 to 4.
  • Unifies area of effect to 7 x 7 cells regardless of skill level.
  • Increases damage from 2500%Atk to 11600%Atk based on level 5.
  • Increases factor weight of POW in skill formula from 4 to 5.

 Second Judgement

  • Reduces cooldown from 1 second to 0.7 seconds.
  • Increases SP consumption from 65 to 70 based on level 5.
  • Increases AP recovery rate from 2 to 4.
  • Unifies area of effect to 7 x 7 cells regardless of skill level.
  • Increases damage from 2625%Atk to 13150%Atk based on level 5.
  • Increases factor weight of POW in skill formula from 4 to 7.

 Second Flame

  • Reduces cooldown from 1 second to 0.7 seconds.
  • Increases SP consumption from 70 to 75 based on level 5.
  • Increases AP recovery rate from 3 to 4.
  • Unifies area of effect to 7 x 7 cells regardless of skill level.
  • Increases damage from 2750%Atk to 14700%Atk based on level 5.
  • Increases factor weight of POW in skill formula from 4 to 9.

 Third Punish

  • Reduces cooldown from 2 seconds to 1 second.
  • Increases number of hit from 2 hits to 3 hits.
  • Unifies area of effect to 7 x 7 cells regardless of skill level.
  • Increases damage from 3250%Atk to 7850%Atk per hit based on level 5.
  • Increases factor weight of POW in skill formula from 5 to 10.

 Third Consecration

  • Reduces cooldown from 2 seconds to 1 second.
  • Unifies area of effect to 7 x 7 cells regardless of skill level.
  • Increases damage from 3250%Atk to 3500%Atk per hit based on level 5.
  • Increases factor weight of POW in skill formula from 5 to 10.

 Third Flame Bomb

  • Reduces cooldown from 2 seconds to 1 second.
  • Unifies area of effect to 7 x 7 cells regardless of skill level.
  • Increases factor weight of POW in skill formula from 5 to 10..

 Oleum Sanctum

  • Reduces cooldown from 3 seconds to 2 seconds.
  • Removes 0.5 seconds delay after skill.
  • Increases SP consumption from 70 to 85 based on level 5.
  • Increases damage from 2000%Atk to 10500%Atk based on level 5.
  • Increases area of effect from 7 x 7 cells to 11 x 11 cells based on level 5.
  • Increases factor weight of POW in skill formula from 3 to 5.

 Explosion Blaster

  • Reduces cooldown from 1 second to 0.7 seconds.
  • Reduces SP consumption from 120 to 90 based on level 5.
  • Increases damage from 3250%/4250%(Oleum Sanctum)Atk to 14000%/16000%(Oleum Sanctum)Atk per hit based on level 5.
  • Increases area of effect from 9 x 9 cells to 11 x 11 cells based on level 5.
  • Increases factor weight of POW in skill formula from 3/5 to 15/15.

 First Faith Power

  • Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5).
  • Unifies duration to 300 seconds regardless of skill level.

 Judge

  • Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5).
  • Unifies duration to 300 seconds regardless of skill level.
  • Changes AP consumption from 50 regardless of skill level to scaling with skill level, from 80 on level 1 down to 40 on level 5..

 Third Exorcism Flame

  • Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5).
  • Unifies duration to 300 seconds regardless of skill level.
  • Changes AP consumption from 100 regardless of skill level to scaling with skill level, from 120 on level 1 down to 60 on level 5.

 Massive Flame Blaster

  • Reduces cooldown from 60 seconds to 5 seconds.
  • Removes 1 second delay after skill.
  • Reduces AP consumption from 150 to 12.
  • Increases damage from 8000%/11000%(demon and brute race)Atk to 21500%/23000%(demon and brute race)Atk based on level 10.
  • Increases area of effect from 9 x 9 cells to 11 x 11 cells.
  • Increases factor weight of POW in skill formula from 10/10(demon and brute race) to 15/15(demon and brute race).
  • Reduces duration of Massive Flame Blaster buff from 300 seconds to 150 seconds.



 Hawk Rush

  • Increases damage from 1000%Atk to 2500%Atk based on level 5.

 Gale Storm

  • Reduces cooldown from 2 seconds to 1.5 seconds.
  • Reduces SP consumption from 179 to 100 based on level 10.
  • Increases damage from 2500%Atk to 9500%Atk based on level 10.

 Crescive Bolt

  • Reduces delay after skill from 0.5 seconds to 0.3 seconds.
  • Reduces SP consumption from 100 to 65 based on level 10.
  • Increases damage from 3000%Atk to 3400%Atk based on level 10.
  • When reach 3 stacks of Crescive Bolt consecutive attack buff, the duration of buff will be refreshed when reusing Crescive Bolt.

 Deep Blind Trap / Solid Trap / Swift Trap / Flame Trap

  • Reduces cooldown to 2.5 seconds.
  • Increases SP consumption from 62 to 84 based on level 5.
  • Increases area of effect to 7 x 7 cells based on level 5.
  • Reduces trap duration to 5 seconds.
  • Changes damage interval to 0.5 seconds.
  • Reduces AP recovery rate from 4 to 3 based on level 5.
  • No longer inflict status ailment to the target.
  • Increases damage from 1250%Atk to 4250%Atk per hit based on level 5.
  • Increases factor weight of CON in skill formula from 3 to 5.

 Hawk Boomerang

  • Adds 0.15 seconds cooldown.
  • Reduces SP consumption from 120 to 80.
  • Reduces AP consumption from 15 to 12.
  • Increases damage from 2500%Atk to 3000%Atk based on level 5.



 Sound Blend

  • Reduces SP consumption from 128 to 80 based on level 5.

 Metallic Fury

  • Reduces cooldown from 0.5 seconds to 0.3 seconds.
  • Reduces SP consumption from 168 to 94 based on level 5.
  • Reduces AP recovery rate from 3 to 2 based on level 5.
  • Increases damage from 4500%/4950~6750%(area damage according to number of branded target)Matk to 11000%/12500~18500%(area damage according to number of branded target)Matk based on level 5.

 Rhythm shooting

  • Adds 0.15 seconds cooldown.
  • Removes 0.15 seconds delay after skill.
  • Reduces SP consumption from 90 to 52 based on level 5.
  • Increases damage from 600%/780%(branded target)Atk to 800%/1400%(branded target)Atk based on level 5.
  • Increases factor weight of CON in skill formula from 2 to 3.

 Rose Blossom

  • Reduces variable casting time from 2 seconds to 1 second.
  • Increases cooldown from 0.5 seconds to 0.7 seconds.
  • Reduces SP consumption from 125 to 94 based on level 5.
  • Increases damage from 3750%/1750%(area damage)Atk to 11200%/15250%(area damage)Atk based on level 5.
  • Increases factor weight of CON in skill formula from 3/2(area damage) to 3/3(area damage).

 Shadow Hunting

  • Increases SP consumption from 48 to 60 based on level 10.
  • Increases AP recovery rate from 1 to 2..

 Shadow Dance

  • Removes variable casting time.
  • Reduces cooldown from 1 second to 0.5 seconds.
  • Reduces delay after skill from 0.5 seconds to 0.25 seconds.
  • Increases SP consumption from 52 to 65 based on level 10.
  • Increases AP recovery rate from 1 to 2.
  • Reduces damage from 6500%Atk to 5900%Atk based on level 10.

 Shadow Flash

  • Removes 0.5 seconds fixed casting time.
  • Removes 1 second variable casting time.
  • Reduces cooldown from 1 second to 0.5 seconds.
  • Reduces damage from 9700%Atk to 8600%Atk based on level 10.

 Huuma Shuriken - Grasp

  • Removes 0.5 seconds delay after skill.
  • Increases SP consumption from 56 to 84 based on level 10.
  • Increases AP recovery rate from 2 to 3.

 Huuma Shuriken - Construct

  • Increases SP consumption from 64 to 65 based on level 10.

 Kunai - Distortion

  • Increases SP consumption from 46 to 54 based on level 10.
  • Increases AP recovery rate from 1 to 2.
  • Increases damage from 4000%Atk to 6300%Atk based on level 10.
  • Increases factor weight of Kunai Refraction skill level in skill formula from 7 to 10.

 Kunai - Rotation

  • Increases SP consumption from 55 to 76 based on level 5.
  • Increases damage from 3300%Atk to 4300%Atk based on level 5.
  • Increases factor weight of Kunai Distortion skill level in skill formula from 50 to 70.

 Kunai - Refraction

  • Increases SP consumption from 50 to 76 based on level 10.
  • Increases factor weight of Kunai Rotation skill level in skill formula from 5 to 10.

 Red Flame Cannon

  • Reduces fixed casting time from 1.5 seconds to 1 seconds.
  • Reduces cooldown from 1 second to 0.7 seconds.
  • Removes 0.5 seconds delay after skill.
  • Increases SP consumption from 62 to 92 based on level 10.
  • Increases damage from 6200%Matk to 13350%Matk based on level 10.
  • Increases factor weight of Darkening Cannon skill level in skill formula from 50 to 70.

 Cold Blooded Cannon

  • Reduces fixed casting time from 1.5 seconds to 1 seconds.
  • Removes 0.5 seconds delay after skill.
  • Increases SP consumption from 61 to 88 based on level 10.
  • Increases damage from 3500%Matk to 5750%Matk based on level 10.
  • Increases factor weight of Darkening Cannon skill level in skill formula from 25 to 40.

 Thundering Cannon

  • Reduces fixed casting time from 1.5 seconds to 1 seconds.
  • Reduces cooldown from 1 second to 0.7 seconds.
  • Removes 0.5 seconds delay after skill.
  • Increases SP consumption from 62 to 92 based on level 10.
  • Increases damage from 6500%Matk to 13600%Matk based on level 10.
  • Increases factor weight of Darkening Cannon skill level in skill formula from 50 to 70.

 Golden Dragon Cannon

  • Reduces fixed casting time from 1.5 seconds to 1 seconds.
  • Removes 0.5 seconds delay after skill.
  • Increases SP consumption from 48 to 88 based on level 10.
  • Increases damage from 2350%Matk to 4300%Matk based on level 10.
  • Increases factor weight of Darkening Cannon skill level in skill formula from 7 to 15.

 Darkening Cannon

  • Reduces fixed casting time from 1.5 seconds to 1 seconds.
  • Removes 0.5 seconds delay after skill.
  • Increases SP consumption from 58 to 94 based on level 10.
  • Increases damage from 5400%Matk to 9950%Matk based on level 10.

 Shadow - Nightmare

  • Reduces cooldown from 5 seconds to 1 second.
  • Reduces AP consumption from 30 to 20.
  • Increases damage from 15000%Atk to 18000%Atk.

 Kunai - Nightmare

  • Reduces cooldown from 5 seconds to 1 second.
  • Reduces AP consumption from 30 to 20.
  • Increases damage from 15000%Atk to 18000%Atk.

 Dark Dragon - Nightmare

  • Reduces fixed casting time from 1.5 seconds to 1 seconds.
  • Reduces cooldown from 5 seconds to 1 second.
  • Reduces AP consumption from 30 to 20.
  • Increases damage from 12000%Matk to 15500%Matk.

 Only One Bullet

  • Increases SP consumption from 38 to 55 based on level 5.
  • Increases damage from 4750%(rifle)/6500%(pistol)Atk to 7550%(rifle)/8300%(pistol)Atk based on level 5.
  • Increase bonus damage per aiming count from 1250% to 1750% based on level 5.

 Spiral Shooting

  • Increases damage from 4900%(rifle)/6000%(grenade launcher) to 9700%(rifle)/8500%(grenade launcher) based on level 5.
  • Reduces bullet consumption from 10 to 6.

 Magazine for One

  • Reduces cooldown from 0.75 seconds to 0.5 seconds.
  • Increases SP consumption from 42 to 58 based on level 5.
  • Increases AP recovery rate from 1 to 2.
  • Increases damage from 1700%(gatling gun)/2100%(pistol)Atk to 1950%(gatling gun)/2400%(pistol)Atk per hit based on level 5.
  • Reduces bullet consumption when equipping gatling gun from 40 to 10.
  • Increase bonus damage per aiming count from 250% to 500% based on level 5.

 Wild Fire

  • Increases damage from 8000%(shotgun)/7000%(grenade launcher)Atk to 13250%(shotgun)/12500%(grenade launcher)Atk based on level 5.

 Basic Grenade

  • Increases SP consumption from 55 to 60 based on level 5.
  • Increases AP recovery rate from 1 to 2.
  • Increases damage from 5500%Atk to 5750%Atk based on level 5.

 Hasty Fire in the Hole

  • Increases AP recovery rate from 2 to 3.
  • Increases damage from 6000%Atk to 6750%Atk per hit based on level 5. 

 Grenades Dropping

  • Increases SP consumption from 78 to 84 based on level 5.
  • Increases AP recovery rate from 1 to 5.
  • Increases damage from 2750%Atk to 4800%Atk per hit based on level 5. 

 Mission Bombard

  • Reduces cooldown from 60 seconds to 10 seconds.
  • Reduces SP consumption from 150 to 100.
  • Reduces AP consumption from 100 to 35.
  • Increases damage from 15000%(primary)Atk to 23000%(primary)Atk based on level 10.

 The Vigilante at Night

  • Reduces bullet consumption from 15 to 10.

 Rising Sun

  • Increases SP consumption from 25 to 60.
  • Increases damage from 2500%Atk to 3500%Atk based on level 5..

 Noon Blast

  • Increases SP consumption from 40 to 65 based on level 5.
  • Increases AP recovery rate from 2 to 3.
  • Increases damage from 6000%Atk to 7850%Atk based on level 5.

 Sunset Blast

  • Increases SP consumption from 36 to 62 based on level 5.
  • Increases AP recovery rate from 2 to 3.
  • Increases damage from 2400%Atk to 2950%Atk based on level 5.

 Rising Moon

  • Increases SP consumption from 35 to 64.
  • Increases damage from 2100%Atk to 2950%Atk based on level 5.

 Midnight Kick

  • Increases SP consumption from 52 to 68 based on level 5.
  • Increases AP recovery rate from 2 to 3.
  • Increases damage from 5500%/7500%(Midnight)Atk to 6600%/8800%(Midnight)Atk based on level 5..

 Dawn Break

  • Increases SP consumption from 46 to 64 based on level 5.
  • Increases AP recovery rate from 2 to 3.
  • Increases damage from 2300%/3300%(Moonset)Atk to 2400%/3400%(Moonset)Atk based on level 5.

 Twinkling Galaxy

  • Increases SP consumption from 30 to 84 based on level 5.

 Star Burst

  • Increases SP consumption from 57 to 62 based on level 5.

 Star Cannon

  • Increases SP consumption from 45 to 63 based on level 5.

 All in the Sky

  • Reduces cooldown from 60 seconds to 2 seconds.
  • Removes delay after skill.
  • Reduces SP consumption from 100 to 85.
  • Reduces AP consumption from 100 to 35.
  • Increases damage from 20000%Atk to 23000%Atk per hit based on level 10.

 Soul Gathering

  • Removes 0.5 seconds delay after skill.
  • Reduces SP consumption from 100 to 90 based on level 5.

 Talisman of Soul Stealing

  • Reduces cooldown from 2 seconds to 1 second.
  • Removes 0.5 seconds delay after skill.
  • Increases damage from 3500%Matk to 6750%Matk based on level 5.

 Exorcism of Malicious Soul

  • Reduces SP consumption from 120 to 110 based on level 5.

 Talisman of Blue Dragon

  • Increases SP consumption from 62 to 70 based on level 5.
  • Increases AP recovery rate from 1 to 2.
  • Increases damage from 4500%/6750%(Blessing of the Four Directions and the Five Elements)Matk to 7500%/8600%(Blessing of the Four Directions and the Five Elements)Matk based on level 5.

 Talisman of White Tiger

  • Increases cooldown from 0.3 seconds to 0.4 seconds.
  • Increases SP consumption from 78 to 92 based on level 5.
  • Increases AP recovery rate from 1 to 2.
  • Increases damage from 3500%/5000%(Blessing of the Four Directions and the Five Elements)Matk to 5100%/7100%(Blessing of the Four Directions and the Five Elements)Matk based on level 5.

 Talisman of Red Phoenix

  • Reduces SP consumption from 105 to 88 based on level 5.
  • Increases AP recovery rate from 1 to 3.
  • Increases damage from 4500%/6500%(Blessing of the Four Directions and the Five Elements)Matk to 5500%/7700%(Blessing of the Four Directions and the Five Elements)Matk based on level 5.

 Talisman of Black Tortoise

  • Reduces SP consumption from 115 to 92 based on level 5.
  • Increases AP recovery rate from 1 to 3.
  • Increases damage from 6500%/8750%(Blessing of the Four Directions and the Five Elements)Matk to 9400%/11550%(Blessing of the Four Directions and the Five Elements)Matk based on level 5.

 Talisman of Four Bearing God

  • Reduces SP consumption from 134 to 94 based on level 5.
  • Increases AP recovery rate from 1 to 3.
  • Increases damage from 1000%Matk to 1300%Matk per hit based on level 5.

 Circle of Directions and Elementals

  • Increases SP consumption from 150 to 200 based on level 5.
  • Reduces AP consumption from 150 to 25.
  • Reduces cooldown from 60 seconds to 5 seconds.
  • Increases damage from 7500%Matk to 10500%Matk per hit based on level 5.
  • Improved the skill to can be used while under Blessing of the Four Directions and the Five Elements buff.
  • Reduces buff duration from 300 seconds to 150 seconds based on level 5.

 Self Study Tactics

  • Increases bonus damage of Double Bowling Bash, Mega Sonic Blow and Spiral Pierce from 10% to 15% based on level 10.
  • Increases bonus damage of Shield Chain Rush from 20% to 30% based on level 10.

 Double Bowling Bash

  • Reduces SP consumption from 72 to 65 based on level 10.
  • Increases AP recovery rate from 2 to 3.
  • Increases damage from 2100%Atk to 2650%Atk per hit based on level 10.
  • Reduces knock-back distance from 6 cells to 2 cells.
  • Increases area of effect from 7 x 7 cells to 9 x 9 cells.

 Mega Sonic Blow

  • Increases SP consumption from 45 to 60 based on level 10.
  • Increases AP recovery rate from 1 to 2.
  • Increases damage from 2300%Atk to 5350%Atk based on level 10.

 Shield Chain Rush

  • Unifies cast range to 7 cells regardless of skill level.
  • Reduces SP consumption from 65 to 62 based on level 10.
  • Increases AP recovery rate from 1 to 2.
  • Increases damage from 3400%Atk to 5100%Atk based on level 10.
  • Increases area of effect from 7 x 7 cells to 9 x 9 cells.

 Spiral Pierce Max

  • Increases SP consumption from 47 to 55 based on level 10.
  • Increases AP recovery rate from 1 to 2.
  • Increases damage from 3000%Atk to 4050%Atk based on level 10.

 Meteor Storm Buster

  • Increases SP consumption from 82 to 110 based on level 10.
  • Increases damage from 3300%/1950%(explosion)Matk to 3500%/2050%(explosion)Matk per hit based on level 10.

 Jupitel Thunderstorm

  • Increases SP consumption from 68 to 120 based on level 10.

 Jack Frost Nova

  • Increases SP consumption from 85 to 95 based on level 10.
    Increases damage from 2200%(explosion)Matk to 5400%(explosion)Matk per hit based on level 10.

 Hell's Drive

  • Increases SP consumption from 70 to 98 based on level 10.
  • Increases AP recovery rate from 1 to 2.
  • Increases damage from 6500%Matk to 8500%Matk based on level 10.

 Ground Gravitation

  • Increases SP consumption from 88 to 100 based on level 10.
  • Increases damage from 3400%(gravitational field)Matk to 7800%(gravitational field)Matk per hit based on level 10.

 Napalm Vulcan Strike

  • Increases SP consumption from 58 to 75 based on level 10.
  • Increases AP recovery rate from 1 to 2.
  • Increases damage from 2750%Matk to 6850%Matk based on level 10.
  • Increases area of effect from 5 x 5 cells to 7 x 7 cells.

 Breaking Limit

  • Reduces bonus damage of Mega Sonic Blow and Spiral Pierce Max from 100% to 70%.

 Rule Break

  • Reduces bonus damage of Napalm Vulcan Strike from 100% to 40%..

 Chulho Sonic Claw

  • Increases SP consumption from 42 to 54 based on level 7.
  • Increases damage from 2800%/3150%(Commune With Chulho)Atk to 5650%/6450%(Commune With Chulho)Atk based on level 7.
  • Increases factor weight of Mystical Creature skill level in skill formula from 30/50(Commune With Chulho) to 50/100(Commune With Chulho).

 Howling of Chulho

  • Increases SP consumption from 62 to 68.
  • Increases damage from 5750%/7250%(Commune With Chulho)Atk to 7950%/8750%(Commune With Chulho)Atk based on level 7.
  • Increases factor weight of Mystical Creature skill level in skill formula from 30/50(Commune With Chulho) to 50/100(Commune With Chulho).

 Hogogong Strike

  • Increases SP consumption from 68 to 72 based on level 7.
  • Increases damage from 900%/1500%(Commune With Chulho)Atk to 1580%/2700%(Commune With Chulho)Atk per hit based on level 7.
  • Reduces cooldown from 0.5 seconds to 0.35 seconds.

 Marine Festival of Kisul

  • Increases AP recovery rate from 2 to 4.

 Sandy Festival of Kisul

  • Increases AP recovery rate from 2 to 4.

 Hyunrok Breeze

  • Increases SP consumption from 92 to 94 based on level 7.
  • Increases AP recovery rate from 3 to 4.
  • Increases damage from 2250%/4000%(Commune With Hyunrok)Matk to 4800%/6300%(Commune With Hyunrok)Matk based on level 7.

 Hyunrok Cannon

  • Removes 0.5 seconds delay after skill.
  • Increases SP consumption from 62 to 74 based on level 7.
  • Increases damage from 3400%/4400%(Commune With Hyunrok)Matk to 7300%/8500%(Commune With Hyunrok)Matk based on level 7.

Fourth job rebalance 4th, Expand 3rd

 Madness Crusher

  • Reduces SP consumption from 68 to 55 based on level 5.
  • Increases base damage from 4400%Atk to 8350%Atk based on level 5.
  • Increases factor weight of POW in skill formula from 7 to 10.

 Storm Slash

  • Increases skill cooldown from 0.3 seconds to 0.35 seconds.
  • Reduces SP consumption from 60 to 55 based on level 5.
  • Increases base damage from 950%Atk to 2200%Atk per hit based on level 5.
  • Increases the chance to double skill damage while under Giant Growth buff from 30% to 60%.

 Hack and Slasher

  • Increases base damage from 7300%Atk to 7700%Atk per hit based on level 10.
  • Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
  • Applies critical damage, the critical chance is the user's Cri.


 

 Shield Shooting

  • Reworks skill to dealing damage to surrounding enemies within 7 x 7 cells around the target.
  • Reduces cast range from 11 cells to 9 cells.
  • Increases factor weight of Shield Mastery skill level in skill formula from 75 to 250 based on level 5.
  • Increases base damage from 11900%Atk to 14900%Atk based on level 5.
  • Increases factor weight of POW in skill formula from 5 to 7.
  • Increases factor weight of shield refine rate in skill formula from 4 to 25.

 Overslash

  • Increases base damage of from 1200%Atk to 1600%Atk based on level 10.
  • Increases factor weight of Spear & Sword Mastery skill level in skill formula from 100 to 250 based on level 10.
  • Increases factor weight of POW in skill formula from 5 to 7.

 Cross Rain

  • Reduces skill cooldown from 4.5 seconds to 2.4 seconds.
  • Reduces skill duration from 4.5 seconds to 2.4 seconds based on level 10.
  • Increases factor weight of Spear & Sword Mastery skill level in skill formula from 50/100 (Holy Shield) to 100/150 (Holy Shield) based on level 10.
  • Increases factor weight of SPL in skill formula from 5 to 7.
  • Reduces AP recovery rate from 7 to 4.



 

 Axe Stomp

  • Increases SP consumption from 74 to 85 based on level 5.
  • Increases base damage from 4600%Atk to 5150%Atk per hit based on level 5.

 Mighty Smash

  • Increases skill cooldown from 0.3 seconds to 0.5 seconds.
  • Adds global cooldown by 0.25 seconds.
  • Increases SP consumption from 78 to 95 based on level 10.
  • Reduces base damage from 3100%/3150%Atk to 1825%/1850%Atk per hit based on level 10.
  • Increases number of hit from 3/5 hits to 5/7 hits.
  • While under Axe Stomp buff, increases factor weight of POW in skill formula from 7 to 10.

 Spark Blaster

  • Reduces skill cooldown from 0.7 seconds to 0.5 seconds.
  • Increases base damage from 7750%Atk to 9250%Atk based on level 10.

 Triple Laser

  • Increases skill cooldown from 0.25 seconds to 0.35 seconds.
  • Adds global cooldown by 0.25 seconds.
  • Increases base damage from 3300%Atk to 5050%Atk per hit based on level 5.
  • Increases factor weight of POW in skill formula from 10 to 12.


 

 Mayhemic Thorns

  • Reduces number of hit while under Research Report buff from 5 hits to 4 hits.
  • Increases base damage from 2700%/3250%(Research Report)Atk to 3200%/3350%(Research Report)Atk based on level 10.

Explosive Powder

  • Increases SP consumption from 74 to 97 based on level 5.
  • Increases base damage from 2650%/3150%(Research Report)Atk to 3150%/3650%(Research Report)Atk based on level 5.

 


 

 Savage Impact

  • Reduces skill cooldown from 1 second to 0.7 seconds.
  • Increases area of effect from 5 x 5 cells to 7 x 7 cells based on level 10.
  • Applies AP recovery rate by 2.

 Shadow Stab

  • The skill will deal damage for 2 hits.
  • While under Cloaking Exceed buff, increases number of hit to 3 hits with higher damage per hit.
  • Increases factor weight of POW in skill formula while under Cloaking Exceed buff from 5 to 7.
  • Increases base damage from 1500%Atk to 1750%/2000%Atk per hit based on level 5.

 



 

Abyss Dagger

  • Increases skill cooldown from 0.3 seconds to 0.4 seconds based on level 5.
  • Increases SP consumption from 64 to 76 based on level 5.
  • Increases base damage from 2600%Atk to 4600%Atk based on level 5.

 Deft Stab

  • Removes a chance to trigger the skill one more time.
  • Increases SP consumption from 62 to 72 based on level 10.
  • Increases skill cooldown from 0.3 seconds to 0.7 seconds.
  • Reduces base damage from 5850%Atk to 3750%Atk based on level 10.
  • Changes damage logic from 5 split hits to 5 cumulative hits.

 Frenzy Shot

  • Increases skill cooldown from 0.2 seconds to 0.35 seconds.
  • Increases SP consumption from 55 to 65 based on level 10.
  • Increases number of hit from 1 hit to 2 hits.
  • Increases base damage from 4000%Atk to 6150%Atk based on level 10.
  • Increases factor weight of CON in skill formula from 5 to 15.

 


 

 Rain of Crystal

  • Reduces area of effect from 19 x 19 cells to 13 x 13 cells based on level 5.
  • Increases SP consumption from 100 to 125 based on level 5.

 Crimson Arrow

  • Reduces SP consumption from 94 to 90 based on level 5.
  • Increases base damage of linear damage from 1500%Matk to 1750%Matk based on level 5.
  • Increases base damage of explosion damage from 3000%Matk to 3500%Matk based on level 5.

 Storm Cannon

  • Reduces SP consumption from 94 to 88 based on level 5.
  • Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5.

 Rock Down

  • Reduces SP consumption from 94 to 88 based on level 5.
  • Increases base damage from 4750%/6250%Matk to 6000%/7500%Matk based on level 5.

 Frozen Slash

  • Increases SP consumption from 96 to 115 based on level 5.
  • Increases base damage from 4750%/6650%Matk to 4900%/6800%Matk based on level 5.

 Destructive Hurricane

  • Increases skill cooldown from 2 seconds to 2.5 seconds.
  • Increases base damage from 14250%Matk to 14850%Matk based on level 5.
  • Reduces damage bonus from Climax level 3 from 200% to 150%.
  • Changes damage modifier from Climax level 5 from 50% increasing to 20% reducing.
  • Increases SP consumption from 132 to 186 based on level 5.

 Crystal Impact

  • Reduces area of effect from 15 x 15 cells to 13 x 13 cells based on level 5.
  • Reduces area of effect bonus from Climax level 5 from entire screen to 15 x 15 cells.
  • Increases SP consumption from 132 to 186 based on level 5.

 


 

 Framen

  • Increases base damage from 4000%/4500%Matk to 4750%/5250%Matk based on level 5.

 Arbitrium

  • Reduces skill cooldown from 1.5 seconds to 1 second.
  • Increases SP consumption from 112 to 125 based on level 10.
  • Applies AP recovery rate by 2.
  • Increases base damage of area damage from 12500%Matk to 17500%Matk based on level 10.
  • Increases factor weight of Fidus Animus skill level in skill formula of area damage from 100 to 500 based on level 10.
  • Increases factor weight of SPL in skill formula from 7 to 10.

 Petitio

  • Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
  • Increases factor weight of Mace & Book Mastery skill level in skill formula from 100 to 500 based on level 10.


 

 Oleum Sanctum

  • Reduces skill cooldown from 2 seconds to 1.5 seconds.
  • No longer require Holy Water on casting.
  • Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5.

 Explosion Blaster

  • Adds global cooldown by 1 second.
  • Increases SP consumption from 90 to 125 based on level 5.
  • Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 5.
  • Reduces base damage of from 14000%Atk to 12000%Atk based on level 5.
  • Increases base damage against Oleum Sanctum debuff from 16000%Atk to 17600%Atk based on level 5.
  • Reduces factor weight of POW in skill formula (without Oleum Sanctum debuff) from 15 to 10.

 Massive Flame Blaster

  • Adds global cooldown by 0.5 seconds.
  • Reduces area of effect from 11 x 11 cells to 9 x 9 cells.
  • Increases base damage from 21500%/23000%Atk to 23000%/24500%Atk based on level 10.



 

 No Limits (Ranger)

  • No longer be removed by Dispell or Clearance.

 Calamity Gale

  • Increases duration from 60 seconds to 180 seconds.
  • Reduces skill cooldown from 300 seconds to 180 seconds.
  • No longer be removed when using No Limits.

 Gale Storm

  • Reduces skill cooldown from 1.5 seconds to 1.2 seconds.
  • Increases SP consumption from 100 to 120 based on level 10.
  • Increases base damage from 9500%Atk to 10000%Atk based on level 10.
  • Reduces area of effect from 11 x 11 cells to 9 x 9 cells based on level 10.
  • Increases factor weight of CON in skill formula from 5 to 10.

 Crescive Bolt

  • Increases skill cooldown from 0.15 seconds to 0.35 seconds.
  • Increases global cooldown from 0.3 seconds to 0.7 seconds.
  • Increases base damage from 3400%Atk to 9400%Atk based on level 10.


 

 Rhythm Shooting

  • Increases skill cooldown from 0.15 seconds to 0.35 seconds.
  • Increases base damage from 800%/1400%Atk to 3700%/4550%Atk per hit based on level 5.
  • Increases factor weight of CON in skill formula from 3 to 5 (7 on targets marked with sound brand).

 Metallic Fury

  • Reworks skill to dealing damage to surrounding enemies around the target (9 x 9 cells based on level 5).
  • Increases skill cooldown from 0.3 seconds to 0.4 seconds.
  • Increases global cooldown from 0.3 seconds to 0.5 seconds.
  • No longer remove sound brand debuff from target. 
  • Increases base damage from 11000%Matk to 13000%/18000%(targets marked with sound brand)Matk based on level 5.
  • Increases factor weight of SPL in skill formula (on targets marked with sound brand) from 1.5x of Stage Manner skill level to 2x of Stage Manner skill level.

 The Vigilante at Night

  • Increases SP consumption from 65 to 88 based on level 5.
  • Reduces area of effect of gatling gun from 13 x 13 cells to 11 x 11 cells based on level 5.

 Only One Bullet

  • Increases skill cooldown from 0.3 seconds to 0.35 seconds.
  • Increases base damage from 7550%/8300%Atk to 16200%/18200%Atk based on level 5.

 Spiral Shooting

  • Increases base damage from 8500%/9700%Atk to 9700%/15400%Atk per hit based on level 5.

 Magazine for One

  • Increases base damage from 1950%/2400%Atk to 2750%/4300%Atk per hit based on level 5.

 Wild Fire

  • Increases base damage from 13250%/12500%Atk to 17500%/16500%Atk based on level 5.

 Basic Grenade

  • Increases base damage from 5750%Atk to 12000%Atk based on level 5.

 Hasty Fire in the Hole

  • Increases base damage from 6750%Atk to 9000%Atk per hit based on level 5.


 Shadow Hunting

  • Increases base damage from 4500%Atk to 9600%Atk based on level 10.

 Shadow Dance

  • Reduces skill cooldown from 0.5 seconds to 0.4 seconds.
  • Increases SP consumption from 65 to 82 based on level 10.
  • Reduces area of effect from 9 x 9 cells to 7 x 7 cells based on level 10.
  • Increases base damage from 5900%Atk to 8050%Atk based on level 10.

 Shadow Flash

  • Reworks skill to become target skill and also deal damage to surrounding enemies around the target.
  • Area of effect is 7 x 7 cells based on level 10.
  • Applies critical damage, the critical chance is the user's Cri.
  • No longer be cast by clones from Mirage.
  • Increases cast range from 1 cell to 2 cells.
  • Increases base damage from 8600%Atk to 9000%Atk based on level 10.
  • Reduces factor weight of Shadow Dance skill level in skill formula from 1000 to 500 based on level 10.

 Huuma Shuriken Grasp

  • Increases base damage from 2700%Atk to 4350%Atk based on level 10.

 Huuma Shuriken Construct

  • Reworks skill to become ground skill and deal damage to all enemies within 9 x 9 cells around the target cell.
  • Increases cast range from 1 cell to 9 cells.
  • Increases base damage from 4600%/6800%(Memorization Zone)Atk to 12600%/15600%(Memorization Zone)Atk based on level 10.

 Red Flame Cannon

  • Reworks skill to become target skill and also deal damage to surrounding enemies around the target.
  • Area of effect is 7 x 7 cells based on level 10.
  • Increases cast range from 1 cell to 9 cells.
  • Reduces SP consumption from 92 to 80 based on level 10.
  • Reduces base damage from 13350%Matk to 10500%Matk based on level 10.

 Cold Blooded Cannon

  • Reduces SP consumption from 92 to 76 based on level 10.
  • Increases base damage from 5750%Matk to 8850%Matk based on level 10.

 Thundering Cannon

  • Reworks skill to become target skill and also deal damage to surrounding enemies around the target.
  • Area of effect is 7 x 7 cells based on level 10.
  • Increases cast range from 1 cell to 9 cells.
  • Reduces SP consumption from 92 to 80 based on level 10.
  • Reduces base damage from 13600%Matk to 10000%Matk based on level 10.

 Golden Dragon Cannon

  • Reworks skill to become target skill and also deal damage to surrounding enemies around the target.
  • Area of effect is 5 x 5 cells based on level 10.
  • Reduces cast range from 13 cell to 9 cells.
  • Reduces SP consumption from 88 to 65 based on level 10.
  • Increases base damage from 4300%Matk to 9950%Matk based on level 10.

 Kihop (Taewondo)

  • Increases damage bonus from 85% to 100% based on level 5.

 Solar Wrath, Lunar Wrath, Stellar Wrath (Star Gladiator)

  • Adds maximum damage bonus limit by (skill level x 25)%.

 Twinkling Galaxy

  • Increases base damage from 2200%Atk to 2800%Atk based on level 5.
  • Reduces skill duration from 4.5 seconds to 3.5 seconds.
  • Increases shooting star interval from 0.3 seconds to 0.5 seconds.
  • Increases SP consumption from 84 to 124.

 Star Cannon

  • Reduces skill cooldown from 5 seconds to 3.5 seconds.
  • Increases base damage from 2700%Atk to 3000%Atk based on level 5.
  • Reduces skill duration from 4.5 seconds to 2.5 seconds.
  • Increases shooting star interval from 0.3 seconds to 0.5 seconds.
  • Reduces maximum shooting star fall per round from 4 stars to 2 stars.
  • Reduces area of effect of shooting star damage from 7 x 7 cells to 5 x 5 cells based on level 5.
  • Increases SP consumption from 63 to 110 based on level 10.

 All in the Sky.

  • Increases AP consumption from 35 to 70.
  • Reduces base damage from 23000%Atk to 12250%Atk based on level 10.

 

 Talisman of Blue Dragon

  • Increases cast range from 9 cells to 11 cells.
  • Increases base damage from 7500%/8600%Matk to 9100%/11600%Matk based on level 5.

 Talisman of White Tiger

  • Increases SP consumption from 92 to 118 based on level 5.
  • Increases base damage from 5100%/7100%Matk to 5400%/7400%Matk based on level 5.

 Talisman of Red Phoenix

  • Increases base damage from 5500%/7700%Matk to 7450%/9650%Matk based on level 5.

 Talisman of Black Tortoise

  • Increases base damage from 9400%/11550%Matk to 10150%/12800%Matk based on level 5.

 Circle of Directions and Elementals

  • Increases AP consumption from 25 to 35.
  • Blessing of the Four Directions and the Five Elements buff no longer be removed by Dispell or Clearance.


 Double Bowling Bash

  • Reduces knock-back distance from 2 cells to 1 cell.
  • Increases base damage from 2650%Atk to 3200%Atk per hit based on level 10.

 Mega Sonic Blow

  • Increases skill cooldown from 0.3 seconds to 0.35 seconds.
  • Increases base damage from 5350%Atk to 8400%Atk based on level 10.

 Shield Chain Rush

  • Increases skill cooldown from 0.3 seconds to 0.35 seconds.
  • Increases base damage from 5100%Atk to 5700%Atk based on level 10.

 Spiral Pierce Max

  • Increases skill cooldown from 0.3 seconds to 0.35 seconds.
  • Increases base damage from 4050%Atk to 8700%Atk based on level 10.

 Hell's Drive

  • Increases SP consumption from 98 to 115 based on level 10.

 Ground Gravitation

  • Increases SP consumption from 100 to 120 based on level 10.

 Breaking Limit

  • Increases damage bonus of Mega Sonic Blow and Spiral Pierce Max from 70% to 100%.
  • Increases damage bonus of Double Bowling Bash and Shield Chain Rush from 50% to 70%.


 Chulho Sonic Claw

  • Increases cast range from 9 cells to 11 cells.
  • Increases base damage from 5650%/6450%Atk to 12400%/15200%Atk based on level 7.

 Howling of Chulho

  • Increases SP consumption from 68 to 72

 Hogogong Strike

  • Increases SP consumption from 72 to 85 based on level 7.

 Kisul Rampage

  • Reduces AP recovery rate from 3/6 to 2/4.

 Hyunrok Breeze

  • Increases base damage from 4800%/6300%Matk to 5900%/7400%Matk per hit based on level 7.

 Hyunrok Cannon

  • Increases cast range from 9 cells to 11 cells.
  • Reduces SP consumption from 74 to 65 based on level 7.
  • Increases base damage from 7350%/8500%Matk to 11900%/14000%Matk based on level 7.

New Guild Skills

There are 3 new guild skills will be updated.

 Emergency Move :

  • Can only be used in WoE map and used by guild master. Increases movement speed of guild master and nearby guild members for 10 seconds.

 Charge Shout Flag : 

  • Can only be used in WoE map and used by guild master. Places the staging flag in the target location. Last for 5 minutes.

 Charge Shout Beating : 

  • Can only be used in WoE map and used by guild members. Teleport to staging flag placed by guild member immediately. guild members must be in the same castle to use this skill.

Guild skills improvement

The guild skills will be improved to can be placed in shortcut window and will be improved as following.

 Restoration :

  • Reduces fixed casting time from 10 seconds to 1 second. Removes 5 minutes of guild skills global delay. Adds 3 minutes cooldown.

 Regeneration :

  •  Removes 5 minutes of guild skills global delay. Adds 3 minutes cooldown.

 Battle Command : 

  • Removes 5 minutes of guild skills global delay. Adds 3 minutes cooldown.

 Urgent Call : 

  • Removes 5 minutes of guild skills global delay. Adds 5 minutes cooldown.

 

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